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BT-1 Stat bonus table STAT 102 + 101 100 98-99 95-97 90-94 75-89 25-74 1024 59 34 2 1 BONUS

S 35 30 25 20 15 10 5 0 -5 -10 -15 -20 -25 POWER POINTS 4 3 3 2 2 1 1 0 0 0 0 0 0

CGT-3 Race table: 1st Roll ROLL 01 03 04 08 09 21 22 25 26 75 76 78 79 91 92 97 98 00

RACES Hobbit Umli Dwarf Wose Man Half-elf Silvan-elf Sindar-elf Noldor-elf

Half-orc Troll Orc Half-troll Uruk-hai Olog-hai

2nd Roll for men ROLL RACE/CULTURE 01 05 Dnadan 06 10 Rohir 11 15 Beorning 16 20 Woodman 21 25 Dorwinadan 26 30 Lossadan 31 54 Rural Man 55 78 Urban Man 79 83 Dunlending 84 86 Easterling 87 89 Haradan 90 92 Corsair 93 95 Variag 96 00 Black Nmenorean

ST-1 Languages of Middle-earth Adunaic: Black Numenoreans(5), Corsairs(5), Dunedain(4), Noldor Elves(3) Apysaic: Northern Haradrim(4), Southern Haradrim(5) Atliduk: Beornings(5) Black Speech: Half-orcs(2), Halftrolls(5), Uruk-hai(5), Olog-hai(5) Dunael: Dunlendings(5), Rohirrim(1), Woses(2) Haradaic: Black Num.(5), Corsairs(4), North Haradrim(5), South Haradrim(3), Variags(3) Khuzdul: Dwarves(5), Umli(1) Kuduk: Hobbits(5) Labba: Lossoth(5), Umli(2) Logathig: Dorwinrim(5), Easterlings(5) Nahaiduk: Beornings(5), Woodmen(5) Orkish: Half-orcs(3), Orcs(5), Uruk-hai(4) Pukael: Woses(5) Quenya: Dunedain(1)Half-elves(3), Noldor-elves(5), Silvan-elves(2), Sindar-elves(3) Rohirric: Rohirrim(5) Sindarin: Dunedain(4), Dwarves(3), Half-elves(5), Lossoth(2), Woodmen(2), Noldor(5), Silvan(5), Sindar(5) Umitic: Umli(5) Varadja: Variags(5) Waildyth(Nature signals): Beornings(5) Westron (Common speech): Beornings(5), Black Num.(5), Corsairs(5), Dorwinrim(5), Dunedain(5), Dunlendings(4), Dwarves(5), Easterlings(2), Half-elves(5), Half-orcs(5), Half-trolls(3), Hobbits(5), Lossoth(2),Noldor(5), North Haradrim(5), Olog-hai(3), Orcs(3), Rohirrim(5), Rural Men(5), Silvan(4), Sindar(5), South Haradrim(3), Trolls(4), Urban Men(5), Uruk-hai(4), Umli(2), Variags(2), Woodmen(2), Woses(2).

BT-3 SPECIAL RACIAL MODIFICATIONS TABLE Race Stat Bonus Modifications ST Hobbit Umli Dwarf Wose Man Dunedain Half-elf Silvan-elf Sindar-elf Noldor-elf Half-orc Orc Uruk-hai Half-troll Troll Olog-hai -20 5 5 0 5 5 5 0 0 0 5 5 10 10 15 20 AG 15 0 -5 0 0 0 5 10 10 15 0 -5 0 -5 -10 -5 CO 15 10 15 5 0 10 5 0 5 10 5 15 20 10 15 15 IG 0 0 0 0 0 0 0 0 0 5 0 -10 0 -5 -15 -5 IT -5 -5 -5 0 0 0 0 5 5 5 0 -10 -5 -5 -15 -10 PR -5 -5 -5 -5 0 5 5 5 10 15 -5 -10 -10 -5 -10 -10 Resistance Roll Modifications ESS 50 20 40 20 0 0 0 0 0 0 0 0 0 0 0 0

dor(5), Silvan(5), Sindar(5)

m(5), Dunedain(5), Dunlendings(4),

ndar(5), South Haradrim(3),

Resistance Roll Modifications CHN 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 POS 30 5 10 0 0 5 5 10 10 10 10 20 20 15 30 20 DIS 15 5 10 0 0 5 50 100 100 100 0 5 5 5 10 10

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CGT5 ADOLESCENCE SKILL RANK TABLE

Beorning Black Numeronean

Dunlending

Movement&Maneuver: No Armor 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Soft Leather 0 3 0 0 0 0 0 0 0 0 0 0 0 0 1 3 0 1 0 1 1 Rigid Leather 1 3 0 0 0 1 0 0 0 2 1 1 1 0 0 0 1 1 0 0 0 Chain 3 0 0 0 0 1 0 0 2 0 0 2 0 0 0 0 2 1 0 0 0 Weapon Skills: 1-H Edged 0 0 1 1 1 1 0 0 1 2 0 2 0 1 1 0 2 1 1 2 1 1-H Concussion 4 3 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 2-Handed 0 1 0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 0 0 Thrown 1 1 0 0 0 0 2 1 1 1 1 0 2 1 1 3 0 1 0 1 1 Missile 0 0 1 2 3 2 2 0 1 1 1 1 1 2 0 0 1 1 1 1 1 Pole-arms 0 0 0 0 0 0 0 2 0 0 1 1 2 2 2 2 1 1 0 1 1 General Skills: Climb 1 0 0 1 2 1 2 2 0 0 0 0 5 0 0 0 0 0 0 0 3 Ride 0 0 1 1 1 1 0 0 1 0 2 1 0 5 7 0 8 1 0 4 0 Swim 0 1 2 2 3 1 0 2 3 5 1 1 1 0 0 2 1 1 1 0 1 Subterfuge Skills: Ambush 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Stalk/Hide 0 1 2 3 4 2 5 4 0 0 0 0 2 0 0 4 0 1 0 1 4 Pick Locks 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Disarm Traps 1 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Magigal Skills: Reading Runes 0 0 2 1 1 1 0 0 1 0 0 1 0 0 0 0 0 0 1 0 0 Use Items 0 0 1 1 0 0 0 0 1 0 0 1 0 0 0 0 0 0 1 0 0 Misc.: Body Development 3 2 1 1 1 1 2 3 2 2 1 3 3 2 2 3 2 2 1 2 2 Perception 2 1 3 3 3 1 4 1 0 0 0 0 1 1 1 1 1 1 1 1 1 % Chance of Getting A Spell List* 3 5 40 30 20 10 0 3 10 5 10 10 2 2 2 5 3 3 15 5 3 # Of Additional Language Ranks ** 4 3 10 8 6 4 3 3 6 5 5 6 2 2 3 1 4 4 5 3 2 # Background Points 4 4 2 3 4 3 5 5 3 5 5 3 4 4 5 4 5 5 5 4 5 * If the player rolls equal to or below this number (1 - 100), his character learns a spell list. The Actual choice of this spell has chosen a profession for his character, because the choice must be made within the restrictions of his profession and ** This allows the player ti increase the ranks of languages he already knows due to his race (up to a rank of 5), or it allow other languages and develop ranks in them, or a combination of the two possibilities.

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Woodmen

Dorwinrim

Easterling

Dunedain

Haradrim

Rohirrim

Lossoth

Corsair

Half-elf

Noldor

Variag

Sindar

Hobbit

Silvan

Urban

Dwarf

Rural

Umli

1 3 0 0 2 0 0 4 0 1 3 0 2 2 4 0 0 0 0 3 1 5

1 1 3 2 0 3 0 1 0 1 1 0 0 1 0 0 0 0 0 2 0 0

1 1 3 3 4 1 1 1 1 1 1 1 0 1 0 0 0 0 0 3 1 0

1 1 3 1 0 3 0 1 1 0 1 0 0 1 0 0 0 0 0 2 0 0

1 0 0 0 0 0 3 1 0 0 1 0 0 0 0 0 0 0 0 5 0 0

1 0 0 0 0 0 5 2 0 0 1 0 0 0 0 0 0 0 0 5 1 0

2 2 2 2 2 2 2 5 2 2 3 1 1 2 a spell list. The Actual choice of this spell is not made until the player thin the restrictions of his profession and race. ue to his race (up to a rank of 5), or it allows him to choose

Half-trolls 1 1 2 3 0 0 4 2 0 0 1 0 0 0 0 0 0 0 0 4 0 0

Half-orcs

Olog-hai

Uruk-hai

Woses

Trolls

Orcs

BT-6 PROFESSION TABLE Profession Warrior Scout Mage Animist Ranger Bard Prime Stat ST AG AIG IT CO PR Realm * * Ess. Chan. Chan. Ess. Profession Skill Bonuses (per level)

(1)General Skills; (2)Body Development; (3)Weapon Skills. (1)Weapon Skills, General Skills; (2)Subterfuge Skills;(3)Perception. (2)Reading Runes, Using Items, Base Spells; (3)Directed Spells. (1)Reading Runes, Using Items, General Skills, Perception; (2)Directed Spe (2)Weapon Skills, Perception, Stalkin/Hiding; (3)General Skills. (1)Weapon Skills, General Skills, Subterfuge Skills, Magigal Skills, Base Spel

* may choose either realm. CGT-2 BACKGROUND OPTIONS TABLE Roll 0135 36-50 51-65 66-80 81-95 96-00 HOBBY SKILL RANKS: Increase on primary skill by 2 ranks or Increase one secondary skill by 5 ranks. STAT INCREASES: Increase one stat by 2 or Increase three stats by 1. LANGUAGES: Learn one language to skill rank 5.

Hobby Skill Ranks Stat Increases Languages Special Abilities Special Items Money Option

SPECIAL ABILITIES Roll 0150 51-55 56-60 61-65 66-70 71-75 76-80 81-85 86-90 91-95 96-00

Ability A special 5 bonus to any one primary skill. A special 15 bonus in a secondary skill. Empathy with a type of animal: start with one pet or loyal companion animal of that type (e.g.,falcon, hawk, weasel, cat, dog, horse, etc.) Any maneuver on or with such an animal receives a special 25 b Infravision: ability to see sources of heat in darkness. Range is up to 100' (alternatively, any one other sense may b enhanced in a similar manner). Resistance: a special 10 bonus to RR's against one type adversity, normally Essense spells, Channeling spells, poisons or diseases. Proficient with spells: start having learned one extra spell list (this background option may only be obtained once). The type of spell list is still limited by profession and race. Adept at moving maneuvers: a special 10 bonus to all moving maneuvers. Very observant: a special 10 bonus to perception and tracking. Lightning reactions: 5 to DB and 5 to all OB's. Charismatic: A special 10 to leadership and influence. Resistant to pain: 3 to each D10 roll for concussion hits from body development skill development.

SPECIAL ITEMS Roll 0160

Item 10 bonus magic item: 10 to any one skill with which the item is used(e.g., a 10 mace would increase the mac by 10 when used in combat, a 10 lockpick would give a 10 bonus for picking locks, a 10 saddle would give a bonus for riding, a 10 suit of armor would increase his DB by 10, etc.). The player may choose the type of item. OR 1 spell adder item: Allows the caster to cast one additional spell per day without expending power points. It is suggested that such item be at least 3' long and hand-helded.

61-89

90-00

Daily spell item: an item which allows a spell to be cast a certain number of times a day without expending power po a 1st level spell 4 times a day, a 2nd level spell 3 times a day, a 3rd level spell twice a day ora 4th level spell one a d The player may choose any spell (4th level or lower) and the type of item (if the GM deemsit appropriate) OR the GM player may agree on a special magic item(e.g., a canteen that refills once a day, a rope that ties and unties itself, abackpack which is weightless regardless of contents, etc.). 15 bonus magic item (as above) OR 2 spell adder (as above).

NOTE: If player rolls or choices are taken from this table, it is suggested that the player have the choice of having all of the abil joined in one item or spreadthroughout two or more separate items. The 's (bonuses) on item and spell adders would be cum (up to a total of 30) if taken in one item.

MONEY OPTION Roll 0102 0305 0615 1625 2635 36-45 46-55 56-65 66-70 71-75 76-80 81-85 86-90 91-94 95-97 98-99 100 Amount 1gp 2gp 5gp 10gp 15gp 20gp 30gp 35gp 40gp 50gp 60gp 70gp 80gp 100gp 125gp 150gp 200gp

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(3)Weapon Skills. terfuge Skills;(3)Perception. ells; (3)Directed Spells. Skills, Perception; (2)Directed Spells, Base Spells. ng; (3)General Skills. ge Skills, Magigal Skills, Base Spells, Perception.

ary skill by 2 ranks

an animal receives a special 25 bonus. atively, any one other sense may be

ssense spells, Channeling spells,

ption may only be obtained once).

nt skill development.

10 mace would increase the mace OB locks, a 10 saddle would give a 10 yer may choose the type of item.

ut expending power points.

s a day without expending power points: wice a day ora 4th level spell one a day. GM deemsit appropriate) OR the GM and a rope that ties and unties itself,

e the choice of having all of the abilities tem and spell adders would be cumulative

CGT-4 DEVELOPMENT POINT TABLE PROFESSION Animist Scout 1 1 2 1 2 1 2 5

Category Warrior Mage Movement&Maneuver 3 Weapon Skills 5 General Skills 2 Subterfuge Skills 2 Magical Skills 0 Body Development 3 Languages 0 Spell Lists 0

Ranger 1 3 3 5 0 2 1 0 2 3 4 2 0 2 1 1

Bard 0 2 2 2 3 1 3 2

0 0 2 0 5 1 2 5

BT-4 SKILL RANK BONUS TABLE Skill Rank 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Bonus -25 5 10 15 20 25 30 35 40 45 50 52 54 56 58 60 62 64 66 68 70

1 for each rank over 20 (e.g., 72 bonus for skill rank 22).

BT-5 ENCUMBRANCE PENALTY TABLE Weight carried in lbs. (no armor&clothes) Character's weight 41-60 61-80 81-100 1625 30 20 15 2635 60 35 25 36-45 NA 60 40 46-60 NA 80 60 61-80 NA NA NA result is the penalty 81-100 NA NA NA 101-120 NA NA NA

101-120 121-140 141-160 161-180 181-200 201-220 221-240 241-260 261-280 281-300 301-350 351-400

15 10 10 5 5 5 0 0 0 0 0 0

20 15 15 10 10 10 10 10 5 5 0 0

30 25 20 15 15 15 10 10 10 5 5 0

40 35 30 25 20 20 15 15 15 10 10 5

60 40 35 30 25 25 20 20 15 15 10 10

NA 60 40 35 30 30 25 25 20 20 20 15

NA NA 60 45 35 35 30 30 25 25 25 20

NOTE: An additional pemalty of 5 is added to the maximum penalty above for each 10 lbs. Over 160 lbs.

121-140 NA NA NA

141-160 NA NA NA

NA NA NA 60 50 45 40 35 30 30 25 25 Over 160 lbs.

NA NA NA NA 60 55 50 45 40 35 35 30

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