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I N T E RFA C I N G
(J Component )
B.TECH
in
COMPUTER SCIENCE Under the guidance of:
ENGINEERING (SCOPE) Rajalakshmi S Assistant
Professor
SENSE
CONTENT
1.Introduction
2.Project Planification
3.System Requirements
4.Flow Diagram
5.Conclusion
6.References
INTRODUCTION
People are getting crazier than games mainly by playing via computer or cell phone. Ping pong is a very
famous android game that many may have played. We will be dealing with the development of a pong game
using the assembly language.
Objective:
• Learn about the problem
1. Game objects
2. Game over condition
3. Layout Review
The problem here is ping pong game. In the ping pong game,we have two players one on the left side and other on the
right side of the screen.
The objective is to strike the ball to go past the other player.In this game,we have two different game objects:
a. Paddle
b. Ball
Project Planification
The paddle will move up and down in our game.It will be the user pressing
the keys or by the AI movement.
The ball will move around the screen.Reversing its direction when it
collides with the top or bottom boundaries or with the paddles.When it
collides with the right boundary a point will be given to the left player and
vice versa.
The game will be over when a player reaches certain number of points.
References:
https://www.youtube.com/watch?v=1RY2KsPDwy0&list=PLvpbDCl_H7mfgmEJPl1
bTHlH5g-f0kWDM&index=3
• https://en.wikipedia.org/wiki/X86_assembly_language
• https://www.instructables.com/How-to-use-DOSBox-for-Beginners/
• https://jbwyatt.com/253/emu/asm_tutorial_01.html
THANK
YOU