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Kroxigor Teams

Though usually found led by their Slann or Lizardmen masters, occasionally a coach gets brave enough to host a whole team of Kroxigor. The odd mix of brute strength and agility, with a lot of tail action, make for a strong tactical team.
Qty 0-14 2-6 0-2 Title Skink Kroxigor Sotec Kroxigor Cost 60,000 140,000 190,000 MA 8 6 5 ST 2 5 5 AG 3 1 1 AV 7 8 9
Skills Dodge, Stunty
Bonehead, Mighty Blow, Prehensile Tail, Thick Skull Loner, Dauntless, Frenzy, Mighty Blow, Prehensile Tail, Thick Skull, Wild Animal

Normal A S S

Double GSPR* GAPT* GAPT*

0-8 Re-roll counters: 70,000 each. Star Players for inducement: Brick Farth and Grotty, Deeproot Strongbranch, Grashnak Blackhoof, Headsplitter, Helmut Wulf, Hemlock, Icepelt Hammerblow, Morg n Thorg, Ripper.

Minotaur Teams
The physically all round strongest team, and strength to them is everything. A team capable of smashing lines apart with mighty blows and Frenzy, brute force and ignorance is very much the name of their game. Be careful though: being alone beyond the other teams line is a lonely place when Wild Animal strikes.
Qty 0-14 2-6 0-2 Title Ungor Minotaur Doombull Cost 50,000 150,000 220,000 MA 6 5 5 ST 2 5 6 AG 3 2 1 AV 7 8 9
Skills Horns, Stunty
Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal Loner, Frenzy, Juggernaut, Horns, Mighty Blow, Thick Skull, Wild Animal

Normal A S S

Double GSPMR* GAPMT* GAPMT*

0-8 Re-roll counters: 70,000 each. Star Players for inducement: Brick Farth and Grotty,Deeproot Strongbranch, Grashnak Blackhoof, Headsplitter, Helmut Wulf, Icepelt Hammerblow, Morg n Thorg, Ripper.

Ogre Team

Though Ogre teams exist normally, when a Big Guy league comes to be then only the best of the Ogres will take to the field. Though weak, and lacking a natural thrower, a high agility Big Guy and the indefatigable Ironguts make for a highly tactical play.
Qty 0-14 2-6 0-2 Title Snotling Ironguts Ogre Bull Cost 20,000 140,000 160,000 MA 5 5 5 ST 1 5 4 AG 3 2 3 AV 5 9 8
Skills
Dodge, Right Stuff, Side Step, Stunty, Titchy Bone-head, Mighty Blow, Thick Skull, Stand Firm Loner, Bone-head, Thick Skull, Sure Hands, Juggernaut, Sprint

Normal A ST* SP

Double GSP GAP GAT*

0-8 Re-roll counters: 70,000 each. Star Players for inducement: Brick Farth and Grotty,Deeproot Strongbranch, Grashnak Blackhoof, Headsplitter, Helmut Wulf, Icepelt Hammerblow, Morg n Thorg, Ripper.

Rat Ogre Teams


Due to the danger of working with Clan Moulders most successful experiment, only the runtiest of Skaven are allowed to work within these powerful teams. Movement is the key to this team, but with high speed big guys capable of mutation comes cost.
Qty 0-14 2-6 0-2 Title Skaven Runt Rat Ogre Cost 50,000 150,000 MA 7 6 ST 2 5 AG 3 2 AV 7 8
Skills Dodge, Stunty
Frenzy, Mighty Blow, Prehensile Tail, Wild Animal Loner, Frenzy, Foul Appearance, Mighty Blow, Prehensile Tail, Wild Animal

Normal A S

Double GSPMR* GAPMT*

Warpstone 190,000 5 5 2 9 SM GAPT* Rat Ogre 0-8 Re-roll counters: 70,000 each. Star Players for inducement: Brick Farth and Grotty, Deeproot Strongbranch, Grashnak Blackhoof, Headplitter, Helmut Wulf, Icepelt Hammerblow, Morg n Thorg, Ripper.

Treeman Teams

The epitome of slow but steady, the stupendous strength and armour of your average Treeman is easily offset by the general lack of any redeeming feature in your average Halfling. A risky but rewarding team.
Qty 0-14 2-6 0-2 Title Halfling Willow Wisps Oakenroots Cost 30,000 150,000 170,000 MA 5 4 2 ST 2 5 7 AG 3 2 1 AV 6 9 10
Skills Dodge, Right Stuff, Stunty
Stand Firm, Sure Hands, Rooting Out* Loner, Mighty Blow, Stand Firm, Strong Arm, Take Root, Thick Skull, Throw TeamMate

Normal A S S

Double GSP GAP GAP

0-8 Re-roll counters: 70,000 each. Star Players for inducement: Brick Farth and Grotty, Deeproot Strongbranch, Grashnak Blackhoof, Headplitter, Helmut Wulf, Icepelt Hammerblow, Morg n Thorg, Puggy Baconbreath, Ripper.

Troll Teams
With a tendency to eat their Goblin counterparts, this may seem an odd team to field(and it is), but with a strong throwing game, regeneration and a relatively cheap players they make up for their hunger in their lack of long term risk.
Qty 0-14 2-6 0-2 Title Goblin River Troll Stone Troll Cost 50,000 110,000 200,000 MA 6 4 4 ST 2 5 5 AG 3 1 2 AV 7 8 9
Skills Dodge, Right Stuff, Stunty, Thick Skull
REALLY Hungry* Mighty Blow, Really Stupid, Regeneration, Throw Team-Mate Loner, Strong Arm, Mighty Blow, Stonehead*, Regeneration, Throw TeamMate

Normal A S S

Double GSP GAP GAP

0-8 Re-roll counters: 70,000 each. Star Players for inducement: Bomber Dribblesnot, Brick Farth and Grotty, Deeproot Strongbranch, Fungus the Loon, Grashnak Blackhoof, Headplitter, Helmut Wulf, Icepelt Hammerblow, Morg n Thorg, Nobbla Blackwart, Ripper, Scrappa Sorehead.

Yhetee Team

Coming from cold climates just for the joy of the game (or the violence, we cant be sure), Yhetees natural cold aura and ferocity make them a disturbing sight. Vicious but fragile, all Wild Animal can make them risky but Claws makes them expert big guy killers.
Qty 0-14 2-6 0-2 Title Gnoblars Yhetee Greyback Cost 50,000 150,000 190,000 MA 6 5 5 ST 2 5 5 AG 3 2 1 AV 6 8 9
Skills Dodge, Stunty
Claws, Frenzy, Wild Animal Loner, Claws, Disturbing Presence, Mighty Blow, Frenzy, Wild Animal

Normal A S S

Double GSPR* GAPT* GAPT*

0-8 Re-roll counters: 70,000 each. Star Players for inducement: Brick Farth and Grotty,Deeproot Strongbranch, Grashnak Blackhoof, Headsplitter, Helmut Wulf, Icepelt Hammerblow, Morg n Thorg, Ripper. New Skills Appendix REALLY Hungry: As hungry, but will attempt to eat on a 1 or 2 (resists on a 3+). Rooting Out: As Take Root, but a successful roll of a 6 on a d6 at the beginning of any following turn will uproot the player, returning them to full MA as of the current turn. Stonehead: As Bonehead. New Rules Appendix New Skill Categories: R- Can take Right Stuff as a skill. T- Can take Throw Team-Mate as a skill.

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