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My Terrible Ruleset version 0.6 BLOCKS The Result DEFENDER STUMBLES: ...

If he does use the Dodge skill he is pushed back and Placed Prone. CREATING A BLOOD BOWL TEAM Apothecary Otherwise immediately after the player suffers the Casualty, you can make your opponent roll again on the Casualty table (see page 25) and then you choose which of the two results apply. If the player is not Dead after this roll, move the player into the Reserves box. He may play for the remainder of the match, but any Casualties with long term effects still affect him. KICK-OFF TABLE 2 3 4 5 6 7 8 9 10 11 12 Blitz! Perfect Defence Riot High Kick Cheering Fans Changing Weather Brilliant Coaching Quick Snap! Get the Ref Throw a Rock Pitch Invasion

FOULS The coach nominates the victim, and then makes an Armour roll against Armour Value 7 for him. If the score beats Armour Value 7 then he is injured IMPROVEMENT ROLLS Improvements & Player Values VALUE MODIFIERS TABLE +20,000* New Skill +30,000 Charasteristic Increase Each new skill (not charasteristic increase) taken beyond the second increases the player's value by an additional cumulative 10,000 per skill. A third skill would cost 30,000, a fourth 40,000 and so on. Charasteristic Increases always have the same value and do not affect the value of additional skills on the player.

My Terrible Ruleset version 0.6 SKILL DESCRIPTIONS Claw / Claws (Mutation) When an opponent is Knocked Down by this player during a block, he may add 1 to the Armour roll. This skill may not be used to modify the same Armour roll as Mighty Blow. Fend (General) This player is very skilled at holding off and goading on would be attackers. He may choose whether or not any opposing player who blocks him will follow him even if the Fend player is Knocked Down. The opposing player may still continue moving after blocking if he had declared a Blitz Action. Piling On (Strength) The Piling On player is Placed Prone in his own square. Make an unmodified Armour roll for the Piling On player. If his armor is broken, make an Injury roll, treating any Casualty result as KO'd. Piling On does not cause a turnover unless the Piling On player is carrying the ball, even if the player was injured. ... Regeneration (Extraordinary) If the player suffers a Casualty result on the Injury table, then roll a D6 for Regeneration after the roll on the Casualty table but before any Apothecary roll, if allowed. Sneaky Git (Agility) This player has the quickness and finesse to sneak back to the field after having been sent off. After he has been ejected for any reason, at the next kick-off, before you set up any players, roll for the Sneaky Git player. On a roll of 1 he may not be used, although you may roll again for him at the next kick-off. On a roll of 2-6 you must return the player to the Reserves box and can use him as normal from now on. Tackle (General) A player may use Tackle when he blocks and a 'Defender Stumbles' or 'Defender Down' result on the Block dice is chosen by the coach. Instead of applying the result, the opposing player is Stunned and the Tackle player Placed Prone in their respective squares. Do not make Armour rolls for either player. Tackle and Dodge will cancel each other out and the standard blocking rules apply. Use of this skill does not cause a turnover unless the active player was holding the ball. Very Long Legs (Mutation) In addition, the Safe Throw skill may not be used to affect any Interception rolls made by this player, and if he fails a Leap, he is Placed Prone instead of Knocked Down. Failing a Leap this way does not cause a turnover unless the active player was holding the ball.

My Terrible Ruleset version 0.6 TEAM ROSTERS AMAZON TEAMS Qty Title 0-16 0-2 0-2 Throwers Catchers Cost 70,000 70,000 MA ST AG AV Skills 6 6 6 3 3 3 3 3 3 7 7 7 7 Dodge Pass, Dodge Dodge, Catch Block, Dodge Advance GA SP GAP S GA SP GAS P

Linewomen 50,000

0-4 Blitzers 80,000 7 3 3 0-8 Re-roll counters: 50,000 gold pieces each CHAOS TEAMS Qty Title 0-16 0-4 0-4 0-1 Ungors Gors Chaos Warriors Minotaur

Cost 50,000 60,000

MA ST AG AV Skills 6 6 3 3 4 5 3 3 3 2 8 8 9 8
Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal

Advance GS APM GSM AP GS APM SM GAP

Horns Horns

100,000 5 140,000 5

0-8 Re-roll counters: 60,000 gold pieces each CHAOS DWARF TEAMS Qty Title Cost 0-16 0-6 Hobgoblins Chaos Dwarf Blockers Bull Centaurs Minotaur 40,000 70,000

MA ST AG AV Skills 6 4 3 3 3 2 7 9

Advance G ASP

Block, Stand Firm, Tackle, Thick GS APM Skull Sprint, Sure Feet, Thick Skull
Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal

0-2 0-1

130,000 6 140,000 5

4 5

2 2

9 8

GS AP SM GAP

0-8 Re-roll counters: 70,000 gold pieces each

My Terrible Ruleset version 0.6 CHAOS PACT TEAMS Qty Title Cost 0-12 0-2 0-2 0-1 0-1 0-1 Marauders Skaven Renegade Dark Elf Renegade 50,000 60,000 70,000

MA ST AG AV Skills 6 7 6 3 3 3 5 5 5 3 3 4 2 1 2 8 7 8 9 9 8 Animosity Animosity


Bone Head, Loner, Mighty Blow, Thick skull, Throw Team Mate Really Stupid, Loner, Throw Team Mate, Always Hungry, Mighty Blow, Regeneration Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal

Advance GM ASP GSM AP GAPM S SM GAP SM GAP SM GAP

Chaos Ogre 130,000 5 Chaos Troll Minotaur 110,000 4 140,000 5

0-8 Re-roll counters: 70,000 gold pieces each DARK ELF TEAMS Qty Title 0-16 0-2 0-2 0-4 Linemen Runners Assassins Blitzers

Cost 70,000 80,000 90,000

MA ST AG AV Skills 6 7 6 3 3 3 3 4 4 4 4 8 7 7 8 7 Dump-Off Shadowing, Stab Block Frenzy, Dodge, Jump Up

Advance GA SP GAP S GA SP GA SP GA SP

100,000 7

0-2 Witch Elves 110,000 7 3 4 0-8 Re-roll counters: 50,000 gold pieces each DWARF TEAMS Qty Title 0-16 0-2 0-2 0-2 0-1 Blockers Runners Blitzers

Cost 70,000 80,000 90,000

MA ST AG AV Skills 4 6 5 5 3 3 3 3 7 2 3 3 2 1 9 8 9 8

Advance

Block, Stand Firm, Tackle, Thick GS AP Skull Thick Skull, Sure Hands Block, Thick Skull Block, Juggernaut, Frenzy, Dauntless, Thick Skull
Stand Firm, Dirty Player, Juggernaut, Secret Weapon, No Hands

GP AS GS AP GS AP S GAP

Troll Slayers 90,000 Deathroller

150,000 4

10 Loner, Mighty Blow, Break Tackle,

0-8 Re-roll counters: 60,000 gold pieces each

My Terrible Ruleset version 0.6 ELF TEAMS Qty Title 0-16 0-2 0-4 Linemen Throwers Catchers

Cost 50,000 60,000

MA ST AG AV Skills 6 6 3 3 3 4 4 4 7 7 7 8 Pass Catch, Nerves of Steel Block, Side Step

Advance GA SP GAP S GA SP GA SP

100,000 8

0-2 Blitzers 110,000 7 3 4 0-8 Re-roll counters: 50,000 gold pieces each GOBLIN TEAMS Qty Title 0-16 0-1 0-1 0-1 0-1 0-2 Goblins

Cost 40,000

MA ST AG AV Skills 6 6 6 3 7 2 2 2 7 2 5 3 3 3 3 3 1 7 7 7 7 7 9 Dodge, Right Stuff, Stunty Accurate, Bombardier, Dodge, Secret Weapon, Stunty Ball & Chain, No Hands, Secret Weapon, Stunty Dodge, Stunty, Very Long Legs, Leap, Sprint
Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate

Advance A GSP A GSP

Bombardier 40,000 Looney Fanatic Pogoer Trolls 40,000 70,000 70,000

Chainsaw, Secret Weapon, Stunty A GSP A GSP A GSP S GAP

110,000 4

0-8 Re-roll counters: 60,000 gold pieces each HALFLING TEAMS Qty Title 0-16 0-2 Halflings Treemen

Cost 30,000

MA ST AG AV Skills 5 2 6 3 1 6 Catch, Dodge, Right Stuff, Stunty


Take Root, Thick Skull, Throw TeamMate

Advance A GSP

120,000 2

10 Mighty Blow, Stand Firm, Strong Arm, S GAP

0-8 Re-roll counters: 60,000 gold pieces each HIGH ELF TEAMS Qty Title 0-16 0-2 0-4 Linemen Throwers Catchers

Cost 70,000 90,000 90,000

MA ST AG AV Skills 6 6 8 3 3 3 4 4 4 8 8 7 8 Pass, Safe Throw Catch Block

Advance GA SP GAP S GA SP GA SP

0-2 Blitzers 100,000 7 3 4 0-8 Re-roll counters: 50,000 gold pieces each

My Terrible Ruleset version 0.6 HUMAN TEAMS Qty Title 0-16 0-2 0-4 0-2 0-1 Linemen Throwers Blitzers Catchers Ogre

Cost 50,000 70,000 80,000 80,000

MA ST AG AV Skills 6 6 7 8 3 3 3 2 5 3 3 3 3 2 8 8 8 8 9 Sure Hands, Pass Block Catch, Dodge


Loner, Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate

Advance G ASP GP AS GS AP GA SP S GAP

130,000 5

0-8 Re-roll counters: 50,000 gold pieces each KHEMRI TEAMS Qty Title 0-16 0-2 0-2 0-4 Skeletons Thro-Ras Blitz-Ras

Cost 40,000 60,000 90,000

MA ST AG AV Skills 5 6 6 3 3 3 2 2 2 7 7 8 8 Regeneration, Thick Skull

Advance G ASP

Pass, Regeneration, Sure Hands, GP AS Thick Skull Block, Regeneration, Thick Skull GS AP Decay, Guard, Regeneration, Thick Skull S GAP

Tomb 110,000 4 5 1 Guardians 0-8 Re-roll counters: 50,000 gold pieces each LIZARDMAN TEAMS Qty Title Cost 0-16 0-6 0-1 Skinks Saurus Kroxigor 60,000 80,000

MA ST AG AV Skills 8 6 2 4 5 3 1 1 7 9 9
Loner, Bone-head, Mighty Blow, Prehensile Tail, Thick Skull

Advance A GSP GS AP S GAP

Dodge, Stunty

130,000 6

0-8 Re-roll counters: 60,000 gold pieces each NECROMANTIC TEAMS Qty Title Cost 0-16 0-2 0-2 0-2 Zombies Ghouls Wights Flesh Golems 40,000 70,000 90,000

MA ST AG AV Skills 4 7 6 3 3 3 4 2 3 3 2 8 7 8 9 8 Regeneration Dodge Block, Regeneration

Advance G ASP GA SP GS AP

100,000 4

Regeneration, Stand Firm, Thick GS AP Skull Claw, Frenzy, Regeneration GA SP

0-2 Werewolves 120,000 8 3 3 0-8 Re-roll counters: 70,000 gold pieces each

My Terrible Ruleset version 0.6 NORSE TEAMS Qty Title 0-16 0-2 0-2 0-2 0-1 Linemen Runners Blitzers

Cost 50,000 90,000

MA ST AG AV Skills 6 7 3 3 3 4 5 3 3 3 2 1 7 7 8 8 8 Block Block, Dauntless Block, Frenzy, Jump Up Frenzy


Loner, Claw, Disturbing Presence, Frenzy, Thick Skull, Wild Animal

Advance G ASP GA SP GS AP GS AP S GAP

100,000 6

Norse 110,000 6 Werewolves Yhetee 130,000 5

0-8 Re-roll counters: 60,000 gold pieces each NURGLE TEAMS Qty Title 0-16 0-4 0-4 Rotters Pestigors Nurgle Warriors Beast of Nurgle

Cost 40,000 70,000

MA ST AG AV Skills 5 6 3 3 4 3 3 2 8 8 9 Decay, Nurgle's Rot, Mutability Horns, Nurgle's Rot, Regeneration Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration
Loner, Disturbing Presence, Foul Appearance, Mighty Blow, Nurgle's Rot, Really Stupid, Regeneration, Tentacles

Advance GM ASP GM ASP GSM AP

110,000 4

0-1

130,000 4

SM GAP

0-8 Re-roll counters: 60,000 gold pieces each Mutability (Extraordinary): The player starts with one free Mutation of the coach's choosing. OGRE TEAMS Qty Title 0-16 0-6 Snotlings Ogres

Cost 20,000

MA ST AG AV Skills 5 1 5 3 2 5 9 Dodge, Right Stuff, Side Step, Stunty, Titchy


Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate

Advance A GSP S GAP

130,000 5

0-8 Re-roll counters: 60,000 gold pieces each

My Terrible Ruleset version 0.6 ORC TEAMS Qty Title 0-16 0-2 0-2 0-4 0-2 0-1 Linemen Goblins Throwers Black Orc Blockers Blitzers Troll

Cost 50,000 40,000 70,000 80,000 80,000

MA ST AG AV Skills 5 6 5 4 6 3 2 3 4 3 5 3 3 3 2 3 1 9 7 8 9 9 9 Block
Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate

Advance GS AP A GSP GP AS GS AP GS AP S GAP

Dodge, Right Stuff, Stunty Sure Hands, Pass

110,000 5

0-8 Re-roll counters: 60,000 gold pieces each SKAVEN TEAMS Qty Title 0-16 0-2 0-4 0-2 0-1 Linemen Throwers Gutter Runners Blitzers Rat Ogre

Cost 50,000 70,000 80,000 90,000

MA ST AG AV Skills 7 7 9 7 3 3 2 3 5 3 3 4 3 2 7 7 7 8 8 Pass, Sure Hands Dodge Block


Loner, Claw, Disturbing Presence, Frenzy, Regeneration, Wild Animal

Advance G ASPM GP ASM GA SPM GS APM SM GAP

140,000 6

0-8 Re-roll counters: 60,000 gold pieces each SLANN TEAMS Qty Title 0-16 0-4 0-4 0-1 Linemen Catchers Blitzers Kroxigor

Cost 60,000 80,000 90,000

MA ST AG AV Skills 6 7 7 3 2 3 5 3 4 3 1 8 7 8 9 Leap, Very Long Legs


Diving Catch, Dodge, Leap, Very Long Legs Diving Tackle, Jump Up, Leap, Very Long Legs Loner, Bone-head, Mighty Blow, Prehensile Tail, Thick Skull

Advance G ASP GA SP GAS P S GAP

130,000 6

0-8 Re-roll counters: 50,000 gold pieces each

My Terrible Ruleset version 0.6 UNDEAD TEAMS Qty Title 0-16 0-16 0-4 0-2 Skeletons Zombies Ghouls Wights

Cost 40,000 40,000 70,000 90,000

MA ST AG AV Skills 5 4 7 6 3 3 3 3 2 2 3 3 7 8 7 8 9 Regeneration, Thick Skull Regeneration Dodge Block, Regeneration Mighty Blow, Regeneration

Advance G ASP G ASP GA SP GS AP S GAP

0-2 Mummies 120,000 3 5 1 0-8 Re-roll counters: 70,000 gold pieces each UNDERWORLD TEAMS Qty Title Cost 0-16 0-4 0-2 0-2 0-1 Underworld 40,000 Goblin Skaven Linerats Skaven Throwers Skaven Blitzers Warpstone Troll 50,000 70,000 90,000

MA ST AG AV Skills 6 7 7 7 2 3 3 3 5 3 3 3 3 1 7 7 7 8 9 Right Stuff, Dodge, Stunty Animosity Animosity, Pass, Sure Hands Animosity, Block
Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate

Advance AM GSP GM ASP GPM AS GSM AP SM GAP

110,000 4

0-8 Re-roll counters: 70,000 gold pieces each VAMPIRE TEAMS Qty Title 0-16 0-6 Thralls Vampires

Cost 50,000

MA ST AG AV Skills 6 3 4 3 4 8 8 Regeneration, Hypnotic Gaze, Blood Lust

Advance G ASP GAS P

110,000 7

0-8 Re-roll counters: 60,000 gold pieces each WOOD ELF TEAMS Qty Title 0-16 0-4 0-2 0-2 0-1 Linemen Catchers Throwers Wardancers Treeman

Cost 70,000 90,000 90,000

MA ST AG AV Skills 7 8 7 3 3 3 3 6 4 4 4 4 1 7 7 7 7 Catch, Dodge, Sprint Pass Block, Dodge, Leap


Root, Throw Team Mate, Big Guy, Stand Firm, Strong Arm

Advance GA SP GA SP GA SP GA SP

120,000 8 120,000 2

10 Loner, Mighty Blow, Thick Skull, Take S GAP

0-8 Re-roll counters: 60,000 gold pieces each

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