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Scoring Sheet

Your Name: Round 1


Opponents Name: Opponents Army: Your Score: Your Tactical Bonus Points: Your Kill Points: Opponents Signature_______________________________________

Your Army:

Round 2

Opponents Name: Opponents Army:

Your Score: Your Tactical Bonus Points: Your Kill Points:

Opponents Signature_______________________________________

Round 3
Opponents Name: Opponents Army: Your Score: Your Tactical Bonus Points: Your Kill Points: Opponents Signature_______________________________________ Round 4 Opponents Name: Opponents Army: Your Score: Your Tactical Bonus Points: Your Kill Points: Opponents Signature_______________________________________ Round 5 Opponents Name: Opponents Army: Your Score: Your Tactical Bonus Points: Your Kill Points: Opponents Signature_______________________________________ Round 6 Opponents Name: Opponents Army: Your Score: Your Tactical Bonus Points: Your Kill Points: Opponents Signature_______________________________________ Round 7

Opponents Name: Opponents Army:

Your Score: Your Tactical Bonus Points: Your Kill Points:

Opponents Signature_______________________________________

Common Tournament Rules Armies are to be constructed using the standard Force Organization Chart (FOC) from the relevant Codex. Total points cost may not exceed the points cap given for the tournament by any amount. All lists must be clearly defined and legible with itemized and total points costs and may be checked for legality before games start. Army lists are not private. You may ask to see an opponents army list prior to the beginning of the game. Players are encouraged to bring extra army list copies to give to opponents. What you see is what you get (WYSIWYG): Models need to be modeled as they are armed. No substitutions or proxies for optional war gear. Exceptions to this are small items like bolt pistols, grenades, Tyranid non-weapon biomorphs, and basic equipment the entire unit is assumed to have as standard. Terrain: All terrain used will fit into the standard 4+ cover save category. Any terrain features with a base will be considered to extend to the edge of the base. City/Desert Ruins, Rock Spires, and tank barriers are impassible to vehicles. Rock Spires are impassible to non-jump infantry. All rounds will use the predetermined setups except for round 4 which will be determined at random All Missions use Victory points for scoring with bonus points for killing the enemy commander and securing objectives. Victory Point Differential 500 points 400 points 300 points 200 points 100 points Score 10 - 0 82 7-3 64 55

Tactical bonus points are awarded for killing the enemy commander(+1) and securing objectives(+1). Only one bonus point can be earned for objectives and both armies can earn the bonus for securing the different objectives. Two objective markers are placed on the table along the center line 12 in from the table sides. Annihilation does Not guarantee maximum points. If you table your opponent and he kills 125 points of your army then the differential is 375 points and the game is scored a 7 3 victory. The objective marker must be secured using normal means(have a scoring unit uncontested within 3 of it) to count the Tactical bonus point.

Deployment Types

Round 1

Round 2

Round 3

Round 5

Round 6

Round 7

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