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Inggris PPT Unit8
Inggris PPT Unit8
By :
Fernando (170403086)
Supriadi (170403091)
Tasya Amalia (170403114)
CLASS : C
CHAPTER 1
Describing Automated Systems
Automation can be defined as the technology by which a
process or procedure is performed without human assistance.
Automated systems eliminate the need for human
interference in order to complete a task. Several industries use
automated systems to increase production and reduce costs.
Automated systems can be used to handle a wide range of
tasks. Systems have key components that allow them to
function properly including a control system, a way to
interpret and distribute data and a human interface.
Programmable logic allows the system to process data and
control it.
The main purpose of library automation is to free the
librarians and library staff and to allow them to contribute
more meaningfully to spread of knowledge and Information.
CHAPTER 2
Referring to Measurable Parameters
An integrated library system (ILS), also known as a library
management system (LMS), is an enterprise resource
planning system for a library, used to track items owned,
orders made, bills paid, and patrons who have borrowed.
Most ILSes separate software functions into discrete
programs called modules, each of them integrated with a
unified interface. Examples of modules might include:
Acquisitions (ordering, receiving, and invoicing materials)
Cataloging (classifying and indexing materials)
Circulation (lending materials to patrons and receiving them
back)
Serials (tracking magazine, journals, and newspaper holdings)
The OPAC (public interface for users)
CHAPTER 3
Discussing Readings and Trends
1. Take Patrons on A Virtual Tour
Create a virtual tour of your library using a 360-degree
camera and post it to your website or social media
3. Go on A Google Expedition
Great Barrier ReefUsing a Google Cardboard kit and
smartphone, students (or explorers) can use the Google
Expeditions app to take educational VR field trips to Mars,
the Guggenheim Museum, the Great Barrier Reef, and other
destinations.
4. Teach with Gamification Platforms
Just like VR, gamification platforms and apps can also engage
students at the library and are freely accessible.