You are on page 1of 69

Instructional

Design
Last Week: Constructivism
Instructional Design
Definition
Instructional Design
Maximise the effectiveness, efficiency and appeal of
instruction and other learning experiences.
The process consists of determining the current
state and needs of the learner, defining the end goal
of instruction, and creating some "intervention" to
assist in the transition.
The outcome of this instruction may be directly
observable and scientifically measured or
completely hidden and assumed.
Instructional Design
We can divide models of instructional design
broadly into two categories
MARCO: Models which concern themselves with
the design and planning of an entire module or
programme
MICRO: Models which concern themselves with
the design and planning of an individual lecture or
teaching session
Instructional Design
The Classic Macro Model:
Blooms Taxonomy
Benjamin S. Bloom
Born Feb 21, 1913
Died Sept 13, 1999
Born in Lansford,
Pennsylvania.
Educational
psychologist
Editor of Taxonomy of
Educational Objectives,
Handbook 1: Cognitive
Domain
Blooms Taxonomy
In the 1950s Bloom helped
developed a taxonomy of cognitive
objectives in Taxonomy of
Educational Objectives, Handbook
1: Cognitive Domain
Means of expressing qualitatively
different kinds of thinking
Been adapted for classroom use as
a planning tool and continues to be
one of the most universally applied
models
Provides a way to organise thinking
skills into six levels, from the most
basic to the more complex levels of
thinking
Blooms Taxonomy
Blooms Taxonomy
(Meaning)
Evaluation: compare and discriminate between ideas, assess value
of theories, presentations make choices based on reasoned argument,
verify value of evidence, recognize subjectivity
Synthesis: use old ideas to create new ones, generalize from given
facts, relate knowledge from several areas, predict, draw conclusions
Analysis: seeing patterns, organization of parts, recognition of
hidden meanings, identification of components
Application: use information use methods, concepts, theories in new
situations, solve problems using required skills or knowledge
Comprehension: understanding information,grasp meaning,
translate knowledge into new context
Knowledge: observation and recall of information,knowledge of
dates, events, places knowledge of major ideas
Blooms Taxonomy
(Verbs)
Evaluation: appraise, argue, assess, attach, choose compare, defend
estimate, judge, predict, rate, core, select, support, value
Synthesis: arrange, assemble, collect, compose, construct, create,
design, develop, formulate, manage, organize, plan, prepare
Analysis: analyze, appraise, calculate, categorize, compare, contrast,
criticize, differentiate, discriminate, distinguish, examine
Application: apply, choose, demonstrate, dramatize, employ,
illustrate, interpret, operate, practice, schedule, sketch, solve, use
Comprehension: classify, describe, discuss, explain, express,
identify, indicate, locate, recognize, report, restate, review
Knowledge: arrange, define, duplicate, label, list, memorize, name,
order, recognize, relate, recall, repeat, reproduce state
Learning Outcomes
Examples
Example Exam Paper 1

Example Exam Paper 2


Blooms Taxonomy Revised
In the 1990s Lorin
Anderson, a former student
of Bloom, led a new
assembly which met for the
purpose of updating the
taxonomy, hoping to add
relevance for 21st century
students and teachers
Published in 2001, the
revision includes several
minor and major changes.
The revised version of the
taxonomy is intended for a
much broader audience.
Original Terms New Terms

Evaluation
Creating
Synthesis
Evaluating
Analysis
Analysing
Application
Applying
Comprehension
Understanding
Knowledge
Remembering
Blooms Taxonomy Revised
Creating: Generating new ideas, products, or ways of viewing
things. Designing, constructing, planning, producing, inventing.
Evaluating: Justifying a decision or course of action. Checking,
hypothesising, critiquing, experimenting, judging
Analysing: Breaking information into parts to explore
understandings and relationships. Comparing, organising,
deconstructing, interrogating, finding
Applying: Using information in another familiar situation.
Implementing, carrying out, using, executing
Understanding: Explaining ideas or concepts. Interpreting,
summarising, paraphrasing, classifying, explaining
Remembering: Recalling information. Recognising, listing,
describing, retrieving, naming, finding
Blooms Taxonomy Revised
Creating Green Hat, Construction Key, SCAMPER, Ridiculous
Key, Combination Key, Invention Key

Evaluating Brick Wall Key, Decision Making Matrix, PMI,


Prioritising.

Analysing Yellow Hat, Black Hat, Venn Diagram, Commonality


Key, Picture Key, Y Chart, Combination Key.

Applying Blue Hat, Brainstorming, Different uses Key, Reverse


Listing Key, Flow Chart.

Understanding Graphic Organisers, Variations Key, Reverse Listing,


PMI, Webs (Inspiration).

Remembering White Hat, Alphabet Key, Graphic Organisers,


Acrostic, Listing, Brainstorming, Question Key.
Instructional Design
Other Macro Models
ADDIE Model
The ADDIE model is used by instructional designers
and training developers. It is composed of five
phases
Analysis,
Design,
Development,
Implementation, and
Evaluation
Which represent a dynamic, flexible guideline for
building effective training and performance support
tools. This model attempts to save time and money
by catching problems while they are still easy to fix.
ADDIE Model
ADDIE Model :
A = Analysis
Inanalysis stage of ID process, want to find
out:
Who are the learners or audience
Audience analysis
What is the goal or intended outcome
Goal analysis
ADDIE Model :
D = Design
Content of the course
Subject matter analysis

Steps of instruction
Lesson planning-writing objectives

Type of media or presentation mode


Media selection
ADDIE Model :
D = Development
Development of instruction
Generate lesson plans (different from lesson
planning) and lesson materials.
Complete all media & materials for instruction,
and supporting documents.
End result is a course or workshop ready for
delivery.
ADDIE Model :
I = Implementation
The delivery of the instruction.
Purpose is effective & efficient delivery of
instruction.
Promote students understanding of material &
objectives, and ensure transfer of knowledge.
ADDIE Model :
E = Evaluation
Tworelated evaluations going on
simultaneously in most ID situations.

Formative Evaluation
Summative Evaluation
ADDIE Model
The elusive origins of the
ADDIE Model
Remarkably it appears that the ADDIE model
wasnt specifically developed by any single
author but rather to have evolved
informally through oral tradition.

The ADDIE Model is merely a colloquial term


used to describe a systematic approach to
instructional development.
ASSURE model
Analyze learners characteristics, competencies, and learning
styles
State objectives for what your lesson should accomplish (ABCD
formataudience/behavior/condition/degree)
Select, modify, and design methods, media, and materials
Utilize methods, media and materialsimplement the lesson
Require learner participation in lesson
Evaluate learner outcomes with objectives and revise as
necessary

From Instructional Media and Technologies for Learning by


Robert Heinich, Michael Molenda, James D. Russell, Sharon E.
Smaldino
The ABCD Format
Audience: The audience is the group of individuals who are targeted for instruction. While
at first this seems straight forward, many times employees will ask will I get anything out of
this training? or should I attend this training? or who is supposed to go to this training?
Without a clear-cut audience in mind, it is difficult to pinpoint exactly who gains from the
training and who would be better served in a different class.
Behaviour: The behaviour element of the objective indicates the desired outcome of the
particular learning event. The behaviour will be stated in the following form will be able to
detail properly or will be able to discuss the mechanism of action (MOA) with the doctor.
The behaviour is what you want the person to be able to do as a result of the training. It is
important to clarify the behaviour because training programs can get off track when the
desired outcome of the training activity is not clearly defined.
Condition: The term condition describes circumstances under which the behaviour should
occur. An example would be when calling on a doctor, The condition describes a trigger for
the desired behaviour.
Degree: The term degree represents how well the employee must perform to be
considered acceptable. The degree of the objective is the measurable component.
Measures can be expressed as level of productivity, quantity, quality, time, internal or
external customer requirements, or other criteria gained from actual or anticipated work
practices.

From Instructional Technology - A Systematic Approach to Education by Frederick G.


Knirk, Kent L. Gustafson
Dick and Carey Model
The model was originally published in 1978
by Walter Dick and Lou Carey in their book
entitled The Systematic Design of
Instruction.
It champions a systems view of instruction as
opposed to viewing instruction as a sum of
isolated parts. The model addresses
instruction as an entire system, focusing on
the interrelationship between context,
content, learning and instruction.
Dick and Carey Model

Revise
Instruction
Conduct
Instructional
Analysis

Develop Design and


Assess Need Write Develop Develop
And Select Conduct
to Identify Performance Assessment Instructional
Instructional Formative
Goal(s) Objectives Instruments Strategy Materials Evaluation

Analyze
Learners and Design and
Contexts Conduct
Summative
Evaluation
ICARE model
Based on the Dick and Carey Model and
pioneered by San Diego State University in
1997, the model has found a place in the
higher education sector.
ICARE model
Introduce learners to what is to be learned
Content of lesson is presented to learner
involving active participation
Apply new knowledge and skills with practical
activities
Reflect on what has been learned

Extend learning of lesson by providing


alternative resources
ICARE model
Tripp and Bichelmeyer
Design that occurs in a rapid prototyping
environment, when prototyping is specifically
used as a method for instructional design.
The analysis of needs and content depends
in part upon the knowledge that is gained by
actually building and using a prototype
instructional system.
Tripp and Bichelmeyer
Tripp,Steven, Bichelmeyer,Barbara, Rapid prototyping: An alternative instructional
design strategy, Educational Technology Research and Development, 38, 1,
3/18/1990, Pages 31-44
Tripp and Bichelmeyer
Diagram needs additions
Other Macro Models
There are many other macro models of
instructional design, we wont go into them,
but Ive included a few pictures for your
viewing pleasure.
Hannafin & Peck Model
Knirk & Gustafson Model
Jerrold Kemp Model
Gerlach-Ely Model
Ausubels Assimilation Theory
Instructional Design
Micro Models
Gagns Nine Events of
Instruction
Gagns Nine Events of
Instruction
1. Gain attention - Curiosity motivates students to learn.
2. Inform learners of objectives - These objectives should form the basis for
assessment.
3. Stimulate recall of prior learning - Associating new information with prior
knowledge can facilitate the learning process.
4. Present the content - This event of instruction is where the new content is
actually presented to the learner.
5. Provide learning guidance - use of examples, non-examples, case studies,
graphical representations, mnemonics, and analogies.
6. Elicit performance (practice) - Eliciting performance provides an opportunity
for learners to confirm their correct understanding, and the repetition further
increases the likelihood of retention.
7. Provide feedback - guidance and answers provided at this stage are called
formative feedback.
8. Assess performance - take a final assessment.
9. Enhance retention and transfer to the job - Effective education will have a
"performance" focus.
Reigeluths Elaboration Theory
Reigeluths Elaboration Theory
1. Organizing Course Structure: Single organisation for complete course
2. Simple to complex: start with simplest ideas, in the first lesson, and then
add elaborations in subsequent lessons.
3. Within-lesson sequence: general to detailed, simple to complex, abstract
to concrete.
4. Summarizers: content reviews presented in rule-example-practice format
5. Synthesizers: Presentation devices that help the learner integrate content
elements into a meaningful whole and assimilate them into prior knowledge,
e.g. a concept hierarchy, a procedural flowchart or decision table, or a
cause-effect model .
6. Analogies: relate the content to learners' prior knowledge, use multiple
analogies, especially with a highly divergent group of learners.
7. Cognitive strategies: variety of cues - pictures, diagrams, mnemonics, etc.
- can trigger cognitive strategies needed for processing of material.
8. Learner control: Learners are encouraged to exercise control over both
content and instructional strategy. Clear labelling and separation of strategy
components facilitates effective learner control of those components.
Component Display Theory
Component Display Theory (CDT) classifies learning along two
dimensions:
content
facts, concepts, procedures, and principles
performance
remembering, using, generalities

The theory specifies that instruction is more effective to the extent that it
contains all necessary primary and secondary forms. Thus, a complete
lesson would consist of objective followed by some combination of
rules, examples, recall, practice, feedback, helps and mnemonics
appropriate to the subject matter and learning task. Indeed, the theory
suggests that for a given objective and learner, there is a unique
combination of presentation forms that results in the most effective
learning experience.
Component Display Theory

Fact Concept Procedure Principle

Use

Find

Remember
Component Display Theory

Fact Concept Procedure Principle

Use Identify or Demonstrate Explain why or


Classify How to predict

Find State or Define State steps State


relationship

Remember Recall or Recall or Recall or Recall or


Recognise Recognise Recognise Recognise
definition or steps or principles or
example example example
Component Display Theory
Active Learning
anumbrella term that refers to several
models of instruction that focus the
responsibility of learning on learners.
Think-Pair-Share
The Pause Procedure
Fact Rounding
Network Phasing
Learning Cell
Active Writing
Team Quizzes
Active Learning
Think-Pair-Share
learners take a short amount of time (e.g. one minute) to
ponder the previous lesson,
Then they discuss it with one or more of their peers,
finally to share it with the class as part of a formal
discussion.
It is during this formal discussion that the instructor
should clarify misconceptions. However students
need a background in the subject matter to
converse in a meaningful way. Therefore a "think
pair share" exercise is useful in situations where
learners can identify and relate what they already
know to others.
Active Learning
The Pause Procedure
We know that even the most motivated student's
concentration declines after 10-15 minutes.
Teaching often requires students to play passive
roles and assume all students need the same
information at the same pace. By using three two-
minute pauses during the lecture (about every 13 to
18 minutes), the students are given the chance to
clarify, assimilate, and retain the information
presented during the prior mini-class. The pause
procedure can be used as a vehicle to carry into the
traditional class a variety of active and collaborative
learning structures.
Active Learning
The Pause Procedure
Examples of things do to during the 'pause' include;
Ask students to turn to their neighbour and summarize the main ideas the
instructor has just presented (e.g., List three major points in the last lecture
and one point you're confused on).
Ask students to read over their notes of the materials covered today and put
a question mark beside anything they want either clarification on or more
details on.
Ask students to take out a blank sheet of paper, pose a question (either
specific or open-ended), and give them one (or perhaps two - but not many
more) minute(s) to respond. Some sample questions include: "What are the
countries in Europe?", "What are 'Human Rights'?", "What is the different
between adverbs and adjectives?" and so on (one minute paper).
Ask students "What was the 'muddiest point' in today's class?" or, perhaps,
you might be more specific, asking, for example: "What (if anything) do you
find unclear about the lesson?" listing topics.
Ask students to report their reactions to some facet of the course material -
i.e., to provide an emotional or evaluative response to the material.
Active Learning
Fact Rounding
The Fact rounding technique works as
follows, towards the end of a lesson the
students are asked to recall one fact from the
material covered. Another student should not
repeat a fact already mentioned and the
activity should continue until all the lesson
material has been covered.
Active Learning
Network Phasing
The activity of Phasing starts off with three groups in its first Phase. These
groups will each be assigned a particular section of a larger problem. All
groups are then given a specific amount of time to work on either fact finding
or a solution or both. The time frame most suitable for Phasing is two hours
but the approach taken can vary depending on the needs of the particular
problem. After a given period of time the group elect a leader to present their
findings. From this short presentation the students will learn about the
different sections of the larger problem.
Phase 2 begins with the original groups being split in two halves and those
halves coming to form two new groups. This formation ensures that all
students get exposure to all areas of the larger problem. The two new groups
will have a new solution or facts to find. Phase 2 develops in the same way
as Phase 1 and the elected leader of each group present the findings.
Phase 3 takes the form of a group discussion bringing the findings of Phase
2 together to form the solution to the larger problem. This discussion should
be lead by the teacher to ensure the students findings are correct and to
give suggested improvements.
Active Learning
Learning Cell
A learning cell is a process of learning where two students
alternate asking and answering questions on commonly read
materials. To prepare for the assignment, the students will read
the assignment and write down questions that they have about
the reading. At the next class meeting, the teacher will randomly
put the students in pairs. The process begins by designating one
student from each group to begin by asking one of their
questions to the other. Once the two students discuss the
question. The other student will ask a question and they will
alternate accordingly. During this time, the teacher is going
around the class from group to group giving feedback and
answering questions. This system is also referred to as a
student dyad (or pair).
Active Learning
Active Writing
The Active Writing technique is used as follows;
at the end of the lesson students are asked to submit
questions based on the material covered.
These questions are used as an introduction to the next
lesson.
The purpose of this activity is to ensure that the
students will have their questions answered and to
reflect on the material. This activity is different to the
other because it is spreads across two separate
lessons. This technique can also be used to gauge
students understanding of a subject based on the
questions they submit.
Active Learning
Team Quizzes
The team quizzes activity divides the class into two
groups (Group A and Group B). The groups are
given an amount of time to generate questions on
the material covered. The teacher aims Group As
questions to Group B and visa versa. If the group
give the correct answer a point is awarded,
otherwise the other group must give the answer. The
purpose of this approach is to promote the
generation of well thought out questions and
answers.
Six Thinking Hats
Six Hats Instructional Model
BLUE: Introduction and overview of topic

WHITE: Facts and Figures about the Topic

YELLOW: Positive outcomes of Topic

BLACK: Negative outcomes of Topic

GREEN: Interesting outcomes of Topic

RED: Personal, emotional and people-oriented aspects of


topic
WHITE: Review of new facts uncovered

BLUE: Summary and finish up


Other Micro Techniques
Learning by teaching
Problem-based learning

Project-based learning

Inquiry-based learning

Action learning

Progressive inquiry

Service-learning
Quiz
Put these in order of importance on student
achievement;
Quiz
Put these in order of importance on student
achievement;
Lecturer influence
Student influence
Quiz
Put these in order of importance on student
achievement;

You might also like