local ArgetnarLib =
loadstring(game:HttpGet("[Link]
main/[Link]"))()
local win = ArgetnarLib:Window("Argetnar Hub")
ArgetnarLib:Notify("Script", "Loading...........")
local TabFarm = win:Tab("Autofarm")
TabFarm:Toggle("killaura", function(Farm)
--// Variables
local Client = [Link]
local ClientRemoteEvent =
require([Link]).ClientRemoteEvent
local ConfigData = require([Link])
local ClientDinosaur = Client:GetAttribute("DinosaurName")
local attackId = ConfigData:GetDinosaurDataTable(ClientDinosaur).Attack
local Event = [Link]
local RunService = game:GetService("RunService")
--// TOGGLE
getgenv().Enabled = Farm --// Change this to false to disable the script
local function closest() --// We don't talk about the getdescendants, their folders
are built weird
local list = {}
for _, v in next, [Link]:GetDescendants() do
if [Link] == "FoodHp" and [Link] > 0 then
local part = [Link]
if not part then
continue
end
[Link](list, { mob = [Link], distance =
Client:DistanceFromCharacter([Link]) })
end
end
[Link](list, function(t0, t1)
return [Link] < [Link]
end)
if list[1] then
return list[1].mob
end
return nil
end
[Link]:Connect(function()
if Enabled then
Event("AttackRemoteEvent", "AttackStaticFood", closest(), attackId,
ClientDinosaur)
end
end)
end)
TabFarm:TextBox("Enter the amount of Gold", function(Value)
local Monsters1 = {
[Link].Monster_01.[Link],
[Link].Monster_01.[Link],
[Link].Monster_01.[Link],
[Link].Monster_01.[Link],
[Link].Monster_01.[Link],
[Link].Monster_01.[Link],
[Link].Monster_01.[Link],
[Link].Monster_01.[Link],
[Link].Monster_01.[Link],
[Link].Monster_01.[Link],
[Link].Monster_01.[Link],
[Link].Monster_01.[Link],
[Link].Monster_01.[Link],
[Link].Monster_04.BOSS.Boss1,
[Link].Monster_05.BOSS.Boss2,}
for i,v in pairs(Monsters1) do
local dielan = {
[1] = "AttackStaticFood",
[2] = v,
[3] = Value, -- amount of coins u get when collect, change this if u want more or
less, [Link] wont give u any so dont change to it
[4] = "Dinosaur1_3_1"}
game:GetService("ReplicatedStorage").[Link]:FireServer(unpa
ck(dielan))
end
end)
TabFarm:Label("After you have entered the number, go to the first arena (spawn)")
TabFarm:Label("and collect coins")
local TabMisc = win:Tab("Misc")
TabMisc:Slider("Walk Speed", 16, 500, 50, function(Value)
[Link] = Value
end)
TabMisc:Button("Destroy", function()
[Link]:Destroy()
end)
TabMisc:Button("Rejoin", function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:TeleportToPlaceInstance([Link], [Link], p)
end)
TabMisc:Button("Tp Mecha Dino", function()
local plr = game:service"Players".LocalPlayer;
local tween_s = game:service"TweenService";
local info = [Link](1,[Link]); -- Change the number to lower
to speed it up and higher to slow it down.
function tp(...)
local tic_k = tick();
local params = {...};
local cframe = [Link](params[1],params[2],params[3]);
local tween,err = pcall(function()
local tween = tween_s:Create([Link]["HumanoidRootPart"],info,
{CFrame=cframe});
tween:Play();
end)
if not tween then return err end
end
tp(321.015, 27.1714, -127.514);
end)
TabMisc:Button("Tp Last Boss(Bone)", function()
local plr = game:service"Players".LocalPlayer;
local tween_s = game:service"TweenService";
local info = [Link](1,[Link]); -- Change the number to lower
to speed it up and higher to slow it down.
function tp(...)
local tic_k = tick();
local params = {...};
local cframe = [Link](params[1],params[2],params[3]);
local tween,err = pcall(function()
local tween = tween_s:Create([Link]["HumanoidRootPart"],info,
{CFrame=cframe});
tween:Play();
end)
if not tween then return err end
end
tp(274.477, 90.0895, -690.018); -- Change x,y,z to the coordinates you got
end)
local TabCredit = win:Tab("Credits")
TabCredit:Label("Hub by Argetnar & Doku & Brinen")
local LabelRef = TabCredit:Label("v1")
wait(10)
LabelRef:Refresh("v2")
ArgetnarLib:Notify("Script", "The script has been loaded")