Professional Documents
Culture Documents
OBJECTIVES
Computer
(March in place, making movements)
ESSENTIAL CONTENTS
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Style of interaction favors young children
Combination of visual and verbal learning helps young children
Makes it easier to individualize learning
Serves as an equalizer for children from different backgrounds
Is an effective promoter of children’s positive self-image
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solving, and memory skills
Integrate matching programs with lotto games
Have Winnie the Pooh books and animals available
RECOMMENDED ACTIVITIES
a. Pictures and activities: Bring in three computer programs along with photos,
pictures, and three-dimensional activities to be used with each program in the
Computer Center and other learning centers. Demonstrate their use; use
PowerPoint if possible.
b. Observe and record: Observe and record the interactions of two teams (four
children) using two different computer games on Child Interaction Forms.
Discuss their interaction levels with the programs and each other. How were you
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able to tell what their levels were? Present, showing Child Interaction Forms as
well as the computer programs if possible.
c. Record language: Record the language of two teams (four children) using two
different computer games by using a tape recorder or your own unobtrusive
recording. Describe programs and any new words or ideas children expressed.
e. Books and follow-up: Bring in and read to the college class different picture
books that can accompany two different computer programs. Tell how you
would introduce and use each book with a small group of children. Show the
computer programs and the follow- up activities you would use in different
learning centers.
3. Software criteria: Make and present overhead transparency chart showing criteria
(your own, not the text’s) for choosing software for preschool children. Tell why each
criterion is important. Illustrate, showing two computer programs and how criteria
apply to them, using PowerPoint or large-screen computers. Provide handouts of
chart.
5. Software Comparison: Choose at least three software programs on the same topic
(e.g., alphabet, counting, shapes, early reading) and compare them (and all their
activities) using the eight criteria in the text. Try them out with children and see
which ones are most effective. Report using overhead transparencies and handouts.
6. Issues for Appropriate Use: Choose three of the six issues listed concerning the
appropriate use of technology and interactive media as tools in early childhood
classrooms. Do research on these issues and present results to class giving the pros
and cons of each issue. Interviews with teachers using the media count as research.
Have handouts or use PowerPoint.
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DISCUSSION QUESTIONS
1. How does the computer’s style of interaction favor young children’s learning style?
Do you agree? Why or why not?
4. What are the most important considerations when purchasing software for preschool
children? Why?
RECOMMENDED READINGS
Blagojevic, B. (2003). “Funding technology: Does it make cents?” Young Children 58(6),
28–33.
Clements, D. H. & Sarama, J. (2003). “Young children and technology: What does the
research say?” Young Children 58(6), 34–40.
Lisenbee, P. (2009). “Whiteboards and websites: Digital tools for the early childhood
curriculum.” Young Children, 64(6). 92-95.
Magee, J. & Jones, E. (2004). “Leave no grown-up behind: Coming to terms with
technology.” Young Children 59(3), 13–20.
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Robinson, L. (2003). “Technology as a scaffold for emergent literacy: Interactive
storybooks for toddlers.” Young Children 58(6), 42–48.
Shifflet, R., Toledo, C. & Mattoon. (2012). “Touch tablet surprises: A preschool
teacher’s story.” Young Children, 67(3), 36-41.
Arthur’s Preschool
Stellaluna
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All computer programs from online sources:
http://www.childrenssoftwareonline.com
http://www.classsource.com
http://www.kidsclick.com
http://www.superkids.com
SELF-EVALUATION
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