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Developing New Products and Services - Fall T2 Layi Ali-Ajibode David Darkwa Maribel Garcia Abhishek Samanta
LeadTech
The Problem:
Traditional teaching methods are limited in teaching and developing leadership traits. People learn best through active engagement and practice, not through discussions or completing assignments.
Current solutions in the market place offer very short-term engaging experiences: (LO Intensive Change Management simulation, Ethics simulation, corporate training, 360 feedback). They are one-time experiences and lack reinforcement abilities.
Potential Users
End-users
Students Managers
Buyers
Graduate & College Leadership Faculty
Leadership Consultants/Coaches
HR Departments of companies
Reflected on our own LO experiences and identified potential opportunities for improvement
Single period experience does little to develop long-lasting leadership skills Little room to evaluate personal leadership development over time
It will allow schools, colleges to inject real-life scenarios into the currently theory-heavy leadership curriculum
It is designed to run for longer periods than traditional simulations and easily mirror the Quarter, Semester or Term system Its gamification approach makes it highly engaging and more prone to daily use
It will introduce a competitive/collaborative component into the exercise via multi-player options
Solution will allow for peer feedback, instructor assessment of student performance & a rewards/penalty management system It will feature multiple, rich leadership themes using familiar simulation characters
HR Departments
Current System
Formal Classroom Setting
Downside
Expensive Effectiveness not easily measured
Needs
Cost effective Measurable
MBA Students
Current System
Traditional lecture/case discussions Theme-based simulations combined with traditional course content
Downside
Discussions/lectures are largely theoretical and academic in nature
Needs
Need for retention of leadership concepts over the long-term
Non-functional requirements
It will operate on only 3 mobile platforms (for the foreseeable future): iOS, Android, Windows Phone/Symbian
Scenarios will run for no longer than 4 months It will provide an interface for integration with current leadership development programs In the very first phase, other mobile devices such as tablets and netbooks are excluded
Q&A