1920S ERA INVESTIGATOR
Name
Wendall James Birthplace
Beatrice, Nebraska
Pronoun
Occupation Farmer Residence Age 22
STR 80 40 16 SIZ 90 45 18 Hit Points 15 15
CHARACTERISTICS
CON 65 32 13 POW 65 32 13 Magic Points 13 13
DEX 65 32 13 APP 60 30 12 Luck 70
INT 70 35 14 EDU 55 27 11 Sanity 65 65
IDEA KNOW
Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 5 2 1 Firearms 35 17 7 Persuade (10%) 32 16 6
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 35 17 7 Psychoanalysis (01%) 1 0 0
Archaeology (01%) 6 3 1 History (05%) 5 2 1 Psychology (10%) 10 5 2
Farming (05%) 37 18 7 Intimidate (15%) 15 7 3 Ride (05%) 15 7 3
Art / Craft
Wood carving 10 5 2 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 Native American: Otto
Missouri (01%) 11 5 2 None 1 0 0
Language (Other)
Climb (20%) 47 23 9 None 1 0 0 None 1 0 0
Credit Rating (00%) 25 12 5 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 45 22 9 Spot Hidden (25%) 25 12 5
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 42 21 8 Library Use (20%) 20 10 4 Hunting/ (10%) 25 12 5
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Fishing
Drive Auto (20%) 52 26 10 Listen (20%) 25 12 5 Swim (20%) 25 12 5
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 52 26 10 Track (10%) 41 20 8
Fighting (Brawl) (25%) 35 17 7 Medicine (01%) 1 0 0 Operate Heavy 33 16 6
Machine
Axe throwing
Fighting
6 3 1 Natural World (10%) 47 23 9 Rope work 11 5 2
None 1 0 0 Navigate (10%) 20 10 4 Construction/ ground work 16 8 3
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7
COMBAT
Brawl 35 17 7 1D3 + DB 1 - - - Build 2
Dodge 42 21 8
Damage Bonus +1D6
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $50.00
Assets
$1250.00
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.