Professional Documents
Culture Documents
Kickball Rules
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# of Players
SECTION I: GENERAL RULES AND REGULATIONS A. PERSONAL AND TEAM CONDUCT 1. Participants are required to represent themselves and their respective schools with respect and dignity. 2. Any team or individual involved in destructive or negative conduct at Post-Secondary Games 2012 events or venues, including hotels, will be ejected from the tournament at the discretion of the Advisory Committee. Spirit Deposits may also be forfeited. 3. For a list of all on court violations leading to suspension or disqualification, please refer to the Registration Package. 4. The Advisory Committee reserves the right to disqualify any team based on the behaviour of any given team member of that particular team. B. CHECK-IN PROCEDURES 1. A representative from each team (coach/captain) is required to check-in at the score table prior to each game. Here they must fill out game roster sheets fully and accurately. 2. Each member of the team is required to hand in provided lanyards with their student card and Spirit Deposit Coupon to officials at the score table prior to the game. An individual who fails to do so is defined as INELIGIBLE to play in that game. Failure to comply will result in a FORFEIT and the loss of half the Spirit Deposit ($10). C. STARTING TIME OF GAMES 1. All teams are required to be at their games five minutes prior to start time. 2. All games will start on time.
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3.
A
late
team
will
be
given
a
grace
period
of
five
(5)
minutes
past
the
scheduled
start
time,
which
will
be
deducted
from
the
total
playing
time.
4.
If
a
team
fails
to
meet
the
minimum
number
of
players,
as
per
sport
specific
rules
(below),
after
the
grace
period,
the
team
will
be
required
to
default
and
a
win
will
be
awarded
to
the
opposing
team.
5.
If
both
teams
are
late,
both
will
default
and
no
points
will
be
awarded.
6.
Teams
defaulting
a
game
for
any
reason
will
have
half
their
Spirit
Deposit
forfeited.
D.
COACHES
AND
CAPTAINS
1.
Each
team
must
have
a
designated
captain.
2.
Referees
decisions
are
final.
3.
Only
captains
and
coaches
may
address
a
referee
with
concerns.
The
captain/coach
is
expected
to
be
courteous
and
respectful.
Any
verbal
abuse
or
physical
contact
with
a
referee
will
result
in
ejection
and
will
be
reviewed
by
the
Advisory
Committee.
4.
Captains
and
coaches
are
expected
to
know
the
rules
and
abide
by
them.
They
must
also
make
sure
all
team
members
are
aware
of
the
rules
and
their
consequences.
SECTION
II:
THE
GAME
A. NUMBER
OF
PLAYERS
1.
The
pitching
team
can
have
a
maximum
of
7
players
on
the
playing
area
and
a
minimum
of
5,
and
only
one
player
per
base.
If
at
any
time
a
team
has
less
than
5
players
for
a
game,
the
game
is
a
default
2.
The
kicking
team
must
cycle
through
their
roster
for
determining
the
next
kicker;
a
roster
order
must
be
determined
at
the
beginning
of
the
game.
3.
It
shall
be
the
responsibility
of
the
away
team
to
make
alternate
sweater
arrangements
when
there
is
a
conflict
between
two
team
colours.
4.
Each
player
must
wear
matching
colours
to
be
eligible
to
play.
5.
If
both
teams
are
late,
they
will
both
forfeit
the
game
and
no
points
will
be
awarded
in
the
standings.
6.
Teams
that
default
a
game
will
lose
half
of
their
Spirit
Deposit
($10).
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B. EQUIPMENT
1.
Proper
gym
attire
must
be
worn
to
participate
(no
jeans
or
pants/shorts
with
zippers).
Proper
athletic
footwear
for
the
sport
is
required
(Running
shoes
with
non-marking
soles
no
street
shoes,
boots,
dress
shoes,
bare
feet,
or
sandals
etc).
2.
No
jewellery
(unless
properly
taped
down),
non-elastic
head
bands,
or
hard
support
braces
are
allowed
during
game
time.
Captains
will
be
warned
at
the
beginning
of
the
game
to
have
all
their
players
remove
such
items.
During
the
game,
players
found
with
such
items
will
be
asked
to
leave
play
until
the
item
is
removed.
3.
All
players
must
have
a
pinne/jersey
with
a
defined
and
separate
number
on
it,
and
must
be
in
contrasting
colour
to
the
opposing
team.
Pinnies
will
be
provided
if
necessary
4.
A
Standard
kickball
will
be
provided
for
each
game.
C. GAME
TIMES
1.
Round-Robin
games
will
consist
of
3
innings
and
will
be
capped
at
30
minutes
2.
Maximum
10
runs
scored
per
inning,
except
for
the
final
inning.
3.
Playoff
game
will
consist
of
4
and
5
inning
games,
capped
at
40
minutes.
Finals
will
not
have
a
time
limit.
4.
During
round-robin
games,
a
tie
will
stand.
5.
In
the
case
of
a
tie
during
playoffs,
extra
innings
will
be
played.
D. GAME-SPECIFIC
RULES
1.
Rules
for
kickball
follow
closely
to
those
of
traditional
baseball,
the
difference
being
that
instead
of
a
baseball,
a
large
bouncy
ball
is
used;
instead
of
sticking
the
ball
with
a
bat,
the
ball
is
kicked
2.
Players
of
the
pitching
team
must
stay
BEHIND
the
pitcher
until
the
ball
is
kicked.
3.
The
pitcher
cannot
bounce
the
ball
in
to
the
batter;
it
must
be
rolled
as
smoothly
as
possible.
The
referee
will
determine
if
the
quality
of
pitch
is
fair
or
not
during
disputes.
4.
One
inning
consists
of
each
team
having
a
turn
pitching
and
kicking.
Once
the
kicking
team
has
conceded
three
outs,
the
teams
switch
sides.
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4
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5.
A
Runner
is
out
if
he
is
touched
with
the
ball
before
touching
a
base
6.
If
a
member
of
the
pitching
team
catches
the
ball
before
it
touches
the
ground
after
being
kicked,
it
results
in
an
out.
7.
One
Run
is
when
a
runner
makes
it
successfully
back
to
home
base.
8.
Maximum
10
runs
scored
per
inning,
except
for
the
final
inning.
When
10
runs
are
achieved,
the
team
switch
sides.
9.
No
bunting
(meaning,
the
ball
has
to
go
a
reasonable
distance
when
you
kick
it.)
10.
Three
foul
balls
result
in
a
strikeout
and
counts
as
one
out.
11.
Not
only
can
runners
be
tagged
out,
but
the
ball
can
also
be
thrown
at
them
similar
to
dodgeball.
Kicking
the
ball
at
team
does
not
count,
and
no
throwing
the
ball
at
the
head
or
groin
area.
12.
Once
the
ball
hits
a
runner,
the
runner
is
out,
but
play
continues.
Once
the
ball
is
returned
to
the
pitcher,
all
play
is
dead.
13.
No
leading
off
or
stealing
bases.
14.
No
blocking
runners
(aka
zone
defence)
between
bases
15.
Disputed
plays
will
be
resolved
by
the
referee.
E.
DEFAULTS
1.
If
a
team
fails
to
appear
with
a
minimum
of
five
players
within
five
minutes
past
the
scheduled
start
of
the
game,
they
will
default
the
game
to
the
opposition.
2.
The
winning
team
in
a
defaulted
game
will
be
given
2
points
and
a
5-0
victory
or
the
score
that
stood
at
the
time
of
default
if
the
non-defaulting
team
was
ahead
at
the
time.
3.
If
both
teams
end
up
defaulting
the
game,
both
teams
will
incur
a
5-0
loss.
4.
Defaults
and
Suspensions
may
result
in
a
loss
of
Spirit
Deposit.
F.
TOURNAMENT
STANDINGS
1.
In
round
robin
play,
standings
shall
be
decided
on
the
following
point
system:
2
points
for
a
win
1
point
for
a
tie
0
points
for
a
loss
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5
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2. Playoff games will follow the playoff bracket provided and will be single elimination 3. Tie breaking procedures will be used whenever necessary in Tournament Standings. Runs for and runs against will be looked at for determining tie-breakers in the standing in that order. G. FOUL AND FAIR BALLS It is a foul if: 1. Its kicked and lands in fair territory BEFORE 1st or 3rd base, then bounces out. 2. Its kicked and lands in foul territory. 3. Its kicked into foul territory and someone tries to catch it but it drops (doesnt matter where it lands, fair or foul, as long as the person or object it hits is in/standing in foul territory.) It is not a foul if: 1. Its kicked into fair territory. 2. Its kicked, lands in fair territory AFTER 1st or 3rd base then proceeds to bounce out. 3. Its kicked, someone STANDING in fair territory makes a grab for it, it goes off their body, then lands in foul territory. (so dont grab at a kick you cant definitely catch if its heading foulcause itll still be in play if you touch it and youre in fair territory.)
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