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If he does use the Dodge skill he is pushed back and Placed Prone. CREATING A BLOOD BOWL TEAM Apothecary Otherwise immediately after the player suffers the Casualty, you can make your opponent roll again on the Casualty table (see page 25) and then you choose which of the two results apply. If the player is not Dead after this roll, move the player into the Reserves box. He may play for the remainder of the match, but any Casualties with long term effects still affect him. KICK-OFF TABLE 2 3 4 5 6 7 8 9 10 11 12 Blitz! Perfect Defence Riot High Kick Cheering Fans Changing Weather Brilliant Coaching Quick Snap! Get the Ref Throw a Rock Pitch Invasion
FOULS The coach nominates the victim, and then makes an Armour roll against Armour Value 7 for him. If the score beats Armour Value 7 then he is injured IMPROVEMENT ROLLS Improvements & Player Values VALUE MODIFIERS TABLE +20,000* New Skill +30,000 Charasteristic Increase Each new skill (not charasteristic increase) taken beyond the second increases the player's value by an additional cumulative 10,000 per skill. A third skill would cost 30,000, a fourth 40,000 and so on. Charasteristic Increases always have the same value and do not affect the value of additional skills on the player.
My Terrible Ruleset version 0.6 SKILL DESCRIPTIONS Claw / Claws (Mutation) When an opponent is Knocked Down by this player during a block, he may add 1 to the Armour roll. This skill may not be used to modify the same Armour roll as Mighty Blow. Fend (General) This player is very skilled at holding off and goading on would be attackers. He may choose whether or not any opposing player who blocks him will follow him even if the Fend player is Knocked Down. The opposing player may still continue moving after blocking if he had declared a Blitz Action. Piling On (Strength) The Piling On player is Placed Prone in his own square. Make an unmodified Armour roll for the Piling On player. If his armor is broken, make an Injury roll, treating any Casualty result as KO'd. Piling On does not cause a turnover unless the Piling On player is carrying the ball, even if the player was injured. ... Regeneration (Extraordinary) If the player suffers a Casualty result on the Injury table, then roll a D6 for Regeneration after the roll on the Casualty table but before any Apothecary roll, if allowed. Sneaky Git (Agility) This player has the quickness and finesse to sneak back to the field after having been sent off. After he has been ejected for any reason, at the next kick-off, before you set up any players, roll for the Sneaky Git player. On a roll of 1 he may not be used, although you may roll again for him at the next kick-off. On a roll of 2-6 you must return the player to the Reserves box and can use him as normal from now on. Tackle (General) A player may use Tackle when he blocks and a 'Defender Stumbles' or 'Defender Down' result on the Block dice is chosen by the coach. Instead of applying the result, the opposing player is Stunned and the Tackle player Placed Prone in their respective squares. Do not make Armour rolls for either player. Tackle and Dodge will cancel each other out and the standard blocking rules apply. Use of this skill does not cause a turnover unless the active player was holding the ball. Very Long Legs (Mutation) In addition, the Safe Throw skill may not be used to affect any Interception rolls made by this player, and if he fails a Leap, he is Placed Prone instead of Knocked Down. Failing a Leap this way does not cause a turnover unless the active player was holding the ball.
My Terrible Ruleset version 0.6 TEAM ROSTERS AMAZON TEAMS Qty Title 0-16 0-2 0-2 Throwers Catchers Cost 70,000 70,000 MA ST AG AV Skills 6 6 6 3 3 3 3 3 3 7 7 7 7 Dodge Pass, Dodge Dodge, Catch Block, Dodge Advance GA SP GAP S GA SP GAS P
Linewomen 50,000
0-4 Blitzers 80,000 7 3 3 0-8 Re-roll counters: 50,000 gold pieces each CHAOS TEAMS Qty Title 0-16 0-4 0-4 0-1 Ungors Gors Chaos Warriors Minotaur
MA ST AG AV Skills 6 6 3 3 4 5 3 3 3 2 8 8 9 8
Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal
Horns Horns
100,000 5 140,000 5
0-8 Re-roll counters: 60,000 gold pieces each CHAOS DWARF TEAMS Qty Title Cost 0-16 0-6 Hobgoblins Chaos Dwarf Blockers Bull Centaurs Minotaur 40,000 70,000
MA ST AG AV Skills 6 4 3 3 3 2 7 9
Advance G ASP
Block, Stand Firm, Tackle, Thick GS APM Skull Sprint, Sure Feet, Thick Skull
Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal
0-2 0-1
130,000 6 140,000 5
4 5
2 2
9 8
GS AP SM GAP
My Terrible Ruleset version 0.6 CHAOS PACT TEAMS Qty Title Cost 0-12 0-2 0-2 0-1 0-1 0-1 Marauders Skaven Renegade Dark Elf Renegade 50,000 60,000 70,000
0-8 Re-roll counters: 70,000 gold pieces each DARK ELF TEAMS Qty Title 0-16 0-2 0-2 0-4 Linemen Runners Assassins Blitzers
Advance GA SP GAP S GA SP GA SP GA SP
100,000 7
0-2 Witch Elves 110,000 7 3 4 0-8 Re-roll counters: 50,000 gold pieces each DWARF TEAMS Qty Title 0-16 0-2 0-2 0-2 0-1 Blockers Runners Blitzers
MA ST AG AV Skills 4 6 5 5 3 3 3 3 7 2 3 3 2 1 9 8 9 8
Advance
Block, Stand Firm, Tackle, Thick GS AP Skull Thick Skull, Sure Hands Block, Thick Skull Block, Juggernaut, Frenzy, Dauntless, Thick Skull
Stand Firm, Dirty Player, Juggernaut, Secret Weapon, No Hands
GP AS GS AP GS AP S GAP
150,000 4
My Terrible Ruleset version 0.6 ELF TEAMS Qty Title 0-16 0-2 0-4 Linemen Throwers Catchers
Advance GA SP GAP S GA SP GA SP
100,000 8
0-2 Blitzers 110,000 7 3 4 0-8 Re-roll counters: 50,000 gold pieces each GOBLIN TEAMS Qty Title 0-16 0-1 0-1 0-1 0-1 0-2 Goblins
Cost 40,000
MA ST AG AV Skills 6 6 6 3 7 2 2 2 7 2 5 3 3 3 3 3 1 7 7 7 7 7 9 Dodge, Right Stuff, Stunty Accurate, Bombardier, Dodge, Secret Weapon, Stunty Ball & Chain, No Hands, Secret Weapon, Stunty Dodge, Stunty, Very Long Legs, Leap, Sprint
Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate
110,000 4
0-8 Re-roll counters: 60,000 gold pieces each HALFLING TEAMS Qty Title 0-16 0-2 Halflings Treemen
Cost 30,000
Advance A GSP
120,000 2
0-8 Re-roll counters: 60,000 gold pieces each HIGH ELF TEAMS Qty Title 0-16 0-2 0-4 Linemen Throwers Catchers
Advance GA SP GAP S GA SP GA SP
0-2 Blitzers 100,000 7 3 4 0-8 Re-roll counters: 50,000 gold pieces each
My Terrible Ruleset version 0.6 HUMAN TEAMS Qty Title 0-16 0-2 0-4 0-2 0-1 Linemen Throwers Blitzers Catchers Ogre
130,000 5
0-8 Re-roll counters: 50,000 gold pieces each KHEMRI TEAMS Qty Title 0-16 0-2 0-2 0-4 Skeletons Thro-Ras Blitz-Ras
Advance G ASP
Pass, Regeneration, Sure Hands, GP AS Thick Skull Block, Regeneration, Thick Skull GS AP Decay, Guard, Regeneration, Thick Skull S GAP
Tomb 110,000 4 5 1 Guardians 0-8 Re-roll counters: 50,000 gold pieces each LIZARDMAN TEAMS Qty Title Cost 0-16 0-6 0-1 Skinks Saurus Kroxigor 60,000 80,000
MA ST AG AV Skills 8 6 2 4 5 3 1 1 7 9 9
Loner, Bone-head, Mighty Blow, Prehensile Tail, Thick Skull
Dodge, Stunty
130,000 6
0-8 Re-roll counters: 60,000 gold pieces each NECROMANTIC TEAMS Qty Title Cost 0-16 0-2 0-2 0-2 Zombies Ghouls Wights Flesh Golems 40,000 70,000 90,000
Advance G ASP GA SP GS AP
100,000 4
0-2 Werewolves 120,000 8 3 3 0-8 Re-roll counters: 70,000 gold pieces each
My Terrible Ruleset version 0.6 NORSE TEAMS Qty Title 0-16 0-2 0-2 0-2 0-1 Linemen Runners Blitzers
100,000 6
0-8 Re-roll counters: 60,000 gold pieces each NURGLE TEAMS Qty Title 0-16 0-4 0-4 Rotters Pestigors Nurgle Warriors Beast of Nurgle
MA ST AG AV Skills 5 6 3 3 4 3 3 2 8 8 9 Decay, Nurgle's Rot, Mutability Horns, Nurgle's Rot, Regeneration Disturbing Presence, Foul Appearance, Nurgle's Rot, Regeneration
Loner, Disturbing Presence, Foul Appearance, Mighty Blow, Nurgle's Rot, Really Stupid, Regeneration, Tentacles
110,000 4
0-1
130,000 4
SM GAP
0-8 Re-roll counters: 60,000 gold pieces each Mutability (Extraordinary): The player starts with one free Mutation of the coach's choosing. OGRE TEAMS Qty Title 0-16 0-6 Snotlings Ogres
Cost 20,000
130,000 5
My Terrible Ruleset version 0.6 ORC TEAMS Qty Title 0-16 0-2 0-2 0-4 0-2 0-1 Linemen Goblins Throwers Black Orc Blockers Blitzers Troll
MA ST AG AV Skills 5 6 5 4 6 3 2 3 4 3 5 3 3 3 2 3 1 9 7 8 9 9 9 Block
Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate
110,000 5
0-8 Re-roll counters: 60,000 gold pieces each SKAVEN TEAMS Qty Title 0-16 0-2 0-4 0-2 0-1 Linemen Throwers Gutter Runners Blitzers Rat Ogre
140,000 6
0-8 Re-roll counters: 60,000 gold pieces each SLANN TEAMS Qty Title 0-16 0-4 0-4 0-1 Linemen Catchers Blitzers Kroxigor
130,000 6
My Terrible Ruleset version 0.6 UNDEAD TEAMS Qty Title 0-16 0-16 0-4 0-2 Skeletons Zombies Ghouls Wights
MA ST AG AV Skills 5 4 7 6 3 3 3 3 2 2 3 3 7 8 7 8 9 Regeneration, Thick Skull Regeneration Dodge Block, Regeneration Mighty Blow, Regeneration
0-2 Mummies 120,000 3 5 1 0-8 Re-roll counters: 70,000 gold pieces each UNDERWORLD TEAMS Qty Title Cost 0-16 0-4 0-2 0-2 0-1 Underworld 40,000 Goblin Skaven Linerats Skaven Throwers Skaven Blitzers Warpstone Troll 50,000 70,000 90,000
MA ST AG AV Skills 6 7 7 7 2 3 3 3 5 3 3 3 3 1 7 7 7 8 9 Right Stuff, Dodge, Stunty Animosity Animosity, Pass, Sure Hands Animosity, Block
Loner, Always Hungry, Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate
110,000 4
0-8 Re-roll counters: 70,000 gold pieces each VAMPIRE TEAMS Qty Title 0-16 0-6 Thralls Vampires
Cost 50,000
110,000 7
0-8 Re-roll counters: 60,000 gold pieces each WOOD ELF TEAMS Qty Title 0-16 0-4 0-2 0-2 0-1 Linemen Catchers Throwers Wardancers Treeman
Advance GA SP GA SP GA SP GA SP
120,000 8 120,000 2