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Lecture 2
The Human
The Human
Think of human as an information
processing system, which contains
input/output, stores information and
processes information
We will therefore consider three
components of this system: inputoutput, memory and processing
The Human
Information i/o
visual, auditory, haptic, movement
Vision
Two stages in vision
physical reception of stimulus
processing and interpretation of
stimulus
Design Focus
A user concentrating on the middle
of the screen cannot be expected to
read help text on the bottom line.
So if an error message is to be shown
to user, what to do???
Design Focus
A user concentrating on the middle
of the screen cannot be expected to
read help text on the bottom line.
So if an error message is to be shown
to user, what to do???
Better use flashing error message
What about clever moving icons.
Optical Illusions
Reading
Several stages:
visual pattern perceived
decoded using internal representation of language
interpreted using knowledge of syntax and
semantics
Design Focus
Standard font sizes of 9 to 12 are
equally legible, given proportional
spacing between lines.
Similarly line lengths of between 2.3
and 5.2 inches (58 and 132 mm) are
equally legible.
Nevertheless, reading from a computer
screen is slower than from a book.
However, this fact can be controlled by
careful design of textual interfaces.
Hearing
Sound can convey a remarkable amount of information
Provides information about environment:
distances, directions, objects etc.
Physical apparatus:
outer ear
middle ear
Sound
pitch
loudness
timbre
sound frequency
amplitude
type or quality
Hearing (cont)
Humans can hear frequencies from 20Hz to
15kHz
less accurate distinguishing high frequencies than low.
Touch
Provides important feedback about environment.
May be key sense for someone who is visually
impaired.
Stimulus received via receptors in the skin:
thermoreceptors heat and cold
nociceptors
pain
mechanoreceptors pressure
Movement
Fitts' Law describes the time taken to hit a screen
target:
Mt = a + b log2(D/S + 1)
where: a and b are empirically(gained by means of
observations) determined constants
Mt is movement time
D is Distance
S is Size of target
Memory
There are three types of memory function:
Sensory memories
Short-term memory or working memory
Long-term memory
Sensory Memory
Buffers for stimuli received through senses
iconic memory: visual stimuli
echoic memory: aural stimuli
haptic memory: touch stimuli
Examples
21234827849320245456
21234 482784 932024 5456
03323583302
0332-35-83-302
ATM Card example