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crescent sun PAIN CAMP log

CAST OF CHARACTERS
Shrewmangey-the racoonish street magician (Luc) Kurrakka-scraggle rock (George C) Nb-the bloody mess (Francis) Mixthrax-croakreading priest of mortality (Cory) Trip Dub-??? (Zach) Kiirt-a drunko munko (Morgan) Bonewiddler-the graven ecclesiastic (George B) Electrobuzz-the sparky sorcerer (David) Pilcro-a dogmatic chaotician (Tim) Blaze Infirni-a human crusader of Solos (George B) Frigus-the icy martial artist (Spino) CongaWonga-the tree of knowledge (Sean) 6625 6425 5510 5275 5275 4980 4675 4600 3610 2110 2110 1550 exp exp exp exp exp exp exp exp exp exp exp exp LVL LVL LVL LVL LVL LVL LVL LVL LVL LVL LVL LVL 4 4 3 3 3 3 3 3 3 2 2 2

EXP PROGRESSION=FAST. NEW CHARACTER=AVG PRESENT PARTY XP. DEATH BY PvP=FORMER CHAR LVL. DEATH BY DM=AVG PARTY LVL-1.

New Feat: Weapon Proficiency (Thian) Crystallick Pick- 2d6/x4 12 lbs P Cthonic Chain Launcher- 4d4/x2 120 ft 10 lbs F trip Ricochakra- 1d4/x3 30ft 3lbs S ignores 50% cover New Feat: Weapon Proficiency (Enyoic) Slammeraxe- 2d8/x3 16lbs S or B Hot Rail Gun- 2d10/x2 260 ft 21 lbs F Extendarme- 1d4,1d8/x4,19-20 x2 12 lbs P,S brace, trip, reach, double New Feat: Weapon Proficiency (Nixite) Razor Whip- 2d4/18-20 x2 5 lbs S disarm, reach, trip Erebus Lazer Rifle- 3d6/x2 180 ft 13 lbs F Clamp Vicer- 1d6/x2 2 lbs B imp grab
Synopsis w/ exp points n treasure game 1: george c. luc: 2000 /2 george b. luc george sean: 1200 /4 party unites in old stop, fights a scraa pick pocketing congawonga, gets a card from clim in turb, party kills 4 badass bats. (CR , , , - no treasure) rides the tram. it stops because its blocked by a dead dinosaur underneath the forbidden jungle. party kills 4 badass bats and a gazmud thief (CR , , , , 1 NPC gear) shrewmangey follows the thiefs tracks up the chimney in the dining car and into a gazmud cave. shrewmangey and kurrakka kill 4 idgazmuds 1 gazmud dog 1 gazmud ranger (CR , , , , 1, 1 NPC gear, incidental treasure) shrewmangey searches a door for traps kurrakka opens it and rocks fall (CR 1) kurrakka moves all the rocks two see what moved them, finding a corpse with scrag hide armor and takes it game 2: morgan luc george george b sean david tim:

5200 /7 faced with another door shrewmangey and kurrakka go back for congawonga and bonewiddler who have partied up with electrobuzz, kiirt and pilcro party goes in, down a corridor that has a gas trap ignited by a gazmud alchemist (CR 2) party kills gazmud alchemist (CR 1 NPC gear) the party goes right and finds three idgazmuds in a treasure room, party kills 3 idgazmuds (CR - treasure 3 longswords + treasure chest of longswords) before one dies congawonga has him draw a map of the dungeon shrewmangey loots treasure chest for masterwork longswords and a small cloudbiter sect evilbane longsword the party ventures into some bunks for the gazmuds with running water faucet and toilet kurrakka finds an animal charming collar the other room is a jail with evidence of an explosion and escaped miscus the party goes back to the gas trap hallway and opens the door on the left this are is a rough natural cave with water dripping and a cold underground stream party kills a dire bat, a swarm of bats, a mobat, a ghoul bat (CR 2, 2, 3, 5 incidental treasure) the ghoul bats lair is laden with magic item wearing bodies game 3: george c. david tim morgan george b. sean luc: 3500 /7 the party leaves the gazmud mine and gets back on the aciros tramway they get off at the next stop, a subterranean stop in the forbidden jungle. this is where they are rewarded with a talking caboose toemash the party follows a group of 1 stugnf, 1 frost giant, 1 scraa overseer, and 1 taamyn spy. Pilcro discovers the strugf is an informant and they are taking him to a place noone can find him; broc-ulum. (250 xp) The party travels to broc-mir,a thorp 4 miles from the stop they got off. There are no random encounters. Pilcro and shrewmangey buy some poison from a Dunca Dungtung. Kurrakka and bonewiddler skirmish. (150 xp) The party kills 1 sahuagin, 1 skum, 1 troglodyte in the Silent Thorn tavern. (CR 2, 2, 1 3 javelins, 1 club, 2 tridents, heavy crossbow <10 bolts>, other treasure) Shrewmangey is looking for denizens and finds a magical moss growing tree with a shrine to solos inside. The party travels to Bulgeys Log, a gigantic rotting darkwood log dungeon. The party kills 1 getchum sorcerer, 1 violet fungus, 1 centipede swarm, 3 giant centipedes (CR 1, 3, 4, , , -- NPC gear, incidental treasure) Congawonga opts to stay outside in the sun until nightfall. game 4: david george c. george b. morgan luc tim: 2800 /6 morgan luc george b.: 2800 /3 The party disables a semi-magical trap created by gremlins. CR 2 The party kills 6 vexgit gremlins but they destroy kurrakkas greatsword (CR 1, 1, 1, 1, 1, 1 3 Warhammers, other treasure) They party enters a warehouse room that locks from the inside. Electrobuzz stays here. Pilcro, Kurrakka, Kiirt Mookhaa, Shrewmangey, and Bonewiddler Bradshaw unite and go down the stairs. The basement of this warehouse is a rust monsters habitat. it sits in a briny pond. The remaining party kills the rust monster (CR 3 incidental treaure), searches the room. Pilcro finds a living brohaan cloak Bokyaa Kiirt steals it from him. Pilcro, Electrobuzz, and Kurrakka remain in the warehouse room to stay safe. The party kills 4 giant maggots, 1 getchum, 1 giant fly (CR , , , , 1, 1 NPC gear/minor

treasure) The party delves further through the trashpits down to a den of harmless lizardmen The party goes to the end of a hallway, skips a door. Shrewmangey finds a secret door. Inside a serpentfolk tries to suggest he should eat some poisonous mushrooms or else. Bonewiddler and Kiirt arrive Shrewmangey, Kiirt, & Bonewiddler kill a serpentfolk (CR 4 NPC gear/other treasure) game 5: david, george b., george c., tim, morgan, francis, luc 3600 /7 david, george b., george c., tim, morgan, francis 3200 /6 george b., george c., morgan, francis 1800 /4 francis +75 story exp Kiirt finds a masterwork composite longbow. Pilcro finds a levitating rope ladder. Pilcro, Electrobuzz and Kurrakka come down through the log and reunite with Shrewmangey, Kiirt, and Bonewiddler and break into a Szibvzla shrine where a strugnf is captive. The party kills 4 blindheims and an amphisbaena (CR 2, 2, 2, 2, 4-incidental) The party rests overnight Bonewiddler is blinded and takes con damage from the damn snake. The party makes acquaintance with Nube, the strugnf ironback fighter Shrewmangey burrows The party goes to the end of the dungeon, a quarry of heroes and 2 chameleonoid basilisks. The party kills two basilisks but pilcro is petrified in his enlarged state. (CR 5, 5 - indidental) Bonewiddler knows that coating a freshly petrified person in basilisk blood makes them flesh Nube finds his Downshaker cousin, Mudd, and returns him to flesh. The party leaves bulgeyes log and makes way to Broc-mir, half the party is reduced the fractured tries to kill dunca dungtung, kurrakka interrogates her about giants before cutting off her face and wearing it as a mask. nube propositions an illusionary scraa croakreader for sex and then they leave the thorp before being accosted any more by the dangerous guardian faerie dragons. kiirt, kurrakka, nube, and bonewiddler encounter hostile lyrakien of elysium. they kill three lyrakien (CR 2, 2, 2 - no treasure) game 6: spino, george b., george c., luc, francis, morgan, tim Ribbit wave: 75 spino, george b., luc, francis, morgan, tim Cyclops: 1,600/6= 275 spino, george b., francis, morgan, tim downtime xp: 500/5= 100 bar brawl: 1,800/5= 360 At the subterranean tramstop, Frigus and Blaze (ironback and paladin) arrive in the jungle. The croak of the Great Toad deafens Pilcro, Kiirt, Blaze, and Shrewmangey for 1 day. The strugnf (Frigus, and Nub) speak in their tongue and agree to ride together. Toomash is crammed with 10 party members, its maximum (there r only 5 beds) As the solitary caboose rises from underneath the Taw Mutal Jungle, a forest of darkwood becomes apparent. Here, a cyclops drunk on mamajauna attacks with a boulder. Shrewmangey almost dies from the blow of an oversized greataxe before Frigus puts his fist through its face. The party kills 1 cyclops (CR 5 - treasure: giants flask, mimes cube) Frigus finds a magical origami box with chips inside of it. Next the party is tolled by a Scraantipally of Urketaw at the Darkwoods stop.

Kiirt overpays by 95gp. He does the same thing at the Lower Rire stop to a taamynn. Then the party gets to Hinter, a giant ornate black tower of Rhoatr (god of hampering) overlooks the tramline, and trains here are stopped at red lights. Kiirt, Frigus, Nb, Pilcro, and Blaze get into the upper class part of town for a price. In Tumblerhold they go to Serrups supply and buy manacles and cages and locks. They go to Strong Base bar, pay off the barkeep, and kill 1 human, strugnf, and tymbreant. (CR 1, 2, 3 - treasure- npc gear) They rent a room at Black Bullet Inn where they bind, and try to convert Blaze. Nb almost kills him but fuck-yeah! diplomacy. Kiirt goes to Nytads Neccessities to find out where to get a steed. The party leaves town with 2 horses and a wagon. The wagon travels 40 miles in 10 hours. One horse is disabled. Nb performs a maneuver on the other horse that kills it after another 6 miles. 6 Sandman ambush the party on the Crimson Causeway. They party falls asleep due to the magical affects of their attacks. game 7: cory zach francis george c. david luc george b. 200 downtime xp cory zach francis george c. david luc 1600 xp The side party of Shrewmangey, Kurrakka, Electrobuzz, and Bonewiddler go to Wrong Turn Tavern in the Voidward part of Hinter where they hear about a discrepancy between Keymasters and Gatecrashers from the Scraa barkeep. Shrewmangey goes to his homeland of Amaranth Hills and identifies his Cloudbiter evil outsider bane longsword. Frigus and Congawonga stay in Toomash. Nub returns from a slumber, having trekked through the north with Strugnf berserkers. The party finds out there is a threefold reward for finding the diagrams that were leaked. Mixthrax uses his detect thoughts ability to determine that Fnirth the Keymaster is a likely suspect for being a double agent. Shrewmangeys sneaks into the Ebony Tower of Rhoatr and returns with enough dirt on the guy to convince the rest of the party to kill him. Electobuzz, Shrewmangey, Kurrakka, and Trip Dub sneak into his room using the roof elevator. Shrewmangey enters Fnirths room and sees a grizzled Strugnf taking a potion that converts him into a more dapper Strugnf. Then realizes from his bardic know-how that its the famous Silverbeak, a Gatecrasher. The rest of the party comes into the room and they kill him. (CR 10 NPC gear)

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