MOVEMENT LIMITED BY MOVEMENT SPEED
You can move at any time during your turn (before, after, or during actions).
Cost: 5ft per 5ft Cost: 10ft per 5ft Cost: 10ft per 5ft
Cost: 0ft Cost: 10ft per 5ft Cost: half movement speed
Cost: 5ft per 5ft Cost: 5ft per 5ft Any stunt not on this list
Cost modi�er: +5ft per 5ft Modi�er: speed halved
ACTION 1/TURN
You can also interact with one object or feature of the environment for free.
Melee or ranged attack Special melee attack Special melee attack
Cast time of 1 action Double movement speed Prevent opportunity attacks
Increase defenses Escape a grapple Grant an ally advantage
Interact, use special abilities Equip or unequip a shield
Choose trigger and action Some features use actions
Any action not on this list
BONUS ACTION MAX. 1/TURN
You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action.
Use with the Attack action Cast time of 1 bonus action Some features use bonus actions
REACTION MAX. 1/ROUND
A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's.
Enemy leaves your reach Part of your Ready action Cast time of 1 reaction
CONDITION
Conditions alter your capabilities in a variety of ways, and can arise as a result of a spell, a class feature, a monster's attack, or other e�ect.
You can't see You are charmed You can't hear
You are exhausted You are frightened You are grappled
You can't take actions or reactions You can't be seen You are paralyzed
You are transformed into stone You are poisoned You are prone
You are restrained You are stunned You are unconscious
ENVIRONMENTAL EFFECTS
E�ects that obscure vision can prove a signi�cant hindrance to most adventuring tasks.
Disadvantage on Perception E�ectively blind
The presence or absence of light in an environment creates three categories of illumination.
Normal vision Lightly obscured Heavily obscured
Some creatures have extraordinary senses that allow them to perceive their environment.
Perceive without sight Limited vision in darkness See in darkness
Obstacles can provide cover during combat, making a target more di�cult to harm.
Low wall, furniture Portcullis, arrow slit Completely concealed