Professional Documents
Culture Documents
Session:
How to effectively
incorporate
games into
lessons!
1
Learning Objectives:
The Learner Will (TLW) be able
to:
state five important aspects
related to effectively incorporating
games into lessons.
analyze whether a game is good
or bad while comparing it to the
avoidance list.
The Learner Will (TLW) be
add at least five traditional
able to:
games/sites to their repertoire.
sign up and create an account
on a new game website.
compose a game that can be
immediately used in the
classroom.
Link
Reference
Takeuchi, L.M., & Vaala, S. (2013). Level up learning: A national
survey on teaching with digital games. Retrieved from
http://www.joanganzcooneycenter.org/wpcontent/uploads/2014/10/jgcc_leveluplearning_final.pdf
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incorporate games
?
Break
Motivating and challenging
Effort of learning
Meaningful context
Lack of bad consequences
Language practice in the various skills
5
to use games?
Link
Reference
Takeuchi, L.M., & Vaala, S. (2013). Level up learning: A national
survey on teaching with digital games. Retrieved from
http://www.joanganzcooneycenter.org/wpcontent/uploads/2014/10/jgcc_leveluplearning_final.pdf
What do learners
get out of games?
Interaction
Cooperation
Spontaneity
Creativity
Competition
Push the limits
Interest
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for practice
Play a game to state five
important aspects related to
effectively incorporating
games into lessons.
Kahoot or Eggspert buzzers
for 5 aspects of games
9
What NOT to do
1. Only a few people get to do the
thinking
2. Long and complicated instructions
3. Unstructured time (use timers, short
rotations, regular check ins)
4. No connection to learning objective
Link
10
11
Games
Traditional games:
Tic/Tac/Toe
Memory
Bingo
Jeopardy
Hangman
Scavenger Hunt
20 Questions
Pictionary
Charades
Battleship
Who wants to be a Millionaire?
Puzzles
Web-based games:
Kahoot
Conjuguemos
Quizlet
Quia
Duolingo
7 mots
Digital Dialects
LanguageGames.org
LanguageGain
Vocabulary.co.il
Transparent.com
12
Brainpop
for practice
Play a game to analyze
whether a game is good or bad
while comparing it to the
avoidance list.
Flashcards (smiley face or sad
face)
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Link
Reference
Takeuchi, L.M., & Vaala, S. (2013). Level up learning: A national
survey on teaching with digital games. Retrieved from
http://www.joanganzcooneycenter.org/wpcontent/uploads/2014/10/jgcc_leveluplearning_final.pdf
14
References
Bankaitis, A.U. (2014, January 8). When your impression material goes
away [digital image]. Retrieved from
http://aubankaitis.com/when-your-impression-material-goes-away/
De Wit, A-L. (2012, May). Teaching tips Using games in the English
second or foreign language classroom. Retrieved from http://
www.witslanguageschool.com/NewsRoom/ArticleView/tabid/180/Artic
leId/85/Teaching-Tips-Using-Games-in-the-English-Second-or-Fore
ign-Language-classroom.aspx
Google. (2016). Kahoot! Android Apps on Google Play [digital image].
Retrieved from
https://play.google.com/store/apps/details?id=no.mobitroll.kahoot.a
ndroid
LaFave, N. (2015, April 7). Quizlet Why its still among my favorite
study tools [digital image]. Retrieved from
http://edtechpicks.org/2015/04/quizlet-why-its-still-among-my-favori
te
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/
Saga Educators. (2015, May 1). Get to the root cause of an issue with the 5
why method [digital image]. Retrieved from
http://sagaeducators.org/2015/05/get-to-the-root-cause-of-an-issue-wit
h-the-5-why-method/
Salziger, M. (2016, March 8). Black and white fish [digital image]. Retrieved
from http://black-fish.ch/category/blog/2016-blog/
Smith, J. (n.d.). German game ideas [digital image]. Retrieved from
https://www.pinterest.com/jacsmith92/german-game-ideas/
TheModernCanvas. (n.d.). Chain link icon [digital image]. Retrieved from
https://eu.fotolia.com/id/99639283
Zemach, D. (2010, June 9). Teacher Talk: Playing Games, Part 2 [digital
image]. Retrieved from
http://azargrammar.com/teacherTalk/blog/2010/06/playing-games-part-2
/
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