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[Engine.

UIInteraction]
UIJoystickDeadZone=0.9
UIAxisMultiplier=1.0
AxisRepeatDelay=0.2
MouseButtonRepeatDelay=0.15
DoubleClickTriggerSeconds=0.5
DoubleClickPixelTolerance=1

[Engine.GameUISceneClient]
OverlaySceneAlphaModulation=1.00
bRestrictActiveControlToFocusedScene=true
bCaptureUnprocessedInput=false
bEnableDebugInput=true
bRenderDebugInfo=false
bRenderActiveControlInfo=true
bRenderFocusedControlInfo=true
bRenderTargetControlInfo=true
bRenderDebugInfoAtTop=true
bSelectVisibleTargetsOnly=true
bInteractiveMode=false
bDisplayFullPaths=true
bShowWidgetPath=true
bShowRenderBounds=true
bShowCurrentState=true
bShowMousePos=true

[Configuration]

[XCore.XPSMoveCalibrationWidget]
FirstTargetX=200
FirstTargetY=150
SecondTargetX=1050
SecondTargetY=550
PointAtEyeTimeout=5

[GFxUIEngine]
MouseMovieName=GFxMouseMovieInfos.MouseMovie
MaxResolutionUpScale=0.0

[IniVersion]
0=1526583234.000000
1=1526583234.000000

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