Copyriht ©
Games, tne.
Paranoia is
BOXED VERSI
back book, a
One iS page
booklet
Questions
answered if
seltaddressed
Should includ
coupons) Ple
they can be.
‘with 2 few
above
’A West End
request
Preface
‘Paranoia for Players
10" Welcome to. Paranoia
1. bile in Utopia
2. Basic Game Concept
3 Character Creation
4. Atributes and Skills .
5. Diamatic Tactical Combat
6
2
8
Death and Other Untoward Events
Computer. Missions
Politics, Promotion and Treason
9. Paranoia. Fliquette
10, Entering the Word of Paranoia
A Solitaire Adventur.
Tos for Traitors
Wn Introduction to Gamemastering
1, The History of Alpha Complex
2 What a Gamemester Does.
3.4 Typical Patanota Adventure
4. ating the Tone Right
nee
=
Sate ce
eae
Sei
nee
9, Giant Radioactive Mutant
Cockroaches
10, Wrapping Up the Adventure.
8. A Visit fiom the Local Primitives.
ae
30
1
[32
32
‘7
108
1
15
w
12
124
125
12
ry
1
‘The World of Paranoia
1. Lie in Alpha Complex
2. Security. Clearance
3. The Toubleshooter....
4 Service Groups
5. Secret. Sccitiex
6 Slaps and Bennies
35
36
7
38
39
2
3The Rules
1. How to Use the Rules
2. Atvibutes
3. Skills.
4. Combat
5. Optional Combat Rules
& Mutant Powers...
7. Non Combat Pens
4B. Treacon and Its Fruits
Soe >
Player Charts
Clearance Red
Gamemester Chars
Clearance Utvaviolet
‘Character Shact andl Forms
‘Clearance Red
LOLG.C. Player Characters
Clearance Utraviclet
1O.G.C. Hand Ours
Clearance Ultraviolet
More 10.G.C. Stuf
Clearance Ultraviolee
eae
254
34
137
e
65
68
UB
75
<77 | Gamemastering Paranoia
1 Types of Equipment. 78 | 1. Running Game Sessions.
2, Vieapone 79 | 2. Presenting. Adventures.
B BOB cece 8) | 3. Packaged Adventures vs,
Come 2000) 85 Home-Brew
5. Multicore BS | 4 The Adventure Siewoiype
6 Vehicles 86 | 5 Designing Your Own Adventures
© Into the Blender...
1. Using Fist Edition Adventures
with Second Editon Rules
Credits
Design: Dan Gelber, Greg Costikyan and Eric Coldberg
Fint Edition Development: Ken Rolston
Second Edition Development: Greg Costihyan and Ken Rolston
Faiting: Paul Murphy
‘Art Diection: Stephen Crane
Graphics: Diane Malz and Kevin Wilkins
Cover An: fusin Carroll
Interior Ilustation: James Holloway
Secret Society Logos: Peter Corles:
“esting and Advice: john M. Ford, Bill Herz, Raymond E. Hever, Wesley D. ives, Nick
‘Karp, Doug Kaufman, David Levine, Robert Bran Lioton, Nicholas Martin Quane,
Michie! Rocamova, Bill Slaviceal, Curis Smith, Waren Specioy 8. Dennis Sustre,
Allen Varney, Lori Walls, arm Weiss, Mavtin Winied, and Erick Wojcik
Kindness to Strangers: Bryan Ansell, Denise Causse, Michael Dobson, Philippe Doty,
‘Steve Jackson, and Greg Stafiord
‘Thought Cortvol: The Computer
2
33,
98
99
102
1
105
Fold-OutsPARANOIA
'
Attention, Player!
Read "Welcome to Paranoia," on page 6a
this booklet, When you're fireshed, come back
here. Came straight back here. Do not pass
Go, Do no! save The Computer. Failure to
‘came back hee is teason.
“Thank. ou. NOW, YOU May begin to pl.
fue, you hrow nothing. sbout the game
Tough, That's Pano for vou
‘Wl, i you insist, you may fead all of
Paranoia for Player, which begins cn pate
5 ond ends om page 28 This section
Classiied Red. ‘Since you are now 4
“Toublechacte your security clearance is Re
and you may read "Paranoia. tor Players
‘without fear of execution. It will wach you a
Title bit abou the Paranoia universe and the
rules of te game, It aso tells you how to
generate your own characiec But dont
fRenorate one ye gamemasters frequently use
regernrted charmer ose yours for details
‘Whats atte: “raranoa for Players
What 1 your «curity cleerance, pleaset
eal Vin sony, yu ate pot cleared to read the
rest of this book. The fest of this book is
clasied Utravioial, Oaly gamemasters may
fead iI you read the rst ofthis book, you
aie a tahor and subject to summary
exertion
Gf course, we recognize that mest of you
will read it-anywsy, but don't tell your
gamemaster # you do, Pretend you haven't
Fead it fhe ask, look him eraight athe eye,
‘loss your heart spi ver your shoulder tice
fang promse that you have never, ever read he
isbok and you have no intention of ever doing
so, Weve sure he will believe you.
‘G09. Almost forgot to mention ~ dont
read the adventure Ino the Outdoors With
Gu and Camera” on poges 107 tough 14)
rety peaset This tine we really mean it. An
adventure isa story which the gamemaster
puts your characters through. If you know al
the surprses and the details of the plot in
Advance, t's not going o be very interesting
‘elie you play
. Preface
pissizt series once
Attention, Gamemaster!
Oh, fortunate one! Beloved of The
‘Computor, you ae cleave forall data, Read
Paranoia or Players’ 30 you know what your
players know. Then, read the resto the book
Dant feel that you have to memorize
enerything,faranol sa game of reeavheeing
improvisaion, and i you forget rae or miss
an important deval, we suagest you just bluff
itout-tf you're a novice, “An inreduction to
Gamemasiering” (oages 29 thoush 34) teaches
youthe Borics Il you'r experienced, "Came-
mastering Parerow” tpeges 91 through 106)
piosices advanced suggestions and advice for
how: to maintain the proper atmosphere of
igiorance ane feer, and reduce your players
{quivering submission. Rookies dont need
to worry about the advanced st, though
learn the basics and yet going
‘We include rules for character generation in
“eparanaia for Piyers” Hewover the first few
times you play, we suggest you use
pre-generated characters Foli-OutD provides
‘Six regenerated character sheets: fold it out
Cotitoff hack up the sheets and hand them
‘out to your players. Ifyou don't want to ruin
this geat work of at, rusting that it will one
day have the same resale value 2s a
Shakespeare fs folio or Fantastic Four #, fel
free te photocory the character sheets and cu
Lup your copies.
‘We also elude a complete, ready to run
riniepic adventure. “Into the Outdoors with
Gun and Camera.” Again, we suggest thatthe
fist time you run Paranoia, you use this
adventure Paranoia isan unusual game, and
iy using our adventure, you'll see how to do
things, ale on, you can devise your own
"ised stores forthe delight and tormentaton
of your players.
Wi the Fold-Ous
Other publishers just give you # chintzy
book. We give you more than jst peges with
Stuff on ‘em: we give you six (count ‘em) nifty
Fold Outs too, There aretwe-panel pages you
an fold ouc (eit) so thar one panel extends
fut from the booklet. =
See! Is absolutely true; The Computer is
your friend. You'e’ in yood manipulatory
appendages with West End
"The Fald-Outs are printed with all sors of
Useful things you use during play, ike:
Fold-Out A: This is printed with lots of charts
and tables you use in the game.
Fold-Out 8: Gostwon. More chars and tables
Fol&-Out C: This is printed with a blank
chatacter sheet ard some forms.
Fold-Out D: This & printed with the pre-
generated player-characters which vou" su
posed to use in “Into the Outdoors with Gan
{nd Camera’ You can phctecopy them if you
wars
Fold-Outs E and F: These ave printed with »
slew of mags, rosters, and documents the
jjamemastor can use when running “Int the
Outdoors with Gun aad Camera" You're
Supposed to yank them out slice them up and
hand the maps and documents to your players
at appropriate moments in the game. The
rosters yOU use yOURe to keep track of bots,
‘hon player characies and other nuisances a
{you play. Again, photocopy this stuff if you
prefer,
Isn't this wonderfulz Aren't you happy?
Failure tobe happy s treason. The Computer
i your friend
Wi The Die
Paranoia is played using a 20-ided die tt
you bought the boxed version of the game you
ot one with it. If you bought the book ver-
Son, you can get 20-sided dice at most hob-
by stores — or you can zend ut one dollar for
postage and handling and we'll end you one
see page 135)Paranoia
for PlayersPARANOIA
THE FOLLOWING IS SECURITY
(CLEARANCE INFRARED —
CLEARED FOR ALL CITIZENS.
May 1 be of assistance?
Sure. Why don't you tell me how this game
works?
V'm sorry, citizen, That information is not
available at this tim.
What do you mean, it's rot available?
You are not yet a Toubleshooter. Therefore
your security clearance is infrared. The rules
are security Clearance Red. You are not cleared
to know the rules. At your service
HUbt Most games are real eager to teach you
the rules,
Not Piranoia. in Paranoia, you con't know
who your friends are. You don't know who
your enemies are. You don't know how your
equipment works, You dont know the rules
‘Ohne thing you know: everyone is out to get
Slay alet! Tust no one! Keep your laser
handy’
ignorance and fear, fear and ignorance.
Those are our watchwords
The back cover copy says something about
2 computer.
‘The Computer is your friend! Trust The
Computer.
In Paranoia, you ply a Foubleshootarin sr
vice to The Computex You are The Computer's
trusted agent
How dt get to be Troubleshooter?
You turned in a fiend for treason. He was
ceecuted for betraying The Computer. The
Computer revered you fr your frat.
What is a Troubleshooter supposed to do?
Yourjcb isto root cut traitors and execute
them. In other werd find touble.- and
then to shoot 1
What's «traitor
A tetris an evil and malevelent human
‘who hes bessyedhis fiend The Computer and
Seeks to destoy The Compute, humanty,
‘Aloha Complex and ie a we wow it ators
must be unmasked and destroyed
‘All muzant ae valtors. They are genetical
ly imperect. They have no place in utopa.
They must be eliminated.
IN members of vecret societies are uators
They belong to orzarizations rot offically
sanctioned by The Compute They conspire
against The Computer They must be
destroyed
By the way. YOU area mutant. And a
member of¢ secret socley.
os Sen matantt
That ight ll Toubleshootes would be
cage’ © unmask you as a baler and execute
You, You work wih many Toubleshooters All
a them carry powerful weapons
et me get this straight. 1'm a trator The
Punishment for treason is death. My Job is
{o hunt down and kill ators I work with
‘ther people, who have the same orders. ll
of them want to kill me.
Not exactly. All of them wantto kill ators
‘They dov't know you're @ Commie mutant
walter. yet
‘Ane if they find out thet Ir a mutant, hey
‘all mer
‘They'll ty. OF cours, if you convict them
cf reason fs, then they wil be executed, and
you may survive. OF course fale accusations
OF treason are thernselves treason.
Sol want to prove that they're traitors before
they can prove that I'm a tealtoe. And if |
sont. | le.
Precisely, Watch out Taitors ae everywhere!
By the way: dead traitors cannot testify 0
their own innocence —or aguinst you. It i=
best 10 shaot first and ask questions later.
Stay alert! Tust no one! Keep your laser
handy!
‘Are you sure this is going to be fun?
Certainly, eitzen! Of course it willbe fun
‘The Computer says s0, and The Computer is
your friend. Can you doubt The Computer?
Doubting The Computer is teason.
Not No, certainly nt. If The Computer says
this will be fun, then this certainly will be
fun. Only a Commie mutant traitor could
believe otherwise.
Excellent, citizen! You're geting the idea.
You have just been promoted to security
clearance Red. Welcome to Paranoia.PARANOIA
Greetings, Citizen
Youare a citzen othe far future. Your home
is Alpha Complen
Humanity has advanced greatly since the
bad od days ofthe 20th Century. There is no
‘war. There i no famine. There is no disease.
Alpha ‘Complex is 2 utopa, run by a
benevolent and omniscient computer. The
Computer is your friend. The Computer pro-
vides for your needs. The Computer ensures
that each and every ciizen of Alpha Complex
is happy
Failure to be happy is treason. Tieason is
punishable by summery execution.
You are happy — aren't yout
We thought,
You are a clone According © legend,
humans once reproduced by rutin, lke vile
rims. Ths temo longer tus, Humane are
frown in clone banks by The Computer There
is no longer any need for the messy rar
dommes: of love, romance ard childkirh. The
Computer makes certein that every human is
enotcally perfect in every respect.
‘Seo what love The Computer hac fr is
cchizenst The Computer is your friend. Tus
The Comoute:
Fach human is part ofa clone family of six
tsereticell identical siblings. This iso that no
tone is ee" lonely. Aso, Tre Computers wel
Suave of the importance of making backups
iincate of accidental loss or erasure The Corn.
puters wise: The Comaute is benevolent. The
Computer is your tend
“The Computer provides everthing for the
happy citizens of Alpha Complex. It provides
food. Il revides shelter. It provides eniertain-
‘ment Itpovides challenging and meaningil
work, provides for the spiritual and
psychological needs of each of is ciizens. It
fxiets to cone YOU.
But... Alpha Complex is a war. thas been
atwarfor alot recorded history. There is con
Stan danger of inltrtion by the enemy. The
enemy are. the “Commies” Taltorous
elements within Alpha Comper, such as
mutants and secret societies. assist the Com
nies, These dangerous elements must be
rooted out ard destioyed. Enemies are
‘exerywhere! Stay alert! Tust.n0 one! Keep your
laser handy!
Security Clearance
Exe citzen of Alpha Complex has secure
ty clearance: Your clearance is Red. Security
Clearances comespond tothe electromagnetic
Spectrum: Beneath you In satus are the un-
washed masses, the labores and drones of
Security cleorance Inrared; above you i tatu,
ae Orange, Yellow, Green, Biv, indigo Violet
and Uitaviolet. Ulraviolet she highest satus.
{tis whispered that there ae clearances above
Ultraviolet, but rumors are treason.
‘The Computer determines each citizen's
clearance with complete impartiality Higher
‘clearance means seater responsibility italso
brings benefits — larger quarters more xinacy,
2 greater choice In food. The needs of all
citizens are cared for, but those who sacrfice
the most forthe sake of society and thelr flow
beings ae rewarded most seat
Citizens of higher clearance are_more
knowledgeable and more capable than you,
and have advanced because they hae selfiss-
Ii served the greater goed. You should defor
© higherclearance citizens at al times.
Failure to do so is treason,
Citizens are expected to wear clothing ofthe
samme coloras the security clearance. Inared
Gtizens wear black. Its said that Ultraviolet
Citizens (alko known as High Programmers)
‘wear white, but you have never seen anyone
‘wearing white. Indeed, you have never seen
{white wall or 2 white piece of equipment
because of the security laws. You must wear
red at al tres
Failure to doo is treason,
In order to make sure thet only citizens of
the requisite competence, judgment. and
reliability hve access to resticted areas, Alpha
Complex is divided into colored. areas.Citizens may only enter areas. of their
Clearance or lower You must sty within black
(iared) and Red areas at all ties,
Failure to do so fs treason.
‘The Computer ic your iriend,
Service Groups
All citizens belong to ane of eight service
groups. Each service sroup serves an impor
tant role in Alpha Complexe urEaucracy.
Each has its own particular responsibilities.
Each conslanlly struggles withthe others for
fonding. equipment, and personnel. Some
times the stuggle become: vilont. Charsces
may obiain special equiprent information ot
personal influence through their service
sroups
Internal Security (n'Sec) is responsible for
‘weeding out tailors and Commies and mai
taining oder. it combines the functions of law
fices, secret police, ane moritors of politcal
‘rthodony lec s corcally hated and feared
by citizens inall other services. Is agents are
everywhere
Technical Services (lech) maintains robo,
sthicls, communications hardware industrial
fend production systers, and various electronic
{and mechanical service systems In pracice
‘een Services’ and Power Services’ espor-
sibilities overlap, Vicious bureaucratic rvaley
{nd infighting develops ewer which group
thee suited to serve The Computer in disputed
jurisdictions
Housing Preservation and Development and
Mind Control (HPD & IMC) is responsible for
primary human services — housekeeping,
Creche: management, education, entertai-
rent recreation, and retirement management.
“Tiss the lages, the leas: prestigious, and
the least poliealy eiable service group. But
«dispensers of propegnnda, HPD & MAC can
‘Sway the emotions ofthe masses, making icin
some ways the most powerful
‘The Armed Forces (ry) proect Aloha Comm
loc against external mason by Commie mu-
fant ieitor. They also supplement intemal
Security agains internal rests ug, well
trained, wel-ecuinped members of elte units
Tike the vaunted Vulture Squadrons frequers-
ly serve as bodyguards and handle high-
priorty missions within Aloha Complex.
Production, Logistics and Commissary (PLC)
is responsible for agricultural and industrial
production and allocation of resources. it
prepares food and stores and distibutes all
‘cansumer aoads, PICs oaly marginally more
prestigious than HPD & MC.
Power Sersices (Power) maintains the power
Plot and the primary hobitat engineoring
Systems of Alpha Complex — raf, a, wats,
And woete, Disputes wth Technical Services
Tel « biter valry between the to groups
Research and Design (R&D) develons new
technology and equipment for uso by The
Computer and citizens of Alphe Compies.
RRDe bald advances are better known for
their imaginative conception than their
reliability, The Computers unrestrained in ts
fnihusiastie suppor for RED‘. visionary
projec.
Central Processing Unit (CPL) is the central
supervisory ard administative authority of
‘Alpha Complex. An entrenched bureaucracy
handles records egulations, hursan wxource
enginesting, utopian engineering jusie, and
executive Operations, Certain CPU agents
Shuigned dvectly by The Computer to projects
Of special interest enjoy unparalleled
Sutonomy and discretionary powes
Tees
REPORT FOR
TERMINATION.
LN are
em
re
Troubleshooters
All player characters belong tothe Trouble.
shooters an die service unit composed of
citizens from all service groups. Touble
shooters go wherever The Computer orders,
Lolving, whatever pecblems. The Computer
vraris solved. Being 0 Toubleshooter is the
most dangerous ob availabe 10 any citizen,
Butt also one ofthe few ways acitzen may
rapidly rise to higher status
If you are lucky and serve The Computer
wel, you may dream of ene day joining the
ranks ofthe High Progammers But you must
beware; the Toubleshooter’ 0 is perilous,
and there are tailors everywhere
‘Mutant Powers
‘Yur chereciet asa mutant power. This can
bbe agreatadvantage. This can abo be a great
danger since having mutant power season,
However, your power may help you sty alive
as you ty to advance in service 10 The
Computer
‘Some citizens are registered) mutants. A
registered murantisa citizen who learns that
though na faut of his own, he is possessed
‘ola treesonous muant power and selflessly
Confesses is faw to The Computer. in it
‘wiedem and benevolence, The Computer
Fergives thoxe who make fil confession, and
permits such mutants 1 lve. However, The
Computer recqices registered mutans to wear
Luniorms with yellow stipes at all times.
(Qelow clearance mutants wear a black
bordered yellow stripe) Registered mutans are
ot subjecto summary execution when they
Use their powers.
PARANOIA
Certain powers are considered so dangerous
to The Computer that revealing them results
in immediate execution. & character would not
feveal such 3 power to The Computer unless
he had a death wish.
Repistered mutans are sel-acknowledged
trator, but theirexstence is tlerated by The
Computer, Dedicated registered mates may
eventually overcome the stigma of theit
Excessive knowledge ofthe us, functions,
and imilabons of muzant poner seasonous.
Mutant ponerc are daser bed in considerable
‘detail on pages 68 trough 71. Those pages
bre clasitied Ultraviolet. Fora player 10 rea
those pages would be treason. Not that we can
Mop you.
The Mutant Power ables pinted on Fol
Out A. Wis clasiied Red.wYou may read it
Itlists the nares ol the most common mutant
powers. Powers which are so teasonous that
revealing them to The Computer causes im
mediate termination are marked with an
asiersk (1
Secret Societies
You belong toa secret society. This can be
very excting, Thi can also be very dangorous,
because being a member ofa secret society
's treason, However, your secret society may
help you advance and provide equipment
dtp "araarable” your secant
Giher citizens may be mambers of ether
secret societies. Some of these other secre!
Socteties may be bitter enemies of your own,
You may have many secret enemies
Naturally, the doctrines, organization and
beliefs oF secret societies is restricted informa-
tion, Excessive knowledge ofa secret society
implies membership in it, and is punishable
by summary execution. You can gain such
Knowledge by reading the Ultraviolet material
on pages 42 through 51. OF couse, ding so
Is treason,
‘The Secret Society abe is printed on Fold
utA. Ieis clasified Red, and liss the most
common secret societies.
Traitors
‘Mutarts and members of secret societies are
triton. All good ctizens should report traitors
to The Computer. You are a mutant and «
member of a secre society. Good ctizens
trould be quite eager to report you to The
Computer Thanks to The Compute, you will
tften be surrounded by good citizens.PARANOIA
rier secion Mi
Ina roleplaying game the players play the
roles o important characters in’ story. The
gainemaster provides the seting and plo.
‘while the characters played by the player are
fee to choose treir awn actions as tey solve
the problems thrown across thei path by the
gamemaster.
‘The players ale dependent on the
sgamemaster for al knowledg? about the se
{hg and circumstances ofthe game adventure
Normally the gamemester will inteduce a
‘game session withthe detail of the mission
nd any. necessary background information
“Then the adventure begins. The gamemaster
describes the settings and non-player
Characters ancountered “by the player
‘characters When a player wishes his character
to perform an action, he describes te action
to the gamemaster
The gamemaster determines the chance of
succest forthe player character’ action, tak
ing into account the player characters skills,
alates, the dliculty of the action, and ary
father relevant crcumsances The gamemaster
(onthe player, atthe waremasirs option) may
then make adie oll to asst in determining
the player characters degree of success or
failure in this ection,
“hs is the Basic flow of the game: the
sgamemaster describing the setting, playess
Choosing and describing their intended ac
{ions tothe garermste and the gamemaster
judging the succes ofthe actions using the
fame rules and common sense
“The drama ofthe game comes in the presen
lation by the gamemaster and in the role-
playing of the piayess. A good gamemaster
tries to make the setting ac vivid 3s possible;
he portays the nor-playe characters with
description and colortl dialogue. He places
the characters in dramatic and challenging
situations where they must wse wit and skill
to save themselves from death o” betrayal
‘A geod player tries to enter imaginatively
into his characte to kee his action consis
tent with his pesonaliy an abies. 1 pays
cloce attention to he gamemaster’s descrip
tions and dislogue and uses evry available
resource to safeguard his characterand enable
Fim io advance to higher status inthe service
of The Computes
Eee)
Example of Play
To give you an idea of what Paranoia i ll
about, here's what you might hear you were
Siting in a room where a game was being
played.
Background: Dan isthe gamemaster (Gia)
sented atthe head ofthe table. Frc, Greg. Ken
nd Lori are playing the roles of four brad:
2. Basic Game Concepts
Tew agents of The Computer who have just
received thet fist assignment —to visit the
hrysterious Outdoors to find oul what
happened to another group of agents wo have
disappeared. Ei, Greg. Ken and Lon have of
Coune seen trese and wildlife, but the
Cherectes they are playing hove lived
Underground al thetr lives and have just
‘merged fem 3 heaviy-guatded security door
into the ight oF day.
Dan (GM) ‘consulting his notes and laying a
‘map before the players. Well, this i a
rough sketch cf what you see as you
femerge from the security door. A narrow
path leads away from the door Everything
Around you ts unimaginabiy bizare —
iroen stuff everywhere. none oi with any
fpparent ‘unetion: tall brown polos with
mare green stuff on top.
Kon: Lim Tees, | supp.
Dan: Now, now, we. Toubleshooters have
ever seen trees bere, have we?
Ker: Oh, right | got it
Dan: And another thing. No ceiling. Repeat.
Na ceiling,
Eric: Cahhaknh! No ceiling2!
Dan: Right. Now what do our intopid agents
‘dor
Terie; Fscream, clutch the door jamb and ty
‘to squeeze back inside.
regs ake notes. (Greg's agent sa secret spy
forlnternal Security, and the notes are bo-
Ing taken the scandalous behavior of the
new agents)
Lori I join Eric's character scrabbing a the
‘doot
Ken: [pull my laser and try to look compe:
Tent, (Ken's characters secret society mis:
Sion {sto assessinate Greg, Ker's secret