Definition of 3D Modeling in Architecture
3D modeling in architecture is primarily the generation of three-dimensional representations
of architectural designs utilizing specialized software. It surpasses the boundaries of
traditional two-dimensional drawings by creating virtual models which are almost true to
real-world structures with all the minute details. These models replicate the dimensions,
material properties, and aesthetic elements of architectural projects, providing complete
visual insight into their form and function.
3D modeling for architects provides a detailed view of the design, giving better and clearer
insights into the project. It also enlightens clients about the outcome, so therefore
communication is easier and fewer misunderstandings will be involved. Architects can easily
identify design flaws before it starts to become complicated during the construction phase
because they have used the 3D models beforehand.
Benefits in Construction and Architecture Due to 3D Modeling
1. Improvised Visualization and Spatial Knowhow: 3D Modeling will enable architects and
stakeholders to think beyond the boundaries of common 2D drawings as the designs are
visualized three dimensionally.
2. Better Communication and Coordination. Using 3D models, architects can communicate
their vision easily to the clients, contractors, and the team members. These almost real
images make communication precise and simple, reducing confusion and miscommunication
among people
3. More efficient design and scheduling. With 3D modeling, architects design much more
efficiently. Because it allows for quick exploration and refinement of several concepts,
architectural designs can be improved in relatively less time. The result is the quick making of
decisions based on real-time visualization of design changes, ultimately speeding up the
project timelines without losing the quality level.
4. Cost Savings and Error Reduction. 3D modeling eliminates the risk of errors by providing a
comprehensive overview of the project before construction commences. Through
identification and rectification of potential issues during the design phase, architects can
minimize rework, optimize material usage, and ultimately save costs while delivering a
project on time.
Difference between 2D and 3D Modeling
As described by architecture, 2D drafting is the process through which floor or elevations of
structures will appear on paper. On the contrary, adding depth and perspective by recreating
such projects in 3-dimensional aspects is known as 3D modeling. Unlike such a 2D plan which
may be limited regarding vision, 3D provides ample viewpoints.
With 2D drawings, architects might find it hard to get all the information needed. However,
with 3D modeling, clients can get a clearer view of how a building will look before even going
to the construction site. It allows for better planning and design changes where necessary.
Types of 3D Modeling
1. Direct modeling is an approach to 3D modeling where designers directly manipulate the
geometry of the model without being bound by its construction history. One of the main
advantages of direct modeling is that it is relatively simple and easy to use. In direct
modeling, changes are made directly to the 3D geometry, such as moving, rotating, scaling, or
deleting individual faces, edges, or vertices.
2. Building Information Modeling (BIM) is a digital representation of physical and functional
characteristics of places. BIM models are intelligent, 3D digital representations of buildings
and infrastructure that provide architects, engineers, contractors, and other stakeholders
with a comprehensive understanding of a project. BIM modeling goes beyond traditional 3D
modeling by incorporating additional layers of data and information associated with the
various components of a building or structure. This technology brings numerous benefits to
the construction and architecture industries, including improved collaboration, reduced
errors and rework, and enhanced project efficiency and sustainability.
3. Spline modeling is a technique used in computer graphics and 3D modeling to create
smooth and organic shapes by defining curves known as splines.
Splines are mathematical representations of smooth curves that are defined by a series of
control points or vertices. These control points can be adjusted to vary the spline shape and
its curvature, hence allowing different amount of control in the final model produced. This is
one of the main reasons why spline modeling creates very complex, organic shapes with
smooth, continuous surfaces.
4. Point cloud modeling, also known as Scan-to-BIM, is a technique used in 3D computer
graphics and modeling where a large set of points in three-dimensional space is used to
represent the structure or environment. These points are usually captured using various
scanning technologies such as LiDAR (Light Detection and Ranging) or photogrammetry.
In point cloud modeling, every point in the set maintains information about its place in the 3D
space along with other attributes like color or intensity. When processing and analyzing these
points, a very detailed and accurate model of the scanned object or environment can be
reconstructed. One of the major advantages of point cloud modeling is that it can capture
detailed information about the geometry of complex surfaces and structures with a very high
level of accuracy.
5. Polygonal modeling is a commonly used method in 3D computer graphics and modeling,
this method makes use of geometric primitives such as polygons to construct an object. In
this, triangles or quads are typically arranged or connected to create the object's surface. The
polygons that form a mesh interconnectedly represent the surface of an object in polygonal
modeling. Each polygon has vertices, which are points in three-dimensional space, and
edges, which connect the vertices. By manipulating the positions of the vertices and adjusting
the connectivity of the polygons, artists can create a wide variety of shapes and structures.
One of the key advantages of polygonal modeling is its versatility and efficiency. Moreover,
polygonal models can be easily textured, animated, and rendered using standard computer
graphics techniques. While polygonal modeling is very flexible and powerful, it also has some
limitations. For instance, polygonal models do not always represent smooth or organic
shapes well, causing visible faceting or jagged edges. Highly detailed models, with a large
number of polygons, are computationally intensive and require special techniques like
subdivision surface modeling or sculpting.
Difference between Low-Poly and High-Poly Models
These terms are very common in modeling vocabulary and they are basically referring to the
complexity of 3D models, or in other words to the number of polygons within a model.
The more polygons the model has the more detailed it is which in many cases is a desirable
thing, especially if 3d models are created for photorealistic renderings which have to be
saturated with little details. Also, a higher amount of polygons make the models smoother.
This technique of modeling is called high-poly.
However, sometimes it’s important to keep the amount of polygons low and work with a low-
poly technique. This is the case for video games or when dealing with real time rendering
because an excessive number of polygons leads to lower game performance, and small
details are not that important in video games. Same thing happens with real time virtual
tours so it’s crucial to keep models as simple as possible so an average computer is able to
run a video game or virtual tour.
Surprisingly, modeling a low poly requires more skills than high poly. Although the model is
simpler with less polygons, it needs to be modeled wisely as each polygon counts. That’s why
most models are modeled high-poly first and then if necessary, they are optimized to be low
poly.
Popular Software Programs for 3D Modeling:
1. Autodesk Revit offers comprehensive features tailored specifically for architectural design
projects, construction, BIM models, and scheduling.
2. SketchUp's user-friendly interface makes it a favorite among beginners and professionals
alike due to its versatility in creating intricate models swiftly.
3. Other widely used programs include Rhino 3D known for its flexibility in handling complex
geometries effectively.
4. AutoCAD is an older uncle of Autodesk Revit that recently updated its capabilities to create
and manipulate 3D models as well, even though it used to be largely known for 2D drafting.
Selecting the appropriate software is crucial in architecture as it significantly impacts
workflow efficiency and project outcomes. When considering which software to use,
architects should evaluate factors such as ease of use, compatibility with other tools,
available features/extensions, the learning curve involved, and overall cost.
Process of 3D Modeling for Construction
Creating a 3D model for construction involves several steps. First, architects start by
gathering data such as measurements and images. Then, they use specialized software to
model the structure in three dimensions accurately. This process includes adding textures,
colors, and details to make the model realistic. Next, they refine the model based on
feedback from clients or team members before finalizing it for presentations or further
development.
Difference Between 3D Modeling And 3D Rendering
These words sound kind of confusing because they both talk about constructing 3D worlds
however, they actually represent two completely different aspects of that process. The 3D
modeling speaks to the construction of objects in space, which could be just like buildings,
cars, trees, streets etc. But in all these cases these objects might be just pure geometry (or in
short clay models) or it could possess materials on the surface. In modeling software, you are
able to see the models from different sides and play around with them in real time. Besides
this, the models can be used for a variety of purposes, one of which is the creation of 3D
renderings.
It makes three-dimensional models convert into this sort of simulation in which geometrical
surfaces become photorealistic materials, along with a lighting scheme mimicked in the real
world. Then what all such images of CGI created become photograph-like but all in three
dimensions, and this technology applies to the process in both animation and 3d modeling.
More details regarding 3d rendering basics may be read at the blog via link. On this case
regarding the sequence, there has to be 3D modeling in the beginning, since 3d renderings
can't be produced without those and typically these two jobs are performed by different type
of professionals or even different team in the studio. Apart from that, renderings studios often
cooperate with outside firms which provide them 3D models.
Basics of 3D Modeling
The most basic and smallest element of a 3d model is points (vertices) which are connected
by lines (edges). Each line can connect the maximum two points. Edges define the shape of
the model, and the space between edges is called polygons. In most cases, 3d models have
four-sided polygons, but in some cases, other varieties of polygons can be possible. A polygon
mesh is what we generally consider a 3D model. It consists of polygons connected along their
edges.
All the models begin with some simple shapes such as boxes, tubes or spheres, after which
polygons are subdivided and divided into smaller ones that further increase the complexity of
the mesh. Thus, geometry of the model can be varied by changing the vertices and edges of
the model. There is a number of ways of creating the shape of the model (solid, surface,
wireframe, etc.), but it depends on the type of the model we are working on.
In general, this whole process can be carried out manually, especially if dealing with simple
shapes, but it is also possible to apply scripts and programs to automate this. Such tools are
useful when we work with complex organic shapes or multiple repetitive elements, or simply
can accelerate our work.