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Greetings neckbeards, and welcome to this years esteemed WARLORDZ
Tournament.
Firstly, points limit will be:
1500 points
Normal Force Organisation rules apply.
The Ban List is as follows:
Warhammer 40,000 Escalation- BANNED
Forge World Horus Heresy rules- BANNED
Everything else is allowed, from Stronghold Assault to Supplements to
40,000 Approved Forge World.
Each player MUST have his pertinent rulebook with him to show his
opponent.
The Missions
Each scenario is built using two book missions played simultaneously with
all 3 Secondary Objectives bonus points. Each mission is distinct, for
example, Heavy Support units in Big Guns Never Tire cannot take the
Relic. Winning one mission earns that player its points. If a mission is tied,
neither player earns the points. Any bonus points earned via Warlord
traits, etc. apply to the primary mission only. For example, if your Warlord
becomes a scoring unit, that will only apply to the primary mission.
In the Scouring, each player places 2 objectives in their opponents
deployment zone and 1 outside of either players deployment zone
following normal objective placement rules (6 total on the board for the
Scouring). Each player has a 1, 2, and 3 point objective, which are
revealed just before the role to seize the initiative as normal. You will end
up with 2 objectives in no mans land, and 2 in each deployment zone.
Destroying fast attack choices counts for points to this mission.
In Big Guns Never Tire, each player places 2 objectives, one in their own
deployment zone, the other in their opponents following normal objective
placement rules (4 total for this objective on the table). You will end up
with 2 in each deployment zone. Destroying Heavy Support choices counts
for points to this mission.
Book bonus points are added to the total, not to each mission. For
example, if you win the Primary mission, lose the Secondary Mission, and
get First Blood, Slay the Warlord, but not Linebreaker, you would have
scored 6 points total (4 for primary, 0 for secondary and 2 of the 3 book
bonus points for 6 total). You will have a score sheet for each scenario that
makes tallying the points very straightforward.
The system of games we will use will be the same as last year, so
everyone randomly draws their opponent for the first Game.
For Game 2, opponents will be paired based on their points, so bottom two
players will play against each other, middle two will play each other and
the top two will play each other.
For Game 3, the two top players battle it out to see who will emerge the
true Warlord.
GAME 1, The Opening Salvo: Big Guns Never Tire (4pts) and Crusade
(3pts): Dawn of War Deployment. There are always 4 objectives for Big
Guns Never Tire. There are always 3 Crusade Objectives placed outside of
either players deployment zone.
GAME 2, Counter Attack: The Scouring (4pts) and Purge the Alien
(3pts): Hammer and Anvil Deployment. There are always 6 objectives for
The Scouring, 2 of which must always go outside either players
deployment zone. See mission guidelines.
GAME 3, The Warlordz Crown: (Top 2 players only): The Relic (4pts)
and Emperors Will (3pts): Dawn of War Deployment. Emperors Will
objectives are placed in each players own deployment zone. See mission
guidelines.
Setting up:
Roll for Warlord Traits and generate Psychic powers. Each player rolls 1D6,
chooses any of the three Warlord Traits with that number for their trait. If
rolling from a codex Warlord Table, roll for the power as normal.
Roll for Night Fighting.
Roll for Sides. The player rolling highest chooses their deployment zone
(but does not yet deploy their army, as normal) and deploys any
Fortifications.
The player going second then does the same.
Place objectives, with the player that chose their deployment zone first,