Professional Documents
Culture Documents
OIF Presentation III
OIF Presentation III
Traditional GAMES
www.hulu.com
http://www.secondlife.com/
http://www.worldofwarcraft.com/index.xml
http://www.spore.com/
Interactive Advertising
Interactive Advertising
http://www.youtube.com/watch?v=xcmm_QXbFiY
http://www.subservientchicken.com/
http://www.trydrugs.net/
http://www.webbyawards.com/webbys/current.php?season=12
Interactive Reality
thethirtynineclues.com
geocaching.com
Augmented Reality
INTERACTIVE STORYTELLING
"a form of interactive entertainment in which the player plays the role of the protagonist in a dramatically rich environment."
- Chris Crawford, Storytron Game Designer
INTERACTIVE FICTION
[Greek] poems followed a strict meter dactylic hexameter 18 syllables per line with special stress. They were highly formulaic, including epithets (gray-eyed goddess Athena), familiar scenes (banquets, funerals), and traditional stories (the Trojan War). What literary scholars discovered is that these rigid structures permitted Homer and other bards the ability to deliver epic poetry in dactylic hexameter while composing in real time during a recital performance! Even as these formulae enabled composition, they also constrained innovation; as a result, these formulae effectively ensured that the content of the poems changed only minimally across generations. http://wisdomtools.com/documents/HCII2005-Siegel-final4.pdf
http://www.youtube.com/watch?v=4L7VTH8ii_8
NOW: Self-Publishing
http://www.webook.com/
http://www.thisisby.us/
http://www.lulu.com/
RPGs
Role Play or Roll Play?
Shared Authoring
Y.A.R.N: http://cheats.gamespy.com/web-games/yarn-gamespy/
http://www.woodenboat.com/forum/archive/index.php/t-48628.html
http://rootclip.com/
ARG
Alternate Reality Gaming is, according to CNET, "...an obsession-inspiring genre that blends real-life treasure hunting, interactive storytelling, video games and online community...
"These games are an intensely complicated series of puzzles involving coded Web sites, real-world clues like the newspaper advertisements, phone calls in the middle of the night from game characters and more. That blend of real-world activities and a dramatic storyline has proven irresistible to many." These games often have a specific goal of not only involving the player with the story and/or fictional characters but of connecting them to the real world and to each other. Many game puzzles can be solved only by the collaborative efforts of multiple players, sometimes requiring one or more players to get up from their computers to go outside to find clues or other planted assets in the real world.
Traditional GAMES
EMERGENT PROPERTIES
IMMERSIVE REAL WORLD ELEMENTS COLLABORATIVE INTERACTIVE STORYTELLING SELF ORGANIZING STRUCTURE
(OF THE ONLINE SOCIAL NETWORK)
A complicated promo for the movie AI. Began in 2000, ended in 2001 with over a million players.
A crafty way to self promote comic books. Ran for 3 years in 2 forms.
A complicated advertisement to increase interest for the TV series Fallen. Began and ended in 2006.
The first mainstream non-promo ARG. Very linear storyline. Simplistic card based puzzles. 3 years for season one, and sadly season two never happened.
www.argn.com
(www.unfiction.com/forums) www.unforums.com
www.despoiler.org
www.argology.org
[Source: http://www.42entertainment.com/see]