1920S ERA INVESTIGATOR
Name
Lewis Cranston Madison
Birthplace
Boston Pronoun
Occupation Researcher Residence Arkham Age 31
STR 50 25 10 SIZ 75 37 15 Hit Points 25 13
CHARACTERISTICS
CON 50 25 10 POW 90 45 18 Magic Points 18 18
DEX 60 30 12 APP 30 15 6 Luck 70
INT 75 37 15 EDU 80 40 16 Sanity 90 90
IDEA KNOW
Max Sanity 94 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 45 22 9
(Rifle/Shotgun) (25%)
Anthropology (01%) 75 37 15 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 35 17 7 Psychoanalysis (01%) 1 0 0
Archaeology (01%) 11 5 2 History (05%) 45 22 9 Psychology (10%) 20 10 4
None (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 Greek (01%) 32 16 6 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 Latin 26 13 5 None 1 0 0
Credit Rating (00%) 30 15 6 Hebrew 26 13 5 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 5 2 1 English (EDU) 80 40 16 Spot Hidden (25%) 50 25 10
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 30 15 6 Library Use (20%) 60 30 12 None (10%) 20 10 4
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 25 12 5 Listen (20%) 50 25 10 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 20 10 4
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 25 12 5 None 1 0 0
None 1 0 0 Navigate (10%) 25 12 5 None 1 0 0
Firearms 25 12 5 None 1 0 0
(Handgun) (20%) 35 17 7 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7
COMBAT
Brawl 25 12 5 1D3 + DB 1 - - - Build 1
Dodge 30 15 6
Damage Bonus +1D4
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $60.00
Assets
$1500.00
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.