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Wendall James

Wendall James is a 22-year-old farmer from Beatrice, Nebraska, with various skills including firearms, first aid, and farming. He has a wealth of $1,250 and cash of $50, along with a spending level of $10. The document includes detailed characteristics, skills, and combat information relevant to his role as an investigator in the 1920s era.

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Maicol Barnert
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We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
14 views3 pages

Wendall James

Wendall James is a 22-year-old farmer from Beatrice, Nebraska, with various skills including firearms, first aid, and farming. He has a wealth of $1,250 and cash of $50, along with a spending level of $10. The document includes detailed characteristics, skills, and combat information relevant to his role as an investigator in the 1920s era.

Uploaded by

Maicol Barnert
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1920S ERA INVESTIGATOR

Name
Wendall James Birthplace
Beatrice, Nebraska
Pronoun
Occupation Farmer Residence Age 22

       

STR 80 40 16 SIZ 90 45 18 Hit Points 15 15


CHARACTERISTICS

       

CON 65 32 13 POW 65 32 13 Magic Points 13 13


       

DEX 65 32 13 APP 60 30 12 Luck 70


         

INT 70 35 14 EDU 55 27 11 Sanity 65 65


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 35 17 7 Persuade (10%) 32 16 6


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 35 17 7 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 6 3 1 History (05%) 5 2 1 Psychology (10%) 10 5 2
Farming (05%) 37 18 7 Intimidate (15%) 15 7 3 Ride (05%) 15 7 3
Art / Craft
Wood carving 10 5 2 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 Native American: Otto
Missouri (01%) 11 5 2 None 1 0 0
Language (Other)
Climb (20%) 47 23 9 None 1 0 0 None 1 0 0
Credit Rating (00%) 25 12 5 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 45 22 9 Spot Hidden (25%) 25 12 5
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 42 21 8 Library Use (20%) 20 10 4 Hunting/ (10%) 25 12 5

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Fishing
Drive Auto (20%) 52 26 10 Listen (20%) 25 12 5 Swim (20%) 25 12 5
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 52 26 10 Track (10%) 41 20 8
Fighting (Brawl) (25%) 35 17 7 Medicine (01%) 1 0 0 Operate Heavy 33 16 6
Machine
Axe throwing
Fighting
6 3 1 Natural World (10%) 47 23 9 Rope work 11 5 2
None 1 0 0 Navigate (10%) 20 10 4 Construction/ ground work 16 8 3
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7


COMBAT

Brawl 35 17 7 1D3 + DB 1 - - - Build 2   

Dodge 42 21 8
Damage Bonus +1D6
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $50.00
Assets
$1250.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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