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Engineering Management Lecture 3 Extra Pert CPM
Engineering Management Lecture 3 Extra Pert CPM
PERT/CPM Network
2. Rules of Network Construction with Emphasis on
Dummy Activities
3. Redundancy in Precedence Relationships
4. Scheduling the Activities: Earliest and Latest Times
5. Determination of Critical Path
6. Determination of Floats: Total, Free, Interfering and
Independent
7. PERT
8. Resource Analysis and Resource Allocation
Time-cost Tradeoff: Crashing the Project
Resource Leveling
Resource Allocation
1. Each activity is represented by one arrow
2. An activity can begin only when all its predecessors are
done
3. Length and bearing of arrows is of no consequence
4. Arrow direction indicates general progression in time tail
events represent start while head events represent end of
activities
5. Events are identified by numbers while activities are
represented by their starting and ending events
6. A network should have only one initial and one final node
7. Introduce as few dummy activities as may be necessary
8. Looping is not permitted
Activity Imm. Pred. Activity Imm. Pred.
A - G C, F
B - H B
C - I E, H
D A, B J E, H
E B K C, D, F, J
F B L K
Activity Imm. Pred. Activity Imm. Pred.
A - G C, F
B - H B
C - I E, H
D A, B J E, H
E B K C, D, F, J
F B L K
4
E
2 H 5
I
B F
C G J
1 6 9
A L
D K 8
3 7
Critical path refers to the longest path of a given
project network
Duration of a project is given by the length of the
critical path
Activities on a critical path are called critical activities
while remaining activities are non-critical
A project can have more than one critical path as well
Critical activities are so called because their timely
completion is critical to the completion of the project
in time
Critical activities can not be delayed while non-critical
activities have some cushion available
Information on the activities required for a
project is as follows:
Name A B C D E F G H I J K
Activities 1-2 1-3 1-4 2-5 3-5 3-6 3-7 4-6 5-7 6-8 7-8
Node
Duration 2 7 8 3 6 10 4 6 2 5 6
(Days)
B7 G4 K6
1 3 7 8
C8 F 10
J5
H6
4 6
Total float is the amount of time by which an activity may be
delayed without delaying the project completion
Caution: interpret total floats of activities carefully - all can not
be used independently
Free float is that part of total float which can be used without
affecting floats of the succeeding activities
The part of total float which is not free is called interfering float
Free float
= Total float Head event slack
= Earliest start time of the next activity Earliest completion time of the
activity
Interfering float
= Total float Free float
Independent float
= Earliest start time of the next activity Latest finish time of the preceding
activity Duration of the activity
= Free float Tail event slack, or zero, whichever is higher
i-j t ES EF LS LF TF IF FF lnF
1-2 2 0 2 9 11 9 9 0 0
1-3 7 0 7 0 7 0 0 0 0
1-4 8 0 8 3 11 3 3 0 0
2-5 3 2 5 11 14 9 1 8 0
3-5 6 7 13 8 14 1 1 0 0
3-6 10 7 17 7 17 0 0 0 0
3-7 4 7 11 12 16 5 1 4 4
4-6 6 8 14 11 17 3 0 3 0
5-7 2 13 1 14 16 1 1 0 0
6-8 5 17 22 17 22 0 0 0 0
7-8 6 15 21 16 22 1 0 1 0
Problems related to resources include
Time-cost trade-off, called crashing Completion time
of the project is systematically reduced considering
cost
Critical activities: A B E G I
Project duration = 6+8+18+8+7 = 47 days
Project variance = 4/9 + 25/9 + 64/9 + 16/9 + 1/9 = 110/9
Project standard deviation = (110/9) = 3.496
(continued)
Project Network
E
B D G
A H I
C F
3. CPM is event-oriented.
3. It is a critical activity.
Z 0.33 1.00
1. 0.6293
2. 0.8413
3. 0.1587
4. 0.3707
In the previous Question, what is the
probability of completing the project within 3
days more or less than the expected time?
1. 0.5000
2. 0.6826
3. 0.2586
4. 0.3174
Which of the following is not true about crashing?