INT Awareness Skills LVL STAT BASE Education Skills LVL STAT BASE Ranged Weapon Skills LVL
LVL STAT BASE Ranged Weapon Skills LVL STAT BASE
6 Concentration (WILL) 3 6 9 Language (INT) Heavy Weapons (x2) (REF) 0 7 7
Conceal/Reveal Object (INT) 1 6 7 Streetslang 4 6 10 Shoulder Arms (REF) 0 7 7
REF Lip Reading (INT) 0 6 6 Creole 1 6 7 Social Skills LVL STAT BASE
7 Perception (INT) 4 6 10 6 0 Bribery (COOL) 2 8 10
Tracking (INT) 0 6 6 Library Search (INT) 6 0 Conversation (EMP) 2 7 9
DEX Body Skills LVL STAT BASE Local Expert (INT) Human Perception (EMP) 5 7 12
6 Athletics (DEX) 2 6 8 Your Home 2 6 7 Interrogation (COOL) 4 8 12
Contortionist (DEX) 0 6 6 6 0 Persuasion (COOL) 6 8 14
TECH Dance (DEX) 7 Personal Grooming (COOL)
0 6 6 0 4 8 14
Handle Endurance (WILL) 0 6 7 Science (INT) Streetwise (COOL) 3 8
AJAX 5 11
Resist Torture/Drugs (WILL) 0 6 6 6 0 Trading (COOL) 0 8 8
Role COOL
Rockerboy Stealth (DEX) 4 6 10 6 0 Wardrobe & Style (COOL) 1 8 11
8 Control Skills LVL STAT BASE Tactics (INT) 2 6 8 Technique Skills LVL STAT BASE
Role
rank
rank
Ability C.I. 4 Drive Land Vehicle (REF) 2 7 9 Wilderness Survival (INT) 0 6 6 Air Vehicle Tech (TECH) 0 5 5
WILL
Pilot Air Vehicle (x2) (REF) 0 7 7 Fighting Skill LVL STAT BASE Basic Tech (TECH) 1 5 6
Notes
6 Pilot Sea Vehicle (REF) 0 7 7 Brawling (DEX) 2 6 8 Cybertech (TECH) 1 5 6
Riding (REF) 0 7 7 Evasion (DEX) 2 6 8 Demolitions (x2) (TECH) 0 5 5
LUCK
Education Skills LVL STAT BASE Martial Arts (x2) (DEX) 0 6 6 Electronics/Security Tech (x2) (TECH) 0 5 5
out of
7 7 Accounting (INT) 0 6 6 Melee Weapon (DEX) 0 6 6 First Aid (TECH) 2 5 7
Animal Handling (INT) 0 6 6 Performance Skills LVL STAT BASE Forgery (TECH) 0 5 5
MOVE
Bureaucracy (INT) 4 6 10 Acting (COOL) 5 8 13 Land Vehicle Tech (TECH) 0 5 5
6 Business (INT) 0 6 6 Play Instrument (TECH) Paint/Draw/Sculpt (TECH) 0 5 5
BODY
Composition (INT) 0 6 6 Artistic Talent 5 5 10 Paramedic (x2) (TECH) 0 5 5
Criminology (INT) 2 6 8 5 0 Photography/Film (TECH) 0 5 5
4 Cryptography (INT) Ranged Weapon Skills LVL STAT BASE Pick Lock (TECH)
3 6 9 0 5 5
EMP Deduction (INT) 0 6 6 Archery (REF) 4 7 11 Pick Pocket (TECH) 0 5 5
Humanity
Education (INT) 1 6 7 Autofire (x2) (REF) 0 7 0 Sea Vehicle Tech (TECH) 0 5 5
64 70
out of
out of
7 7 Gamble (INT) 6 0 Handgun (REF) 3 7 10 Weaponstech (TECH) 0 5
3 5
Hit Points Critical Injuries WEAPONS and ARMOR Weapon DMG Ammo ROF Notes
out of
35 35 Eagletech "Tomcat" 4d6 N/A 1 2-Handed, Non-Concelable
Seriously Armor SP Penalty Federated Arms X-9mm 2d6 12 2 1-Handed, Concelable
Wounded
Head Light Armorjack 11
-2 to all Actions Addictions
Body Light Armorjack 11
when Seriously Wounded
Shield
Death Save
Penalty applies to REF, DEX & MOVE
Aliases Gear Notes
Benjamin Hurts
Cellphone Makes calls.
Improvement Reputation
out of
Points Events
Reputation
0
LIFEPATH
Cultural Origins Personality
North American
Clothing Style Hairstyle
Asia Pop
What Do You Feelings About
Value Most? Your Word People? Every person is valuable
Most Valued Most Valued
Person A brother or sister Possession A piece of clothing
Family Childhood
Background Megastructure Rats Environment Megastructure Building
Family Crisis Life Goals Ammunition
Scattered to the wind Cash 1650
Friends Tragic Love Affairs
Fashion
Old Enemy (Urban Flash) Bottoms, Jacket, Footwear, Mirroshades, Jewlery
Like a parent to you.
Housing Rent Lifestyle
Studio Apartment GoodPrepak
Enemies Who? What Caused It? What Can They Throw at You? What’s Gonna Happen?
Role Specific Lifepath
CYBERWARE
Cyberaudio Suite Data Internal Cyberware Data
Right Cybereye ✔ Data Left Cybereye Data
Colorshift
External Cyberware Data
Right Cyberarm Data Left Cyberarm Data
For cyberware with a foundational For cyberware without a foundational Fashionware Data
requirement (i.e. a Cybereye) check requirement (i.e. Internal Cyberware)
the box to indicate you have it. just note each piece in the slots below
Options go in the slots below. the category name. Light Tattoo (1)
Light Tattoo (2)
Light Tattoo (3)
Neural Link Data Techhair
Chemskin
Borgware Data
Right Cyberleg Data Left Cyberleg Data