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Co-ed

Kickball Rules

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COED KICKBALL (SOCCER-BASEBALL) RULES


Kickball (Soccer Baseball) Minimum number of players (for gameplay) Maximum Number Minimum Number Maximum Number of Players (for of Players (for of Players (for gameplay) registration) registration) 15 players

# of Players

5 players (no 7 players (no 7 players gender restriction) gender restriction)

SECTION I: GENERAL RULES AND REGULATIONS A. PERSONAL AND TEAM CONDUCT 1. Participants are required to represent themselves and their respective schools with respect and dignity. 2. Any team or individual involved in destructive or negative conduct at Post-Secondary Games 2012 events or venues, including hotels, will be ejected from the tournament at the discretion of the Advisory Committee. Spirit Deposits may also be forfeited. 3. For a list of all on court violations leading to suspension or disqualification, please refer to the Registration Package. 4. The Advisory Committee reserves the right to disqualify any team based on the behaviour of any given team member of that particular team. B. CHECK-IN PROCEDURES 1. A representative from each team (coach/captain) is required to check-in at the score table prior to each game. Here they must fill out game roster sheets fully and accurately. 2. Each member of the team is required to hand in provided lanyards with their student card and Spirit Deposit Coupon to officials at the score table prior to the game. An individual who fails to do so is defined as INELIGIBLE to play in that game. Failure to comply will result in a FORFEIT and the loss of half the Spirit Deposit ($10). C. STARTING TIME OF GAMES 1. All teams are required to be at their games five minutes prior to start time. 2. All games will start on time.

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3. A late team will be given a grace period of five (5) minutes past the scheduled start time, which will be deducted from the total playing time. 4. If a team fails to meet the minimum number of players, as per sport specific rules (below), after the grace period, the team will be required to default and a win will be awarded to the opposing team. 5. If both teams are late, both will default and no points will be awarded. 6. Teams defaulting a game for any reason will have half their Spirit Deposit forfeited. D. COACHES AND CAPTAINS 1. Each team must have a designated captain. 2. Referees decisions are final. 3. Only captains and coaches may address a referee with concerns. The captain/coach is expected to be courteous and respectful. Any verbal abuse or physical contact with a referee will result in ejection and will be reviewed by the Advisory Committee. 4. Captains and coaches are expected to know the rules and abide by them. They must also make sure all team members are aware of the rules and their consequences. SECTION II: THE GAME A. NUMBER OF PLAYERS 1. The pitching team can have a maximum of 7 players on the playing area and a minimum of 5, and only one player per base. If at any time a team has less than 5 players for a game, the game is a default 2. The kicking team must cycle through their roster for determining the next kicker; a roster order must be determined at the beginning of the game. 3. It shall be the responsibility of the away team to make alternate sweater arrangements when there is a conflict between two team colours. 4. Each player must wear matching colours to be eligible to play. 5. If both teams are late, they will both forfeit the game and no points will be awarded in the standings. 6. Teams that default a game will lose half of their Spirit Deposit ($10).
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B. EQUIPMENT 1. Proper gym attire must be worn to participate (no jeans or pants/shorts with zippers). Proper athletic footwear for the sport is required (Running shoes with non-marking soles no street shoes, boots, dress shoes, bare feet, or sandals etc). 2. No jewellery (unless properly taped down), non-elastic head bands, or hard support braces are allowed during game time. Captains will be warned at the beginning of the game to have all their players remove such items. During the game, players found with such items will be asked to leave play until the item is removed. 3. All players must have a pinne/jersey with a defined and separate number on it, and must be in contrasting colour to the opposing team. Pinnies will be provided if necessary 4. A Standard kickball will be provided for each game. C. GAME TIMES 1. Round-Robin games will consist of 3 innings and will be capped at 30 minutes 2. Maximum 10 runs scored per inning, except for the final inning. 3. Playoff game will consist of 4 and 5 inning games, capped at 40 minutes. Finals will not have a time limit. 4. During round-robin games, a tie will stand. 5. In the case of a tie during playoffs, extra innings will be played. D. GAME-SPECIFIC RULES 1. Rules for kickball follow closely to those of traditional baseball, the difference being that instead of a baseball, a large bouncy ball is used; instead of sticking the ball with a bat, the ball is kicked 2. Players of the pitching team must stay BEHIND the pitcher until the ball is kicked. 3. The pitcher cannot bounce the ball in to the batter; it must be rolled as smoothly as possible. The referee will determine if the quality of pitch is fair or not during disputes. 4. One inning consists of each team having a turn pitching and kicking. Once the kicking team has conceded three outs, the teams switch sides.
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5. A Runner is out if he is touched with the ball before touching a base 6. If a member of the pitching team catches the ball before it touches the ground after being kicked, it results in an out. 7. One Run is when a runner makes it successfully back to home base. 8. Maximum 10 runs scored per inning, except for the final inning. When 10 runs are achieved, the team switch sides. 9. No bunting (meaning, the ball has to go a reasonable distance when you kick it.) 10. Three foul balls result in a strikeout and counts as one out. 11. Not only can runners be tagged out, but the ball can also be thrown at them similar to dodgeball. Kicking the ball at team does not count, and no throwing the ball at the head or groin area. 12. Once the ball hits a runner, the runner is out, but play continues. Once the ball is returned to the pitcher, all play is dead. 13. No leading off or stealing bases. 14. No blocking runners (aka zone defence) between bases 15. Disputed plays will be resolved by the referee. E. DEFAULTS 1. If a team fails to appear with a minimum of five players within five minutes past the scheduled start of the game, they will default the game to the opposition. 2. The winning team in a defaulted game will be given 2 points and a 5-0 victory or the score that stood at the time of default if the non-defaulting team was ahead at the time. 3. If both teams end up defaulting the game, both teams will incur a 5-0 loss. 4. Defaults and Suspensions may result in a loss of Spirit Deposit. F. TOURNAMENT STANDINGS 1. In round robin play, standings shall be decided on the following point system: 2 points for a win 1 point for a tie 0 points for a loss
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2. Playoff games will follow the playoff bracket provided and will be single elimination 3. Tie breaking procedures will be used whenever necessary in Tournament Standings. Runs for and runs against will be looked at for determining tie-breakers in the standing in that order. G. FOUL AND FAIR BALLS It is a foul if: 1. Its kicked and lands in fair territory BEFORE 1st or 3rd base, then bounces out. 2. Its kicked and lands in foul territory. 3. Its kicked into foul territory and someone tries to catch it but it drops (doesnt matter where it lands, fair or foul, as long as the person or object it hits is in/standing in foul territory.) It is not a foul if: 1. Its kicked into fair territory. 2. Its kicked, lands in fair territory AFTER 1st or 3rd base then proceeds to bounce out. 3. Its kicked, someone STANDING in fair territory makes a grab for it, it goes off their body, then lands in foul territory. (so dont grab at a kick you cant definitely catch if its heading foulcause itll still be in play if you touch it and youre in fair territory.)

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