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Strength 9 (-1)
Dexterity 10 (+0)
Constitution 17 (+3)
Intelligence 20 (+5)
Wisdom 14 (+2)
Charisma 16 (+3)
Size: Small
Height: 3' 6"
Weight: 42 lb
Skin: Light
Eyes: Hazel
Hair: Dark Brown Wavy
Maximum Hit Points: 9
Speed: 25 feet
Armor Class: 10
Proficiency bonus: +2
Initiative modifier: + 0 = + 0 [dexterity]
Attack (handheld / thrown): + 2 = + 2 [proficiency] -1 [strength]
Attack (missile / finesse): + 2 = + 2 [proficiency]
Strength save: -1 = -1 [strength]
Dexterity save: + 0
Constitution save: + 3 = + 3 [constitution]
Intelligence save: + 7 = + 2 [proficiency] + 5 [intelligence]
Wisdom save: + 4 = + 2 [proficiency] + 2 [wisdom]
Charisma save: + 3 = + 3 [charisma]
Insight (passive): 14 (19 with advantage)
Perception (passive): 12 (17 with advantage)
Cat familiar Str 3 (-4) Dex 15 (+2) Con 10 (+0) Int 3 (-4) Wis 12 (+1) Cha 7 (-2)
AC 12 ; HP 2; Speed 40 climb 30; perception +3 stealth +4 passive perception 13;
advantage on perception checks involving smell; familiars do not attack
Proficiencies:
Arcana
Insight
Medicine
Persuasion
Tinker's Tools
Alchemist's tools
Daggers
Darts
Slings
Quarterstaffs
Light Crossbows
Spells:
Cantrips (3):
Prestidigitation
Chill Touch
Minor Illusion
Find Familiar
Shield
Grease
Magic Missile
Detect Magic
Longstrider
Equipment:
Quarterstaff, 4 lb
Spell component pouch, 2lb
Spellbook, 3lb
Traveler's clothes 4lb
Letter of Credential from the Guild of Tinkerers, Pewterers and Casters
Backpack 5lb
Bedroll 2lb
Mess kit 1lb
10 days rations 5lb
Rope (50', hempen) x1 10lb
Tinderbox 1lb
10 Torches 10lb
Waterskin 1lb
Tinker tools, 10 lb
A rectangular metal device with two tiny metal cups on one end that throws sparks
when wet
54lb total
15 gp
Gnome
Gnome Cunning: Advantage on all intelligence, wisdom and charisma saves against
magic
Rock Gnomes have advantage on intelligence checks related to alchemy, magic items,
and technology.
Rock Gnomes can make clockwork toys, fire starters and music boxes.
Guild Artisan
You belong to a union of skilled workers, or are perhaps a merchant, and have the
privileges that go with it.
I always want to know how things work and what makes people tick.
Community. It is the duty of all civilized people to strengthen the bonds of
community and the security of civilization. (Lawful)
Wizard
Ritual casting.
Arcane Recovery: Once per day, recover expended spell slots (level 6 or under) up
to half your wizard level.
Level 18: Spell mastery. Choose a 1st level and 2nd level wizard spell. Cast these
at the lowest level at will.
Level 20: Signature spells. You have two 3rd level wizard spells that you can cast
as through a 3rd level slot, each one once between each short rest, without
expending the slot.
Level 2: Minor Alchemy -- change the physical properties of one nonmagical item.