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Grand Theft Auto III Walkthrough

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Get Email Alerts Add to Wishlist Playing Now it! Collection Walkthroughs ***************************************************************************** ** Grand Theft Auto 3 Guide [PlayStation 2, PC, and Xbox Versions] By Robert Allen Rusk Version 1.1 [Revision 1] (February 2004)

Copyright 2004 Robert Allen Rusk. Email: rarusk[gnat]netzero.com (Note: the [gnat] replaces the "@" symbol in this guide. It is to thwart spambots looking for email addresses to send spam to. Simply replace [gnat] with "@" when responding. I chose [gnat] because it rhymes with "at" and is easy to remember.) This guide may only be distributed and/or posted in it's original format. If you wish to post or use excerpts from this guide, PLEASE ask for my permission before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Besides, contacting me will also give me an opportunity to hook up and talk shop with fellow GTA3 "thuggers"..... Additional Sources 0================0 --Grand Theft Auto 3 (Game Manual) --Grand Theft Auto 3 Official Strategy Guide (by Tim Bogenn - for BradyGames). --spaceeinstein (http://www.freewebs.com/spaceeinstein/grandtheftauto.htm) [PC Controls] --A1210 [Xbox Controls] --Mr Exciting (exciting_mr[gnat]hotmail.com) [Callaghan Bridge Jump] --Official U.S. PlayStation Magazine Demo Disc (Issue 67) --[Cool Taxi Trick by DeMarlo King] Additional Contributions 0======================0 --Alex T. Roth --Glen T. Winstein All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ***************************************************************************** ** 0====XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX=== =0 Table of Contents

0====XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX=== =0 I. Introduction And General Information 0=====================================0 1. Who Am I? 2. My Setup 3. From the Author 4. About The Guide 5. Submissions 6. Grand Theft Auto 3 7. Differences Between the Original and Double Pack Versions (PS2 Only) 8. Controls 9. Weapons And Other Items 10. Gangs And Hostilities 11. Law Enforcement 12. Police Vehicles and Vigilante Missions 13. Advanced Tips And Information 14. The Purple Nines Glitch (PS2 Only) 15. "Alex" II. Before Doing The Story Missions 0=================================0 1. In The Beginning..... 2. Your Hideout 3. The Order Of Things 4. Industrial Import Export Garage 5. Emergency Vehicle Crane 6. Package Hunting (Part One) 7. Ambulance Mission 8. Jumping The Callaghan Bridge 9. H16, H97, and Shoreside Vale 10. Suburban Import Export Garage 11. Package Hunting (Part Two) 12. Rampages (Part One) 13. Unique Stunt Jumping (Part One) 14. "Gripped!" 15. Vigilante Mission (Shoreside Vale) 16. Firetruck Mission (Shoreside Vale) 17. "Rumpo Rampage" (Toyz Van) 18. Heading To Staunton Island 19. Package Hunting (Part Three) 20. Rampages (Part Two) 21. Unique Stunt Jumping (Part Two) 22. Vigilante and Firetruck Missions (Staunton Island) 23. "A Ride In The Park" 24. "Mulitstorey Mayhem" 25. "Casino Calamity" (Toyz Van) 26. H49, The Dodo, And Portland 27. Rampages (Part Three) 28. Unique Stunt Jumping (Part Three) 29. Vigilante and Firetruck Missions (Portland) 30. Taxi Mission 31. "Patriot Playground" 32. "Mafia Massacre" (Toyz Van) and "Diablo Destruction" (Toyz Van) 33. Taking Stock And Stocking Up

III. The Story Missions 0=====================0 1. Luigi Goterelli L2. "Don't Spank Ma Bitch Up" (Luigi Goterelli) L3. "Drive Misty For Me" (Luigi Goterelli) L4. "Pump-Action Pimp" (Luigi Goterelli) L5. "The Fuzz Ball" (Luigi Goterelli) 2. Marty Chonks (Bitch'n' Dog Food Factory) 3. Joey Leone J1. "Mike Lips Last Lunch" (Joey Leone) J2. "Farewell 'Chunky' Lee Chong" (Joey Leone) J3. "Van Heist" (Joey Leone) J4. "Cipriani's Chauffer" (Joey Leone) J5. "Dead Skunk In The Trunk" (Joey Leone) J6. "The Getaway" (Joey Leone) 4. Toni Cipriani T1. "Taking Out The Laundry" (Toni Cipriani) 5. El Burro E1. "Turismo" (El Burro) E2. "I Scream, You Scream" (El Burro) E3. "Trial By Fire" (El Burro) E4. "Big N' Veiny" (El Burro) T2. "The Pick-Up" (Toni Cipriani) T3. "Salvatore's Called A Metting" (Toni Cipriani) 6. Salvatore Leone S1. "Chaperone" (Salvatore Leone) T4. "Triads And Tribulations" (Toni Cirpiani) T5. "Blow Fish" (Toni Cipriani) S2. "Cutting The Grass" (Salvatore Leone) S3 and S4. "Bomb Da Base (Acts I and II)" (Salvatore Leone) S5. "Last Requests" (Salvatore Leone) 7. Asuka Kasen A1. "Sayonara Salvatore" (Asuka Kasen) A2. "Under Surveillance" (Asuka Kasen) 8. Kenji Kasen K1. "Kanbu Bust Out" (Kenji Kasen) K2. "Grand Theft Auto" (Kenji Kasen) K3. "Deal Steal" (Kenji Kasen) K4. "Shima" (Kenji Kasen) K5. "Smack Down" (Kenji Kasen) A3. "Paparazzi Purge" (Asuka Kasen) A4. "Payday For Ray" (Asuka Kasen) 9. Ray Machowski R1. "Silence The Sneak" (Ray Machowski) R2. "Arms Shortage" (Ray Machowski) R3. "Evidence Dash" (Ray Machowski) 10. Donald Love D1. "Liberator" (Donald Love) D2. "Waka-Gashira Wipeout" (Donald Love) D3. "A Drop In The Ocean" (Donald Love) 11. Getting The Rhino R4. "Gone Fishing" (Ray Machowski) R5. "Plaster Blaster" (Ray Machowski) R6. "Marked Man" (Ray Machowski) A5. "Two-Faced Tanner" (Asuka Kasen) D4. "Grand Theft Aero" (Donald Love) D5. "Escort Service" (Donald Love)

D6. "Decoy" (Donald Love) D7. "Love's Disapperance" (Donald Love) A6. "Bait" (Asuka Kasen) A7. "Espresso-2-Go!" (Asuka Kasen) A8. "S.A.M." (Asuka Kasen) 12. D-Ice DI1. "Uzi Money" (D-Ice) DI2. "Toyminator" (D-Ice) DI3. "Rigged To Blow" (D-Ice) DI4. "Bullion Run" (D-Ice) DI5. "Rumble" (D-Ice) 13. King Courtney KC1. "Bling-Bling Scramble" (King Courtney) KC2. "Uzi Rider" (King Courtney) KC3. "Gangcar Round-Up" (King Courtney) KC4. "Kingdom Come" (King Courtney) 14. Catalina C1. "The Exchange" (Catalina) IV. 100% Completion Score 0=======================0 V. Conclusion 0=============0 0====XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX=== =0 I. Introduction And General Information 0====XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX=== =0 ============================================================================= == I.1. Who Am I? ============================================================================= == My name is Robert Allen Rusk and I am a 36-year old hardcore gamer with about 28 years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (NAMCO Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1, and, of course, the PS2. In time I hope to add the Xbox and the Amiga CD32 to my collection. I currently work at JCPenneys at one of the malls here in San Antonio, TX. Retail stinks but JCPenneys is a very stable company unlike some of the other places I have worked for in the past like internet service providers or web programming companies. I am also a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. It is here that you can see some of my RGB hack work in the photos section. This is my second strategy guide for a vidgame. Other Documents

0=============0 --Grand Theft Auto: Vice City Walkthrough (Strategy Guide) --Differences Between The Original And Double Pack Versions Of GTA3 and Vice City (FAQ) ============================================================================= == I.2. My Setup ============================================================================= == This guide was written using BBEdit Lite 6.1 and a Power Mac Workgroup Server 8550/200 (with a G3 card running at 330 MHz). I view my work in Netscape 4.7.9, Netscape 7, and Internet Explorer 5.1.5 to help in seeing how it would look on the web and correcting format errors. I also played Vice City on my Mac using the built-in video ports in the back of the 8550/200 using S-Video Monster Cables. I ran BBEdit Lite and Apple Video Player simultaneously so I can play and make changes to the guide at the same time. Most of the time my PlayStation 2 is connected to a NEC MultiSync 3D monitor using a home-brew RGB box that contains a brand new EL1883 sync separation chip which is MacroVision compatible. This allows me to watch my movies in RGB Analog, like "The Matrix", without the MacroVision copy protection signal getting in the way. My box also contains a Sony CXA1145 RGB chip (plus surrounding motherboard cut from a Sega Genesis - crude but effective) for amplification. The MultiSync 3D is an older monitor capable of doing 15KHz RGB (which is the same scan rate as a standard television) but can do 640x480 VGA (480p RGB Analog) which is good for my Mac (and Sega Dreamcast). When I want to watch my movies in RGB Analog, I use a Commodore 1084S monitor. This is because of composite-sync-on-green problems between the PS2 and the MultiSync. The reasons are long and technical so I won't bore you with the details. But watching movies in pristine RGB Analog is great. "The Lord of the Rings: The Two Towers" (Extended Version) looks fantastic in RGB. The sound is hooked up to an old stereo box I got from Radio Shack when I acquired my first Amiga 500 about 13 years ago and it has served me well despite it's age. I also have eight memory cards which contain game saves from every major mission in the game. This allows me to quickly go and try out new ideas (and modify old ones) when they occur to me or suggested by others. I had gotten 100% completion once prior to making this document and did it again with the Double Pack version while getting additional information for the guide.

============================================================================= == I.3. From The Author ============================================================================= == Welcome to my Grand Theft Auto 3 guide! This is the first version of this guide which was initially posted in February of 2004. If this is the first time you have visited, you will find a lot of useful information in a highly organized format that you can use to beat all of the missions of the game. This is the first revision of the GTA3 guide. The changes made include spelling fixes, additional info, format tweaks, and some rewriting to certain sections. This guide is based on my Vice City guide which was posted in April of 2003 so it has the same look, feel, and organization. When I first posted my initial version of the Vice City guide, I did not know how well it would go over and how many people would respond. I wasn't exactly swamped with e-mail but I do get letters from time to time. Sometimes people would ask for advice and others would say how cool the guide is. All it takes is for one person to say how good and useful your guide is to make it all worthwhile. And others have made suggestions that have been incorporated into the Vice City guide. During the course of my work I would run the PS2 (on the Apple Video Player) in the background and listen to the radio stations while I read and wrote to the guide. Any new ideas for missions that came to the forefront, I would put my text editor in the background and tried them out. Then I paused my game and switched back to my text editor to make any changes in the document. Finally, I want to thank everybody who has taken the time to download and read this guide (as well as my Vice City guide). I love both games and I wanted to share my creative ideas with fellow GTA "thuggers". I also want to thank GameFAQs for creating a place where such documents can be hosted for the benefit of all gamers. And, of course, I want to give a special thanks to all those who have taken the time to write to me and tell me what you thought, make suggestions, and ask questions. With that said, let's get down to business shall we?..... ============================================================================= == I.4. About The Guide ============================================================================= == The main emphasis of this guide is to provide creative and simple solutions to many of the missions of Grand Theft Auto 3. Many hours were spent going over

each mission and finding unique ways to solve them. I think you will be surprised by many of the solutions found here. There are also some references to the Brady Games Official Strategy Guide. It is not absolutely necessary to have the book but you will be of best benefit to have a copy. This is mainly because of the maps (main maps plus the ones for Hidden Packages). The Brady Games Guide for Vice City can also be of benefit for GTA3. Many of the vehicles used in GTA3 were also used in Vice City. The Vice City Strategy Guide has a auto showroom near the front that can be used to help identify cars for the Vehicle Lists for GTA3. I also reference the map/poster that comes with the game (there is also a map in the manual). Some of the location names come from that. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I even included interesting and humorous anecdotes, observations, and lines from GTA3. I hope that you enjoy this guide as much as learn from it. While this guide was written initially for the PS2 version of the game, this guide will also benefit those with the PC and Xbox versions of Vice City. If any of the strategies in this guide won't work in either the PC or Xbox versions, feel free to write me and let me know so I can make additional adjustments in future revisions. This guide is designed so that you can do the missions without any cheat codes. However, I have included one code, the Health Code (in I.13 - Advanced Tips And Information), to give you a little flexibility. Another emphasis of this guide is ORDER. If you do the missions and tasks in a certain order, the game will be easier and more fun for you. Everything in Part II and Part III were written in the order I did them in the game. You don't absolutely have to do them in the EXACT order I have them listed but as you read the guide you will see how it benefitted me. The Hidden Packages, Unique Stunt Jumps, and Rampages are also used as landmarks to help in directing you around the city for some of your objectives. Also, each Rampage, Hidden Package, and Unique Stunt Jump has a letter designation to make them easier to identify in this guide..... Hidden Packages will be identified with an "H". Examples: Hidden Package H21. Package H32. H65. Rampages will be identified with an "R". Examples: Rampage R34. R16.

Unique Stunt Jumps will be identified with a "J". Examples: Unique Stunt Jump J24. Unique Jump J12. Jump J8. J31. ============================================================================= == I.5. Submissions ============================================================================= == If you have any comments, suggestions, and critiques, you can e-mail me at the following address..... rarusk[gnat]netzero.com Things to submit..... --Better ideas. If you have some better way to do certain missions, I would be glad to hear it. Once I confirm it, I will include your idea in future revisions and will credit you for it. --Anecdotes and observations (especially if they're funny). --Differences between the PC and Xbox versions that may make my some of my strategies ineffective. --Additional control information for the Xbox and PC versions. --Constructive critiques. While I have strived to make this as good a guide as possible, I know it is not perfect. Whatever criticisms you make of this guide please make them constructive so I can learn from it since I may consider doing guides for other games in the future. --Grammatical and formatting errors. ============================================================================= == I.6. Grand Theft Auto 3 ============================================================================= == Grand Theft Auto 3 is the successor to the moderately successful GTA2. The first GTAs used a top-down perspective and a complex control scheme that kind of made hard to get into. Grand Theft Auto 3 put the main character in third person and the control layout made it easier to control. Rockstar made up a reasonably good story with real actors, like Joe Pataliano ("The Matrix", "The Sopranos") and Kyle Maclachan ("Dune", "Twin Peaks"). They also made up a world where you can do just about anything at any time. The combination resulted in making GTA3 one of the most popular vidgames of all time. My first exposure to the Grand Theft Auto series began with GTA2 for the Sega Dreamcast. Once I got used to the overhead view and the controls, it was easy for me to cause all kinds of chaos and havoc. While there was nothing wrong with "Soul Calibur" and "Sonic Adventure", I liked the idea of being the bad

guy (or anti-hero if you prefer) where I can do nasty stuff for the hell of it. However, it turned out that the Dreamcast version was a shoddy port of the PC version, a fact that was made more obvious after I acquired the PS1 version. No volume menu, no included map, music loops that restarted every time that you got into a car, one mission that you couldn't do due to a bug, and the fact that you could only save one game to a VMU (as opposed to 15 on the PS1 memory card) were some of the things that were wrong with the Dreamcast version (at least it looked good in VGA). And there was no real ending to GTA2 (either version), just a "Game Complete" screen. Very disappointing. But I still liked GTA2 despite it's flaws. I especially liked running over people (and cars) with the tank. And GTA2 looked better than GTA1 which I acquired later. GTA1 had more discernable endings at the end of each level and it also had music that you could also listen to in a regular CD player (piece 11 is my favorite). Then along came GTA3. I first saw it at a Game World (now EB Games) on Bandera Road here in San Antonio shortly after it came out in October 2001. They had it playing on their 27-inch TV so you could try it out. I decided to play around for about 15 minutes and then continue looking around the store. Two hours later, I'm still shooting people, running them over, and making a general nuisance of myself in the fictitious metropolis of Liberty City. Up to this point there were only two games that hooked me to the point that I got the system because of them: "Defender of the Crown" (Commodore Amiga) and "Goldeneye" (Nintendo 64). And now "Grand Theft Auto 3" (PlayStation 2). I eventually got the system for Christmas and got GTA3 a couple of days later (my family could not find the game in time to give it to me for Christmas). I had a whole lotta fun with GTA3. I completed the missions, I got 100%, and I went on city-wide rampages. But I especially enjoyed playing demolition derby with the cops and jacking cars from the Yakuza ("I'll get you!"). The game is one of the best designed games I have ever seen. It was a freeform, do anything you want design that made GTA3 more than just an interactive crime spree - it was an experience. With all that said, let's get down to the business of the guide itself and I will start with the differences between the Original and Double Pack versions for the PS2..... ============================================================================= == 1.7. Differences Between the Original and Double Pack Versions (PS2 Only) ============================================================================= ==

When Rockstar announced that they were doing a Double Pack version containing both GTA3 and Vice City, there was talk that Rockstar might go into the PS2 version of both games and do some clean-up work. After acquiring the Double Pack version, I can safely say that Rockstar make a few tweaks. Here is the short list of changes I have found so far..... --The way the Health and Adrenaline Icons are awarded during the Ambulance Mission has been changed. Scroll down to II.7. for details. ============================================================================= == I.8. Controls ============================================================================= == Although the manual covers the setup pretty good, I felt that I should include a section on controls for those who have gotten used copies of GTA3 that have no manuals. Special thanks to spaceeinstein for his help with the PC controls and A1210 for his help with the Xbox controls. Listed are the default settings for all three versions..... =========== | On Foot | =========== PlayStation 2 Version 0===================0 Move Around.................................................Left Analog Stick [4] Look Around (First Person Mode)........................Right Analog Stick Move Around...................................................Directional Pad [1] Run..............................................................X Button Jump............................................................Square Button [2] Attack......................................................Circle Button Enter Vehicle.................................................Triangle Button Center Camera.......................................................L1 Button Previous Weapon.....................................................L2 Button [3] Target..........................................................R1 Button Next Weapon.........................................................R2 Button Look Behind.........................................................R3 Button Pause............................................................Start Button

Change Camera Mode..............................................Select Button Zoom In With Sniper Rifle.......................................Square Button Zoom Out With Sniper Rifle...........................................X Button Xbox Version 0==========0 Move Around.................................................Left Analog Stick [4] Look Around (First Person Mode)........................Right Analog Stick [1] Run..............................................................A Button Jump.................................................................X Button [2] Attack......................................................Right Trigger Enter Vehicle........................................................Y Button Previous Weapon..........................................Directional Pad Left [3] Target.......................................................Left Trigger Next Weapon.............................................Directional Pad Right Look Behind.........................................Right Analog Stick Button Pause............................................................Start Button Change Camera Mode...............................................White Button PC Version 0========0 Move Forward..................................................Arrow Up; W Key Move Backward...............................................Arrow Down; S Key Move Left...................................................Arrow Left; A Key Move Right.................................................Arrow Right; D Key [1] Run...........................................................Right Shift Jump.....................................................Right Control; Space [2] Attack..............................NP 0; Left Control; Left Mouse Button Enter Vehicle.............................................Return/Enter; F Key Previous Weapon.................................NP Period [.]; Mouse Wheel Up

Next Weapon........................................NP Enter; Mouse Wheel Down [3] Target.........................................Delete; Right Mouse Button Look Behind..............................NP 1; Caps Lock; Middle Mouse Button Change Camera Mode................................................Home; V Key Zoom In With Sniper Rifle......................Page Up; Z Key; Mouse Wheel Up Zoom Out With Sniper Rifle.................Page Down; X Key; Mouse Wheel Down [Note: NP = Number Pad] 0-------------------------------------------------------------------------0 [1] - If you hold down the Run button too long, you will tire and have to rest before you can run again. Tapping the button in rhythm will serve to help you run a little longer. The more times you run, the better your stamina will be. You can solve the problem of tiring out by getting the Infinite Run feature which is acquired by successfully completing the Ambulance Mission (detailed later). [2] - When holding a melee weapon (like a bat) or using your fist, the Attack Button is used to swing at your target. When using Grenades, the same button is used to throw your weapon at the target. The longer you hold, the farther you throw. When holding a gun (like a Pistol) or a heavy weapon (like a Rocket Launcher), you use the Attack Button to shoot. Use the Target Button in conjunction to aim at your enemy. [3] - When holding a gun, you hold down the Target Button target your enemy. Use the Previous Weapon and Next Weapon Buttons to switch between targets. [4] - You can do this for precision walking (like on a steel beam) by helping you "aim" your character in the direction you want him to face. 0-------------------------------------------------------------------------0 =========== | In Cars | =========== PlayStation 2 Version 0===================0 Turn Vehicle................................................Left Analog Stick

Turn Vehicle..................................................Directional Pad Accelerate...........................................................X Button Reverse.........................................................Square Button Attack (Drive By Mode)..................Circle Button (Plus L2 or R2 Buttons) Exit Vehicle..................................................Triangle Button Change Radio Stations...............................................L1 Button Look Left (Drive By Mode)...........................................L2 Button Use Horn (Or Siren).................................................L3 Button [1] Handbrake.......................................................R1 Button Look Right (Drive By Mode)..........................................R2 Button Activate Vehicle Missions...........................................R3 Button Pause............................................................Start Button Change Camera Mode..............................................Select Button Look Behind...................................................L2 + R2 Buttons Xbox Version 0==========0 Turn Vehicle................................................Left Analog Stick Drive By Mode/Look Around..................................Right Analog Stick Accelerate......................................................Right Trigger Reverse/Brake....................................................Left Trigger Attack (Drive By Mode)..............................Right Analog Stick Button Exit Vehicle.........................................................Y Button *Change Radio Stations...........................................Black Button Use Horn (Or Siren)..................................Left Analog Stick Button [1] Handbrake........................................................B Button Activate Vehicle Missions............................................X Button Pause............................................................Start Button Change Camera Mode.............................................. White Button

* - To change cd/tape deck (Custom soundtrack), press and hold the Black button while pressing up and down on the Directional Pad to select "album"/folder. Then, while still holding the radio button, press left or right on the Directional Pad to change songs. PC Version 0========0 Move Forward..................................................Arrow Up; W Key Move Backward...............................................Arrow Down; S Key Move Left...................................................Arrow Left; A Key Move Right.................................................Arrow Right; D Key [1] Handbrake...........................Right Ctrl; Space; Right Mouse Button Attack..............NP 0; Left Control; Left Mouse Button (With NP 1 or NP 2) Exit Vehicle..............................................Return/Enter; F Key Change Radio Stations...........................Insert; R Key; Mouse Wheel Up Use Horn (Or Siren)...................................Left Shift; Right Shift Activate Vehicle Missions..............................NP Plus [+]; Caps Lock Change Camera Mode................................................Home; V Key Look Behind...................NP 1 + NP 2; Q Key + E Key; Middle Mouse Button Look Left (Drive By Mode).........................................NP 1; Q Key Look Right (Drive By Mode)........................................NP 2; E Key Turret Left (Rhino and Firetruck)........................................NP 4 Turret Right (Rhino and Firetruck).......................................NP 5 Turret Up (Firetruck)....................................................NP 9 Turret Down (Firetruck)..................................................NP 6 Go Up (Yardie Lobo)................................................Left Shift Go Down (Yardie Lobo).............................................Right Shift Tilt Right (Yardie Lobo).....................................NP4; Shift + NP5 Tilt Left (Yardie Lobo)......................................NP5; Shift + NP4 Tilt Forward (Yardie Lobo)...................................NP9; Shift + NP6

Tilt Backward (Yardie Lobo)..................................NP6; Shift + NP9 [Note: NP = Number Pad] 0-------------------------------------------------------------------------0 [1] - Your stopping power is increased when used in conjunction with the Reverse button. 0-------------------------------------------------------------------------0 When playing GTA3 on my PlayStation 2, I changed my control settings to Setup #2 (the Directional Buttons handle the camera, the Select button does the radio stations, and the L1 does the Horn and Siren). ============================================================================= == I.9. Weapons And Other Items ============================================================================= == Weapons are the tools of the trade for any professional criminal. There are 12 different weapons that can be found and used to create mayhem and abuse..... Fist **** Good for hands-on fisticuffs when you need a little money (or just to open some Whoop-Ass on some poor soul). Baseball Bat ************ Great for batting practice (on somebody's head) or breaking kneecaps..... Locations: --At all of your hideouts. Pistol ****** A decent handgun that can be bought or acquired from dead cops. You can use this while running to make yourself harder to hit while taking out someone at the same time. Locations: --At all hideouts after acquiring 10 Hidden Packages. --Ammu-Nation (St. Marks - Portland [Cost: $ 250]). --On the ledge running along the east side of the Callaghan Point Power Plant (Portland). Uzi *** One of the better guns here, it has a good rate of fire and accuracy. Like the Pistol, you can aim and run at the same time while using the weapon. Locations: --At all hideouts after acquiring 20 Hidden Packages. --Ammu-Nation (St. Marks - Portland [Cost: $ 800]). --Ammu-Nation (Newport - Staunton Island [Cost: $800]).

--In one of the backyards running along an alleyway in St. Marks (Portland). --On the edge of the concrete embankment north of the car crusher in Harwood (Portland). --On top of Liberty City Sawmills in Trenton by the Body Armor Icon (Portland). Shotgun ******* Just a standard pump action double barreled shotgun. Slow on the fire rate but still effective. Perhaps too effective especially against cars. This is almost as powerful as a Rocket Launcher when shooting up vehicles. But you run slowly while holding one making you vunerable to cops and pissed-off gang members. Locations: --At all hideouts after acquiring 40 Hidden Packages. --Phil Cassidy's Army Surplus (Staunton Island [Cost: $1,500]). --On top of one of the car garages in St. Marks (Portland). --On the north side and behind the main apartment complexes in Hepburn Heights (Portland). --By the obelisk on the east side of the main park in Belleville Park (Staunton Island). --North of the pier west of Liberty Tree Offices (Staunton Island). --At the base (east side) of the main dam building at the base of Cochrane Dam (Shoreside Vale). AK-47 ***** This powerful machine gun will make mincemeat out of anybody in your way. Like the Shotgun, you also run slowly while holding one. Locations: --At all hideouts after acquiring 70 Hidden Packages. --Ammu-Nation (Newport - Staunton Island [Cost: $3,000]). --In hidden area near the Health Icon located on the north side of flat platform east of Ciprianis Ristorante in St. Marks (Portland) [Go behind building to find the ramp down]. --On top of Liberty Phamaceuticals (behind the sign) near a Adrenaline Icon, a Health Icon, and a Body Armor Icon in Trenton (Portland). --Tucked underneath a part of the construction area (north section, east side, near the small trailer, just north of the hairpin turn of the road that separates the north and south sections of the construction project) (Staunton Island). --At the southeast side of the building east of the church on the west side of Bedford Point (Staunton Island). --In trailer parking area on the west side of Punk Noodles in Pike Creek (Shoreside Vale). M-16 **** This has a very fast rate of fire but your sight will jump all around the screen. Good for quick work once you manage to compensate for the unsteadiness of the gunsight (you have to hold Target to properly aim the weapon). This is another heavy weapon that slows you down when trying to run

in

with it. Locations: --At all hideouts after acquiring 90 Hidden Packages. --Phil Cassidy's Army Surplus (Staunton Island [Cost: $5,000]). --In the walled off area in the southeast part of Liberty Tree Offices Bedford Point (use the Moonbeam, park it by wall, climb the Moonbeam, and jump over the Island). --On top of the west dam tower at the base of Vale). --On the back porch of the pink house (fourth (Shoreside Vale). the lowest part of the wall to reach) (Staunton Cochrane Dam (Shoreside from left) in Cedar Grove

Sniper Rifle ************ This fires one shot at a time and reloads slowly but it is effective. Use Target to manually aim the weapon and use the Zoom In and Zoom Out controls to help find and track your targets (the Zoom In / Out controls vary from console to console). Locations: --At all hideouts after acquiring 80 Hidden Packages. --Ammu-Nation (Newport - Staunton Island [Cost: $10,000]). --On top of the building south of the Fire Station behind the MSX-FM sign (use the bridge loop to jump to it) (Staunton Island). --In trees along path to the base of Cochrane Dam (Shoreside Vale). Rocket Launcher *************** This very destructive weapon is the most powerful in the game. Use Target to aim and Attack to shoot. Don't be too close to your target though - you can hurt yourself badly in the process. This heavy weapon will make you run very slowly while holding it so care must be taken when wielding it. Locations: --At all hideouts after acquiring 100 Hidden Packages. --Phil Cassidy's Army Surplus (Staunton Island [Cost: $25,000]). Flame Thrower ************* Better than the Molotov for roasting nearby enemies because you can aim where the flames go. It's main use is against the Rhino (tank) since fire is the only thing that can destroy it. Locations: --At all hideouts by doing the Firetruck Mission. Scroll down to Part for details. --On top of the Head Radio building in Harwood (Portland). --In one of the open garages in the back of the Police Station in Pike Creek [Cost: $25,000] (Shoreside Vale). --Underneath the west end of the drawbridge east of Francis International Airport (Shoreside Vale). Molotov

******* Can be used to flambe' your enemies and yourself if you're too careless in where you throw one. Can also be used to destroy the Rhino (tank). Locations: --At all hideouts after acquiring 60 Hidden Packages. --By the east set of stairs on the north part of the north side of Liberty Campus (Staunton Island). --In one of the open garages in the back of the Police Station in Pike Creek [Cost: $2,000] (Shoreside Vale). Grenades ******** Toss one of these and watch the crowds scatter (in more ways than one)..... Locations: --At all hideouts after acquiring 30 Hidden Packages. --Ammu-Nation (Newport - Staunton Island [Cost: $2,000]). But weapons aren't the only things you will find scattered around Liberty City. You will also find other icons that you can use to help you out..... Health Icon 0=========0 This heart-shaped icon is used to restore your health to it's maximum of 100. Locations: --At all hospitals in Liberty City (two icons per location): --Sweeney General Hospital (Portland). --Carson General Hospital (Staunton Island). --Hope Medical College (Shoreside Vale). --At all hideouts after rescuing 50 pedestrians (PS2 Original Version) or completing Level 8 (PS2 Double Pack, Xbox, PC) in the Ambulance Mission. --At the AMCO Gas Station in St. Marks (Portland). --On the north side of flat platform east of Ciprianis Ristorante in St. Marks (Portland). --Just south of a row of buildings on the east part of St. Marks (Portland). --In the park northeast of your Portland hideout at Hepburn Heights. --In the alleyway by XXXMags in the Red Light District (by the Perennial) (Portland). --In a small alleyway between Humco Trading co. and Hong Hung Inc. in Chinatown's Main Market (near the street and near H21) (Portland). --In an open area on the east side of Liberty Phamaceuticals and across the street from the Bitch N' Dog Food Factory in Trenton (Portland). --On top of Liberty Phamaceuticals (behind the sign) near a Adrenaline Icon, an AK-47 Weapon Icon, and a Body Armor Icon in Trenton (Portland). --At the south end of Portland Harbor by the Linerunner (Portland). --On the second floor of the unfinished Pan-Lantic building on the east side of Ft. Staunton near H39 (Staunton Island). --At the beginning of the bridge loop (just off to the right) (Staunton Island). --At Asuka's Condo, south building, by the poolside (Staunton Island). --On the south side of City Hall in the grassy area (Staunton Island).

--On the northwest corner of the AMCO HQ building in Torrington (Staunton Island). --In front of the large building northeast of the subway entrance in Torrington (Staunton Island). --At the south entrance of the church on the west side of Bedford Point (Staunton Island). --In the small alleyway west of the Liberty Tree Offices in Bedford Point (Staunton Island). --In the north doorway of the Shopping Mall in Belleville Park (Staunton Island). --In the entranceway of the hotel south of the OR-Bit building in Belleville Park (Staunton Island). --In the trees north of the 20thC building (north of Liberty Tree Offices in Bedford Point) (Staunton Island). --In front of east dam dome on top of Cochrane Dam (Shoreside Vale). --Behind crates at the base of Cochrane Dam [east side] (Shoreside Vale). --At the base (east side) of the main dam building at the base of Cochrane Dam (Shoreside Vale). --In one of the open garages in the back of the Police Station in Pike Creek (Shoreside Vale). --Between one of the apartment complexes and the bridge (as it meets the cross street) in Wichita Gardens (Shoreside Vale). --Between the middle and the left striped concrete ramps southeast of the Police Bribe at Francis International Airport (Shoreside Vale). Body Armor Icon 0=============0 This armor-shaped icon will increase your armor rating to it's maximum of 100. Locations: --At all hideouts after acquiring 50 Hidden Packages. --Ammu-Nation (Newport - Staunton Island [Cost: $3,000]). --In hidden area near the Health Icon located on the north side of flat platform east of Ciprianis Ristorante in St. Marks (Portland) [Go behind building to find the ramp down]. --On top of Liberty City Sawmills in Trenton by the Uzi Weapon Icon (Portland). --Behind Burke Supply Co. (which is right next to the AMCO Petroleum Company in Trenton (Portland). --On top of Liberty Phamaceuticals (behind the sign) near a Adrenaline Icon, an AK-47 Weapon Icon, and a Health Icon in Trenton (Portland). --In the northeast corner near the ship (and two cranes) of Portland Docks (Portland). --On the second floor of the unfinished Pan-Lantic building on the east side of Ft. Staunton near H39 (Staunton Island). --By the west set of stairs on the north part of the north side of Liberty Campus (Staunton Island). --Between two tractor trailers underneath the west end of Callaghan Bridge (Staunton Island). --At the southeast side of the building east of the church on the west

side of Bedford Point (Staunton Island). --In the walled off area in the southeast part of Liberty Tree Offices in Bedford Point (use the Moonbeam, park it by the lowest part of the wall, climb the Moonbeam, and jump over the wall to reach) (Staunton Island). --On top of the building south of the Fire Station behind the MSX-FM (use the bridge loop to jump to it) (Staunton Island). --Inside the car garage of the Columbian Mansion in Cedar Grove (Shoreside Vale). --In one of the open garages in the back of the Police Station in Pike Creek (Shoreside Vale). --In the fenced off area north and across the street from Liberty Phamaceuticals in Pike Creek (Shoreside Vale). --On top of the Porter Tunnel entrance east of Francis International Airport (Shoreside Vale). Police Bribe Icon 0===============0 These star-shaped icons will drop your wanted rating by one star when picked up. It is best to know where all the bribe icons are located before doing any missions so you can quickly deal with any law enforcement pursuit. Locations: --In the middle of the alleyway located in southeast St. Marks (Portland). --In the north-south alleyway that connects Chinatown with the Red Light District (The Chinatown Shortcut - see I.13. Advanced Tips And Information) (Portland). --Under one of the giant cranes north of the large blue ship in Portland Harbor (Portland). --On the elevated tracks right next to XXXMags in Red light District (Portland). --In one of the basketball courts in the park across the street and south of Roast Peking Duck in Chinatown (Portland). --On top of Greasy Joe's in the southwest corner of Callaghan Point (Portland). --Behind the fence of building north and across the street of Liberty City Sawmills not far from a Rampage Icon (Portland). --Over the pedestrian bridge leading from the elevated train platform into Chinatown (Portland). --Underneath the Cafe Metropolitan sign north of the bridge loop in Belleville Park (Staunton Island). --Tucked between two buildings on the south side of Liberty Campus (Staunton Island). --On the sidewalk north of Lips 106 just west of all the radio station billboards in Newport (Staunton Island). --On the short dirt road just north of the Callaghan Bridge across the double road from Lips 106 in Newport (Staunton Island). --In a small alleyway just south of the Ammu-Nation in Newport (Staunton Island).

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in

--In the tunnel underneath the Liberty City Police HQ parking lot in Torrington (Staunton Island). --In the air just south of Kenji's Casino in Torrington (Staunton Island). --Between Kenji's Casino and the sidewalk just south of the entrance to the casino (Staunton Island). --In the small alleyway in the middle of the block north of Love Media

Bedford Point (Staunton Island). --Between the wall running along the street and The Undercover Storage Company just south of Cochrane Dam (Shoreside Vale). --Down the stairs south and across the street from Liberty Phamaceuticals in Pike Creek (west side of AMCO Petroleum Company) (Shoreside Vale). --In the grassy area across the street and south of the Turtle Head Fishing Co. in Pike Creek (Shoreside Vale). --On the east side of the small pool (with the statue) near the subway entrance by Francis International Airport (Shoreside Vale). --Between the car garage and the apartment building south of the bridge in Wichita Gardens (Shoreside Vale). --In the middle of open space in the middle of a large group of planes west of the main airport dome at Francis International Airport (Shoreside Vale). Adrenaline Icon 0=============0 This pill-shaped icon will slow things down and give you super strength. Good for tight situations when you need a little extra help. Locations: --At all hideouts after rescuing 100 pedestrians (PS2 Original Version) or completing Level 12 (PS2 Double Pack, Xbox, PC) in the Ambulance Mission. --Between the two main buildings of the Raffles Fish Factory in Chinatown (Portland). --On top of Liberty Phamaceuticals (behind the sign) near a Health Icon, an AK-47 Weapon Icon, and a Body Armor Icon in Trenton (Portland). --In the middle of a group of small trailers on the west side of Portland Docks in Portland Harbor (Portland). --Between some car garages south of the Harwood Fire Station training area in St. Marks (Portland). --Tucked in a cubbyhole north of the entrance to Sweeney General Hospital in Portland View (go up the ramp and turn right) (Portland). --In Liberty Campus (southeast side) on the platform at the top of the stairs not far from your hideout (Staunton Island). --In the Tw@ building in Bedford Point (Staunton Island). --In one of the large street median planters just south of the main park in Belleville Park (Staunton Island). --By the garage door at the Liberty Phamaceuticals building in Pike Creek (Shoreside Vale). --Behind the "Gasoline. For youth on the move" sign across the street

from the Turtle Head Fishing Co. in Pike Creek (Shoreside Vale). --In the parking lot along the main road leading up from Wichita Gardens to Cedar Grove (Shoreside Vale). --In the parking lot of one of the apartment complexes in Wichita Gardens across the street from the Stalkers sign (Shoreside Vale). --Between the middle and the right striped concrete ramps southeast of the Police Bribe at Francis International Airport (Shoreside Vale). ============================================================================= == I.10. Gangs And Hostilities ============================================================================= == Liberty City is bustling with gang activity. Many neighborhoods are rife with them. Some of them you will work for. Most will become hostile to you at some point. Below is the list of gangs for Liberty City and what you can expect. A guide to how the information is organized...... Name: The gang's name Neighborhood: Their turf Gang Car: What they ride Weapons: What weapons they carry Hostile: The mission or missions that, once you finish them, the gang will become hostile to you when you go through their turf. Danger: How dangerous going through their neighborhood will be when they become hostile. Notes: Notes on the gang. 0==========0 Name: Mafia Neighborhood: St Marks. - Portland Gang Car: Mafia Sentinel Weapons: Pistol Hostile: A1. "Sayonara Salvatore" (Asuka Kasen) Danger: High Notes: This Italian gang is part of one of the oldest crime syndicates in the world. These guys pack Pistols for the most part and will leave you alone near the beginning of the game (of course, you will be working for them in the early part of the game anyway). But, once they become hostile, the Pistols are traded for the extremely powerful Shotguns and will shoot at you with no provocation. If you are surrounded by Shotgun wielding Mafia members, you will be killed very quickly. Therefore, it is important that you find all of the Hidden Packages and do all of the Rampages in and around St. Marks plus all of El Burro's missions before reaching Staunton Island and Asuka Kasen. Name: Triads

Neighborhood: Chinatown - Portland Gang Car: Triad Fish Van Weapons: Baseball Bat, Pistol Hostile: T2. "The Pick-Up" (Toni Cipriani) E3. "Trial By Fire" (El Burro) Danger: Moderate Notes: The interesting thing here is that you can make these guys hostile to you with two different missions. However, only about half of the Triads carry Pistols so they won't do much damage when going through their neighborhood. Name: Diablos Neighborhood: Hepburn Heights - Portland Gang Car: Diablo Stallion Weapons: Fist, Baseball Bat Hostile: KC2. "Uzi Rider" (King Courtney) Danger: Low Notes: This low-income gang can't afford to upgrade their weapons when they become hostile so they can't do any damage to you unless you let them. Name: Columbians Neighborhood: Ft. Staunton - Staunton Island Cedar Grove - Shoreside Vale Gang Car: Cartel Cruiser Weapons: Uzi Hostile: Always Danger: Moderate Notes: These guys have two places they call their own and will be more than happy to make life hard for you if you show your face there. Their hostilities have to do with the woman who betrays you at the beginning of the game. Gang: Yardies Neighborhood: Newport - Staunton Island Gang Car: Yardie Lobo Weapons: Baseball Bat, Pistol Hostile: KC4. "Kingdom Come" (King Courtney) Danger: Moderate Notes: Their gang car has hydralics which make it an interesting car to play with. Saving King Courtney till near the very end will keep them from interfering with some of your missions. Gang: Yakuza Neighborhood: Torrington - Staunton Island Gang Car: Yakuza Stinger Weapons: Uzi Hostile: Never Danger: None Notes: One of two gangs that never become hostile to you. They also have one of the better cars to use in the game. Gang: Hoods (Purple Nines and Red Jacks) Neighborhood: Wichita Gardens - Shoreside Vale Gang Car: Hoods Rumpo XL Weapons: Uzi

Hostile: Never Danger: None Notes: The Hoods are comprised of two gangs: the Purple Nines and the Red Jacks. Later on in the game, you will be recruited to help get rid of one of the two gangs. ============================================================================= == I.11. Law Enforcement ============================================================================= == Every metropolis has a police force and Liberty City is you do something bad near a cop, like mugging a person, one light up indicating a wanted level. The cops will then try to stars you have, the more aggressive they will be. There get rid of a wanted rating..... no different. When of the stars will bust you. The more are several ways to

--Hiding out somewhere for a bit (only works at 1-Star). --Driving a car (excluding rescue and most police vehicles) into a Pay N' Spray. --Getting a Police Bribe Icon (drops the level down a notch). --Completing the current mission (if you get a rating during one). --Getting busted or wasted. There are six wanted levels. The higher you go, the more aggressive the pursuit. Below are the wanted ratings and what you can expect..... 1-Star 0====0 You are of mild interest to the cops. They will chase you on foot and will smack you with their fists when close enough. They would rather not be chasing you but will be more than happy to bust you if you're stupid enough to let them ("Anything you say is SHIT!"). Hiding out somewhere for awhile will get rid of a 1-Star rating. 2-Star 0====0 Things get a bit more serious here. The number of cops increase a bit and they will start shooting you instead of hitting you with their fists. 3-Star 0====0 At this level, a helicopter will start pursuing you and will shoot at you if you stand still long enough for it to do so. And the police will get more aggressive in their pursuit of you. 4-Star 0====0 Now the SWAT team joins in. They will try to blockade the road with their Enforcers in addition to everything else being thrown at you. This is the highest wanted level you can obtain while (officially) confined to Portland.

5-Star 0====0 The FBI will now lend their assistance in hopes of bringing you down. They will ride in black FBI Cars and carry four agents, all packing AK-47's and they are not afraid to use them. In addition, a second helicopter will join in tracking you down. The FBI Car is the only police vehicle that you can use in a Pay N' Spray. You can max out at 5-Star after unlocking Staunton Island. 6-Star 0====0 After making mincemeat of the police force, including the FBI, the city will now call in the Army to deal with you. They will come in with Rhinos and trucks and will mainly try to kill you (but they will arrest you if the opportunity presents itself). The soldiers will kill you quickly with their M-16's and barely getting touched (while in a vehicle) by a Rhino will spell certain death. It will be quite difficult to survive at this level for very long. You can achieve this maximum rating after unlocking Shoreside Vale. ============================================================================= == I.12. Police Vehicles and Vigilante Missions ============================================================================= == In GTA3, you can also grab police vehicles and use them in Vigilante Missions. And there are a lot of police vehicles you can use for that purpose. Below is the list of police vehicles in Liberty City..... --Police Car (found anywhere. Bonus: you get 5 Shotgun shells when entering one (if you don't already have a Shotgun you can get a Shotgun with 5 shells.) --SWAT Enforcer (at 4-Star Wanted Rating plus at the back of Liberty City Police HQ on Staunton Island. Bonus: you can get Body Armor when entering an Enforcer.) --FBI Car (at 5-Star Wanted Rating. Bonus: only Police Vehicle you can use at a Pay N' Spray to get rid of a wanted rating.) --Rhino (at 6-Star Wanted Rating - also unlocked at Phil Cassidy's Army Surplus at the end of the Main Story Missions.) When in a police vehicle, press Activate Vehicle Mission to begin a Vigilante Mission. You will be prompted to chase and destroy a selected target, which is another car. You will have to kill the criminal driving the car before moving onto the next car. Sometimes, if you damage the criminal's car enough, the criminal may exit the car. Drive-by or run them over to get rid of them. You will have to kill the first twenty criminals in each section to get Police Bribes (six total) for all of your hideouts.

The first twenty kills in Shoreside Vale will get you two Police Bribes for your hideouts. The first twenty kills in Staunton Island will get you two more bribes for your hideouts. And the first twenty kills in Portland will get you the last two bribes for all of your hideouts. There is a little trick that will make the Vigilante Mission a lot easier. When you get close enough to the criminal, hit Pause, wait a few seconds, and then unpause. The criminal will then stop and get out of his car in which case you can either drive-by or run him over. One of the most destructive Police Vehicles to use is the Rhino which is a small tank. You will be able to access an unlocked one after you complete all of the Main Story Missions at Phil Cassidy's Army Surplus on Staunton Island. After you unlock Shoreside Vale you can get a 6-Star wanted rating and acquire one during a rampage but it is dangerous to do (but III.11 Getting The Rhino will show you a way to get one during a rampage). Use the Attack button to fire the cannon and the Right Analog Stick (PS2, Xbox) or Number Pad (PC) to rotate the cannon. ============================================================================= == I.13. Advanced Tips And Information ============================================================================= == Below are some tips and additional information that will be of benefit to you..... The Health Code 0=============0 Even though you can do everything in this guide without the use of any cheat codes, I felt that I should provide this one to give the user a little bit of flexibility. There are several areas of the game that can possibly frustrate gamers and this code can be of use there. There are also a few areas where I actually encourage it's use (like the Ambulance Mission)..... (PS2) - R2 (x2), L1, R1, Left, Down, Right, Up, Left, Down, Right, Up (Xbox) - Black, Black, L, R, Left, Down, Right, Up, Left, Down, Right, Up (PC) - Gesundheit Quick Stopping 0============0 You can increase your braking power if you hold down Handbrake and Reverse together. This works well in tight spaces (especially on the Ambulance Mission). Quick Targeting 0=============0

When locking onto targets with a gun (like a Pistol) while holding down Target, you can use the Next and Previous Weapon buttons to switch targets. You can also let go of the Target button and quickly press it again to pick up another target (after you kill the previous one). The Tank Gun Boost 0================0 When you want to increase the speed of the often slow Rhino, rotate the Main Gun 180 degrees so it faces the rear. Then fire the gun and keep firing. The gun recoil will then propel it forward. The faster you fire, the faster the tank will go. You can make the tank go very fast this way. Useful Shortcuts 0==============0 There are a couple of shortcuts that are very useful and will cut down on traveling time. I have given them names and refer to them throughout the guide..... Chinatown Shortcut ****************** This is a small north-south alleyway east of Sweeney General Hospital in Portland that allows you to go from Chinatown to Red Light District without going around the buildings. It is great for eluding police because it also contains a Police Bribe. Gardens Shortcut **************** Directly across the street from the parking garage of your Wichita Gardens hideout is the Gardens Shortcut. There is a very large gap between the guardrails and will lead to a gently sloping grassy hillside. Going from the garage and through the shortcut will take you to the main road leading to the Porter Tunnel and Cochrane Dam. A real time saver. ============================================================================= == I.14. The Purple Nines Glitch (PS2 Only) ============================================================================= == One of the most notorious bugs in the GTA series is one called the Purple Nines Glitch. This is a problem that has snared many an unwary gamer, including myself, since the PS2 version came out. Sadly, this problem was NOT fixed in the Double Pack version even though it is one of the most well known problems in GTA3. What is the Purple Nines Glitch? The glitch is related to the D-Ice missions in Wichita Gardens which become available in the latter half of the game. Most of the D-Ice missions involve the removal of a rival gang, the Purple Nines. When

you first arrive at Wichita Gardens you will see plenty of gang members roaming about. Some will wear red shirts (the Red Jacks) and some will wear purple (actually lavender) shirts (the Purple Nines). After the completion of "Rumble" (D-Ice) you will effectively destroy the Purple Nines and from then on you will not see any Purple Nines roaming Wichita Gardens. You will see nothing but Red Jacks. The bug manifests itself when you decide to start a new game after "Rumble" (D-Ice) using the New Game option in the Options area. Naturally the game will reset everything, gangs, vehicle lists, hidden packages, and so on. Everything, that is, except the Purple Nines. For some reason, that remains off. So when you make your way back to D-Ice and do his first mission, "Uzi Money" (DIce), there are no Purple Nines to be found - the game won't generate any. Therefore, it becomes impossible to complete the mission and you won't be able to access his other missions either thus denying you a chance at 100% completion. How do you get around it when you want to start a new game? There are two ways. First, reload a saved game that is prior to "Rumble" (D-Ice) and then do New Game. The second is to keep your first saved game, right after "Luigi's Girls", in one slot and never overwrite it. Then, if you want to start a new game, simply load up this saved game and play anew. ============================================================================= == I.15. "Alex" ============================================================================= == The last thing I want to discuss prior to Part II concerns the main character of GTA3. Unlike Vice City which had Tommy Vercetti, GTA3 has a guy who doesn't talk and has no name. For the sake of this guide I decided to give the so-called GTA3 Guy a name to help give him a bit of an identity and a little personality..... "Alex" I chose this name because it is short and easy to remember plus it is an homage to one of my favorite movies, "A Clockwork Orange", which features another similar named anti-hero with a penchant for the "ol' ultraviolence". 0====XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX=== =0 II. Before Doing The Story Missions 0====XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX=== =0

To start, I'm going to do as much of the off-story stuff as possible before doing the second mission for Luigi, "Don't Spank Ma Bitch Up" (Luigi Goterelli). A lot of this stuff can be done in any order but doing some things in a certain sequence will be of most benefit to you (like doing the Ambulance Mission (for Infinite Run and Adrenaline) and collecting Hidden Packages for weapons. All the tasks in the section are listed in the order I did them for this guide. This includes "Jumping the Callaghan Bridge" which allows me to get around the bridge gap and unofficially access the Staunton Island and Shoreside Vale. ============================================================================= == II.1. In The Beginning..... ============================================================================= == As the story begins, our "hero", Alex, is involved in a robbery with a couple of accomplices at the Liberty City Bank. As they make their getaway, with Alex trailing, a gunshot is heard. The woman, Catalina, has killed one of the accomplices and now has her sights on Alex. She shoots Alex, leaving him for dead but he survives. Unfortunately, for Alex, he is put on trial and sent to prison for ten years. As Alex is being transferred to Liberty Penitentiary, the prison van is ambushed. It appears that one of the other prisoners is being rescued by the Columbians. However, Alex and another prisoner take advantage of the situation and manage to free themselves. As they set themselves free, a bomb, that was thrown onto the bridge by the Columbians, explodes. This leaves a huge gap in the bridge and destroys most of the vehicles on it. Now begins the first mission of the game, "Give Me Liberty", a simple driving mission to a little hideaway in the Red Light District of Portland. This also serves as simple tutorial to the driving and map mechanics. After that, your new friend, 8-Ball, tells you to go to a place owned by a guy named Luigi. You can't save your game yet so go to Luigi's. When you arrive, you start the mission titled "Luigi's Girls". After a brief introduction, Luigi tells you to get one of his girls from the clinic. This is nothing more that a simple pick-up mission. Take the car, drive over to the hospital, pick up Misty, and drive her back to Luigi's club. You will then earn $1,500 for mission completion. After that go back to your hideout and save your game. ============================================================================= ==

II.2. Your Hideout ============================================================================= == Your hideout in the Red Light District in Portland is a simple little getaway where you can save your game and store one car in the garage. At the beginning there is just the Baseball Bat weapon icon and over the course of the game you will generate many more weapon and power-up icons here (and at your other hideouts at Staunton Island and Shoreside Vale). After saving your game, let's begin by going over..... ============================================================================= == II.3. The Order Of Things ============================================================================= == Since there are no properties to buy, unlike in Vice City, we can go ahead and make our way to Staunton Island. However, there are a couple of things to do first that will be of benefit. First, I will do Hidden Package collecting (to start generating Weapon Icons and familarizing myself with Portland). And second, I will do the Ambulance Mission (one of the hardest things to do in GTA3 and to gain the Infinite Run feature, Health, and Adrenaline Icons for my hideouts). While you are in the process of collecting packages, you can also collect cars for a couple of places here in Portland..... ============================================================================= == II.4. Industrial Import Export Garage ============================================================================= == At the Portland Docks area (in the northeast section just west of the ship cranes) there is a building that appears to have a list on one wall right by a garage door. This is the Industrial Import Export Garage. There are 16 vehicles listed that you need to collect. If you get all 16 vehicles listed you will get a $200,000 bonus plus you can have unlimited use of the cars you have collected. Just walk into the garage and pick one of the vehicle icons. You will then be instructed to exit the garage and in a few seconds, your new car will be made available to you. Below is the vehicle list as well as where to find them. These are some of the more reliable locations and missions to find the vehicles. "Generated" means that you have to wait for them to generate on their own before you can get them.....

--Pony - [by the car crusher in Harwood, near the stairs of the Rockstar building in southwest Chinatown where H22 is located, and at the AMCO Petroleum Compant parking lot in Trenton] --Securicar - [during "Van Heist" (Joey Leone) and during "Decoy" (Donald Love)] --Rumpo - [by 8-Ball's in Harwood and at the Portland Industrial Estate (by Liberty City Sawmills) in Trenton] --Moonbeam - [found in the Head Radio station parking lot in Harwood, by the car garage north of Ciprianis Ristorante in St. Marks, at Greasy Joe's at Callaghan Point, in the Liberty Tree parking lot (Staunton Island)] --Bus - [Generated] --Coach - [at the bus station east of Liberty City Sawmills in Trenton] --Dodo - [at Francis International Airport (Shoreside Vale)] --Flatbed - [Generated] --Bobcat - [in the Easy Credit Autos car lot, at the AMCO Gas Station in Harwood, at Marco's Bistro in St. Marks, in the Carson General Hospital parking lot (Staunton Island), in the Liberty Memorial Coliseum parking lot (Staunton Island)] --Linerunner - [at the south end of Portland Harbor by the Health Icon] --Yankee - [by the colored crates at Portland Docks just east of the Industrial Import Export Garage] --Trashmaster - [Generated] --Mule - [in the parking lot near the entrance of Portland Docks, in the Liberty Memorial Coliseum parking lot (Staunton Island)] --Patriot - [in the SupaSave parking lot in Portland View (you will trigger the Patriot checkpoint mission "Patriot Playground" when you enter so you wil have to either successfully complete or fail the mission before you can store the Patriot at the garage)] --Blista - [in the parking lot behind your hideout in Shoreside Vale, in the Rockstar parking lot (Staunton Island), in the car garage near the Staunton Island Pay N' Spray (where H43 is located), in Asuka's Condo parking lot (Staunton Island)] --Mr. Whoopee - [During "I Scream, You Scream" (El Burro)] Some of the generated vehicles can be found when doing the Vigilante and Fire Truck missions. Simply end the mission when the needed vehicle shows itself (after killing the criminal or putting out the fire) and drive it to the garage. You don't have to complete the list before resuming with the Main Story Missions. As you can see, it is sometimes easier to wait for certain sections to open or do certain missions to get the cars you want. This applies to all of the car lists in the game. ============================================================================= == II.5 Emergency Vehicle Crane ============================================================================= == East of the Industrial Import Export Garage is the Emergency Vehicle Crane. This works just like the garage except it involves police, emergency, and army

vehicles. There are seven vehicles to collect, with a $1,500 bonus for each one, and if you get them all you will be rewarded with a $200,000 bonus plus unlimited use of the vehicles. Simply choose the vehicle icon and wait as the crane delivers the car to you. Below is the vehicle list as well as where to find them..... --Police Car - [at any police station] --Ambulance - [at any hospital. Bonus: you can get 20 units of health when you enter an Ambulance.] --Firetruck - [at any fire station] --Enforcer - [behind gated area at Liberty City Police HQ at Staunton Island] --FBI Car - [need to acquire when at 5-Star wanted rating] --Barracks OL - [at Phil Cassidy's Army Surplus at Staunton Island] --Rhino - [at Phil Cassidy's Army Surplus at Staunton Island (after completion of the Main Story Mission) or at 6-Star wanted rating] ============================================================================= == II.6. Package Hunting (Part One) ============================================================================= == In doing this, you will be helping yourself get familiar with Liberty City as well as generating weapon icons. The Weapon Icons will spawn your hideouts. Each package retrieved will also give you a some money - $1,000. A recap of what you get for Package Hunting..... 10 Packages - Pistol 0==================0 20 Packages - Uzi 0===============0 30 Packages - Grenades 0====================0 40 Packages - Shotgun 0===================0 50 Packages - Body Armor 0======================0 60 Packages - Molotovs 0====================0 70 Packages - AK-47 0=================0 80 Packages - Sniper Rifle 0========================0 90 Packages - M-16 0================0 100 Packages - Rocket Launcher 0============================0 When you get the last Hidden Package, you will get a $1,000,000 bonus. Below is the list of Hidden Packages on Portland Island. There are a total of 100 Hidden Packages in the game and 31 of them can be found in Portland. The

numbers correspond to the package listing found in the Brady Guide (pages 110-112). Those that require special instructions are noted. As stated earlier, the Hidden Packages are marked with an "H" for easier identification...... =========== | Harwood | =========== [H1] - On the very northwest corner of Portland Island. Right over the Porter Tunnel. [H2] - On the top of the Head Radio building not far from the Flame Thrower icon. Notes: You have to get onto the elevated train tracks and jump onto the top of the building from there. ============= | St. Marks | ============= [H3] - On top of the AMCO Gas Station. Notes: Jump onto the wall surrounding the gas station. Then fall onto the building in the corner and then jump onto the gas station to collect the package. [H4] - Inside Easy Credit Autos showroom. [H10] - In the back area of the building one block south of the AMCO Gas Station. [H11] - In the ruined building on the east side of the street with the giant potholes. [H12] - In the small park due east of H11. Notes: You'll have to jump into the park using the rooftop by the parked Taxi. [H18] - In one of the backyards running along an alleyway in southeast St. Marks. Notes: It sits right by the Uzi Weapon Icon. [H19] - In the middle of the long tunnel that runs underneath St. Marks between 8-Ball's shop and the SuperSave store. Notes: You can get Molotovs by killing the nearby tramps. ================== | Portland Beach | ================== [H5] - On the north ledge of Salvatore's Mansion. [H6] - On a small grassy area at the bottom north of the arch-like rock formation behind Salvatore's Mansion.

=================== | Hepburn Heights | =================== [H7] - Tucked away in the northwest section of the walled apartment complex just north of your Portland hideout. [H8] - In small raised area in the middle of the park south of the Health Icon and north of the phones. [H9] - In the middle of the trees just east of H8. ====================== | Red Light District | ====================== [H14] - On top of Luigi's Sex Club 7. Notes: Drive through the blue circle to avoid tripping a mission. [H13] - On the southwest side of the blue colored roof area south of H14. Notes: Should be gotten after getting H14. [H15] - On rooftop across the street form Luigi's Sex Club 7. Notes: Access stairs near Rampage Icon to get to rooftop. [H17] - Inside the Rush Construction Company. Notes: Drive through windows to get inside. ================= | Portland View | ================= [H20] - On top of the SupaSave Store (southwest corner). Notes: Go onto the elevated track and jump onto SupaSave. ============= | Chinatown | ============= [H21] - In a small alleyway between Humco Trading co. and Hong Hung Inc. in Chinatown's Main Market. [H22] - On the rooftop of building with giant Rockstar sign in the southwest section of Chinatown. [H23] - In a small alleyway on the north side of Roast Peking Duck east of the building where H22 is located. =================== | Portland Harbor | =================== [H26] - On top of one of the large dock buildings.

Les

Notes: Use the stairs along the building south of this one (by the Cargo ship) to get to the rooftop and then jump to the other building to get the package.

=========== | Trenton | =========== [H24] - Between the Bitch N' Dog Food Factory and the west side of the wall that surrounds it. [H25] - On top of Liberty Phamaceuticals (north of the sign). Notes: Get a car, drive to St. Marks, and drive up the stairs to the elevated tracks. Go along the left side of the tracks and as you approach the building, angle left so you fly off the tracks and land on top of Liberty Phamaceuticals. [H27] - Behind the fence of building north and across the street of Liberty City Sawmills not far from a Police Bribe and a Rampage Icon. [H28] - Behind the fence and behind the AMCO Petroleum Company across the street from Joey's Garage. [H30] - On top (west side) of Liberty City Sawmills. Notes: Use the very low wall to the east of the sawmill facility where the large buses are kept. Walk on the low wall and jump over the sawmill wall. Then go over to the large mound of sawdust to gain access to the rooftop. =================== | Callaghan Point | =================== [H29] - Behind the wall running along the ramp for the Callaghan Bridge on the east side of the Callaghan Point Power Plant. [H31] - On the south side of the Turtle Head Fishing Co. on the south side of Callaghan Point. Notes: You must get a Triad Fish Van to enter the facility. ================== | Atlantic Quays | ================== [H32] - By the blue container at the end of the long pier in the southeast part of Atlantic Quays. ============================================================================= ==

II.7. Ambulance Mission ============================================================================= == Now that I have familarized myself with Portland, it is time to do the Ambulance Mission. Let's face it, this mission is a pain in the ass. An unstable vehicle, no full map, less durability, and the arbitrary time amounts make this a lot harder than it needs to be. By doing this now, I can acquire Health and Adrenaline Icons at my hideouts and the Infinite Run feature upon successful completion. And once this is done, you don't have to worry about this anymore and focus on the other tasks at hand. Even though Staunton Island is flatter terrain, the best place to do the Ambulance Mission is at Portland. On both Staunton Island and Shoreside Vale, you have to deal with the hostile Columbians who will try to yank you from your Ambulance and, if they do that, you will fail the mission. At this early part of the game, you don't have to worry about any hostiles at Portland (yet). The best thing to do beforehand is to practice driving the ambulance around before doing the mission, especially around the hills of St. Marks. Learn how to stop the thing properly so you can lessen the risk of killing patients. Learn the Health Code, you will end up using this a lot during the mission. Go back near Sweeney General Hospital and start the mission when you're ready. When the mission begins, you are at Level 1 and you have one patient to deliver to the hospital. At each level you complete, the number of patients increase by one so at Level 2 you have two patients, at Level 3, three patients, and so on. There are a total of twelve levels to complete to successfully accomplish the Ambulance Mission. The ambulance can only carry three patients at a time so you will have to think in groups of three when doing the later levels. See how the green dots (the patients) are grouped along the edge of your compass and try to plan a good route to get to our patients. Try to go for the furthest patient first and work back to the hospital. If you don't think you will have enough time to get the furthest one first, get the first one on you see on the way then make your way to the furthest patient. When approaching a patient, Make sure that the patient is on the right of your ambulance and don't get too close as the patient is running toward your vehicle as you approach. When the patient just starts to get in the ambulance, go. This will save a second or two. Use your siren as this causes the cars to either stop or turn away from you making it a little easier to evade them. Use the Health Code when your Ambulance is smoking while you are dropping off patients at the hospital.

When you complete Level 12 you will successfully complete the Ambulance Mission and gain the Infinite Run feature (never tire when running). If you own the PS2 Original Version, you have to rescue 50 patients to earn the Health Icon and 100 patients to earn the Adrenaline Icon for your hideouts. If you own either the PS2 Double Pack, Xbox, or PC versions, you earn the Health Icon by successfully completeing Level 8 and the Adrenaline Icon by successfully completing Level 12. ============================================================================= == II.8. Jumping The Callaghan Bridge ============================================================================= == After gaining the Infinite Run feature, it is now time to jump the Callaghan bridge gap and make my way to Staunton Island and Shoreside Vale. There are two ways to go about this depending on your style..... The Cheatless Way 0===============0 While perusing the GameFAQs GTA3 message boards, I found a topic that asked the question of whether or not you can jump the bridge gap without cheating. Believe it or not, there is a way to do just that. A gentleman by the name of Mr Exciting put an excerpt from his FAQ in response to the poster's question (which is presented as was copied, with one minor change, from the message board)..... From: mr exciting | Posted: 7/3/2003 9:35:39 AM | Message Detail The incredible upside-down sig! email/msn address: exciting_mr[gnat]hotmail.com --Excerpt from my FAQ: =========================== PORTLAND TO STAUNTON ISLAND =========================== First of all, you need to drive to the broken Callahan Bridge. This is the bridge that gets blown up in the intro movie. Either drive around the barricades, or jump onto the bridge from the grassy hill jump located beneath it. Drive to where the bridge is broken. On the right side of the bridge, you will see a red girder sticking out towards the other side. It is divided into three straight line sections. You need to walk to the end of the second section, just before it gets very steep. Then, turning slightly to your right, you will see a thick grey pipe hanging very low towards the ground. You need to press the run button just as you jump, and hopefully you will hit the grey pipe. Although it seems very steep, you are actually able to run up

it. Run to the top, and jump off onto the other side of the bridge. Now all you have to do is run down the bridge to the traffic. Welcome to Staunton Island! What he doesn't mention is that the camera goes a little strange when you step onto the girder so you will need to go to the overhead view to see what you are doing. Then go back to the behind view before trying to jump. It is a difficult trick to do and it took me about twenty tries before succeeding (which, of course, verified that this trick DOES indeed work). The Standard Method 0=================0 If the above trick is much too difficult for you to do, then there is the regular method to getting across: cheating. The Low Gravity, or Dodo, Code is used to lighten your vehicle so you can jump the gap. Below is the code for each platform..... [PS2] - Right, R2, Circle, R1, L2, Down, L1, R1. [Xbox] - Right, Black, B, R, White, Down, L, R [PC] - chittychittybb The best vehicle to use here is the Taxi. After inputting the code, get a decent speed (any faster and you may lose control) and pull up to fly. You won't fly far but it will be enough to make the gap. After landing, input the code again to turn it off. Afterward go to your Staunton Island hideout, in Belleville Park, and save. After saving, I will make my way to Shoreside Vale and in the process get a couple of Hidden Packages..... ============================================================================= == II.9. H16, H97, and Shoreside Vale ============================================================================= == One of the Hidden Packages in Portland is in the Chinatown subway area but you couldn't go into it because of the gate. Now that I am at Staunton Island, I can go and get it. There are no barriers to prevent you from entering the subway or the Porter Tunnel since you are not really supposed to be here yet (as a result you can't enter the subway train itself). Go south and into Yakuza territory. Go to the back parking lot of Kenji's Casino and grab the Yakuza Stinger parked there. Then go to the nearby subway entrance. Drive down, make your way down the stairs, and to the subway platform. Go onto the tracks heading east and stay on the left side of the tracks. After awhile, you will end up in Chinatown again and you will see the Chinatown subway platform. Drive off of it and go up the stairs. When you reach the top the following package is within reach...... [H16] - Near the Chinatown Subway bathrooms.

Now go back down and to the platform. Re-enter the tracks going north. Keep going until you reach Shoreside Vale and the Francis International Airport subway platform. Get off on the right side and as you near the stairs leading up you will see a Hidden Package..... [H97] - Near the Francis International Airport subway platform at the bottom of the stairs. Get the Package, go up the stairs, and out into the street. Go to your Shoreside Vale hideout, in Wichita Gardens, and save. The first thing I'm going to do here is hunt down some Hidden Packages but I can also do some car collecting at the same time..... ============================================================================= == II.10. Suburban Import Export Garage ============================================================================= == Just north of the Shoreside Vale Pay N' Spray is a building, the Fudge Packing Factory, that has a car list on it. This is the Suburban Import Export Garage. This is just like the Industrial one in Portland but has a different list of cars. There are 16 cars to pick up (you will get $1,000 for each car delivered) and you will get a bonus of $200,000 and unlimited use of the cars you have collected. Below is the vehicle list as well as where to find them. These are some of the more reliable locations to find the vehicles. "Generated" means that you have to wait for them to generate on their own before you can get them..... --Cabbie - [at Mean Street Taxis (Portland)] --Sentinel - [at the airport parking lot, in Kenji's Casino parking lot (Staunton Island)] --Taxi - [at the airport parking lot, in front of the airport terminal, at St. Marks Park (near where H12 is located) (Portland)] --Cheetah - [at the house next door to the Columbian Mansion in Cedar Grove] --Stallion - [at the airport parking lot, in the parking lot near the hairpin turn (with the large signs) on the main road leading up from Wichita Gardens to Cedar Grove, in the Carson General Hospital parking lot (Staunton Island), in the Liberty Memorial Coliseum parking lot (Staunton Island), at Hepburn Heights (Portland)] --Banshee - [in the parking lot near the hairpin turn (with the large signs) on the main road leading up from Wichita Gardens to Cedar Grove, in the south parking lot of Asuka's Condo (Staunton Island), in Kenji's Casino parking lot (Staunton Island), in the Liberty Tree parking lot (Staunton Island)] --Idaho - [in the Liberty Memorial Coliseum parking lot (Staunton Island), in

Kenji's Casino parking lot (Staunton Island)] --Stinger - [in front of the house where H75 is located in Cedar Grove (near the main intersection] --Manana - [at the airport parking lot] --Infernus - [at the airport parking lot] --Landstalker - [at the airport parking lot, in one of the Wichita Gardens apartment's parking lot across from the Stalkers sign, and in front of the house where H77 and R14-A is located, in Asuka's Condo parking lot (Staunton Island)] --Esperanto - [at the airport parking lot, at the old school parking lot (right by the Callaghan Bridge) in Chinatown (Portland)] --Perennial - [just south of the Portland police station] --Kuruma - [in one of the Wichita Gardens apartment's parking lot across from the YFBC sign (near R17-A), in the Liberty Tree parking lot (Staunton Island)] --Stretch [Generated] --BF Injection - [can be found at Hepburn Heights (Portland) after completion of "Sayonara Salvatore" (Asuka Kasen)] It was in front of the building here that I pulled off an unusual feat that can be best called a "double jacking". After depositing a car in the garage, I jacked a van so I could go back to the airport to get another car. After about thirty feet I heard "get out" and the van stopped as Alex stepped out. What I didn't see, while I was pulling out the first driver, was a thug entering the van from the passenger side as I taking it. So now I was being jacked about thirty feet from where I just got the van. However, Alex was on his feet and not stepping away from the van when he exited. So, as the thug moved into the driver seat, I pressed Enter Vehicle to rejack the van and remove the thug that tried to take it. Served him right. ============================================================================= == II.11. Package Hunting (Part Two) ============================================================================= == Now it's time to find the Hidden Packages in Shoreside Vale. As before, the numbers correspond to the Hidden Package listing found in the Brady Guide..... ================ | Cochrane Dam | ================ [H70] - On the backside of west dam dome at top of the dam. [H71] - On the backside of east dam dome at top of the dam. [H72] - On top of east dam tower at the base of the dam.

[H73] - On top of the main dam building at the base of the west side of the dam (on the backside - against the dam). [H74] - At the base of the main dam building at the the west side of the dam. Notes: Jump down from the top of the building, jump the narrow river channel (also a Unique Stunt Jump), or go around and drive to the base of the building to retreive the package. [H80] - In the fenced off area in on the east side of the Fudge Packing Factory. Notes: Use an ambulance and drive over to the Undercover Storage Company and use it to jump onto the crates and onto the wall next to the Fudge Packing Factory. Jump onto the factory and make your way to the area and jump down. Another option is to do the Unique Stunt Jump at the Undercover Storage Company and jump into the area. =============== | Cedar Grove | =============== [H75] - In the backyard of the beige house (second house from left). [H76] - On the back porch of the grey house (to the right and next to the beige house). [H77] - On the front porch of the grey house (fourth house from the left). [H78] - In the empty pool inside the Columbian Mansion. Notes: You will need a Cartel Cruiser to enter the facility. [H81] - In the overpass tunnel (east side) north of the Porter Tunnel entrance. ================== | Shoreside Vale | ================== [H79] - By picnic tables near the shoreline (at sea level - east of H78). ============== | Pike Creek | ============== [H82] - On the roof (near the end) of the garage behind the Police Station. [H83] - In the fenced off area on the east side of Liberty Phamaceuticals. [H87] - On top of the west crate on the north side of Burke Supply Company (east of Hope Medical College). Notes: Jump onto the wall that goes along the street next to the crate and jump down onto the crate (use the overhead view for best

results). Another option is to steal an Ambulance from the hospital next door, drive to the crate, jump onto the Ambulance, and onto the crate to get the package.

[H88] - Behind Hope Medical College. [H89] - On the awning of the east building of the Turtle Head Fishing Co. Notes: Use the stairs to reach the top of the building next door and then jump onto the awning to reach the package. [H90] - On ground level and in the space between the same building where you got H89 and the east side of the wall surrounding the Turtle Head Fishing Co. =================== | Wichita Gardens | =================== [H84] - In the northeast corner near your hideout behind the signs (and also behind the Toyz Van). [H85] - In the entranceway of the apartment complex across the street from the YFBC sign. [H86] - Between the apartment complexes south of the bridge. [H91] - Underneath the broken twisted bridge east of the Turtle Head Fishing Co. ================================= | Francis International Airport | ================================= [H92] - Beside the Firetruck at the Francis International Airport Fire Station. [H93] - Underneath wing of plane on the westmost side of large group of planes west of main airport dome (just southeast of McAdam Airways hangar). [H94] - At the west side of the main airport dome. Notes: Drive through gate west of the Firetruck and drive west to get the package. [H95] - Underneath plane docked at gate south of large group of planes. [H96] - Behind billboards along the roundabout near the subway entrance. [H98] - On top of helipad in the southwest corner of airport area. [H99] - On the lower edge of the runway running NW to SE just southeast of H98. [H100] - On the lowermost level at the end of the east-west runway (east end).

============================================================================= == II.12. Rampages (Part One) ============================================================================= == As you go around the city, you will notice some skull icons laying about. These are the Rampage Icons. When one is activated, you will be instructed to kill or destroy certain objects within two minutes and with a given weapon with unlimited ammo (that you can't switch out of during the duration of the Rampage). The people that you are instructed to kill are always gang members and you can pick up money and weapons dropped by your victims during a Rampage. Each Rampage in GTA3 has two locations, a primary and a secondary location. If you fail the Rampage at it's primary location, the Icon will move to a secondary location. If you fail the Rampage at it's secondary location, the Icon will move back to it's primary location. There are a total of 20 Rampages in GTA3 and seven of them are located here in Shoreside Vale. The rampages in the Brady Games strategy guide are not numbered so I have numbered them for my walkthrough. The numbers are based on the fact that the first six Rampages are in Portland, the middle seven are in Staunton Island, and the last seven are in Shoreside Vale. This is why the Rampages here are numbered 14-20 instead of 1-7. The numbers go from north to south. The primary location is designated as "A" and the secondary location is designated "B". Your reward for finishing Rampages will increase by $5,000 for each one completed and you will get a $1,000,000 bonus for successfully completing all 20 Rampages. One of the annoying things about the Rampages in GTA3 in the right position and doing the right things, the generate enough targets to complete the Rampage. This fixed, for the most part, for Vice City but has to be is that even if you are game may decide to not was something that was endured here.

Below are the seven Rampages for Shoreside Vale and the strategies for each location..... 0========================================0 [R14] - Fry 20 Columbians (Flame Thrower). 0========================================0 Locations: ********** [R14-A] - Behind car garage of the same house where H77 is found (Cedar Grove). ----------------------------------------------------------------Notes: Use a Cartel Cruiser and drive to the Rampage Icon. After

getting the icon, quickly drive over to the Columbian Mansion. Go inside the gate and drive to the southwest corner, get out, and walk right up against the fence. You can shoot flames through the fences and walls so the fence right is will protect you from the nasty Columbians. Start by sweeping left for a couple of seconds and then sweep for a couple of seconds and repeat pattern until rampage completed. This tactic gave me a more consistent success rate. I tried going behind the fences to the houses next door to the Rampage Icon but I found that the game did generate as many targets for me to get rid of and I would always fail. I found that by going to the Mansion, the game there [R14-B] -road would generate more targets. Plus they don't know I'm even as I roast them. Behind the wall in front of the Fudge Packing Corp. (Pike Creek). ---------------------------------------------------------------Notes: Get the Icon and go to the northeast corner where the bends and stand behind the wall. Sweep left and right to get your targets. If you need to get more targets, move from behind the wall and lure some Columbians to your position and duck behind the wall again. Not too hard. 0=============================0 [R15] - Behead 20 Hoods (M-16). 0=============================0 Locations: ********** [R15-A] - Behind the Squid sign in the northeast corner of Wichita Gardens. -----------------------------------------------------------------Notes: Use a car to get up to the Rampage. When you start, get back into the car and drive off and back onto the street. Go into the parking lot and turn right then stop at the Adrenaline Icon (across the street from the Stalkers sign). Grab it, walk about halfway to the street, and start shooting at the Hoods. Their shirt color, red or purlpe, makes no difference. Remember, only headshots count for kills. But with you on an adrenaline high (everything slows down), This shoudn't be too hard. Aim at their heads and take very short controlled bursts. [R15-B] - Behind the "Gasoline. For youth on the move" sign on the first

not

to -and

hairpin turn on the main street leading up from Wichita Gardens Cedar Grove. ----------------------------------------------------------------Notes: Get the Icon, get between the signs, go to the railing, start shooting. For some reason, the Hoods don't know you are there even as you take them out so they don't shoot at you. This makes this Rampage easier. Even better, some of the Hoods will walk directly in front of you making for point blank shots.

0==========================================0 [R16] - Behead 15 Columbians (Sniper Rifle). 0==========================================0 Locations: ********** [R16-A] - Behind the white crate near J15 southeast of the Undercover Storage Company in Pike Creek. -----------------------------------------------------------------Notes: Get a car and drive to the Icon. Get the Rampage Icon, get back into your car, drive up the ramp and fall down to the street below. It is a long way down and hopefully you will be able to land on your wheels. If you do and maintain control, quickly make your way to the Burke Supply Co. just south of your position. Get to the corner edge of the building and get out. Aim south at the street to claim your targets. The small wall will keep the Columbians from getting any closer but will allow you to make headshots. Many of them will cluster in one place trying to get to you but instead will allow you to get a lot of targets quickly. The Columbians will take off some armor but if you are good with your aim this Rampage shouldn't be too bad. [R16-B] - On the end of the long building behind the Pike Creek Police Station (southeast corner). ----------------------------------------------------------------Notes: Same strategy as before except that you want to place a just before the small ramp below where the Icon is. Run up to the Icon, get it, jump down, get into your vehicle, drive up the ramp, and jump into the street. Then go the Burke Supply Co. and take out the Columbians. 0==================================0 [R17] - Splatter 20 Hoods (Shotgun). 0==================================0

--

car back

--

Locations: ********** [R17-A] - On top of one of the car garages by the apartment complexes in Wichita Gardens (jump from bridge to reach). ----------------------------------------------------------------Notes: Get the Icon and jump back down to ground level. Get into the Kuruma that is parked nearby and quickly drive east

and you the

to the main road. Get out on the east side of the road and get out. Go south and shoot the Hoods as they appear. If try to do the Rampage near where you got it, you may be swarmed by lots of Hoods. They generate on both sides of narrow side road and all the Hoods from both sides of the road will quickly converge on your position and they will take off your armor and health quickly. The main road to east is much wider so you can work on one side of the road and usually not attract the attention of the Hoods on the other side. This will make things manageable. Any Hoods shoot at you will be the ones far away from you and they will be running toward you. But since they are far from they can't really hurt you because their guns (Pistol, are not good from long range and you can knock them down before they can do any damage.

the

that you, Uzi)

[R17-B] - Behind the Sumo sign at the intersection of the main road and the road leading to Francis International Airport. -----------------------------------------------------------------Notes: Go up the main road and shoot the Hoods as they generate. The wide main road will allow you to work one side of the road without attracting the attention of the Hoods across the street. They will usually generate in groups and the powerful Shotgun will make quick work of all the Hoods you target. A pretty easy Rampage.

0============================================0 [R18] - Destroy 15 Vehicles (Rocket Launcher). 0============================================0 Locations: ********** [R18-A] - On top of the Turtle Head Fishing Company at the top of the stairs. -----------------------------------------------------------------Notes: Just stay on top of the roof and shoot the cars from your position. Also try to kill the pedestrians to attract cop cars. If you get a 3-Star rating, the police helicopter also counts as a vehicle. The only issue is if the game will generate enough targets for you to destroy within the two

minutes. [R18-B] - Behind the Badfellas sign just before the main road, leading from Francis International Airport, turns left into Pike Creek. ----------------------------------------------------------------Notes: Get a vehicle and drive to the Icon. Position your car so you can see the airport parking lot. Get out, get the Icon, lot and get back in again. Drive toward the airport parking but at the same time go east. Get out when you get to a point where you can see the entire parking lot. There are about nine cars in the lot and you can get them quickly. Walk away from your car and destroy it. Now you only have five cars to get and just walk up to the main road. there are pedestrians around and you will usually kill when you destroy cars. Some of them may attack you as you try to complete your objectives. Just focus on the cars you will be OK. 0============================================0 [R19] - Drive-by and destroy 7 Vehicles (Uzi). 0============================================0 Locations: ********** [R19-A] - At the guard gate for Punk Noodles across the street east of the Turtle Head Fishing Company in Pike Creek. -----------------------------------------------------------------Notes: Get a fast sports car, like a Banshee, and drive to the Icon. Get the Icon and then drive as fast as you can to the airport parking lot. There you have plenty of cars you can quickly drive-by and destroy without any problems whatsoever. [R19-B] - Behind the large rock on the left side of the road southeast of the main dam building at Cochrane Dam (go down the road that junctions at the Turtle Head Fishing Factory heading toward the dam). -----------------------------------------------------------------Notes: Same as before but you will have less time to work with because you will have to drive a longer distance to get to the parking lot but you should still be able to destroy the necessary number of cars within the time limit. 0===========================================0 [R20] - Splatter 20 Columbians (Any Vehicle). 0===========================================0 Locations:

--

However, some and

********** [R20-A] - Behind the Fat Burger Kid sign directly across the street from the main entrance to Francis International Airport (just north of the subway entrance). -----------------------------------------------------------------Notes: Get the Firetruck from the airport fire station and drive to the Icon. Get the Icon and use the Firetruck to run over the Columbians. The Firetruck should withstand their gunfire long enough to survive the Rampage. When you start, drive under the main bridge and go back to the main road and enter near the Sumo sign. The reason for this is that the road on front of the airport terminal entrance is narrow and the Columbians will shoot you from the other side of the road seriously damaging your vehicle. By doing this, you will only have to deal with the ones in front of you limiting their damage potential. Drive up the main road and kill the necessary Columbians to succeed. [R20-B] - In the grassy area across the street and south of the Burke Supply Co. (almost directly across from where the Burke company and the Hospital meet). -----------------------------------------------------------------Notes: The only difference here is that you drive down the main road toward the airport. Otherwise the same strategy applies. ============================================================================= == II.13. Unique Stunt Jumping (Part One) ============================================================================= == Now is time to do some Unique Stunt Jumps. The best vehicle to use, for all of the jumps, is clearly the Cheetah unless noted. Listed below are all the Unique Stunt Jumps in Shoreside Vale. There are a total of 20 Unique Stunt Jumps in the game and eight of them can be done in Shoreside Vale. Your reward for finishing Unique Stunt Jumps will increase by $5,000 for each one completed and you will get a $1,000,000 bonus for successfully completing all 20 Jumps. The Unique Stunt Jumps are not numbered in the Brady Guide so I have numbered them here for this walkthrough. The numbers go from north to south, west to east, and from 13 to 20. As noted earlier, the Unique Stunt Jumps are marked with an "J" for easier identification.....

================ | Cochrane Dam | ================ [J13] - The embankment at the outer edge of the sharp turn just outside the dam entrance (heading east to west). ============== | Pike Creek | ============== [J14] - The ramp on the east side of the Undercover Storage Company (heading west to east). Notes: You must land in the enclosed area in the southeast corner of the Fudge Packing Factory to succeed (where H80 is located). [J15] - The ramp on the southeast side of the Undercover Storage Company where R16-A is located (heading north to south). Notes: You must land on top of the south building behind the Pike Creek Police Station (where R16-B is located) to succeed. =================== | Wichita Gardens | =================== [J16] - The broken bridge where H91 is located (heading south to north). ================================= | Francis International Airport | ================================= [J17] - The metal ramp by one of the Rockstar planes in the large group of planes (northeast of the Police Bribe) (east to west). [J18] - The left concrete ramp south of the north McAdams Airways hangar (northwest of the large group of planes) (heading south to north). Notes: You can't touch the hangar so you will need to go to the runway to get enough speed to clear the building and get credit for the jump. [J19] - The concrete ramps south of the Health and Adrenaline powerups and across the hangar from the group of helicopters (heading west to east). Notes: You can't touch the hangar here either so you will need some distance to make the jump. You can hit the helicopters but still get credit for the jump. [J20] - The concrete ramps east of J19. Notes: Get on the runway and start by the concrete ramps for J19. Then line yourself with the ramps for J20 to clear the hangar.

Now let's go and do the vehicle based missions starting with..... ============================================================================= == II.14. "Gripped!" ============================================================================= == In the parking lot in Shoreside Vale, east of Cedar Grove and near where H79 is located, is a Patriot. When you enter the Patriot, you begin the Patriot mission "Gripped!". Here you have to collect 20 checkpoints and you have five minutes to collect them all. However, when you get the first checkpoint, you have 15 seconds to collect the second one. Fortunately, the faster you can get the checkpoints, the more time you can accumulate. The timer wil start when you get the first checkpoint. Go left and get the first checkpoint (1). The second checkpoint (2) is on a small hill and if you try to get it head-on, you will most likely flip the Patriot. Go to the left of the checkpoint and turn right to get it. Behind (2) and partway up the rocky part of the hill is (3). Then turn slighty right and you will see two more checkpoints (4,5). Number (4) is on the left and should be gotten first. After getting (4), back up very slightly and get number (5). When you finally reach the top of the hill, you will see two checkpoints, one to the right and one to the left. Get the one to the right first (6). Be careful, the trees will obscure your vision a bit. After getting (6), back up and then whip the Patriot 180 degrees so you can get number (7). Be careful when you go from the grass to the rock otherwise you may flip the car off the hill and back into Wichita Gardens. After getting (7), turn right and go into the street. Turn right and follow the street toward (8) which is right by the edge. Go up the street and go between the last tree from the tunnel and the lightpost to get up the hill and claim (9). The next three (10,11,12) are relatively easy and you can get them quickly to accumulate a lot of time. After getting (12), turn left and brake slightly going down and then climb up to get (13). Getting number (14) is a bit tricky. From (13), head right and make sure that (14) is off to your left. You will see that (14) is partway down the steep hillside. Turn your Patriot right and position your car so that (14) is behind you. Then tap reverse once and let gravity pull you to (14) and tap accelerate when necessary to keep control. After getting (14), hold accelerate and go straight up and get (15). Turn left and back down to get (16). After (16), turn right and you will have to go practically straight up this pointed hill to get (17). Getting from (17) to (18) is dangerous because of the steep hills so you will have to use handbrake and reverse together to keep control.

After getting (18), turn right and go get (19). (19) is pretty easy to get and after that is the last checkpoint (20). (20) is sitting on the top of the tunnel entrance on the right side and out of view. You can see the left side of the the tunnel top and line yourself properly with it. If you don't, you may fall into the street instead and miss (20). Then go down and get the last checkpoint to complete the vehicle mission and get $40,000 for doing so. ============================================================================= == II.15. Vigilante Mission (Shoreside Vale) ============================================================================= == Now it is time to do the Vigilante Mission for Shoreside Vale. Scroll back up to I.12. Police Vehicles and Vigilante Missions for details on how it works. Don't forget, some of the hard to find vehicles for car collection may be used by the criminals you are chasing so don't hesitate to abandon the Vigilante Mission to get them. ============================================================================= == II.16. Firetruck Mission (Shoreside Vale) ============================================================================= == This next mission involves the Firetruck which can be obtained at Francis International Airport. When you enter the Firetruck you can activate the Firefighter Mission by pressing Activate Vehicle Mission. Your goal is to put out vehicle fires. You are instructed to go to a area and put out a car fire. The more fires that you put out in a given run, the more money you make. You are given about 22 seconds of time when you put out a fire and the game likes to make you go from one end of Shoreside Vale to another so you end up eating away a lot of that time. There is also a bonus for putting out fires. When you put out the first twenty fires in each section of the city (the first twenty for Shoreside Vale, the first twenty for Staunton Island, and the first twenty for Portland - 60 total), you will gain the Flame Thrower weapon icon for all of your hideouts and inch closer to 100% completion. And like with the Vigilante Mission some of the cars you may need for the car lists may be generated for the car fires. Abandon the mission to claim the cars as needed. ============================================================================= == II.17. "Rumpo Rampage" (Toyz Van) ============================================================================= ==

When you went and acquired H84, you may have noticed a blue van that had a logo on the side: Toyz in the Hood. When you enter the van, you will trigger a Toyz Van Mission, in this case, "Rumpo Rampage". What you do is take remote controlled cars and try to blow up as many gang vehicles as you can in two minutes. For this mission, you blow up the gray Hoods Rumpo XLs the nearby gangs use. There are a total of four Toyz vans in the game and each one will require you to take out different gang cars. When you finish this mission, you will be rewarded $1,000 times the number of cars you managed to destroy. If you destroyed three cars, you will get $3,000, if you destroyed eight cars, will get $8,000 and so on. ============================================================================= == II.18. Heading to Staunton Island ============================================================================= == At this point I have done all I can on Shoreside Vale and now is the time to go to Staunton Island. I can just use the Porter Tunnel to make my way to my hideout in Staunton Island. You might have noticed that if you went into the tunnel that no cars will go from the turnoff leading to Francis International Airport to Staunton Island. After getting to my hideout at Staunton Island, I saved my game. ============================================================================= == II.19. Package Hunting (Part Three) ============================================================================= == Time to get the remaining Hidden Packages..... ============ | Portland | ============ [H33] - On the small island south of Portland. Notes: This package can only be had by boat. Take one of the boats docked near Asuka's Condo and go to the island to get the package. ============ | Rockford | ============ [H34] - In the northwest corner of Phil Cassidy's Army Surplus. [H36] - On top of one of the overhangs at Carson General Hospital.

of

Notes: Drive one of the Ambulances near the Package and jump on top the Ambulance to get to the Package.

============ | Aspatria | ============ [H35] - Behind one of the Rockstar billboards on the northeast side of Liberty Memorial Coliseum. [H37] - At the main entrance to Liberty Memorial Coliseum. [H41] - In an open garage within the gated area south of Liberty Memorial Coliseum. Notes: You need a Cartel Cruiser to open the gate. You can find one at the construction site east of Staunton Island. ================== | Liberty Campus | ================== [H38] - On the east side of the campus south of the St. Matthias University sign (between the building and the street). ================ | Ft. Staunton | ================ [H39] - On the second floor of the unfinished Pan-Lantic building in the small room near the Healh and Body Armor Icons. [H40] - On top of the bridge on the east side of Ft. Staunton. Notes: You will need to carefully walk the bridge supports to get the Package. [H42] - In the basement (southeast side) of the unfinished Pan-Lantic building. =========== | Newport | =========== [H43] - In open garage right of the Blista near the Pay N' Spray. [H44] - Tucked in cubbyhole on second floor of the carpark (north side). [H51] - Near the end of the set of piers just north of the Callaghan Bridge. [H52] - At end of the L-shaped alleyway across the Callaghan Bridge south of Lips 106. [H53] - In front of the Bridge. City Hall Building just south of the Callaghan

[H54] - In the middle section of the south set of piers (south of the Callaghan Bridge). =================== | Belleville Park | =================== [H45] - In alleyway north of the Fire Station. [H46] - On top of Uncle BJ's Deli and Groceries underneath the bridge loop. Notes: Go up the bridge loop and jump from it to land on the top of the building. [H47] - Under the road tunnel just under the bridge loop south of the Fire Station. [H48] - In basketball court in the northeast corner of the main park. [H50] - Under the small bridge in the middle of the park. ============== | Torrington | ============== [H55] - Behind the gated area of the Liberty City Police HQ building (northeast side next to the building). Notes: Need to use a Police car to open the gate. There is always one in the parking lot you can use. [H56] - Underneath the small bridge leading to Liberty City Police HQ from the main double road to the east. [H59] - In front of the elevator of the AMCO HQ underground parking garage. [H60] - At the topmost level of the AMCO HQ building. Notes: Take the stairs south of the Health Icon to reach the Package. [H68] - Behind the star statue west of Kenji's Casino. [H69] - At the top of the helipad at Kenji's Casino. ================= | Bedford Point | ================= [H57] - Tucked in a little cubbyhole just northeast of the south church entrance on the west side of Bedford Point. [H58] - At the end of the alley by the Hyaku Dojo sign west of the AMCO HQ building. [H61] - On the top level of small glass building directly across the street

(west) of the AMCO HQ building. [H62] - In the small doorway facing the intersection west of Liberty Tree Offices. [H63] - On the roof on the east side of Liberty Tree Offices. Notes: Use the stairs in front of the underground parking garage entrance to reach the Package. [H64] - Behind the rocks near the pier west of Liberty Tree Offices. [H65] - By the Kuruma in the Liberty City Offices above ground parking lot. [H66] - In the Liberty Tree Offices underground parking garage. [H67] - On the walkway west of the subway entrances. =================== | Staunton Island | =================== [H64] - Behind the rocks near the pier west of Liberty Tree Offices. At this point I have 99 Hidden Packages. The last one (H49) is on top of the broken drawbridge that connects Staunton Island with Shoreside Vale (Shoreside Lift Bridge). Getting this one will require special techniques and will be the last thing to do before heading to Portland. ============================================================================= == II.20. Rampages (Part Two) ============================================================================= == Listed below are all the Rampages (seven total) for Staunton Island and the strategies for each one...... 0===============================0 [R7] - Destroy 15 Vehicles (M-16). 0===============================0 Locations: ********** [R7-A] - South end of Liberty Campus (south of the Police Bribe). -----------------------------------------------------------------Notes: Drive up to the Icon, get the Icon, and drive over to the Liberty Memorial Coliseum parking lot. Destroy all the cars there including your own. Then go over to the intersection at the northwest part of the parking lot. There you can get the rest of the cars you need to complete the Rampage. When the Police cars start coming, this will make things a

try cars. explosions,

little easier since they will converge on you and won't to speed away when you shoot at them unlike the other The Police Helicopter also counts as a vehicle so destroy it if you can. If you start a chain reaction of all the exploding cars count even if you didn't shoot at them. At the Pan-Lantic construction site tucked in the inside part of the hairpin turn of the street that separates the north and south sections of the site (Ft. Staunton). ----------------------------------------------------------------Notes: Get a car and drive up to the Icon. Get the Icon and destroy your car and the Cartel Cruiser west of the Icon's position. Go to the opening east of the Icon's position shoot up the cars, and any Columbian that shoots at you, that appear on the road. Stay behind the fence, this will keep the pedestrians from taking whacks at you. The game should produce enough cars to complete the Rampage.

[R7-B] -

--

and

0===================================0 [R8] - Explode 25 Yardies (Grenades). 0===================================0 Locations: ********** [R8-A] - In the alley behind the Fire Station (Belleville Park). -----------------------------------------------------------------Notes: Grab the Icon and run to the Liberty Memorial Coliseum parking lot. The short wall there will keep any hostile Yardies at bay but will allow you to throw Grenades at them. This makes this Rampage easier. [R8-B] -In a cubbyhole in the south part of Liberty Campus just north of your hideout. ----------------------------------------------------------------Notes: The simplest way to do this is to run down the street, throw Grenades at any Yardies you see and run away from those who chase you, and hope that the game generates enough Yardies to finish the Rampage. 0================================0 [R9] - Torch 16 Yakuza (Molotovs). 0================================0 Locations: ********** [R9-A] - At the tip of the building partway up the long bridge just northeast of Lips 106 (Newport). -----------------------------------------------------------------Notes: Run south down the street and torch the Yakuza you see.

away yourself [R9-B] --

When you get to the intersection where City Hall is, stop. Stay here and torch the remaining Yakuza. Use your camera to target Yakuza behind you. Remember, stay far enough from them when you nail them otherwise you may set aflame. Just south of 8-Ball's Bomb Shop (Newport). ----------------------------------------------------------------Notes: Jump on the wall and go to the corner. Then throw or drop Molotovs at all the Yakuza you see. This vantage point makes the Rampage very easy.

0===================================0 [R10] - Destroy 8 Vehicles (Shotgun). 0===================================0 Locations: ********** [R10-A] - At the southwest corner of the main park in Belleville Park. ----------------------------------------------------------------Notes: Get a car and go to the Icon. Get the Icon, get back into your car, and zip as fast as possible to the carpark near the Pay N' Spray. Go up to the second level and get out. Shoot your car until flames come out and move to the nearest car, shoot it up until flames come out and move to the nearest car, and so forth. You should have one car left to destroy by the time you have destroyed all the cars on this level. Move up to the next level and destroy the first car you see to complete the Rampage. [R10-B] -At the northeast corner of the main park of Bellville Park. ---------------------------------------------------------------Notes: Same strategy except that since are closer to the carpark from this position, you will have more time to work with.

0==============================================0 [R11] - Annihilate 30 Yardies (Rocket Launcher). 0==============================================0 Locations: ********** [R11-A] - At the entrance of the church graveyard (west side) (Bedford Point). ----------------------------------------------------------------Notes: Get a car and drive to the Icon. Get the Icon and drive just south along the road to the set of stairs belonging to the building to the building next to the church (south side of the block). Drive up the stairs and get out. From here

come

you can get a lot of Yardies quickly. If any manage to up to assault you, get back into your car and run them over.

[R11-B] -your

Tucked away by the stairs in front of Liberty Tree Offices (Bedford Point). ---------------------------------------------------------------Notes: Same strategy except that you have to drive north from position to get to the set of stairs.

0=========================================0 [R12] - Pop 17 Yardie Heads (Sniper Rifle). 0=========================================0 Locations: ********** [R12-A] - Second floor on the AMCO HQ building (use stairs to reach) (Torrington). ----------------------------------------------------------------Notes: Get the Icon and go back down to street level. Stay behind the railings and shoot at the Yardies. Remember, only headshots count. The only matter to resolve is whether you are accurate and fast enough to complete the Rampage. The game always seems to generate enough to complete the Rampage so there should be no shortage of targets. [R12-B] -the At the topmost level of Kenji's Casino (north side) (Torrington). ---------------------------------------------------------------Notes: Get the Rampage and jump down to the street in front of main entrance. From here you can just stand here and pop their heads with no problem except for one. Since the Yardies and the Yakuza don't like each other, when a Stinger drives by, the Yardies will chase and attack it making it harder to get your headshots. 0=====================================0 [R13] - Burn 25 Yakuza (Flame Thrower). 0=====================================0 Locations: ********** [R13-A] - Near the southeast entrance of Liberty Tree Offices above ground parking lot (Bedford Point). ----------------------------------------------------------------Notes: Drive up to the Icon, get the Icon, and drive over to the nearest street. Go around and flame all the Yakuza you see. They will never attack you so this Rampage is very easy to

Yakuza

complete. [R13-B] -Tucked in the corner near the south entrance of the church (west side) (Bedford Point). ---------------------------------------------------------------Notes: Same strategy, different part of Bedford Point. ============================================================================= == II.21. Unique Stunt Jumping (Part Two) ============================================================================= == Listed below are the four Unique Stunt Jumps on Staunton Island..... =========== | Newport | =========== [J9] - The ramp at the top of the carpark (southwest end) (going from north to south). Notes: You will need to move the car that is usually parked in the pathway so you can get enough speed to make the jump. [J10] - Directly underneath the west end of Callaghan Bridge (use the gravel pile to jump across) (going from north to south). Notes: Try not to go too fast otherwise you may bounce off the other end of the landing area and into the water. [J11] - On the median of the road east of Lips 106 (between the billboards) (going north to south). Notes: Be careful of the trees, they can mess up your approach if you're not careful. ================= | Bedford Point | ================= [J12] - Through the Tw@ Internet Cafe and up the stairs (heading east to west). Notes: Start from the corner in the east and align yourself with the ramp when you approach the street. ============================================================================= == II.22. Vigilante and Firetruck Missions (Staunton Island) ============================================================================= == Don't forget to do the Firetruck As before, only the first twenty additional Police Bribes and the Firefighter Mission count toward your hideouts. and Vigilante Missions for Staunton Island. kills in the Vigilante Mission count toward first twenty fires put out durning the getting the Flame Thrower Icon for all of

============================================================================= == II.23. "A Ride In The Park" ============================================================================= == Go into the main park in Belleville Park and near the north end by the basketball courts is a Landstalker. Entering it will trigger the vehicle mission "A Ride In The Park". Here you have two minutes to collect 12 checkpoints and you are given 10 seconds for each one you get. When you start, you will see a checkpoint off to your left (1). Go to the set of tracks on the other side of the building and line yourself with the platform the checkpoint is on. Carefully get on the platform and then collect the checkpoint. Then rush to the wall on the west side of the park and head south scraping the right side of the Landstalker against the wall in the process. Ahead of you is a cluster of three checkpoints (2,3,4). Get the first one ahead of you (2) then angle slightly left to get (3). Stop and let the vehicle settle against the wall then back up to get (4). Go south to the end of the park and collect (5) then head back north to the small bridge and approach from the west side. Here there are a cluster of three checkpoints (6,7,8). Get the one on the west incline (6), then the one under the bridge (7), then line yourself with the next checkpoint and climb up the incline get it (8). From there head south to the obelisk and get the checkpoint on the outside edge of it (9) then go up the stairs and get (10). Back straight out and get the checkpoint at the toilet block (11). Move forward and head north to the lake. The last checkpoint is on the island and you will see an incline on the east side of the island. Climb it to get the last checkpoint (12) to complete the vehicle mission and get $30,000 for your efforts. ============================================================================= == II.24. "Multistorey Mayhem" ============================================================================= == This particular vehicle mission takes place within the confines of the carpark in Newport. The setup os a little unusual in that you have to take a Stallion, stop just outside of one of the entrances, get out then get back in again. There is usually one parked just inside the south entrance of the carpark. Get

it, go out the south entrance, turn around so you are just outside the south entrance, get out then get in again. When you start you have two minutes to get twenty checkpoints. Unlike the other vehicle missions the timer starts when the mission does and you have twenty seconds to start plus five seconds for each checkpoint nabbed. The first four are on the ground level. (1) is just ahead of you then turn left until you see (2) which is between the entrances (a commonly missed checkpoint) then turn right until you see (3) then whip left to get (4) then go up the ramp to the second level. When you get up to the second level, get (5) which is ahead of you but a little to the left then turn around and get (6) which is in a car (smack the car to move it out of the way when you get the checkpoint) then angle left to get (7) and straighten out to get (8) then turn right and go up the ramp. When you get up to level three, spin left to get the checkpoint which is sitting by the ramp (9) (another commonly missed checkpoint) then turn around and go along the right wall to get (10) and (11) (be careful when approaching the wall - there seems to be an invisible obstacle near where the ramp is). When you get (12), back up and turn right to go up the ramp. After getting up to level four, get the one ahead and off to the right (13) then turn right to get (14) then whip left to get (15) then get the checkpoint near the ramp before going up (16). After getting up to level five, turn left to get the checkpoint by the ramp (17) then turn around and go to the checkpoint along the right wall (18) then turn left to get (19) then go along the wall and jump off the ramp to get the last checkpoint suspended in the air (20). When you get the last checkpoint, you will get $30,000. ============================================================================= == II.25. "Casino Calamity" (Toyz Van) ============================================================================= == In a parking lot just northwest of Kenji's Casino is another Toyz Van. Entering it will trigger the Toyz Van Mission "Casino Calamity". Just like "Rumpo Rampage", you have to use remote controlled cars to destroy gang vehicles. In this mission, you have to destroy as many Yakuza Stingers as you can in two minutes. ============================================================================= == II.26. H49, The Dodo, And Portland

============================================================================= == Now is time to start heading back to Portland. I still have to cross the Callaghan Bridge but in the opposite direction. The best, and cheatless, way to do that is by using the Dodo. You still need the Dodo for the Industrial Import Export Garage so you can kill two birds with one stone here. The Dodo is unusual in that it is not a car but an airplane. However, it is a clipped winged craft meaning that it does not have most if it's wings. It can be flown but it is a difficult thing to do. However, there are FAQ pages that will help you be able to fly the Dodo for considerable periods of time. Then there is also the matter of getting H49 which is on the raised part of the broken drawbridge. Normally, you would have to wait until completion of "A Drop In The Ocean" (Donald Love) so the drawbridge would be fixed. Then get on the drawbridge and onto the median and wait for it to rise so you can get H49. But is it possible to get H49 while the drawbridge is broken? Yes it is. It is a little tricky but it is possible. It requires the use of the Dodo to reach it. Those that are experts in flying the Dodo can probably get it with little problem. But there is a way for those who can't fly the Dodo. Step One is to get a Dodo, go to the intersection with the signal light, stop, and, turn right. Step Two is to rev up the Dodo and go up the bridge while pushing up on the Left Analog Stick (pushing the nose down). As you near the break, the nose of the plane should be scraping the ground. When you get roughly two to three car lengths from the drawbridge, yank the stick down. If you have enough speed, the plane will go almost straight up and high enough to reach the drawbridge. You won't fly very far but then you won't need to. Just enough to land on the drawbridge. Once on the drawbridge, go near the package, and park very close, and parallel, to the median. Step Three is getting up the package. You can't jump onto the median from the road because it is too high and you can't climb to the top of the Dodo either. But you can still use the Dodo to get on the median. Go between the Dodo and the median. Then jump onto the Dodo near the back wheels right by the rear windows. You should be partway up the Dodo if you jumped onto it right. You can't jump onto the rear of the plane but you don't have to. While on the Dodo, use the Look Around (Right Analog Stick) to aim at the median. Then jump from your position to the top of the median. Then go get the package to get the last Weapon Icon (Rocket Launcher) and your million dollar bonus. If you can't do this trick, don't worry, you can get it later. For missions

where I use the Rocket Launcher, I also have strategies for using different weapons. After getting the package, get back into the Dodo and drop it onto the Staunton Island side of the bridge. Go through Staunton Island and go to the Callaghan Bridge. Go up the bridge without slowing down and you should start to glide as the bridge droops down. Gently pull back and you should land on your wheels on the other side. Then simply go around the roadblocks, deposit the Dodo in the Industrial Import Export Garage, and save your game at your hideout. ============================================================================= == II.27. Rampages (Part Three) ============================================================================= == Now is time to do the last six Rampages located in Portland..... 0===========================0 [R1] - Kill 20 Mafia (AK-47). 0===========================0 Locations: ********** [R1-A] - Between the car garages east of Ciprianis Ristorante (near the Mafia Sentinel) in St. Marks. -----------------------------------------------------------------Notes: Drive up to the Icon, get the Icon, and then go up to the entrance of Salvatore's "Gentlenmen's Club". The Mafia are very hositle so they will gang up on you when attacked. The wall will help shield you from them while you take out those near the entrance. Go around the wall a little bit and take out those on the other side of the wall then go back behind the wall and get the ones that generate near the entrance. Repeat until complete. [R1-B] Behind the walled off area just south of Ciprianis Ristorante (go into the alley and enter the first entrance on the left) in St. Marks. ----------------------------------------------------------------Notes: Do the same thing here.

--

0==============================0 [R2] - Murder 30 Diablos (M-16). 0==============================0 Locations:

********** [R2-A] - By the stairs leading to the top of Woody's Topless Club in Red Light District. -----------------------------------------------------------------appear. Notes: Go down the street and pick off the Diablos as they Like the Mafia, they will generally gang up on you when attacked. Unlike the Mafia, however, they will either be unarmed or have a Baseball Bat as they attack. Their fists and bats won't do a lot of damage plus they make easy targets when they rush you. A fairly easy Rampage. On the ground on the north side of the Callaghan Bridge right by the Old School. ----------------------------------------------------------------Notes: Do the same thing here.

[R2-B] --

0====================================0 [R3] - Destroy 10 Vehicles (Grenades). 0====================================0 Locations: ********** [R3-A] - On the elevated train tracks just northeast of Sweeney General Hospital in St. Marks. -----------------------------------------------------------------Notes: Go up the stairs leading up to the train platform in St. Marks and drive tp the Icon. Get the Icon and drop a Grenade by your car then drop down to street level. By blowing up your car, you take care of one vehicle leaving nine to blow up. Run up to cars and drop a Grenade near the front then run away so you don't get caught up in the blast. Pedestrians will attack you but you can easily outmaneuver them. You can also blow up the two cars in the SupaSave parking lot not far from your position if you need to. [R3-B] -On the elevated train tracks north of Joey's Garage in Trenton. ----------------------------------------------------------------Notes: Do the same thing here but you can blow up the two cars at the AMCO office southeast of your position if you need to.

0==============================0 [R4] - Kill 20 Triads (Shotgun). 0==============================0 Locations: ********** [R4-A] - In the alley between Liberty Phamaceuticals and Mean Street Taxis in Trenton. -----------------------------------------------------------------Notes: Get the Icon and go into the street to get the Triads. You can't run very fast because of the Shotgun and the Triads

will gang up on you when attacked and they wield Baseball Bats and Pistols. But the powerful Shotgun will kill in one shot when up close so this Rampage isn't too hard even though they will take off armor and possibly some health while doing it. On the ledge on the east side of Sweeney General Hospital in Portland View. ----------------------------------------------------------------Notes: Do the same thing here.

[R4-B] --

0==========================0 [R5] - Kill 25 Triads (Uzi). 0==========================0 Locations: ********** [R5-A] - By the stairs at the Rockstar building in southwest Chinatown. -----------------------------------------------------------------Notes: The Uzi is the same weapon that is used for drive-bys. So get into a car and drive-by the Triads to complete the Rampage. This will make the Rampage very easy (unless you are not any good at doing drive-bys). [R5-B] Portland -On the ground right by the northwest corner of SupaSave in View. ----------------------------------------------------------------Notes: Do the same thing here.

0===========================================0 [R6] - Destroy 13 Vehicles (Rocket Launcher). 0===========================================0 Locations: ********** [R6-A] - Just inside the entranceway of the building west of Joey's Garage in Trenton. -----------------------------------------------------------------Notes: Drive to the Icon and drive to the AMCO offices nearby and take out the two cars parked there. Then drive over and destroy the Perennial parked in the street near the Police Station, the two cop cars at the Police Station, and the ambulance at the hospital. Then zip over to the Portland Docks and destroy all the vehicles parked around the place including your own if you need to. [R6-B] -nearby By a tree behind the wall of the Callaghan Point Power Plant (on the south side of the building not far from the gate). ----------------------------------------------------------------Notes: Do the same thing but start at Greasy Joe's which is and destroy the three vehicles there.

With that, I have completed all the Rampages in the game and got my million dollar bonus. Now I will finish up the..... ============================================================================= == II.28. Unique Stunt Jumping (Part Three) ============================================================================= == Listed below are the last eight Unique Stunt Jumps in Portland. Since the Cheetah is not usually found in Portland, you can use the Banshee which is found at Capital Autos in Harwood.... ====================== | Red Light District | ====================== [J1] - The ramp sitting against the Chinatown entrance (going from south to north). Notes: You will need to land on your wheels on the elevated train track to get credit for the jump. ============= | Chinatown | ============= [J2] - The concrete ramp south of the pedestrian bridge leading from the elevated train platform to Chinatown (going from south to north). Notes: Jump over the bridge and through the Police Bribe to succeed. ==================== | Callaghan Bridge | ==================== [J3] - The yellow and bridge (going west to Notes: Back up land on black striped ramp at the end of the median on the east). to the bridge gap to get enough speed for the jump and your wheels in the gap between the two main lanes.

[J4] - The large dirt pile under the bridge near where the bridge lanes neet the ground (going from west to east). Notes: Jump over both white bridge bar supports to succeed. =================== | Portland Harbor | =================== [J5] - The ramp in the south part of the docks near the ship (just north of the Linerunner) (heading north to south). Notes: Jump over the tractor trailers to succeed. But don't go too fast or else you may jump into the water.

=========== | Trenton | =========== [J6] - The ramp on the east side of the building north of Liberty City Sawmills (going from east to west). Notes: You can't touch the building in order to get credit for the jump. ================== | Atlantic Quays | ================== [J7] - The ramp with the cones by the warehouse on the east side of Atlantic Quays (going from east to west). Notes: Use the long pier where H32 is located to get enough speed for the jump and you have to either land on the second building or in the gap between the two to get credit for the jump. [J8] - The large dirt mound between the piers in south Atlantic Quays (going from west to east). Notes: Use the sidewalk that goes alongside the Turtle Head Fishing Co. to get enough speed for the jump and you have to land on your wheels to get credit for the jump. By completing J8, I have finished all the Unique Stunt Jumps in the game and got my million dollar bonus. Now I will finish up the..... ============================================================================= == II.29. Vigilante and Firetruck Missions (Portland) ============================================================================= == By getting the first twenty kills in the Vigilante Mission in Portland I have gotten the last two Police Bribes at my hideouts. I now have a total of six Bribes and they will come in handy later. By putting out the first twenty fires in Portland while doing the Firefighter Mission, plus doing the first twenty in Shoreside Vale and the first twenty in Staunton Island, I have finally unlocked the Flame Thrower Icon at all hideouts. If you see any fast cars like the Cheetah or the Stinger during one of these missions, you may want to get one of these in your garage for use in the Taxi Mission or any other mission that you may want to use a fast car in. ============================================================================= == II.30. Taxi Mission ============================================================================= ==

Whenever you enter a Taxi, you have the option of doing the Taxi Mission by pressing Activate Vehicle Mission. The mission comprises of picking up fares and driving them to their destination a la Sega's "Crazy Taxi". The more fares you pick up in one run, the more money you make. It is best to do this mission in Portland because the island is smaller so the mission can be done quicker. Plus the fact that there are no gangs hostile to you (yet). You can do this faster if you use a faster car. And how do you do that? By means of a special trick outlined in the Official U.S. PlayStation Magazine Demo Disc (Issue 67) by DeMarlo King. First, get a taxi then either go to your hideout (if you have a fast car inside) or to Capitol Autos in Harwood to use the Banshee. Get the fast car and park it close to the taxi. Enter the taxi and press and HOLD the Activate Vehicle Mission button. While holding the Activate Vehicle Mission button, exit your taxi and enter the other car. On the PS2, the Activate Vehicle Mission is usually the R3 button (except on one setup) and Right Analog Stick is also the Look Around stick so it will be disorienting trying to get to the other car. Once you get close enough to the other car, press Enter Vehicle and, once inside, release the Activate Vehicle Mission button. Now the Taxi Mission will begin inside the new car. At the time I write this I do not know if this trick will work in either the Xbox and PC versions. When you get 100 fares total (not necessarily in one run), you will unlock the Borgnine Taxi at Borgnine Taxis which is next door to Head Radio in Harwood and inch closer to 100% completion. ============================================================================= == II.31. "Patriot Playground" ============================================================================= == When you go tho the SupaSave in Portland View, you will see a Patriot parked there. Entering it will trigger the vehicle mission "Patriot Playground". In this mission you have five minutes to collect 15 checkpoints and you are given 20 seconds for each one collected. The timer starts when you get the first checkpoint. Go behind the SupaSave and up the stairs. After going partway up, veer right and get the first checkpoint under the elevated tracks (1). Then go down to the beach. As you head toward the beach, you will see the checkpoint there but you

may also see the top of a checkpoint on the rocky part just ahead of you. If you angle the Patriot just right you can get this checkpoint (2) then the one on the beach when you land (3) (if you miss (2) then climb up the embankment to get it after getting (3)). Climb up the rocky hillside to get behind the apartment complexes and in the process get (4) which is on the edge. Once you get behind the complexes, go forward until the next checkpoint is directly right of you then turn right and head back to the beach in the process getting (5). Checkpoint (6) is off to your left and right on the water's edge. This one is tricky because of the fact that this particular part of the beach where the checkpoint is at is steep. Get right up to it, tap forward to go down, tap reverse to slow yourself, and when you get the checkpoint (6), hold reverse to go back up. Go up the rocky embankment to get (7) then back down to the beach. Go under the archway and along the left side of the embankment to get (8). Then go onto the grass and back down to the beach. Then turn left and go up the embankment to get (9). When getting (9), turn right and head for the grass. Once on the grass, turn right and get (10). After getting (10), turn around and head west. As you approach the rocky embankment, you will see (11). Climb up to get (11), turn left when you reach the top and climb up to get (12), then turn right when you reach the top to get (13). Then turn left and go behind Salvatore's "Gentlemen's Club". As you head behind the club, you may see a checkpoint off to your left but that will be the last one collected. Checkpoint (14) is on top of the arch near the very end. Carefully go down and get it and back up the arch and onto the grass then turn around. Approach (15) from the west and get a good speed to get down to the ledge where it's at. After getting (15), you will be given a reward of $20,000. ============================================================================= == II.32. "Mafia Massacre" (Toyz Van) and "Diablo Destruction" (Toyz Van) ============================================================================= == The third Toyz Van is located west of Ciprianis Ristorante in St. Marks. Your targets are the Mafia Sentinels that roam the area. The fourth and final Toyz Van is located on the northeast side of the apartment complexes in Hepburn Heights. Your targets are the Diablo Stallions that cruise

nearby. By completing these two objectives, I have finished with the Toyz Van missions. ============================================================================= == II.33. Taking Stock And Stocking Up ============================================================================= == I have reached the point in this guide in where I have done all I could do and am ready to resume with the Main Story Missions. At this point I have done..... --All 100 Packages (all Weapon Icons unlocked). --All 20 Rampages. --All 20 Unique Stunt Jumps. --Ambulance Mission completed (Infinite Run plus Health and Adrenaline Icons for your hideout). --At least 100 Taxi fares done (unlocking the Borgnine Taxi). --The firsty twenty kills on each section (60 total) in the Vigilante Mission (unlocking all six Police Bribes for all hideouts). --The first twenty fires put out in each section (60 total) in the Firefighter Mission (unlocking the Flame Thrower). --All four Toyz Van Missions completed. --"Patriot Playground", "A Ride In The Park", "Mulitstorey Mayem", and "Gripped!" vehicle checkpoint missions completed. --Most of the car collection lists (maybe about 90% of all vehicles listed). --Roughly 51% completion and about $6,200,000. A lot of work but well worth it. This will make some of the Story Missions a bit easier because it gives me money and weapons that you might not think I could have this early. Before saving your game, you may want to stock up on ammo for your weapons. And how do you do that? With a neat little trick. Open your garage and remove any vehicle inside (just park it nearby for now). Now, pick up all of the Weapon Icons to increase your ammo, then run all the way to the back wall of the garage, and run out. You will see that all of the Weapon Icons have immediately regenrated. Repeat this until you have lots of ammo for all of your weapons. Then save your game, after reparking your vehicle inside your garage, before resuming with the Main Story Missions. 0====XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX=== =0 III. The Story Missions 0====XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX=== =0 The strategies presented here are based on getting all 100 Hidden Packages to

get the Weapon Icons. You should get up to 99% completion before doing the final Story Mission "The Exchange" (Catalina). Each Story Mission is broken into six parts..... Overview 0======0 What the mission is about. Weapons 0=====0 Weapons used on the mission. Each weapon listed should have a lot of ammo for it before doing the mission attempt. Prep Work 0=======0 Any vehicle that must be had or any task that needs to be done before doing the mission. Notes 0===0 Additional information and other musings. The Plan 0======0 How to do the mission. Reward 0====0 What you get for your efforts. With that explained, I will now finally move on to the story..... LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LL III.1. Luigi Goterelli LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LL Luigi runs the Sex Club 7 in Red Light District. He works for the Mafia and uses his club as a front for his prostitution operation. You have already met him and done one mission on his behalf "Luigi's Girls". His missions are very easy since these are meant for newbies to get acquainted with Liberty City and with Portland in particular. There are a total of five missions, technically four since you have already done one, and they can be done quickly. He is represented bt the "L" icon not far from your hideout. LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LL L2. "Don't Spank Ma Bitch Up" (Luigi Goterelli) LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LL Overview 0======0

When Alex arrives at the club, he is given a letter from Luigi by one of his guards..... "There is a new high on the street goes by the name of SPANK. Some wiseguy's been introducing this trash to my girls down Portland Harbor. Go and introduce a bat to his face! Then take his car, respray it. I compensation for this insult!" Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 When you start, you will be prompted to take the Baseball Bat across the street but you will not need it. Drive over to Portland Harbor and run the guy over. The two girls nearby are not Luigi's so you won't fail the mission if you run them over. it Exit your car and get into the pusher's car. Go to the Pay N' Spray to get repainted then follow the blip to Luigi's garage to park it and finish the mission. Reward 0====0 $4,000 and there's one less pusher on the streets. LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LL L3. "Drive Misty For Me" (Luigi Goterelli) LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LL Overview 0======0 Luigi informs Alex that the Don's son, Joey Leone, wants some action from his regular girl Misty. She lives in nearby Hepburn Heights and you have to pick her up and take her to Joey's Garage in Trenton. Luigi also tells Alex..... "Joey ain't the kind you keep waiting, remember, this is your foot in the door...so keep your eyes on the road and off Misty!"

want

Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Drive over to Hepburn Heights, park in the blue circle, and honk your horn. Misty will then come out and enter your car. Then drive over to Joey's Garage to end the mission. Reward 0====0 $4,000 and you have opened up Joey Leone's set of missions. If you happened to be nearby between 09:00 and 19:00 hours, you may have heard a phone ringing. This phone is right outside the Bitch'n' Dog Food Factory. This is where you pick up missions for the factory's owner, Marty Chonks. But I will wait until I have completed all of Luigi's missions before I do Marty's and Joey's missions. LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LL L4. "Pump-Action Pimp" (Luigi Goterelli) LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LL Overview 0======0 Luigi is upset that some Diablo scumbag is pimping his "scuzzy bitches" near the Sex Club. He wants you to take this guy out and suggests that you can get a piece from AmmuNation nearby. Weapons 0=====0 M-16 (optional), Rocket Launcher (optional). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0

Get a car and drive up behind them but don't hit or shoot at them. Pass them up, get far enough ahead, and stop. If you do this right, they should stop behind your parked car honking their horn. Get out and use the M-16 to hit the pimp's car with a long burst which will destroy their car, and themselves (as they are getting out), before they can shoot at you. If you were able to get the Rocket Launcher Icon, use the Rocket Launcher and they won't even be able to get out at all. Reward 0====0 $4,000 and the Pistol will now be available at the AmmuNation. LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LL L5. "The Fuzz Ball" (Luigi Goterelli) LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL LL Overview 0======0 Luigi informs Alex that the policeman's ball is being held at the Old School Hall by the Callaghan Bridge and they'll be looking for some 'old school' action. Luigi wants you to take as many of his girls, who are spread out all over Portland, as fast as you can to the ball before the cops spend all their money on drinks. Weapons 0=====0 None. Prep Work 0=======0 Get a Taxi and take it to Luigi's. Notes 0===0 None. The Plan 0======0 You have five minutes to get a minimum of four girls to the ball and there are a total of eight girls in Portland. You fail the mission if you run any of them over or get less than four girls to the ball. Start off by going north into Hepburn Heights and get one of the girls by the bridge then go to the car crusher entrance to get another then pick up one near Ciprianis Ristorante in St. Marks. Since the Taxi can only hold three girls, go the the ball and drop off the girls.

From the ball go to the northeast part of Chinatown to pick up your next girl then go back to St. Marks to get the one just underneath the elevated train tracks then the one by the Portland Harbor entrance. Then go back to the ball to drop them off. From the ball go get the girl near Liberty City Sawmills then go into Chinatown and get the one by the market. Then go and drop them off at the ball to complete the mission. Reward 0====0 $4,000 plus an additional $2,000 for getting all eight girls to the ball. This also completes all of Luigi's missions. Before I start with Joey Leone's missions I will deal with..... >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >> III.2. Marty Chonks (Bitch'n' Dog Food Factory) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >> Marty Chonks owns the Bitch'n' Dog Food Factory and he seems to have all kinds of money trouble. He has four missions total and you can pick them up between 09:00 and 19:00 hours every day. His missions are very easy and comprise of mainly taking one of his cheap cars, picking up someone, taking that person back to the factory, and disposing with the evidence. If you're good enough and start the first mission at exactly 09:00 you can get the last mission started before 19:00 hours. Since the missions are very easy, I will group them all here instead of breaking them down. "The Crook" (Marty Chonks) ************************** Take the Perennial, pick up the bank manager (who has been ripping off Marty) at the Bank of Liberty in Chinatown and take him back to the factory. Then take the Perennial to the car crusher in Harwood and earn $1,000 for completing the mission. "The Thieves" (Marty Chonks) **************************** Take the Sentinel, pick up the thieves (who have been threatening to tell the insurance company on Marty who hired them to break into his apartment for insurance fraud) at their turf in Chinatown and take them back to the factory. Then take the Sentinel to the Pay N' Spray in Red Light District then take it back to the factory and earn $3,000 for completing the mission. "The Wife" (Marty Chonks) ************************* Take the Esperanto, pick up the wife (who has a nice insurance policy) at

Go

Classic Nails in Red Light District, and take her back to the factory. You have to dispose of the car in the sea and the best place to do it is at Portland Beach east of the SupaSave right where the docks meet the beach. partway down to the water and then get out. Gravity will then pull the car into the sea and you will earn $2,000 for completing the mission.

"Her Lover" (Marty Chonks) ************************** Take the Stallion, pick up the guy (who was seeing Marty's wife before she got whacked) in Chinatown, then take him back to the factory to complete the mission. You will earn $4,000 and complete all of Marty Chonk's missions. JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJ III.3. Joey Leone JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJ Joey Leone is the son of the local Don, Salvatore Leone. He runs a car garage in Trenton as his main line of work but has other extracirrcular activities that will involve Alex. He has six missions total and you can pick up his missions at the "J" in Trenton. JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJ J1. "Mike Lips Last Lunch" (Joey Leone) JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJ Overview 0======0 The Forelli brothers have owed Joey money for far too long and need to be taught some respect. The teaching comes in the form of blowing up one of their guys, Mike Lips. He is currently eating at Marco's Bistro in St. Marks and you have to take his car, fit it with a bomb, and park it back at the resturant. Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 You will need to pick up this mission between 05:00 and 21:00 hours. When you do, you have six minutes to complete this operation but this mission isn't

too hard. Go up to Marco's Bistro and grab Mike's car then take it to 8-Ball's Bomb Shop in Harwood. Then take it back to Marco's Bistro, park it, press Attack to arm the bomb, and exit the car (make sure you close the door or you will fail the mission). Then go to the sidewalk and watch the show. If you smash up the car while taking it to or from the shop, you will have to go to the Pay N' Spray to fix it up. Reward 0====0 $10,000. JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJ J2. "Farewell 'Chunky' Lee Chong" (Joey Leone) JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJ Overview 0======0 Joey informs Alex that there is some guy on Chinatown pushing SPANK for some gang from Columbia "or Colorado...or something". Joey wants you to go to Chinatown and take this guy out. Weapons 0=====0 Sniper Rifle (optional). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Mr. Chong runs a noodle stand in the middle of the Chinatown market and has a couple of guards nearby. There are a couple of ways to do this depending on your style..... The Perennial Method ******************** This takes a while to set up but is kinda fun. At two of the exit points around the market are parked Perennials. These are Chunky's getaway cars. Take each of them to 8-Ball's Bomb Shop and park them back where you found them. Then go and confront Mr. Chong then run away. He will run for one of his getaway cars and when he enters.....BOOM! End of story and Mr. Chong.

The Sniper Rifle **************** Since you have already got the Sniper Rifle (from getting all those Hidden Packages), you can just go to the marketplace (south) entrance, aim at Mr. Chong, and POW! Reward 0====0 $10,000. JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJ J3. "Van Heist" (Joey Leone) JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJ Overview 0======0 Joey wants you to hit the payroll van that is cruising through Chinatown. The van is impervious to bullets so you need a car and ram it off the road to chase away the security guards driving the van. Then take it to Joey's drop off point to complete the mission. Weapons 0=====0 None. Prep Work 0=======0 Get a Firetruck and head for Joey's Garage. Notes 0===0 None. The Plan 0======0 Take the Firetruck, find the red blip, and hit the Securicar. The large Firetruck will allow you to chase away the security gurads in about three hits. You will also attract the attention of the cops and get a 2-Star rating in the process. Once you get the Securicar, take it to the Pay N' Spray to get rid of the wanted level. Then start roaming around Portland. Why? To get the game to spawn Securicars for the Import Export Garage. The Securicar is easily the hardest vehicle to get because it doesn't spawn very often. However, the game needs to spawn at least one Securicar for this mission. The Securicar you are riding, the payroll van, is a special one so it will not disappear on you when you take another car. After a few minutes, another Securicar will usually appear so get out and take it. Then drive it to the garage and go back and get the payroll van Securicar. Then take the payroll van to the dropoff point in Portland Docks

to complete the mission. Reward 0====0 $20,000 and a guy by the name of El Burro pages you and wants to talk and he can be contacted in Hepburn Heights. But I will wait until I have done all of Joey's missions before doing El Burro's. JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJ J4. "Cipriani's Chauffeur" (Joey Leone) JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJ Overview 0======0 Joey introduces Alex to the Don's Capo, Toni Cipriani..... "Here's the guy I was telling you about. Alright listen, this guy ain't Italian and he's no mechanic but he can get things fixed." Alex is to take Toni to Ciprianis Ristorante in St. Marks. And as Alex leaves, Joey informs him..... "Now listen to me, I'm planning a job that needs a good driver so drop by sometime later Ok?" Hmmmmm.....sounds interesting. Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 As you exit the garage, Toni informs you that he wants to go the Mr. Wong's Launderette in Chinatown before you drop him off at the resturant. He needs to collect some overdue protection money. After Toni enters the launderette, he is ambushed by the Triads and you have to get both of yourselves out of there pronto. Zip north then make your way to the resturant to end the mission. Reward 0====0

$3,000 and you open Toni's set of missions but I finish Joey's missions and then El Burro's missions before I do Toni's. The Uzi will now become available at the AmmuNation. JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJ J5. "Dead Skunk In The Trunk" (Joey Leone) JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJ Overview 0======0 One of the Forelli brothers thought he was a wise guy so he got whacked by one of Joey's men. Joey wants Alex to take the car, parked at Greasy Joe's in Callaghan Point (with the corpse in the trunk), to the car crusher in Harwood for disposal. Weapons 0=====0 Uzi (optional). Prep Work 0=======0 Get a Firetruck and head to Joey's Garage (optional). Notes 0===0 None. The Plan 0======0 When you get to Greasy Joe's, you will see a gray Manana which you will need to take to the car crusher. If you scope your surroundings, you will see a car with it's lights on in the east side of the parking lot. It seems that the Forelli's are planning an ambush and one of the two cars involved in the ambush is parked here. The other one is parked just underneath the bridge by the tunnel. There are a couple of ways to do this depending on your style..... Outwit Them..... **************** For those who like the thrill of the chase, just take the Manana and have fun outwitting them by going into narrow alleys and outmaneuvering them on the way to the car crusher. Ambush The Ambushers ******************** With the Firetruck, go through Chinatown, down the main raod heading under Callaghan Bridge, and smack the first car into the tunnel. Usually you

will either flip the car over or get it stuck along the wall. The second car will then give chase and ram into the Firetruck. The Firetruck is pretty tough so you can just drive-by the second car, while it is backing up and ramming you again and again, it until it explodes. Once you destroy the second car, get into the Manana and drive to the car crusher uncontested to complete the mission. Reward 0====0 $10,000. JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJ J6. "The Getaway" (Joey Leone) JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJ Overview 0======0 Joey has some friends who are planning to hit the Bank of Liberty in Chinatown and wants Alex to drive the getaway car. He needs to go to the safehouse in St. Marks to pick them up and take them to the bank before five o'clock (17:00 hours) "and not a minute after". Weapons 0=====0 None. Prep Work 0=======0 Have a Patriot or Taxi saved in your garage. Notes 0===0 None. The Plan 0======0 First off you need to pick this mission up between 06:00 and 14:00 hours. Try to get there just before 06:00 to give you maximum time to do the mission. Take your car and go to the safehouse to pick the robbers up. Go to the Bank of Liberty in Chinatown and park the car pointing north toward the Chinatown Shortcut. After they rob the bank, you will have a 3-Star wanted rating. Go through the Chinatown Shortcut (the Police Bribe there will knock off one star) and to the Pay N' Spray to get rid of the rest of the wanted rating. From there go to the safehouse to drop the robbers off and complete the

mission. Reward 0====0 $30,000 and completion of all of Joey's missions. Now let's move on to..... TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TT III.4. Toni Cipriani TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TT Toni Cipriani is the Don's main enforcer and collector. He seems to be a pretty tough character until you see how he behaves around his mother. His main beef is with the Triads that run Chinatown and most of his work for Alex involves making trouble with them. He has five missions total and can be picked up at the "T" at Ciprianis Ristorante in St. Marks. TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TT T1. "Taking Out The Laundry" (Toni Cipriani) TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TT Overview 0======0 Toni tells Alex that that Mr. Wongs Launderette won't pay protection money. Alex is then told to destroy the laundry vans they use and "mangle any gimp that gets in your way". Weapons 0=====0 Rocket Launcher (optional), Uzi (optional), Grenades (optional). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 There are three vans you have to destroy and they can be found roaming around Chinatown. The fun thing about this mission is that you can destroy them any way you choose. Blow them up with Rocket Launchers, drive-by them with the Uzi, jack the vans and destroy them, whatever your mind can conjure up. When you destroy all three vans, the mission is complete. Reward 0====0 $20,000. Because the next mission for Toni will result in making the Triads

hostile when completed, I will now do the missions for..... EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EE III.5. El Burro EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EE El Burro is the leader of the Diablos who claim Hepburn Heights as their turf. He is also a pornographer with interesting, and some say, illegal tastes (which would explain his name...ugh). He has four missions total and you can pick them up at the phone in the middle of Hepburn Heights. EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EE E1. "Turismo" (El Burro) EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EE Overview 0======0 El Burro's first mission for Alex is for him to enter in a car race which starts at the Old School Hall near the Callaghan Bridge. Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 If you thought about blowing up the cars at the starting line like you could in Vice City, forget about it. The cars are indestructible no matter what weapon you use. You must race them. But what car to use? A Mafia Sentinel? Nope. A Taxi? Nope. A Banshee? Nope. In my opinion, the best vehicle to use is actually a Firetruck. A Firetruck? Yes, a Firetruck. Now, the Firetruck has lousy starting acceleration but once you get it up to speed, it is very fast. Also durable and, as you may have found out doing all those Firefighter missions, hitting a car will send it flying because of all of that mass. Go to Harwood and get a Firetruck. Go to the main road to the west of the Fire Station and head into Chinatown through the Chinatown Shortcut gaining

speed as you go. As you near the three cars at the starting line, pick a gap between the cars (either the gap between 1-2 or the gap between 2-3). The Firetruck is too large for the gaps which is fine. When you hit the cars with your car, the race will automatically start. So when you hit the gap with your Firetruck, you smack the two cars you hit away from each other and one of those cars will also hit the third car. This will temporarily disorient them as you blast through the starting line like a bat out of hell. The toughest part is going from the starting line, through Trenton, and turning right heading by Atlantic Quays. After that it seems to get easier since you can get a lot of speed going from Atlantic Quays, through Callaghan Point, to Chinatown. Be careful when powersliding. Because of the Firetruck's mass, you can easily slide yourself out of contention if you're not careful. If If they try to pass you during the race, just smack them off to the side. they pass you, you may be able to hit them when they try to turn corners since they are very helter skelter in their driving. There are a total of 18 checkpoints in the race and the last one is near where you started. Winning the race will successfully complete the mission. Reward 0====0 $10,000. EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EE E2. "I Scream, You Scream" (El Burro) EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EE Overview 0======0 A gang is threatening to remove El Burro's "starring member" out of his "exotic entertainment business" unless they are given a cut. But El Burro has other plans. This gang has a weakness for ice cream so Alex is to find the hidden bomb in Harwood, jack an ice cream truck, take it to the gang's hiding spot in Atlantic Quays, and lure them to their doom with the "jeengle jeengle". Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0

None. The Plan 0======0 The bomb you need is sitting by Borgnine Taxis (and behind the Borgnine Taxi if you unlocked it). Grab it, then grab a car (or the Borgnine Taxi) and find the red blip which is the ice cream van. The van is usually roaming around St. Marks. If you haven't already gotten the Mr. Whoopee van for the Import Export Garage, this is a very good opportunity to get one using the same method that I used in "Van Heist" (Joey Leone). Find the van, jack the van, and start roaming around waiting for another one to appear. The van you have now is the "special" van rigged with the bomb so it will stay put when you get another car. When another ice cream van appears, get out and jack it. Then go to the garage to deposit it and head back to get the "special" ice cream van. Then head to Atlantic Quays and park it in the blue circle, press Horn to start the music, exit the van, and head into the street. The gang members will slowly head toward the van and when they are all up against the Mr. Whoopee van, press Attack to blow them up to complete the mission. Reward 0====0 $6,000 and a lot of melted ice cream. EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EE E3. "Trial By Fire" (El Burro) EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EE Overview 0======0 Some Triads stole El Burro's car, which had some irreplaceable burro memorabilia in the trunk, wrecking and burning it. El Burro is plenty mad and has left Alex a "throbbing weapon" near the edge of Chinatown for him to take some revenge out on the Triads. Weapons 0=====0 Flame Thrower (provided). Prep Work 0=======0 None. Notes 0===0 None.

The Plan 0======0 The "throbbing weapon", a Flame Thrower, is located at the Rockstar building near where R5-A was. Once you grab the weapon, you have two and a half minutes to kill 25 Triads. Basically, this mission is like a Rampage except that there are civilians present. Care must be taken not to torch too many civilians otherwise you will attract the attention of the cops and that is bad since you can't outrun them because of the heavy Flame Thrower and torching them will only make matters worse. Head toward the park taking out Triads as you go. The park usually generates a lot of Triads simplifying your task. When you finish killing 25 Triads, you will successfully complete the mission. Reward 0====0 $10,000. After this mission, the Triads will become hostile to you so if you go through Chinatown, they will try to yank you from your car and hurt you. EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EE E4. "Big 'N' Veiny" (El Burro) EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EE Overview 0======0 A thief has stolen the van carrying El Burro's latest publication, Donkey Does Dallas 1,2, and 3. Worse, the thief has left the doors open and has spilled the contents all over Portland. Alex is to get the mags, kill the thief, and take the magazines to XXX Mags in Red Light District. Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Get into the van provided and collect the dropped magazines. You have 20 seconds to start and you are given two seconds for each bundle picked up. The path winds through St. Marks, Chinatown, Callaghan Point, Atlantic Quays, and finally Portland Harbor. This mission is difficult because of the unstable van and the traffic which keeps you from gaining substantial time.

Keep a moderate speed and you should be able to keep the van steady enough, and fast enough, to hit the mags. The turn heading toward the park in Chinatown is one that may trip you up. When you finally reach the thief, just hit him with your van then drive to XXX Mags in Red Light District to complete the mission. Reward 0====0 $20,000. And this will complete all of El Burro's missions. However, the phone will still ring. This is so you can try to improve your time in "Turismo" by allowing you to try it again and again. But later on in the game, it will be very difficult to do "Turismo" so it may be best to try to get your best times now. TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TT T2. "The Pick-Up" (Toni Cipriani) TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TT Overview 0======0 When Alex arrives at the resturant he finds a letter meant for him..... "The laundry has agreed to pay - you did real good kid! Go collect the cash and bring it back here. Watch out for the Triads. They may be shoving a firecracker up your ass, but don't take no crap. Nobody I mean nobody, messes with TONI CIPRIANI!"

Weapons 0=====0 Uzi. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Despite the now hostile Triads, this is not a hard mission to do. Go to Chinatown in the alleyway behind Mr. Wong's Launderette to pick up the money. When you do, several Triads show up at all three entrances to ambush you. There are six Triads total, five on foot and one in a laundry van. You have to kill all of them before you are allowed to deliver the money. The very first thing you should do is to run toward the laundry van without fighting the others. Jack it and start running over or drive-bying the other Triads. If you do this right, you should be able to do this mission without

so much as a scratch. Once you kill the last Triad, take the money to Toni to complete the mission. Reward 0====0 $10,000. TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TT T3. "Salvatore's Called A Meeting" (Toni Cipriani) TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TT Overview 0======0 Alex goes over to Ciprianis Ristorante to pick up his next mission. There he finds a letter..... "Don Salvatore has called a meeting. I need you to collect the Limo and his boy, Joey, from the garage. Then get Luigi from his club, come back here and pick me up, then we'll all drive over to the boss's place together. Those Triads, they don't know when to stop. They want a war. They got a war. Now get going." Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go to Joey's Garage in Trenton to pick up the limo and Joey. Carefully drive to Luigi's Sex 7 Club in Red Light District to pick up Luigi. Then go to St. Marks to pick up Toni at his resturant but make sure that the limo is pointed north (the resturant should be to your right). When Toni climbs in, you are ambushed by the Triads. Take the first right and head up the hill. The limo is slow going up but at the top is the entrance to Salvatore's "Gentlemen's Club". However, the Triads have blocked it with a couple of laundry vans. Hit the gap between the two vans and make your way to the club. Once past the gate, the Triads will not follow. Park the limo in

the garage and from there you will meet the Don..... "I see nothing but good things for you my boy..." Reward 0====0 $15,000. However, you can't take any more jobs from Toni until you take the first job from..... SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SS III.6. Salvatore Leone SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SS Salvatore Leone is the leader of the Mafia who hangs out at his club on the northeast side of St. Marks. He is worried about both the Triads and the Columbians invading his turf. He has five missions total (one mission is a two parter) and you can pick them up at his club marked with an "S" SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SS S1. "Chaperone" (Salvatore Leone) SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SS Overview 0======0 Salvatore wants Alex to look after his girl, Maria. Maria isn't too thrilled about Alex at first even calling him Fido. But she still wants to have a good time so off they go..... Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Take the When she gets Atlantic Park the

limo to Chico who deals drugs near the Chinatown train station. the drugs from him, Chico informs her of a warehouse party in Quays. She decides to check it out so you drive her to the party. limo pointing north and wait while Maria "shakes her butt".

After a couple of minutes, the police arrive to conduct a narcotics bust. Wait for Maria to re-enter the limo then hightail it to Salvatore Leone's

club. Once you arrive back at the club, the mission is complete. Reward 0====0 $10,000. You have also impressed Maria with your professionalism..... "You know, I enjoyed myself for the first time in a long while, and you treated me really good. With respect and everything. Oh, I'd better go. I'll see you around I hope." After this mission, you can now start doing missions for Toni again..... TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TT T4. "Triads And Tribulations" (Toni Cipriani) TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TT Overview 0======0 As Alex arrives at the resturant, there is another letter for him from Toni..... "We're at WAR. The Triads have a fish factory as a front. Most of their business goes down at the fish market in Chinatown. That laundry still owes us protection. They reckon the Triads are protecting them now, so I say we exact a fitting punishment. Take these boys over and whack the Triad Warlords! Hell, if you get a chance, pop some of their soldiers too."

Weapons 0=====0 Sniper Rifle, Uzi. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 There are three warlords to take out. One is in the main Chinatown market, another is by Raffles Fish Factory, and the last one is at the Turtle Head Fishing Co. in Callaghan Point. As you enter Chinatown, a police radio dispatch will announce that there is a gang war going on in Chinatown. You will see Mafia men fighting it out with the Triads. Chinatown has become a war zone so care must be taken while in this section of Portland. Drive to the marketplace entrance by Punk Noodles, get out, and use the Sniper Rifle on the first warlord. You will get shot up a little but you

should be OK. Get back in your car and drive to Raffles Fish Market and run over the second warlord. After that, get out and enter one of the fish vans at the market. Then go over to Turtle Head Fishing Co., get past the gate, and drive-by the last warlord to complete the mission. Reward 0====0 $30,000. TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TT T5. "Blow Fish" (Toni Cipriani) TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TT Overview 0======0 Alex arrives at the resturant and is given instructions to finish things once and for all..... "Ok, I've had enough of this shit. We're gonna finish the Triads in Liberty, once and for all. 8-Ball's rigged a dustcart with a bomb. It's on a timer so if you mess up there'll be no evidence. Go and pick up the bump dustcart. Careful, 8-ball says it's real sensitive and the slightest

could set that thing off! Their fish factory will open its gates for a dustcart, so you can drive right in. Park up between the gas canisters and get the hell out of there! I want it to rain mackerel! We're talking real biblical here, nothing low budget." Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go to 8-Ball's Bomb Shop and get the Trashmaster. You have two and a half minutes to get the Trashmaster to the Turtle Head Fishing Co. in Callaghan Point. The best route is to turn around and go through the tunnel, then turn right, go around SupaSave, and back onto the road. You should get there with about a minute to spare. Once inside, drive to the blue circle, arm the bomb, get out, and run to one of the corners to watch the show.

Reward 0====0 $30,000 and you have completed the last of Toni Cipriani's missions. Now let's resume with Salvatore Leone's missions..... SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SS S2. "Cutting The Grass" (Salvatore Leone) SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SS Overview 0======0 Salvatore suspects that one of the bartenders over at Luigi's club might be talking to the Columbians about their activities. Salvatore wants Alex to follow this bartender, Curly Bob, to see if he is ratting them out. If he is, then he is to be killed. Weapons 0=====0 None. Prep Work 0=======0 Get a Taxi and take it with you to Leone's. Notes 0===0 None. The Plan 0======0 Normally, when you get to the club you will see a taxi there meant for Curly Bob. When he gets in the taxi, you are supposed to stay your distance while following Culry Bob, by means of a spookmeter, otherwise you will fail the mission if you got too close. By the way, you can't jack this taxi which is why you have to provide your own. But you can simplify your mission tremendously by taking your taxi and parking it behind the other taxi making sure that your taxi is nearest to the service tunnel and that you are parked in the street (if you park on the sidewalk Curly Bob will ignore your taxi). When Curly Bob shows up, he will enter your taxi instead of the one in front and all you have to do is drive him to Portland Harbor. No spooking to worry about. When you get to Portland Harbor, park in the blue circle. The following cutscene confirms Salvatore's suspicions. When the cutscene ends, take your taxi and run over Curly Bob (be careful - he has a Shotgun) to end the mission. Reward 0====0 $15,000.

SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SS S3 and S4. "Bomb Da Base (Acts I and II)" (Salvatore Leone) SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SS Overview 0======0 Salvatore wants Alex to blow up the ship that Curly led Alex to in the previous mission as a personal favor for him. If he succeeds, Alex will be a made man for the Leone family. Salvatore recommends that Alex sees 8-Ball for help in destroying the boat. Weapons 0=====0 Sniper Rifle. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 When you get to 8-Ball's Bomb Shop, he informs you that he needs $100,000 to cover expenses. But at this point you should have at least six million dollars so step into the circle again. to Next, go to Portland Harbor and park in the blue circle. Go up the stairs

the top of the building across from the ship. You need to use the Sniper Rifle to take out all of the Columbian guards on the ship so 8-Ball can get inside. He won't go until you start shooting so you can scope things out. Start with the leftmost guard and work your way right. Once you get the last guard, 8-Ball will get inside and you can watch his brand of fireworks to complete the mission. Reward 0====0 $150,000. SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SS S5. "Last Requests" (Salvatore Leone) SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SS Overview 0======0 Salvatore is very happy with the results from the last mission.....

"I'm proud of you my boy, you kicked the shit outta those grease balls." .....but he has a small job for Alex before celebrating..... "There is a car around the block from Luigi's club. The inside is covered in brains. We had to help some guy make up his mind and it proved a little messy. Take it to the crusher before the cops find it." Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go to the blip near Luigi's club. As you near the blip, you recieve a message on your pager from Maria. The car is actually a trap meant for Alex and wants you to meet her at the slip on the south side of the Callaghan Bridge. Once you get there, Maria is near hysterics..... "Listen, Salvatore thinks that we're going behind his back, so he was offering you to the Cartel in order to make a deal. I couldn't let him do that, I mean the worst thing is, it's all my fault...because I told him, we were an item. Don't ask me why, I don't know. Look you're a marked man on Mafia turf and I've got to get out of here too. I've seen too much killing. Too much blood!" Jeez, after all of that work and now it's shot to shit. But Maria introduces Alex to an old friend of hers, Asuka. Asuka recommends that they get out of there before the Mafia finds out. Take the boat and drive it to the blue marker to end the mission. And Asuka leaves you with a few words..... "You'll need a place to lie low. There's a warehouse at the edge of Belleville that should suit your needs. Come back here to my Condo when you are ready, and we can have a little chat." Reward 0====0 $20,000 and completion of Salvatore's missions. This will also open up Asuka's set of missions. When you enter a car, you will listen to a special news report. The Callaghan Bridge has finally been fixed so you can now travel by car to Portland.

If you have any vehicle for the Import Export garage that you have stored in your Staunton island hideout, now's the time to get them to the garage. Afterward, save your game at your Staunton Island hideout before proceeding. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA III.7. Asuka Kasen AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA Asuka Kasen is a member of the Yakuza, the infamous Japanese crime syndicate. She also has a brother, Kenji, who you will meet later, is also a member. She will provide Alex with new objectives as he deals with the Mafia betrayal. She has eight missions total and five of them can be done from the "A" at Asuka's Condo. The last three will be done at another location later in the game. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA A1. "Sayonara Salvatore" (Asuka Kasen) AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA Overview 0======0 Before Asuka can give you work with the Yakuza, Alex must prove to them that his Mafia ties are completely broken. Asuka tells Alex to kill Salvatore Leone who is currently at Luigi's club in Red Light District. In the meantime, Asuka and Maria will catch up on old times..... Maria: "Oh...Asuka, you've got a massager." Asuka: "That's not a massager." Weapons 0=====0 Sniper Rifle (optional), Rocket Launcher (optional). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 You have three hours to get in position to take out Salvatore. Grab the Yakuza Stinger that is always parked by the condo and zip over to Red Light District as fast as possible.

The absoulte best place to take out Salvatore is where H15 was (the rooftop across from the club). From there you can either use the Sniper Rifle or jump on the edge and use the Rocket Launcher when Salvatore leaves the club. Once you waste him, the mission is complete. Reward 0====0 $25,000. In addition, the Mafia will be hostile to you so it will be very dangerous to enter the St. Marks neighborhood. Also, you will be paged by King Courtney, leader of the Yardies. I will do his missions later in the guide. Finally, the BF Injection that Joey Leone was working on when doing his missions will appear at Misty's apartment in Hepburn Heights in the late evening hours. Grab and save it at your Staunton Island garage for later when you open up Shoreside Vale (so you can take it to the Suburban Import Export Garage). AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA A2. "Under Surveillance" (Asuka Kasen) AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA Overview 0======0 Although pleased at Salvatore's death, Asuka is unhappy with the Mafia looking out for Alex. Their lookout posts in Staunton Island are causing the Yakuza problems and Asuka orders Alex to take out these spies and end the vendetta. She also introduces Alex to Kenji, her brother, who would like to meet him later at his casino. Weapons 0=====0 Rocket Launcher (optional), M-16 (optional), Sniper Rifle (optional). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 There are three lookout posts in Staunton Island and you have six and a half minutes to get them all but this mission isn't very hard.

The first post is on the small island in the lake at Bellvelle Park. Take the Yakuza Stinger and drive up to the park's wall and jump on top of the car. Rocket the tree to get the two lookouts. The second post is a van sitting not too far from Liberty Tree offices in Bedford Point. Get some distance from the van and rocket it when you get out of your car. The last lookout post is the office building across from Kenji's Casino in Torrington. There are a total of six spies on the side of the building. Get up to the top of Kenji's Casino, using the stairs at the entrance, to get them. Rocket the building in a couple of places to get rid of them and complete the mission. If you did not get the last package to get the Rocket Launcher Icon, then use the Sniper Rifle at the island, the M-16 against the van, and the Sniper Rifle again at the rooftop (use the helicopter as cover as they will fire at you while you are taking them out). Reward 0====0 $15,000 and you have opened up the missions for..... KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KK III.8. Kenji Kasen KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KK Kenji Kasen is the brother of Asuka Kasen and he runs Kenji's Casino in Torrington. He has five missions total and can be found at the "K" at his casino. It is very important to note that if you want to get 100% completion you MUST do all of Kenji's mission before you do "Waka-Gashira Wipeout" (Donald Love) otherwise you will lose his remaining missions and you will be screwed out of 100%. This is the reason I'm doing Kenji's missions now. KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KK K1. "Kanbu Bust Out" (Kenji Kasen) KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KK Overview 0======0 Kenji wants Alex to break out a valued member of the Yakuza family from police custody and take him to the Dojo in Bedford Point. Weapons 0=====0 None.

at

Prep Work 0=======0 Get a Police Car (take the one parked at the Liberty City Police HQ) and take it with you to the casino. Notes 0===0 None. The Plan 0======0 You need to have a Police Car and rig it with a bomb then take it to Liberty City Police HQ. Take the Police Car you now have and take it to 8-Ball's Bomb Shop (Staunton Island) to rig it with a bomb. Then go the Liberty City Police HQ. The gate will only open for a police vehicle which is why you need one. Park the car in the blue circle (note the police brutality going on inside the HQ), arm the bomb, get out, and head for the other Police Car parked nearby. By the time you get inside the Police Car, the bomb will have exploded and you will get a 3-Star wanted rating. Pick up the Yakuza and drive to the other gate leading into the tunnel. The tunnel has a Police Bribe so that will definitely help. Hang left at the end of the tunnel and once you get back to the street, head for your hideout and use the Police Bribes there

to

get rid of your wanted rating. Once you have done that, head over to the Dojo to complete your mission. Reward 0====0 $30,000. KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KK K2. "Grand Theft Auto" (Kenji Kasen) KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KK Overview 0======0 Kenji is ashamed that he hasn't been able to repay the kindness of someone who did him a favor a long time ago. This person's weakness is motor cars and Kenji wants Alex to get this person some cars to help complete his collection. These are to presented as a gift and Kenji.... "My honor demands it." Weapons 0=====0 None.

Prep Work 0=======0 Get a fast car and take it with you to the casino. Notes 0===0 None. The Plan 0======0 There are three cars to be taken: a Stinger in the above ground parking lot at Liberty Tree Offices, a Cheetah in the parking lot of Carson General Hospital, and a Infernus parked at the parking lot to Liberty memorial Coliseum. In addition, this must be done within six minutes and they have to be presented in mint condition. The dropoff point is right next door to the Pay N' Spray in Newport. If you smash up the car, you can quickly repair it before deposit. The best way to do this is to take your fast car and get the Stinger first then, after depositing that, take the Blista in the nearby garage and go after the Cheetah. After depositing the Cheetah, use the Blista again and get the Infernus. After depositing the Infernus, your mission is complete. Reward 0====0 $25,000. KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KK K3. "Deal Steal" (Kenji Kasen) KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KK Overview 0======0 When Alex arrives at the casino, Kenji informs him that the Columbian Cartel are finalizing a deal with the Yardies even after repeated requests from the Yakuza to the Columbians to stay out of their business. Alex is to steal a Yardie Lobo, meet up with one of the Yakuza, and "pay our respects to the Columbians". Weapons 0=====0 Uzi. Prep Work 0=======0 Grab a Yardie Lobo and take it with you to the casino. Notes

0===0 None. The Plan 0======0 After the cutscene, take the Yardie Lobo and meet up with your contact who is waiting in Liberty Campus not far from your hideout. The meeting place is at the Carson General Hospital parking lot in Rockford. Drive to the blue circle to start the the four Columbians and destroy their briefcase. Just go into drive-by mode cars. Get out, get the case, and drive back Reward 0====0 $25,000. KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KK K4. "Shima" (Kenji Kasen) KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KK Overview 0======0 Kenji wants Alex to collect protection money from various businesses around Staunton Island so they can be entered into the casino's accounts. Weapons 0=====0 Sniper Rifle. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 There are three businesses to collect money from and they must be picked up in order. The first one is near Love Media not far from the casino. The second one is in Bedford Point. But as you near the money, you are shot at by a Diablo gang member. Drive-by him and get the money. But when you try to collect from the third business..... "I can't pay you and I wouldn't pay you if I could! Some young gang just jacked out the place! They took everything! You guys are useless. What kind of Yakuza are YOU anyway...?" deal and the ambush. You have to kill Cartel Cruisers as well as get the to waste the Columbians and their to the casino to complete the mission.

As it turns out, the Diablos are responsible for this mess and you need to go to Hepburn Heights to punish them and get the money. When you get to Hepburn Heights and near where you picked up the missions for El Burro, stop and get out. Near where H8 was is the money and six Uzi-toting Diablos. Keep your distance and take them out with the Sniper Rifle. Once you have killed them, take the money back to the casino to finish the mission. Reward 0====0 $10,000. KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KK K5. "Smack Down" (Kenji Kasen) KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KK Overview 0======0 As Alex arrives at the casino, he becomes aware that his efforts in "Deal Steal" did not work as expected..... "YOU! How fitting you should choose this moment to show your worthless face! It would appear your attempts to dissuade the Jamaicans from becoming bed fellows with the Cartels were wholly inadequate. Yardie pushers line Liberty's streets selling packets of SPANK like they were selling hotdogs! Those Cartel pigs are laughing at us, at me! I will you one last chance to prove my sister's faith in you well founded! Run these scumbags into the ground and wash your shame in rivers of our enemies' blood!" Weapons 0=====0 Uzi (optional). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 You have to go around Staunton Island and kill a minimum of eight Yardie pushers to please Kenji. They will appear at random around this part of the city and if you leave them alone for too long they will start to disappear as they sell their SPANK. The best thing to do is grab a fast car and run them over (drive-bying them if necessary). If you have killed at least eight pushers by the time the survivors disappeared, you will successfully complete the mission.

give

Reward 0====0 $1,000 times the number of pushers killed. In addition, I have now finished with all of Kenji's missions and will continue with Asuka's missions. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA A3. "Paparazzi Purge" (Asuka Kasen) AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA Overview 0======0 When Alex arrives at the condo, he finds a letter..... "A reporter has been nosing around. Maria and I have taken a little holiday together until you can get rid of this perverted voyeur. He's probably out in the bay as you read this! Steal a police boat, and sink his career!" Weapons 0=====0 Uzi (optional), Rocket Launcher (optional). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 If you do not have the Rocket Launcher Icon, you will have to chase down the reporter who is sitting out in the water in his fast boat. Take the Predator and chase him down firing the guns as you go. If you are not able to destroy him, he will lead you around Portland and eventually you will end up back where you started. He will get out of his boat and head up to the parking lot where he has a Stallion waiting. However, you can jump out of your boat, cut him off, and kill him before he can get to his car. If you have the Rocket Launcher Icon, go to the top of the stairs for the nearby piers and go into the corner nearest your quarry. Fire at the tip of his boat. This will damage him considerably and disorient him long enough for you to destroy him with your second shot. Reward 0====0 $10,000.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA A4. "Payday For Ray" (Asuka Kasen) AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA Overview 0======0 Asuka wants Alex to present a paycheck to the Yakuza's informant at LCPD. He is to go the phone in Torrington and await instructions. Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 You have three and a half minutes to follow the informant's instructions. When you get the phone, you are told to go to the phone in West Bellvelle Park. When you arrive there, you are then told to go to the phone on Liberty Campus. When you get there, you are then told to go to the phone in South Bellvelle Park. When you get to this phone, you are told to go to the toilet block in the park. When you arrive there, step into the blue circle to meet up with Ray Machowski, who is the informant and a rather crooked cop..... "I know what you're thinking, another bent cop. Well it's a bent world. Just 'cause I lost a few partners, those suckers from internal affairs have started sniffing around. Reckon they can smell me. Well, this city is just one big open sewer. But I'm gonna need some non-union help. And if you're interested you'll know where to find me." Reward 0====0 $11,000 and you have opened up Ray's set of missions which I will do next before continuing with Asuka's. RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR III.9. Ray Machowski RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR

Ray Machowski is the main contact for the Yakuza within the Liberty City Police Department. He is one very crooked cop and most of his missions deal with another cop trying to squeal him out. He has six missions total and can be picked up at the toilet block inside the main park in Belleville Park. By doing some of his missions now I am speeding up the process for opening up Shoreside Vale. RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR R1. "Silence The Sneak" (Ray Machowski) RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR Overview 0======0 Another crooked cop within the LCPD, McAffrey, has just squealed and Ray wants Alex to make sure that McAffrey doesn't implicate him. The squealer can be found at an apartment complex in Newport. Weapons 0=====0 Grenades (optional), M-16 (optional), Rocket Launcher (optional). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go and get the Firetruck from the Fire Station and head to the blip. The complex is near where H43 was. Take the Firetruck and completely block the way leading to the main street. Get out and use the Grenedes on the open window which will flush them out. Then switch to the M-16 and take out their getaway car while they are trying to push through the Firetruck. This should take out McAffrey and complete the mission. If you have the Rocket Launcher Icon then use the Rocket Launcher on the window and then on the car as it drives from the garage. Reward 0====0 $30,000. RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR R2. "Arms Shortage" (Ray Machowski) RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR

Overview 0======0 A friend of Ray's, Phil Cassidy, needs some help after some Columbians roughed him up. Alex is to provide assistance to Phil. Weapons 0======0 M-16 (optional), Rocket Launcher (optional). Prep Work 0=======0 Get a regular van or minivan prior to taking the mission. Notes 0===0 None. The Plan 0======0 Go over to Phil Cassidy's Army Surplus in Rockford. Notice the blue circle. Do NOT touch it yet. Drive past it on the left then turn around, make sure that the van is pointed north or northwest, then drive into the blue circle. You will then automatically get out and talk to Phil. It is important to do it this way for reasons I will explain next. If you get out and walk into the blue circle, your van will disappear. Why would you need a van? Simple, because the Columbians are sneaky bastards and you need something to keep them at bay. After talking to Phil, take your van and cover the pathway near where H34 was located. Afterward, head back to the main gate to deal with the Coulmbians who arrive in four Cartel Cruisers. As you deal with them, a couple of Columbians will sneak through the back way. Of course, the van you placed in the pathway will keep them from doing any damage (this is what I meant by them being sneaky bastards). Use the M16 on the Cruisers to blow them up and any nearby Columbians. Once you have dealt with all of them, blow up the van to take car of the rest of them. If you have the Rocket Launcher Icon, you can just use the Rocket Launcher instead. After killing all of the Columbians, talk to Phil. This will end your mission successfully. Reward 0====0 $10,000 and you can now get Shotguns, M-16s, and Rocket Launchers from Phil. You can also get the OL Barracks from here anytime for the Emergency Vehicle Crane.

If you thought about the tank, forget about it. The tank is locked and you can't knock off the doors either. You will have to wait until later to get the tank. RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR R3. "Evidence Dash" (Ray Machowski) RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR Overview 0======0 When Alex arrives at the toilet block, Ray gives him his next assigment while taking care of more personal matters..... "I know a real important man in town, a soft touch, with shall we say, exotic tastes and the money to indulge them. He's involved in legal matter and the prosecution has some rather embarrassing photos of him at a morgue party or something. The evidence is being driven across town. You are going to have to ram that car and collect each little bit of evidence as it falls out. When you've got it all, leave it in the car torch it."

and

Weapons 0=====0 None. Prep Work 0=======0 Get a Firetruck and take it with you to the park. Notes 0===0 None. The Plan 0======0 The evidence is in a Bobcat and traveling around Staunton Island. There are six evidence packets to collect and you have to hit the Bobcat to get one of them. You cannot hit the Bobcat six times to get all of the packets to fall out then collect them. You have to hit the truck, get the packet, and chase the truck so you can hit it again and repeat the process. After hitting it the first time, you will attain a 2-Star wanted rating so now you have to deal with the cops too. The Firetruck will be able to withstand the repeated attempts of the cops trying to stop you and it will make a greater impact on the truck in trying to get the packets. Once you have all six packets, destroy the Firetruck and any manner you like to complete the mission. Reward 0====0

$10,000 and you have now opened up Donald Love's set of missions. I will now start with his before finishing up with everybody elses. This is meant to speed up the opening of Shoreside Vale. DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD III.10. Donald Love DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD Donald Love is the richest and most powerful person in Liberty City. If you have ever played Vice City, you will realize that he has learned his lessons from Avery Carrington well. He has seven missions total and can be found at the "D" at, where else, Love Media. DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD D1. "Liberator" (Donald Love) DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD Overview 0======0 After Donald introduces himself to Alex, he wants him to go and rescue a friend of his from the Columbians who are holed up in Aspatria. Weapons 0=====0 Sniper Rifle, AK-47. Prep Work 0=======0 Get a Cartel Cruiser (there is one at the construction site) and save it at your garage so you can use it for this mission.. Notes 0===0 None. The Plan 0======0 After the cutscene, head down to the gated area in Aspatria (this is where you got H41). Don't go in yet. Get out and switch to your Sniper Rifle. You will see six Columbians on patrol and you can see four of them through the gate. Snipe them throught the gate then get back into your Cruiser and drive it in a little bit. Get back out and snipe the remaining two Columbians and switch to your AK-47. The Old Oriental Gentleman is randomly generated in the four closed garages and there is a Columbian in each one that you have to kill with your AK-47. Once you rescue the Old Oriental Gentleman, get into your Cruiser, wait for the old man to follow, and drive back to Love Media to complete the mission.

Reward 0====0 $40,000. DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD D2. "Waka-Gashira Wipeout!" (Donald Love) DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD Overview 0======0 Donald gives Alex his next mission when he arrives at Love Media..... "Nothing drives down real estate prices like a good old fashioned gang war, apart from an outbreak of plague......but that might be going too far in this case. I noticed that the Yakuzas and the Columbians are far from friends. Let's capitalize on this business opportunity. I want you to kill the Yakuza Waka-gashira. Kenji Kasen. Kenji is attending a meeting at the top of the multi-story carpark in Newport. Get a Cartel gangcar and eliminate him! The Yakuza must blame the Cartel for this declaration of war." Weapons 0=====0 Rocket Launcher. Prep Work 0=======0 Use the Cartel Cruiser from the last mission and buy some Rocket Launchers from Phil's if you don't already have the Rocket Launcher Icon. Notes 0===0 If you still haven't done all of Kenji's missions do so now before doing this assignment. This is also one of the biggest lessons that Donald learned from Avery Carrington when Tommy Vercetti did "Two Bit Hit" (Avery Carrington) in Vice City..... "Now, nothing brings down real estate prices quicker than a good old-fashioned gang war 'cept maybe a disaster, like a biblical plague or this something, but, that may be going too far in this case. You getting down, you four-eyed prick?"

The Plan 0======0 Take the Cartel Cruiser and drive into the carpark. Stop when you are on the level below Kenji. Get out and aim your Rocket Launcher upwards at the level he is on. Fire several shots around that area to be sure you got him. You will also get a 3-Star wanted rating when you kill Kenji. When you get back

into your Cruiser, you are instructed to get out of Newport and dump the truck. Head back toward your hideout. As you near your hideout, you will enter Bellvelle Park and you can then get out to end the mission. Reward 0====0 $30,000. DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD D3. "A Drop In The Ocean" (Donald Love) DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD Overview 0======0 Donald wants Alex to get a boat and retrieve some packages being dropped by plane near the Callaghan Bridge. Weapons 0=====0 None. Prep Work 0=======0 Get a fast car and store it in your garage prior to this mission. Notes 0===0 None. The Plan 0======0 You have two minutes to get into position. Drive as fast as you can to Asuka's Condo, go down to the piers, and get a Speeder. Get to the blip and follow the plane. When the clock reaches zero, the plane will start dropping packages into the water. The plane will drop a total of six packages into the water. For each package you collect, your wanted rating will increase by one star until you reach the current maximum of 5-Stars. When you get the last package, get to one of the piers and get out. This is also an excellent opportiunity to acquire an FBI Car for the Emergency Vehicle Crane. Get a Yakuza Stinger and drive over to the carpark. Stay on ground level and wait (shoot any cops if need be). When a FBI Car shows up, wait for it to stop, and as the occupants exit the car, run away as fast as you can (because they pack some serious heat) using the pillars as cover, and turn around and go back. The car should still be there but the FBI agents are now gone (this trick also works in GTA: Vice City). Get the FBI Car and go to the nearby Pay 'N Spray to get rid of the wanted ratings. The FBI Car is the only police vehicle you can use with a Pay N' Spray.

Take the FBI Car to the Crane in Portland and then get another car and go back to Love Media to end the mission. Reward 0====0 $10,000. In addition, a news report will flash on the radio. The broken Shoreside Lift Bridge has been fixed and now you can go to Shoreside Vale. Go back to your garage and get the BF Injection and go to the Suburban Import Export Garage. If you weren't able to get H49 prior to this mission, this is the chance to get it. Take the BF Injection and drive onto the drawbridge. Climb onto the dune buggy and then onto the median. When the drawbridge rises, get H49 to complete the Hidden Pakcage list to get your million dollar bonus and the Rocket Launcher Icon. As you enter Shoreside Vale, you will recieve a message on your pager telling you to go to the phone in Wichita Gardens. This opens up D-Ice's set of missions but I will do those later. If you were diligent in getting the cars when you were here before, the last car on the list should be the BF Injection. Depositing it will complete the list and you will get your bonuses connected to the garage. Get back to Staunton Island and save. ============================================================================= == III.11. Getting the Rhino ============================================================================= == Now that you've opened up Shoreside Vale, your wanted ratings can go up to the maximum of 6-Stars. This means that you can try to get the Rhino by getting a 6-Star wanted rating so you can complete the Emergency Vehicle Crane list. As outlined earlier, the soldiers that come after you are very tough to deal with so getting the Rhino during a 6-Star rampage can be difficult. But this task can be made easier by doing your rampage in the right place. And that place would be your Shoreside Vale hideout. Or more specifically, the garage there. For best results, have no cars in the garage. Make sure that you have lots of ammo specifically for the Flame Thrower and the Rocket Launcher (go back to Portland and do the stock up trick to get lots of ammo for it). Go into the street and start flaming people until you have a 3-Star rating and when the helicopter shows up, rocket it out of the sky. Head back to your garage and enter the left side (the side closest to the street). Remember, you can use the Flame Thrower through the wall so you can get people on the other side easily. Usually, there are some cops on the other side so you can get it

up to 5-Star quickly. Switch to your Rocket Launcher and go into Target mode. You may notice that the cop and FBI cars are just driving around without going after you. Because you are in the garage, the cops behave differently. If they are on foot, they will still go after you but if they remain in their cars they will ignore you. You can shoot the cars easily from your position and jack your wanted rating to 6-Star. You can also creep forward and rocket the helicopters. Now the Army will spawn Rhinos and Barracks OL's behind the garage area and may get stuck on the lamppost on the other side of the garage wall. This is what you want. If they make their way to the garage entrance, it will get quite difficult. The trick here is to get them to come out of the tank. Switch to your Uzi. Creep forward and when you reach near the edge of the open garage door overhead, they will usually come out. Quickly run back into the garage and switch to your Flame Thrower. Flame through the wall for a few seconds to set the soldiers on the other side on fire. Remember, flame weapons are the only things in your arsenal that can destroy the Rhino so you want to set the soldiers on fire but not risk destroying the tank you are trying to get. After killing the soldiers switch to your Uzi, quickly run out of the garage and grab the Police Bribes on the opposite end. Then get the now abandoned Rhino. After getting the Rhino, drive it to the Crane to deposit it. After completing the list and getting your bonus, get the Rhino Icon. After getting the tank, drive it back to your Staunton Island hideout and save it. There are some missions in which the tank will come in handy. If you were diligent in getting all the cars for all of the car lists, you should now have completed all of the car lists in the game. Even though I've simplified the process of getting the tank, it may take a couple of tries to get it. Surviving a 6-Star wanted rating without the use of cheats can always be difficult no matter where you are. Now I will continue with Ray's missions..... RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR R4. "Gone Fishing" (Ray Machowski) RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR Overview 0======0 Ray suspects his current partner of ratting him out so he instructs Alex to get a Police Boat and kill him while he is fishing near Portland Rock.

Weapons 0=====0 Machine Gun (Predator). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go down to the slip south of the Callahan Bridge to get the Predator. When you get to Portland Rock you will see a cutscene of Ray's partner "fishing". Afterward, the chase begins. His boat is not very fast so you can stay close on his tail. He will drop some of the barrels from the back of his boat but can easily be avoided (they will explode after a few seconds but they will be way behind you). Keep shooting at his boat and eventually you will destroy it. When that happens, the mission is complete. Reward 0====0 $15,000. RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR R5. "Plaster Blaster" (Ray Machowski) RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR Overview 0======0 When Alex arrives at the toilet block Ray gives him an earful..... you "You useless bastard! You totally messed up! My ass is on the line and can't even kill a god damned fly. I paid you good money to kill that witness and he ain't dead! And today he's gonna make a Federal Deposition! He's being moved any second now from the Carson General Hospital up in Rockford. If he squeals, I squeal..." Weapons 0=====0 None. Prep Work 0=======0 Get a Firetruck and take it with you to Ray's. Notes 0===0

None. The Plan 0======0 Take the Firetruck and head towards the blip. When you smack it the first time you will be spotted and get a 2-Star wanted rating. Smack it again to eject the witness. The bodycast is flame and bullet proof so you will have to use something else to kill him. In this case you can run him over with the Firetruck. You can either go back to your hideout to use the Police Bribes to get rid of the wanted ratings then run him over or fight through the police pursuit to run him over. Once you run him over with the Firetruck (it may take two tries) you will finally kill him and complete the mission.

If you thought about using the Rhino or the Rocket Launcher on the Ambulance, you're not alone. However, if you completely destroy the Ambulance with the Rhino or a rocket, it will become a decoy and another Ambulance will generate near the hospital. You will have to damage the Ambulance without destroying it to eject the witness. This is why I used the Firetruck instead of the Rhino. Reward 0====0 $10,000. RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR R6. "Marked Man" (Ray Machowski) RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RR Overview 0======0 Ray is in over his head and needs for Alex to take him to the airport so he can leave town. Weapons 0=====0 None. Prep Work 0=======0 Get a fast car, like a Yakuza Stinger, and take it with you to Ray's. Notes 0===0 None. The Plan 0======0 You have three minutes to take Ray to the airport and the Shoreside Lift Bridge is being watched over by the CIA so you will have to take another

route. The best route is through the subway and the nearest entryway is at Liberty Campus. Get to the tracks, go right, and stay on the left side. Exit through the Francis International Airport subway entrance and go to the blue circle to drop off Ray. As a reward, you are given a set of keys to a lock-up that has some goodies. Go to the lock-up which is near the Tw@ Internet Cafe in Newport. Opening up the lock-up will reveal a Bulletproof Patriot, a Rocket Launcher, a Sniper Rifle, and a Flame Thrower. By getting to the lock-up, you also complete the mission. Don't forget to take the Bulletproof Patriot and save it at your garage for future use. Reward 0====0 $20,000 and completion of all of Ray's missions. Now I will continue with Asuka's set of missions..... AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA A5. "Two-Faced Tanner" (Asuka Kasen) AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA Overview 0======0 As Alex arrives at Asuka's Condo, he finds a letter..... "Maria and I have gone shopping. Our source in the police has informed us more that one of our drivers is a strangely animated undercover cop! He's or less useless out of his car, so we've tagged it with a tracer. Make him bleed!"

Weapons 0=====0 Rocket Launcher (optional). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 There are two ways to do this mission depending on your style.....

The Rhino Method **************** Go back to your garage and get your Rhino. Drive over to Kenji's Casino and park in the blue circle. Wait for the undercover cop to get into his car. When he does, follow him. If you were to use a regular car and hit this guy's car, you would get a 5-Star wanted rating and he will try to speed up and evade you (and you would have to deal with FBI Cars and other police vehicles). But when you use the tank, one hit will automatically destroy him and complete the mission. Simple. Then park your tank back in your garage for future use. The Rocket Launcher Method ************************** Go the the blue circle but don't enter it. Turn Alex until you are aiming west down the street going from the casino's entrance. Switch to your Rocket Launcher and step into the blue circle. Once the cutscene ends, quickly go into Target mode and rocket his car to destroy it and complete the mission. If you thought about destroying his car before he enters it, don't. You will fail the mission. The car is also locked so you can't take it to 8-Ball's and rig it with a bomb. Reward 0====0 $20,000. In addition, you won't be able to any more of Asuka's missions until you do the next mission for Donald Love..... DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD D4. "Grand Theft Aero" (Donald Love) DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD Overview 0======0 It turns out that Alex's work in "A Drop In The Ocean" was and that the real item was in the plane all along. But customs and was stripping it down until Donald intervened. All the been paid off and all Alex has to do is get the package at Weapons 0=====0 Sniper Rifle, Rocket Launcher. Prep Work 0=======0 None.

merely a decoy seized the plane officials have the airport.

Notes 0===0 None. The Plan 0======0 When you arrive at the hangar, there are a couple of vans there. It turns out that the Columbians beat you to the punch and have killed all of the officials near the plane. Keep your distance and pick off the four Columbians guarding the plane with the Sniper Rifle. After killing them, enter the plane. the package is gone and the game prompts you to go to one of the remaining vans outside the hangar. The van has the Pan-Lantic logo on the side. You are then prompted to go to the construction site on Staunton Island to see about getting the package there. When you arrive there, you are given a hostile greeting by the Coulmbians. There are ten Columbians guarding the lift up the building. They are hidden around the blue walled area leading to the lift. Use the raised ground south of the walled area and the unfinished building next to it and snipe them from above. You can also use the Rocket Launcher to get those you can't see. Listen for their taunts to locate them. After killing all of the Columbian guards, you are to take the lift. You are then treated to a cutscene of Alex going up. He manages to surprise Catalina and her partner Miguel. As Miguel gives the package to Alex, Catalina shoots him and flees. When Alex turns around, he is met by Asuka who is upset over the death of Kenji and has blamed the Cartel for his death (unaware of your duplicity in the matter). She is going to work over Miguel for information and wants you to stop by later for additional work. After the cutscene, go back to Love Media to complete the mission. Reward 0====0 $50,000 and you have reopened Asuka's missions. Go to the "A" at the construction site to pick them up. But I will finish up with Donald Love's missions before going back to Asuka. DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD D5. "Escort Service" (Donald Love) DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD Overview 0======0 Donald wants Alex to escort his friend to Pike Creek to have his object authenticated. Weapons 0=====0

None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 There are two vehicles that are best suited for the job: the Firetruck and the Rhino. First, the Firetruck. When you start the mission, things go smoothly until Bedford Point. That's when the Columbians show up to make a mess of things. The first thing you will encounter is a Cartel Cruiser. Try to knock it around and drive-by it to get it to blow up.

As the Securicar heads down toward Aspatria, there are a couple of Columbian gunmen on the sidewalk that will try to put a few dents in the truck. They don't do as much damage as the Cruisers so focus on the Cruisers instead although if you get far enough ahead try to run over the gunmen if you can. By focusing on the Cruisers, you can reduce the amount of damage they can inflict. Another Cruiser will show up near Liberty Campus so focus on that (there is another gunman on the right side of the road so run him over). If you've blown up the two Cruisers then go into the tunnel and get the gunman waiting at the intersection. Then go through the tunnel and out near the airport then wait near the billboards. As the truck nears your position, the Columbians will send a couple of more Cruisers at it. Also, there are a couple of more gunmen waiting near where the truck is supposed to go (which is the AMCO building (Shoreside Vale)). Just focus on the Cruisers and that should be enough to let the truck through safely to complete the mission. If you were able to get the Rhino, use it instead. When the Cruisers come after the truck, just smack them to blow them up. Because of the difficulty of climbing up hills and inclines, when the truck heads into the tunnel, break off and go up the Shoreside Lift Bridge. Wait near the billboards for the truck (and Cruisers) and destroy the Cruisers with the tank. That will enough to complete the mission even with the Columbian gunmen taking small chunks out of the truck. Reward 0====0 $40,000.

be

DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD D6. "Decoy" (Donald Love) DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD Overview 0======0 SWAT teams have cordoned off the building you escorted the Securicar to in the last mission (the AMCO building - Shoreside Vale). Donald wants Alex to lure the cops away so his friend can escpae. Weapons 0=====0 None. Prep Work 0=======0 Make sure that you either have no cars or just one car in your Wichita Gardens hideout. Notes 0===0 During one attempt, I got the Securicar and made my way to the street. I barely poked my nose out from the AMCO entrance and I get hit by a vehicle. A Rhino. So my mission ends before I can begin. Now that's just wrong. The Plan 0======0 When you arrive When you arrive about. Park the direction as to bit.

at Shoreside Vale, go to the airport and grab a Firetruck. at the AMCO building you will see various cop cars parked Firetruck just west of the entrance but in a north-south block the street. This will slow down the pursuit a little

When you enter the Securicar, you will get a 6-Star wanted rating. This means that they will throw the Rhino at you. You also have three minutes to survive this onslaught. There are various places you can go, like the airport, to try to survive but the best place by far is your Wichita Gardens garage. If you looked closely at your Wichita Gardens garage, you will see that the garage has three doors but the middle door remains closed and there is a sizable space behind the middle door. Getting there, however, is by far the most difficult part of this mission. Go up the road to the bridge, cross the bridge, and head down to your Wichita Gardens hideout. You will get smacked up quite a lot while heading there. Watch out for tanks. When you get to your hideout, go into the garage and turn so the Securicar is behind the middle door. The cops aren't able to go into the garage so you are safe. Now it's just a matter of waiting for the time to run out. Once that happens, the mission is complete.

Reward

0====0 $35,000. DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD D7. "Love's Disappearance" (Donald Love) DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DD When Alex arrives at Love Media he finds that Donald is gone. The only clue is an empty box. This isn't a mission pre se but by going here you also complete the last of Donald Love's missions. I will now resume with Asuka's set of missions. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA A6. "Bait" (Asuka Kasen) AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA Overview 0======0 Asuka informs Alex that Catalina has three death squads whose sole purpose is to hunt him down. Asuka wants Alex to lure them into a Yakuza ambush. Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 All of the action takes place in Shoreside Vale. The Yakuza ambush point is at the Undercover Storage company in Pike Creek. The three death squads are located at Cochrane Dam, Cedar Grove, and Pike Creek. If you thought about taking them out from a distance with a Rocket Launcher, forget about it. Doing so will fail the mission. You HAVE to lure them to the Yakuza. When you start the mission, grab the Yakuza Stinger parked nearby. When you get to Pike Creek, you will activate to first death squad. Lure it to the ambush point. If you get too far ahead, you will lose them and fail the mission. When you successfully lure them to the ambush point, use the ramp for J14 to get out of the way, jumping down into the street below, and let the Yakuza do their work. If you wreck the car, go to the nearby Fudge Packing Corp. to get another car. Lure the other two death squads to the ambush point. When the last of the squads are killed, the mission is completed.

Reward 0====0 $35,000. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA A7. "Espresso-2-Go!" (Asuka Kasen) AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA Overview 0======0 Asuka tells Alex that the Columbians have a front company, The Kappa Coffee House, that they use to push SPANK. They use the coffee stands to sell their wares. Asuka wants Alex to destroy their stands. Weapons 0=====0 Rocket Launcher. Prep Work 0=======0 Make sure that you still have the Bulletproof Patriot parked in your Staunton Island garage. Notes 0===0 None. The Plan 0======0 There are nine stands throughout Liberty City. When you destroy the first one, you have eight minutes to destroy the other eight stands before the Cartel warn their pushers. There are two stands in Portland, five stands in Staunton Island, and two in Shoreside Vale. I am going to start in Portland. The two stands in Portland (and the order I am going to destroy them in) is: [1] - In the front of St. Marks Park in St. Marks. [2] - Across the street from the entrance to Portland Docks. Because of the hostile Mafia gang, you will need to use the Bulletproof Patriot here otherwise they will make mincemeat of you before you can really get started. Run into the first stand to destroy it then zip down near the other stand, get out, and use the Rocket Launcher on it. This will save wear and tear on the Patriot. It may be bulletproof but it is not indestructable. Drive on over to Staunton Island and destroy the other five stands in this order: [3] - By the star statue in Torrington. [4] - In the plaza across the street from the 20thC building in Bedford

Point. [5] - By the church in Bedford Point. [6] - In the main park in Belleville Park. [7] - In front of the building south of the carpark in Newport. Use the Rocket Launcher on all of them except [6] which you can quickly smash with the Patriot. Then drive over to Shoreside Vale to get the last two: [8] - By the airport subway entrance. [9] - In front of Hope Medical College in Pike Creek. Destroy these two and the mission is successfully completed. Park the Bulletproof Patriot at your Wichita Gardens garage for later use. Reward 0====0 $40,000. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA A8. "S.A.M." (Asuka Kasen) AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AA Overview 0======0 When Alex arrives at the construction site, he finds Maria has joined Asuka in tortuing Miguel. He reveals that a plane carrying more SPANK will be arriving soon at the airport. Asuka wants Alex to get a boat, go to one of the marker bouys, use a Rocket Launcher to shoot the plane down, grab the stuff, and stash it. Weapons 0=====0 Rocket Launcher. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 Go to the boat which is by the pier in Bedford Point and make your way to the bouy. Then wait for the plane to show up so you can destroy it. If you're good enough with your aim you can get it while it is still over the water and you can just sail over the packets (eight of them total) to get them. If some of them end up on land, use the ramp on the left side of the runway to get the packets. It should also be noted that you will also end up with a 4Star

wanted rating when you shoot down the plane. When you get all eight packets, sail back to the Bedford Point pier and get back into your car. You are to head over to the construction site to stash the stuff but first head over to your hideout and use the Police Bribes there to get rid of the wanted ratings. When you arrive at the site, you open the cutscene "Ransom". Alex finds that Asuka and Miguel are dead and Maria missing. He also finds a note..... she "I've got your precious Maria. If you don't want her face to look like fell out with the butcher bring $500,000 to the Villa at Cedar Grove." Reward 0====0 $45,000 and you have completed all of Asuka's missions. There is one more Main Story mission but I will tie up some loose ends first. I will now go back to Wichita Gardens and save at my hideout there so I can get started with..... DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID ID III.12. D-Ice DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID ID D-Ice runs a gang called the Red Jacks who claim Wichita Gardens as their turf. Most of his missions deal with getting rid of a rival gang called the Purple Nines. He has five missions total and you can pick them up at the phone icon east of your hideout. DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID ID DI1. "Uzi Money" (D-Ice) DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID ID Overview 0======0 D-Ice wants Alex to drive-by the Purple Nines to show them how a real drive-by works. Weapons 0=====0 Uzi. Prep Work 0=======0 Have your Bulletproof Patriot saved at your Wichita Gardens garage prior to the mission. Notes 0===0

None. The Plan 0======0 Take your Patriot and pick up the mission. When you start, you have two and a half minutes to drive-by 20 Pruple Nines. One of the problems with this mission is that when you stat drive-bying, you will get accousted by the Hoods Rumpo XL vans that roam the Gardens. This will make things difficult because they will do damage to your Patriot and throw off your aim. But there is a place where you can drive-by and not worry about the Hoods Rumpos. There is a stretch of road that runs from your hideout to the parking lot behind your hideout. Just go up and down this stretch of road to claim your victims. Since your Patriot is bulletproof, they can shoot it up as much as they want and not do any damage. After you get the last Purple Nine, the mission is completed. Reward 0====0 $10,000. DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID ID DI2. "Toyminator" (D-Ice) DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID ID Overview 0======0 D-Ice tells Alex that the Purple Nines are using armored cars to help sell their SPANK. D-Ice wants Alex to go to a van that has some stuff that will destroy their armored vans. Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 The van is parked in the parking lot behind your hideout. It is a Toyz Van and the mission is a variant of the Toyz Van missions. The differences are that you have four buggies to destroy three targets and there is no time limit. Find the three vans and destroy them with the buggies to complete the mission.

Reward 0====0 $10,000. DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID ID DI3. "Rigged To Blow" (D-Ice) DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID ID Overview 0======0 Somebody has rigged up D-Ice's car to blow but the wiring is all messed up. He wants Alex to take the car to a place in St. Marks to defuse the bomb and put the car back in it's place. Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 When you pick up the mission you have six minutes to get the car, an Infernus, to the garage in St. Marks. Too many bumps during the trip and the bomb will blow. The Infernus is parked in the parking lot behind your hideout. Use the Gardens Shortcut to go to the Porter Tunnel and drive to Portland. Don't worry about the Mafia when you arrive at St. Marks. Their hostility has been turned off for this mission so all you have to do is get the car into the garage. After defusing the bomb, take the car back to Shoreside Vale. Repair the car at the Pay N' Spray there and carefully drive it back to the parking lot. You have to get it back there with no damage whatsoever. Any damage and you will have to take it back to the Pay N' Spray. Once you have it parked back in it's original spot, the mission is completed. Reward 0====0 $20,000.

DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID ID DI4. "Bullion Run" (D-Ice) DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID ID Overview 0======0 A Federal Reserve plane has crashed near the airport and D-Ice wants Alex to grab as much of the platinum that the plane dropped and take it to a dropoff within Pike Creek. D-Ice warns Alex that the platinum is very heavy and will slow him down. Weapons 0=====0 None. Prep Work 0=======0 You may want to get a Hoods Rumpo XL and save it in your garage. Notes 0===0 None. The Plan 0======0 Take the Rumpo over to the phone to pick up the mission. When you pick up the mission, you have six minutes to pick up at least 30 pieces of platinum to one of D-Ice's garages in Pike Creek. This garage is at the Turtle Head Fishing Co. Head over to the Hospital and on the south side is where you will encounter the first of the platinum pieces. After picking up a few pieces, you will attract the attention of the cops. Head left at the intersection then right at the next to make your way to the garage picking up platinum as you go. If you can do this right, you can get all of the pieces you need in one run. If not, use the Pay N' Spray to repair your van before getting any more. Once you have gotten at least 30 pieces to the garage, the mission is completed. Reward 0====0 $25,000. DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID ID DI5. "Rumble" (D-Ice)

DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID ID Overview 0======0 Despite their shrinking numbers, the Purple Nines still want to "bring it". D-Ice wants Alex to meet his baby brother and face the Purple Nines in a good old fashioned rumble. Weapons 0=====0 Baseball Bat. Prep Work 0=======0 Switch to your Baseball Bat prior to taking this mission. Notes 0===0 None. The Plan 0======0 D-Ice's baby brother will be at your hideout. The only rules for this contest is that there are to be no guns or cars: bats only. Drive to the shoreside park where you picked up the "Gripped!" mission. Get out, stand in one place, and hold the Attack button. You should be swinging your bat and hitting any Purple Nine that gets in your way. Just keep swinging and after awhile you will knock down and nail all of the Purple Nines to complete the mission. Reward 0====0 $10,000 and I have completed all of D-Ice's missions. The phone will stil ring however. This is so you can do "Rigged To Blow" again. I don't know why you would need to do it again but it is there if you want to try to do a better job. Now I will go back to Staunton Island and save there before starting with..... KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK CK III.13. King Courtney KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK CK King Cortney is the leader of the Yardies who claim Newport as their turf. He has four missions that can be picked up by the phone near Liberty Campus. KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK CK KC1. "Bling-Bling Scramble" (King Courtney) KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK CK

Overview 0======0 King Courtney is in need of a good driver and challenges Alex to a checkpoint race against three other hopefuls. Weapons 0=====0 None. Prep Work 0=======0 Get a fast car, like a Yakuza Stinger, and save it at your garage. Notes 0===0 None. The Plan 0======0 When you get the near the Liberty stop in the blue challenge you: a

mission, take your fast car and drive to the blue circle Memorial Coliseum and turn south before entering. When you circle, you will see the other three cars come up to Patriot, a Cheetah, and a Bobcat.

When the race starts, you must be the first to a checkpoint. You have to have more firsts than the other cars to successfully complete the race. The main problem is that the checkpoints are always randomized from race to race so there is no way to map out the checkpoints for future use. If you get more firsts than the other cars when the last checkpoint is taken, you will then successfully complete the mission. Reward 0====0 $1,000 times the numbers of checkpoints taken. KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK CK KC2. "Uzi Rider" (King Courtney) KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK CK Overview 0======0 King Courtney wants Alex to go over to Hepburn Heights to kill some Diablos who have been dissing Queen Lizzy. Weapons 0=====0 Uzi. Prep Work 0=======0 None.

Notes 0===0 None. The Plan 0======0 When you start to ride with you. make sure you don't out. Then make your You need drive-by you from the easy. If

the mission, King Courtney will send over a couple of guys They come up in a Perennial and the escorts are there to leave the vehicle. They also give you an Uzi to help you way to Hepburn Heights to kill the Diablos.

to kill ten of them to successfully complete the mission. If you them, you will attract their attention and they will try to yank car. Since your car is a lousy Perennial, they can do that pretty they yank you from the car, you fail the mission.

The best thing to do is to run them over. Most times they won't come after you because they just think of you as just another stupid driver. After killing ten Diablos, make your way back to the blue circle in Yardie turf to complete the mission.

Reward 0====0 $10,000 and the Diablos will now be hostile to you when you travel through Hepburn Heights. KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK CK KC3. "Gangcar Round-Up" (King Courtney) KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK CK Overview 0======0 King Courtney wants Alex to steal some gang cars so they can do some hits on rival turf: a Mafia Sentinel, a Diablo Stallion, and a Yakuza Stinger. He is to take them to a garage in Newport. Weapons 0=====0 None. Prep Work 0=======0 None. Notes 0===0 None.

The Plan 0======0 For the Mafia Sentinel, use the Porter Tunnel and turn left onto the concrete embankment when you exit. The plan is to go behind the late Salvatore Leone's "Gentlemen's Club" and get one parked in the front. Then go back down the hillside north of the club and back to the garage to drop off the car. For the Diablo Stallion, head into Hepburn Heights and jack one. Despite the Diablo hostility this isn't hard to do. For the Yakuza Stinger, head over to Asuka's Condo and take the one parked there. If you damaged up the car too much, head over to the Pay N' Spray to have it repaired before depositing. When you deposit the last car, the mission is successfully completed.

Reward 0====0 $10,000. KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK CK KC4. "Kingdom Come" (King Courtney) KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK CK Overview 0======0 King Courtney wants Alex to get the stash from an old car in Bedford Point for him. Weapons 0=====0 Main Gun (Rhino) (optional), Rocket Launcher (optional), Grenades (optional), Molotovs (optional). Prep Work 0=======0 None. Notes 0===0 None. The Plan 0======0 The car is parked in the Liberty Tree Offices above ground parking lot and you have a minute and a half to get to the car. Go west from the phone and hang a left going south along the four lane road that runs along the shore. When you get to the car, you find a letter inside.....

"I hear you've been a busy boy. Well I've been a busy girl. I think it's time you witnessed the real power of 'SPANK'! Besos y fuderes, Catalina, xxx. PS: DIE PEEG DOG, DIE!!" At that point, a van shows up near the main entrance and a SPANKed-up madman exits. He has explosives attached to him and he will make his way to your car and blow himself up against it. When you regain control, turn the car around and ram the van near the main entrance with it then get out. The impact plus the exploding bomber should be enough to destroy it. Then run out into the street and go up the stairs by the underground entrance. There are an additional three vans (four total) that release an unlimited number of suicide bombers that must be destroyed (plus any leftover bombers) to complete the mission. Use the Rocket Launcher to destroy the vans. Depending on where the remaining bombers are, you can use any other weapon do destroy them. If they are on the far side, use the Rocket Launcher. If they are close, use either the Grenades or the Molotovs. If you have the Rhino, this becomes easier. When you get the tank on the four lane road going south, use the Tank Gun Boost to increase speed. When you regain control after the cutscene, get out and quickly get into your tank. The bombers won't try to yank you from the Rhino, they will just explode against it so you are safe. Then use the Main Gun (rotate the gun instead of moving the tank) to destroy the vans and bombers to complete the mission. Reward 0====0 $10,000 and completion of King Courtney's missions. In addition, the Yardies will be hostile to you, the main reason I saved this one before the last Main Story Mission. Go back to your Wichita Gardens hideout and save before doing the last mission. At this point in the guide, I am at 99% completion and ready to do the final Main Story Mission of the game..... CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CC III.14. Catalina CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CC Catalina is the woman who left Alex for dead at the beginning of the game. She has also aligned herself with the Yardies and organized death squads to hunt Alex down. She has one mission, the last mission, and it can be picked up at the "C" at Cedar Grove.

You should also have at least $500,000 to do this mission but at this point it is not a problem since you should have had at least ten times that amount before starting the Main Story Missions. CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CC C1. "The Exchange" (Catalina) CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CC Overview 0======0 When Alex arrives at the Villa, he is confronted by Catalina..... back? "The real question is, did you turn up to rescue Maria or to get me Well I got news for you, shooting you will be a pleasure but dating you was only business. You are muy peccinno amigo. Throw over the cash." After looking the money over..... "You have been a busy boy! But you haven't learned, I'm not to be trusted. Kill the idiot." But Alex overpowers his would be assassin and thus the final act begins..... Weapons 0=====0 Rocket Launcher, Sniper Rifle. Prep Work 0=======0 Have a fast car in your Wichita Gardens garage. Notes 0===0 None. The Plan 0======0 When the mission begins, run as quickly to the backside of the Villa as fast as you can. You can't go back and fight these guards because you have been stripped of all of your weapons. You also have seven minutes to get to where Catalina has taken Maria, Cochrane Dam, and kill her. Run along the backside and go to the garage that has a Cruiser and Body Armor inside it. Then get into the Cruiser, get to the main gate, and run over the guards. When you exit the Villa compound, you will see a chopper fly overhead. When you regain control again, veer off the road and go into Wichita Gardens (go over the small wall near the lightpost). If the Cruiser survives the plunge,

go to your hideout. If not, grab another car and go to your hideout. Get all of your Weapon Icons and go into your garage to get your fast car. Use the Gardens Shortcut and make your way to the dam's entrance. Cut across the grass on your right when you near the hairpin turn, stop when you get back to the street, and get out. Use your Rocket Launcher and take out the two Cruisers blocking the entrance. From your vantage point, you can only see one but they can't fire on you either. Just fire on the one Cruiser and the explosion will take them both out. Get back into your car and drive to the Sniper Rifle Icon at the turn near the base of the dam. Use the Rocket Launcher again and destroy the two Cruisers in front of you then use the Sniper Rifle on any other Columbians you see. Get back into your car and go to the first set of containers and get out. Rocket the Barracks OL and snipe the other guards. Go back into your car and go to next set of containers just past the exploded Barracks OL. Get out and rocket the other Barracks OLs and snipe the remaining guards. Get back into your car and proceed forward. Just as you get past the second set of containers, a cutscene ensues which shows Catalina entering a helicopter. This helicopter launches rockets at you when you are at the base of the dam. So after the cutscene finishes, turn around and head back up the road then stop near J13. The helicoper will go in a circular pattern going down toward the dam to release it's rockets then going back up near where you are at. When the helicopter heads in your direction, rocket it to destroy it. When the helicopter is destroyed, you kill Catalina and the timer will disappear. Switch back to your Sniper Rifle and aim at the top of the dam building. Believe it or not, you can actually see Maria and her captors from your position when you zoom in with your Sniper Rifle. Take out the Columbians that you can see then reenter your car, go back to the dam base, and stop the second set of containers. Snipe any guards you see then go to the stairs. Since you sniped her captors while you were near J13, just walk up and rescue Maria to complete the mission. Reward 0====0 $1,000,000 ($500,000 plus the ransom money) and you've unlocked the Rhino at Phil Cassidy's Army Surplus. If you haven't gotten the tank for the Emergency Crane list, get it from the Army Surplus and deposit it to complete the list.

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This should also get you the..... 0====XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX=== =0 IV. 100% Completion Score 0====XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX=== =0 And what is your reward for getting 100%? Well, nothing. Nothing except the satisfaction of getting it. This was something that was fixed for Vice City but here you get nada. Zero. Zip. But does this take away from this great game? Not really. It is still a fun game even if you really get nothing at the "end". 0====XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX=== =0 VI. Conclusion 0====XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX=== =0 So there you have it. I hope that my guide helps you in getting the most out of your game. Based on how people react to this guide I may consider doing guides to some of the other games I own. Remember, if you have any comments and suggestions, you can contact me at rarusk[gnat]netzero.com. Enjoy! ***************************************************************************** **
Submitted by RARrusk - Created 2/4/04 See All Grand Theft Auto III Walkthroughs and FAQs Share|

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