What are the Uses & Gratifications? How can we link them to VR Games? Need Type Description VR & AR Examples Cognitive To educate • Anatomyou • Cardio VR • Chemistry VR Affective Emotional, pleasant or aesthetic • VR Tank Training appearance • Hang Gliding Personal Integrative Confidence building, physiologically fulfilling Social Integration Connecting with family & friends/ • Oculus Rooms Social Interaction • vTime Tension Release Escape & Diversion • VR Adventure 360 • AFFECTIVE--- Entertainment • TENSION RELEASE--- Escapism • COGNITIVE --- To educate/ Inform • PERSONAL INTERGRATIVE --- physiologically fulfilling • SOCIAL INTERGATION --- social interaction How can these link to VR & AR? • VR & AR both have entertainment & escapism --- take you away from the stresses of day to day life • VR & AR to educate --- Medical uses, can help doctors practice & train before they perform on people in real life • VR & AR diversion --- escape from every day life, i.e. Minecraft, The Climb, Star Trek