You are on page 1of 4

Uses & Gratification Theory

HOW IS IT USED IN VIRTUAL REALITY?


What are the Uses & Gratifications?
How can we link them to VR Games?
Need Type Description VR & AR Examples
Cognitive To educate • Anatomyou
• Cardio VR
• Chemistry VR
Affective Emotional, pleasant or aesthetic • VR Tank Training
appearance • Hang Gliding
Personal Integrative Confidence building, physiologically
fulfilling
Social Integration Connecting with family & friends/ • Oculus Rooms
Social Interaction • vTime
Tension Release Escape & Diversion • VR Adventure 360
• AFFECTIVE--- Entertainment
• TENSION RELEASE--- Escapism
• COGNITIVE --- To educate/ Inform
• PERSONAL INTERGRATIVE --- physiologically fulfilling
• SOCIAL INTERGATION --- social interaction
How can these link to VR & AR?
• VR & AR both have entertainment & escapism --- take you away from
the stresses of day to day life
• VR & AR to educate --- Medical uses, can help doctors practice & train
before they perform on people in real life
• VR & AR diversion --- escape from every day life, i.e. Minecraft, The
Climb, Star Trek

You might also like