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3 DEEP COVERAGES

TABLE OF CONTENTS PAGE

BASE COVERAGES---------------------------------- 2
COVER 3----------------------------------------------- 3-5
TREY---------------------------------------------------- 6-7
COVER 3X- ------------------------------------------- 8-9
DROP 30------------------------------------------------ 10-11
ZONE PRESSURE COVERAGES----------------- 12
HOT------------------------ ----------------------------- 13-14
SHORT HOT------------------------------------------ 15-16
BURN---------------------------------------------------- 17-18
FLAME-------------------------------------------------- 19-20
HEAT---------------------------------------------------- 21-22
SHORT HEAT----------------------------------------- 23-24
TORCH (SUB)----------------------------------------- 25-26
SHORT TORCH (SUB)------------------------------ 27-28
PUSH COVERAGES--------------------------------- 29
GREEN BAY------------------------------------------- 30-31
PACKER------------------------------------------------ 32-33
APACHE------------------------------------------------ 34-35
INDIAN (SUB)----------------------------------------- 36-37

1
BASE COVERAGES

2
FRONT: COVER: 3 FSL CHECK: No Check

PRO TWINS
Sky Read
Sky Backer

S E N T W E N T W
C M Z C S M Z
C C
H FS H
“Lucky” FS
“Lucky”

POSITION ALIGNMENT KEY RESPONSIBILITY

DROP 7 TECH Closed Side= TE Open #1 = BACKER TECH. Seam/Curl/Flat #2 to #1.


SAM / WILL Open # 2 = Walk Open Side = OG Unit TE = READ TECH. V-Cut 1st Inside rec. to the Flat
Open # 1 = Hip
RUSH 7 TECH OT RUSH TECH C Gap To Chase. Outside Cage vs. Pass.
SAM / WILL Open # 2 = Walk *BLOOD TE.
Open # 1 = Hip
CALL SIDE 20 TECH Near back to HOOK / CURL TECH off #3 to #2.
MIKE / ZIP Flow Triangle DOUBLES = Open away from #3.
AWAY SIDE 30 TECH Near back to HOOK/ CURL TECH off #2 to #1.
MIKE / ZIP Flow Triangle DOUBLES = Open away from #3.

FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SKY (H) STAR (FS) = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside
Hash vs. Open #2.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1.
Hash vs. Open #2. Unit TE = READ CALL. V-Cut 1st Inside rec. to the Flat

Cover 3 is a 4 Under 3 Deep zone coverage with Safety Rotation to Pass Strength.
Used as a Double Digit Coverage.
BUNCH = CONE Call to the Bunch Side. 3
FORMATION ADJUSTMENTS Cover: 3

DOUBLES TRIPS FSL


OPEN PRO
PRO

E N T W S E N T E N T W
C C W C S
S M Z M Z
M Z C C C
H
FS
FS
H H FS
“Lucky” “Lucky” “Backer” “Ringo” “Star”
“Sky” “Backer” “Sky” “Backer”
PRO DOUBLES LT SLOT TRIPS TWINS

“Ringo” “Lucky”
“Ringo”
“Read” “Read” “Star”
“Backer” “Star” “Sky”
PRO DOUBLES RT PRO TRIPS OPEN

“Lucky”
“Lucky”
“Ringo”
“Sky” “Backer” “Star”
“Backer” “Sky” “Backer”
SPREAD DBLS SPREAD TRIPS SPREAD TRIPS

“Lucky” “Lucky” “Ringo”


“Sky” “Backer” “Backer” “Star”
“Sky” “Backer”
ACE ACE TRIPS ACE TRIPS

“Lucky”
“Lucky”
“Read” “Star”
“Sky” “Backer” “Sky” “Backer” “Ringo”
NOTE: THREE DEEP ROTATION TO PASS STRENGTH 4
ROUTE ADJUSTMENTS COVER 3
SKY BACKER SKY T BACKER
F T

Z
Q S Q Z
Y X X Y
S W W
M
Z S
C C C M Z C

H FS H FS

SKY T BACKER SKY T BACKER

Q Z S
S Q Z
X Y X Y
W
W

S M Z C S Z
C M C
C

H
FS FS
H

SKY
T
BACKER SKY F T BACKER
F
Z S
Q Q
Y X Z X

S W W
S
C M Z C M Z
C C

H H FS
FS

5
STUNT: ARROW (SHORT) COVER: TREY FSL CHECK: NO CHECK
BOW (SHORT)
PRO TWINS
Sky Read
Bolt Backer

S E N T W E N T W
C M Z C S M Z
ARROW C ARROW SHORT C
H FS H FS
“TREY LEFT”
“TREY LEFT”

POSITION ALIGNMENT KEY RESPONSIBILITY


SAM 7 TECH Closed Side = TE BOLT/BACKER TECH = SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG SKY TECH = HOOK/CURL off #3
Open # 1 = Hip Unit TE = READ TECH. V-Cut 1st Inside rec. to the Flat.

WILL 7 TECH Closed Side = TE BUZZ/BACKER TECH = SEAM/CURL/FLAT #2 to #1.


Open # 2 = Walk Open Side = OG SKY TECH = HOOK/CURL off #3
Open # 1 = Hip Unit TE = READ TECH. V-Cut 1st Inside rec. to the Flat.

RUSH 20 TECH ARROW = OC ARROW = PLUG A Gap. Inside Cage vs. Pass.
MIKE / ZIP BOW = OG BOW = PLUG B Gap. Inside Cage vs. Pass.
DROP 00 TECH Near back to HOOK / CURL off #2 Away from Trey.
MIKE / ZIP *MIDPOINT Flow Triangle

FIELD Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SKY (H) / STAR (FS) = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside BOLT (H) / BUZZ (FS) = HOOK/CURL off #3
Hash vs. Open #2.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1.
Hash vs. Open #2. Unit TE = READ CALL. V-Cut 1st Inside rec. to the Flat

TREY is a 4 Under 3 Deep Zone coverage with Safety Rotation to Pass Strength.
Safeties can Drop off #2 or Drop into the Hook area off #3. 6
BUNCH = CONE Call to the Bunch Side.
DOUBLES = Check QUADS.
FORMATION ADJUSTMENTS COVER:TREY
FSL PRO “TREY RIGHT” FSL SLOT “TREY RIGHT”
Star
Backer Buzz Read

S E N T W S E N T
M Z Z W
M
C C C C
#2 #2 #3
H FS
FS H
ARROW ARROW SHORT

I FAR PRO “TREY LEFT” I FAR SLOT “TREY RIGHT”


Bolt Read Star
Backer

S E N TW S E N T
M M Z
C C W
Z C C
#2
H H FS
FS
ARROW ARROW

PRO TRIPS “TREY LEFT” SLOT TRIPS “TREY RIGHT”


Bolt Read
Backer

E S E N T
S MN TW
Star
M Z W
C Z C
C #3 C
#2 #2

H FS H FS
ARROW SHORT
ARROW

ACE TRIPS “TREY LEFT” EMPTY “TREY LEFT”


Bolt
Read Sky Backer

E W
S MN T E N TW
Z S M Z
C C C C
#2
#3
FS H
H FS
ARROW SHORT
ARROW

SPREAD TRIPS SPREAD TRIPS “TREY RIGHT”


“TREY LEFT”
Backer Star
Sky Backer

S E N TW
E N TW C M
C S M Z #3
Z C
C H FS
H #3 FS
ARROW SHORT ARROW SHORT

NOTE: Play Trey vs.. Empty. There is no FSL check in arrow zone. 7
FRONT: COVER: 3X FSL CHECK: NO CHECK

PRO TWINS
“Backer” “Star” “Backer” “Star/ Cone”

S E N T W E N T W
C C S
M Z M Z
C
C
H “Lucky” FS H “Lucky”
FS

POSITION ALIGNMENT KEY RESPONSIBILITY

DROP 7 TECH Closed Side= TE Open #1 = BACKER TECH. Seam/Curl/Flat #2 to #1.


SAM / WILL Open # 2 = Walk Open Side = OG Unit TE = READ TECH. V-Cut 1st Inside rec. to the Flat
Open # 1 = Hip
RUSH 7 TECH OT RUSH TECH C Gap To Chase. Outside Cage vs. Pass.
SAM / WILL Open # 2 = Walk *BLOOD TE.
Open # 1 = Hip
CALL SIDE 20 TECH Near back to HOOK / CURL TECH off #3 to #2.
MIKE / ZIP Flow Triangle DOUBLES = Open away from #3.
AWAY SIDE 30 TECH Near back to HOOK/ CURL TECH off #2 to #1.
MIKE / ZIP Flow Triangle DOUBLES = Open away from #3.

FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SKY (H) STAR (FS) = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside
Hash vs. Open #2.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1.
Hash vs. Open #2. Unit TE = READ CALL. V-Cut 1st Inside rec. to the Flat

Cover 3X is a 4 Under 3 Deep zone coverage with Safety Rotation to the Weak
Side of the Formation (Away from Pass Strength).
Used as a Double Digit Coverage. 8
FORMATION ADJUSTMENTS Cover: 3X

DOUBLES TRIPS FSL


OPEN SLOT TRIPS PRO

E N T W E N T W E N T W
C S C C S
M S M Z
Z C M Z C C
H FS
H FS
FS H
“Backer” “Star” “Star / Cone” “Sky” “Backer”
“Backer”
PRO DOUBLES LT ACE TRIPS TWINS

FS
FS
H H FS H
“Sky” “Backer” “Sky/Cone” “Backer”
“Backer” “Star/Cone”

PRO DOUBLES RT PRO TRIPS OPEN

FS
H FS
H FS H
“Backer” “Star” “Backer” “Star” “Sky” “Backer”

SPREAD DBLS SPREAD TRIPS SPREAD TRIPS

FS
H FS H FS H
“Backer”
“Star” “Backer” “Star” “Sky” “Backer”

ACE EMPTY ACE TRIPS

H FS FS
H FS H
“Backer” “Star” “Backer” “Star” “Sky/Cone” “Backer”

NOTE: 3 Deep Rotation AWAY from Pass Strength. 9


FRONT: COVER: DROP 30 FSL: NO CHECK

PRO TRIPS SLOT TRIPS

SKY
CONE
S E N T E N T W
C #1 W #1
M Z
M Z S #1
#2 C
#3 C #2 #3 #2 C
H #2 #1
FS H FS
30 LEFT 1/3 30 LEFT

POSITION ALIGNMENT KEY RESPONSIBILITY


CALL SIDE 7 TECH Closed Side = TE SKY/CONE TECH = SEAM/CURL #2.
SAM / WILL Open # 2 = Walk Open Side = OG
Open # 1 = Hip
AWAY SIDE 7 TECH Closed Side = TE BACKER TECH = SEAM/CURL/FLAT #2 to #1.
SAM / WILL Open # 2 = Walk Open Side = OG Unit TE = READ TECH. V-Cut 1st Inside rec. to the Flat.
Open # 1 = Hip
CALL SIDE 20 TECH Near back to HOOK / CURL TECH off #3 to #2.
MIKE / ZIP Flow Triangle
AWAY SIDE 30 TECH Near back to HOOK / CURL off #2 Weak (Away from 30 Call).
MIKE / ZIP Flow Triangle

FIELD Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SKY (H) / STAR (FS) = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside BOLT (H) / BUZZ (FS) = HOOK/CURL off #3.
Hash vs. Open #2. Give Direction Call.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1.
Hash vs. Open #2. Unit TE = READ CALL. V-Cut 1st Inside rec. to the Flat

DROP 30 is a 5 Under 3 Deep Zone coverage with Safety Rotation to Pass Strength.
Safeties can Drop off #1(SKY/STAR) or Play the Outside 1/3 (CONE).
The Call Side SAM / WILL plays Seam / Curl Technique off #2.
BUNCH = CONE Call to the Bunch Side.
DOUBLES = Possible Check 40. 10
FORMATION ADJUSTMENTS Cover: DROP 30

DOUBLES TRIPS FSL


OPEN SLOT TRIPS PRO

Sky/Cone/Bolt Backer Star/Cone/Buzz


Sky/Cone/Bolt Backer Read

“30 LEFT” “30 LEFT” “30 RIGHT”


PRO DOUBLES LT ACE TRIPS TWINS

Sky/Cone/Bolt Read Read Star/Cone/Buzz


“30 LEFT””
Possible 40 check “30 LEFT”
“30 RIGHT”
PRO DOUBLES RT PRO TRIPS OPEN

Sky/Cone/Bolt Backer Star/Cone/Buzz


Backer
“30 left”
Possible 40 check 30 LEFT
“30 RIGHT”
SPREAD DBLS SPREAD TRIPS SPREAD TRIPS

Sky/Cone/Bolt
“Star/Cone/Buzz”
“30 left” “Colt”
Possible 40 check 30 LEFT
““30 RIGHT”
ACE EMPTY ACE TRIPS

“Star/Cone/Buzz”
Game Plan Adjustment Read
“30 left”
Possible 40 check 30 LEFT 30 RIGHT
11
NOTE:
ZONE PRESSURE COVERAGES

12
BLITZ: COVER: HOT CHECK: ROCK-IT

PRO TWINS

S E N T W E N T W
C SCF M SCF
S M SCF
Z C Z
SCF C
#3 #3 C
H FS H FS

POSITION ALIGNMENT KEY RESPONSIBILITY


SAM 7 TECH Based On Blitz Run Blitz Called.
Open # 2 = Walk Called
Open # 1 = Hip
WILL 7 TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG * GUT Call = Play FINAL #3 TECH.
Open # 1 = Hip
MIKE 30 TECH Based On Blitz Run Blitz Called.
Called
ZIP 30 TECH Near back to FINAL #3 TECH.
Flow Triangle * ROCK-IT Call = Play SCF TECH to the Blitz.

FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play Middle 1/3 TECH.
FREE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.

HOT is a 3 Under 3 Deep Zone Pressure coverage with Safety Rotation to the Direction of the Blitz.
The Blitz will be an OLB (Sam) and an ILB (Mike) from the same side.
The Safeties will Rock the coverage vs. Trips away from the Blitz or a Unit TE to the Blitz.
BUNCH = CONE Call to the Bunch Side.

13
BLITZ ADJUSTMENTS Cover: HOT
FSL PRO FSL SLOT

S E N T W S E N T
SCF W SCF
C M Z M Z #3
SCF C C C
#3 SCF
“GUT” FS
FS
H H
“ROCK-IT”

I FAR PRO FSL PRO TRIPS

S E N TW S E N T W
M SCF
M Z Z
C SCF C C #3 C
#3 SCF SCF
“GUT”
H FS
H FS
“ROCK-IT”

PRO DOUBLE FSL PRO DOUBLE

S E N T W S E N T
SCF C M W
M Z Z
C C SCF C
#3 SCF #3 SCF
H FS
FS H

PRO TRIPS ACE

E N TW S E N T W
SCF S M SCF
Z M Z
C C C C
#3 #3 SCF
SCF
H H FS
FS

EMPTY SPREAD TRIPS

S E N T E N TW
S
W M
SCF M Z SCF Z
C C C C
#3 SCF #3 SCF

FS H
H FS

14
BLITZ: COVER: SHORT HOT CHECK: ROCK-IT

PRO SLOT

S E N T W S E N T W
SCF
C SCF “GUT” #3 M
M Z C Z C
C SCF
#3 SCF
H FS H FS
“ROCK-IT”

POSITION ALIGNMENT KEY RESPONSIBILITY


SAM 7 TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG * GUT Call = Play FINAL #3 TECH.
Open # 1 = Hip
WILL 7 TECH Based On Blitz Run Blitz Called.
Open # 2 = Walk Called
Open # 1 = Hip
MIKE 30 TECH Near back to FINAL #3 TECH.
Flow Triangle * ROCK-IT Call = Play SCF TECH to the Blitz.
ZIP 30 TECH Based On Blitz Run Blitz Called.
Called
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.
FREE 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play Middle 1/3 TECH.

SHORT HOT is a 3 Under 3 Deep Zone Pressure coverage with Safety Rotation
to the Direction of the Blitz.
The Blitz will be an OLB (Will) and an ILB (Zip) from the same side.
The Safeties will Rock the coverage vs. Trips away from the Blitz or a Unit TE to the Blitz.
BUNCH = CONE Call to the Bunch Side.
15
BLITZ ADJUSTMENTS Cover: SHORT HOT
FSL PRO FSL SLOT

S E N T W S E N T
Z W
M SCF M Z
C SCF C SCF C
SCF #3
H #3
C H
FS FS

I FAR PRO
FSL PRO TRIPS

S E N T S E N T W
W Z
M Z M
C SCF C C SCF C
SCF SCF #3
#3
H H
FS FS

PRO DOUBLE FSL PRO DOUBLE

S E N T S E N T
W
Z W
M C M Z
C #3 SCF C SCF C
SCF SCF
#3
H H
FS FS

PRO TRIPS ACE

E N T W S E N T W
SCF Z
S M M Z
C C C SCF SCF C
GUT #3 SCF #3
H FS H
FS
ROCK-IT
EMPTY SPREAD TRIPS

E N T E N T
S SCF W
Z
M Z WSCF S M
C C C C
#3 SCF
H #3 GUT
SCF H FS
FS
ROCK-IT
16
BLITZ: COVER: BURN FSL CHECK: NO CHECK

PRO TWINS

S E MN T E N T W
C Z W S M Z
SCF
C
#3 C SCF
GUT
#3 SCF
SCF
H FS FS C
H
POSITION ALIGNMENT KEY RESPONSIBILITY
SAM 7 TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG * GUT Call = Play FINAL #3 TECH.
Open # 1 = Hip
WILL 7 TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG * GUT Call = Play FINAL #3 TECH.
Open # 1 = Hip
MIKE 30 TECH Based On Blitz Run Blitz Called.
Called
ZIP 30 TECH Based On Blitz Run Blitz Called.
Called
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 FINAL #3 TECH. Give Direction Call.
SAFETY 2 Yards Outside GUT Call tells OLB to Play FINAL #3.
Hash vs. Open #2. (GUT = Safety Plays SCF).
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside
Hash vs. Open #2.

BURN is a 3 Under 3 Deep Zone Pressure coverage with Safety Rotation to Pass Strength.
The Down Safety will play FINAL #3 Technique.
The Blitz will be both Inside Linebackers (Mike / Zip).
The Outside Linebackers will play SCF Technique unless given a “Gut” Call by the Safety.
BUNCH = CONE Call to the Bunch Side.
17
BLITZ ADJUSTMENTS COVER: BURN
FSL PRO FSL SLOT

S E N T W S E N T
W
M Z SCF M Z SCF
C C C
SCF #3 C #3
GUT
H SCF H FS
FS “BURN RIGHT”
“BURN RIGHT”
I FAR & NR FSL PRO TRIPS

S E N TW S E N T W
M Z
SCF M Z SCF
C C C C
#3 SCF #3
SCF
H FS H FS
“BURN LEFT” “BURN RIGHT”
PRO DOUBLE SLOT TRIPS

S E N T S E N T
W M Z W
M Z SCF
C C SCF C
SCF #3 #3
C GUT
H FS SCF H FS
“BURN LEFT”
“BURN RIGHT”
PRO TRIPS ACE

E N TW S E N T W
Z
S M Z M
C #3 C C #3 C
SCF SCF SCF
H FS H
SCF FS
“BURN LEFT”
“BURN LEFT”
EMPTY SPREAD TRIPS

E N T E N TW
S S
M Z W M Z
C C C SCF C
#3 #3
SCF SCF
SCF GUT FS
H
H “BURN LEFT” FS
“BURN LEFT”

18
BLITZ: COVER: FLAME FSL CHECK: NO CHECK

PRO TWINS

M E N T M E N T
C Z Z #3 W
SCF S W SCF C S C
#3 C SCF
SCF
H FS FS
H
POSITION ALIGNMENT KEY RESPONSIBILITY
TACKLE Closed = 6I TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open Side = 5 TECH Open Side = OT * GUT Call = Play FINAL #3 TECH.

SAM 60 TECH Based On Blitz Run Blitz Called.


Open # 2 = Walk Called
Open # 1 = 30 TECH
WILL 60 TECH Closed Side= TE Play FINAL #3 TECH.
Open # 2 = Walk Open Side = OG Possible “GUT” to Tackle by Game Plan.
Open # 1 = 30 TECH
MIKE 7 TECH Based On Blitz Run Blitz Called.
Called
ZIP 30 TECH Based On Blitz Run Blitz Called.
Called
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.
FREE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.

FLAME is a 3 Under 3 Deep Zone Pressure coverage with Safety Rotation to the Direction of the Blitz.
*No Rock-It Calls in FLAME.
The Blitz will be a 4 from a side pressure from a 4-3 (Over) Front.
BUNCH = CONE Call to the Bunch Side.

19
BLITZ ADJUSTMENTS COVER: FLAME

FSL PRO OPEN

M E N T S M E N T
SCF Z
S Z
SCF #3 W SCF C #3 W C
C C SCF

H FS H FS

I FAR PRO SPREAD DBL

S M E N T S M E N T
SCF Z W Z
C SCF C SCF #3 C
#3 C W SCF

FS FS
H H

PRO DOUBLE FSL PRO DOUBLE

S M E N T S M E N T
Z #3 Z
C W C C
SCF SCF C SCF #3 W SCF
FS
H
H FS

PRO TRIPS ACE

S M E N T M E N T
S Z
SCF Z
C W SCF C C SCF #3 W C
#3 SCF
FS
FS H
H

EMPTY SPREAD TRIPS

S M E N T M E N T
S W
Z SCF Z
C SCF #3 C C #3 SCF C
W SCF
FS FS
H
H

20
BLITZ: COVER: HEAT FSL CHECK: NO CHECK

PRO TWINS

S E N T W E N T W
C M S M Z
SCF
Z C
SCF C SCF #3 SCF
#3 H C
H FS FS

POSITION ALIGNMENT KEY RESPONSIBILITY


SAM 7 TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG * GUT Call = Play FINAL #3 TECH.
Open # 1 = Hip
WILL 7 TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG * GUT Call = Play FINAL #3 TECH.
Open # 1 = Hip
MIKE 30 TECH OG Blitz B Gap. Downhill Path. SPILL All Run Blocks.
1ST Blitzer can Read Out vs. Run away.
ZIP 20 TECH Near back to FINAL #3 TECH.
Flow Triangle * ROCK-IT Call = Play SCF TECH to the Blitz.

FIELD Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. OC BLITZ A Gap. Mid Point QB vs. Pass.
2 Yards Outside SPILL ALL RUN BLOCKS.
Hash vs. Open #2.
FREE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.

HEAT is a 3 Under 3 Deep Zone Pressure coverage with Safety Rotation to the Direction of the Blitz.
The Blitz will be the HUSKY and MIKE from the same side.
The SAM and the Will play SCF Technique.
There are NO “GUT” Calls in HEAT Coverage.

21
BLITZ ADJUSTMENTS Cover: HEAT
FSL PRO FSL SLOT

S E N T W S E N T
SCF W
C M Z M Z SCF
C SCF C
SCF C #3
#3
FS
FS
H H

I FAR PRO FSL PRO TRIPS

S E N TW S E N T W
M SCF
M Z Z
C SCF C C #3 C
#3 SCF SCF

H FS
H FS

PRO DOUBLE FSL PRO DOUBLE

S E N T W S E N T
C M W
M Z Z
C SCF C SCF C
#3 SCF #3 SCF
FS
FS
H H

PRO TRIPS ACE

E N TW S E N T W
S M Z M Z
C SCF C C SCF C
#3 #3 SCF
SCF
H FS
FS
H

EMPTY SPREAD TRIPS

S E N T E N TW
S
W M
SCF M Z Z
C C C SCF C
#3 SCF #3 SCF

FS H
H FS

22
BLITZ: COVER: SHORT HEAT FSL CHECK: NO CHECK

PRO TWINS

S E N T W E N T W
C M Z S M Z
SCF
C
SCF C SCF #3 SCF
#3 C
H FS H FS

POSITION ALIGNMENT KEY RESPONSIBILITY


SAM 7 TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG * GUT Call = Play FINAL #3 TECH.
Open # 1 = Hip
WILL 7 TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG * GUT Call = Play FINAL #3 TECH.
Open # 1 = Hip
MIKE 20 TECH Near back to FINAL #3 TECH.
Flow Triangle * ROCK-IT Call = Play SCF TECH to the Blitz.
ZIP 30 TECH OG Blitz B Gap. Downhill Path. SPILL All Run Blocks.
1ST Blitzer can Read Out vs. Run away.
FIELD Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.
FREE 2 X 10 Outside TE. OC BLITZ A Gap. Mid Point QB vs. Pass.
SAFETY 2 Yards Outside SPILL ALL RUN BLOCKS.
Hash vs. Open #2.

SHORT HEAT is a 3 Under 3 Deep Zone Pressure coverage with


Safety Rotation to the Direction of the Blitz.
The Blitz will be the FREE SAFETY and ZIP from the same side.
The SAM and the Will play SCF Technique.
There are NO “GUT” Calls in HEAT Coverage.

23
BLITZ ADJUSTMENTS Cover: SHORT HEAT
FSL PRO FSL SLOT

S E N T W S E N T
Z W
M SCF M Z
C SCF C SCF C
SCF #3
H #3
C H
FS FS

I FAR PRO
FSL PRO TRIPS

S E N T S E N T W
W Z
M Z M
C C C SCF C
SCF SCF SCF #3
#3
H H
FS FS

PRO DOUBLE FSL PRO DOUBLE

S E N T S E N T
W
Z W
M C M Z
C #3 SCF C C
SCF SCF SCF
#3
H H
FS FS

PRO TRIPS ACE

E N T W S E N T W
S Z
SCF M M Z
C C C SCF SCF C
#3 SCF #3
H FS H
FS

EMPTY SPREAD TRIPS

E N T E N T
S S W
Z
M Z W M
C C C C
SCF #3 SCF
H #3 SCF
SCF H FS
FS

24
BLITZ: COVER: TORCH FSL CHECK: NO CHECK

PRO DOUBLE PRO TRIPS

M E N T M E N T
C Ni Ni Z
SCF
Z #3 A SCF C C
C SCF #3 A SCF

H
FS H FS

POSITION ALIGNMENT KEY RESPONSIBILITY


TACKLE Closed = 6I TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open Side = 5 TECH Open Side = OT * GUT Call = Play FINAL #3 TECH.

NICKEL Zone Alignment Based On Blitz Run Blitz Called.


Rules Called
ADJUSTER Zone Alignment Closed Side= TE Play FINAL #3 TECH.
Rules Open Side = OG Possible “GUT” to Tackle by Game Plan.
MIKE 7 TECH Based On Blitz Run Blitz Called.
Called
ZIP 30 TECH Based On Blitz Run Blitz Called.
Called
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.
FREE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.

TORCH is a 3 Under 3 Deep Zone Pressure coverage with Safety Rotation to the Direction of the Blitz.
*No Rock-It Calls in TORCH.
The Blitz will be a 4 from a side pressure from a 4-3 (Stack) Front.
BUNCH = CONE Call to the Bunch Side.

25
BLITZ ADJUSTMENTS COVER: TORCH

FSL PRO OPEN

M E N T Ni M E N T
SCF Z
Ni Z
SCF #3 A SCF C #3 A C
C C SCF

H FS H FS

I FAR PRO SPREAD DBL

Ni M E N T Ni M E N T
SCF Z A Z
C SCF C SCF #3 C
#3 C A SCF

FS FS
H H

PRO DOUBLE FSL PRO DOUBLE

Ni M E N T Ni M E N T
Z #3 Z
C A C C
SCF SCF C SCF #3 A SCF
FS
H
H FS

PRO TRIPS ACE

Ni M E N T M E N T
Ni Z
SCF Z
C A SCF C C SCF #3 A C
#3 SCF
FS
FS H
H

EMPTY SPREAD TRIPS

Ni M E N T M E N T
Ni A
Z SCF Z
C SCF #3 C C #3 SCF C
A SCF
FS FS
H
H

26
BLITZ: COVER: SHORT TORCH CALL SIDE: OPP HUSKY

PRO DOUBLE PRO TRIPS

M E N T A M E N T
C C Ni A
Ni Z Z C
#3 C SCF #3
SCF SCF
SCF

H FS H
FS
POSITION ALIGNMENT KEY RESPONSIBILITY
TACKLE Closed = 6I TECH Based On Blitz Run Blitz Called.
Open Side = 5 TECH Called

NICKEL Zone Alignment Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Rules Open Side = OG
ADJUSTER Zone Alignment Based On Blitz Run Blitz Called.
Rules Called
MIKE 7 TECH EMOL Play FINAL #3 TECH.
ZIP 30 TECH Based On Blitz Run Blitz Called.
Called
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
2 Yards Outside CP: Show Strong Side Rotation.
Hash vs. Open #2.
FREE 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside CP: Show Strong Side Rotation.
Hash vs. Open #2.

SHORT TORCH is a 3 Under 3 Deep Zone Pressure coverage with Safety Rotation to the Direction
of the Blitz. The Blitz will be a 4 from a side pressure from a 4-3 (Stack) Front.
*No Rock-It Calls in TORCH.
BUNCH = CONE Call to the Bunch Side.
27
BLITZ ADJUSTMENTS COVER: SHORT TORCH

FSL PRO FSL OPEN

M E N T A M E N T A
Ni Z C Ni #3 Z
#3 SCF C C
C SCF
SCF SCF
S H H
C FS
FS
F
I FAR PRO SPREAD DBL

M E N T M E N T
Ni Ni A
#3 A Z
C Z C C #3 C
SCF SCF
SCF SCF
H FS
H FS

PRO DOUBLE FSL PRO DOUBLE

M E N T M E N T
A A
Ni Z Z SCF
C C Ni C
#3 SCF C #3
SCF SCF
H FS
H FS
PRO TRIPS ACE

M E N T M E N T A
A Z
Ni Z Ni
C #3 SCF C C
C #3
SCF SCF SCF
H FS H FS

EMPTY SPREAD TRIPS

M E N T A M E N T
Ni A
Ni Z Z
C #3 C C C
SCF #3 SCF
SCF SCF
H
H FS FS

28
PUSH COVERAGES

29
FRONT: WEAK COVER: GREEN BAY FSL: NO CHECK

PRO TRIPS SLOT TRIPS

#1 S E N T W S E N T W
C #1 H #2 M Z
#2 M Z C
#3 C #3
H C
FS FS

CHECK GREEN BAY LEFT CHECK GREEN BAY LEFT

POSITION ALIGNMENT KEY RESPONSIBILITY

DROP 7 TECH Man On M/M on the Back if he shows Weak.


SAM / WILL Open # 2 = Walk Remaining Back Vs. 4 Strong , Wall the first Crosser.
Open # 1 = Hip

RUSH 7 TECH OT C Gap. Outside Cage vs. Pass.


SAM / WILL Open # 2 = Walk
Open # 1 = Hip
CALL SIDE 30 TECH Near back to Push to #2.
MIKE / ZIP Flow Triangle
AWAY SIDE 20 TECH Near back to Push to # 3
MIKE / ZIP Flow Triangle CP: Let First Crosser Go.

CALL SIDE Inside Shade of #1 COB Outside 1/3 Technique.


CORNER by 6 yards.

AWAY SIDE Inside Shade of #1 #1 Man on #1. Cut the Hard Under.
CORNER by 6 yards.
CALL SIDE 2 X 10 Outside TE. COB Push to #1.
SAFETY 2 Yards Outside
Hash vs. Open #2.
AWAY SIDE 2 X 10 Outside TE. COB Middle 1/3 Technique. Split #2 and #3 Vertcal.
SAFETY 2 Yards Outside CP: Lean to Pass Strength.
Hash vs. Open #2.

Green Bay is a 4 Under, 3 Deep Zone / Man Combination Coverage


with Safety Rotation to TRIPS.
The 4 Underneath Defenders Push to the trips with Man Coverage to the Weak Side.

Green Bay will be Used as a TRIPS CHECK. If no Trips, Play Coverage Called.
No Green Bay Check vs.. 3 x 2 Empty. 30
FORMATION ADJUSTMENTS Cover: Green Bay

DOUBLES TRIPS FSL


OPEN SLOT TRIPS PRO

“Check Green Bay Left” “No Check”


“No Check”
PRO DOUBLES LT ACE TRIPS TWINS

“Check Green Bay Left” “No Check”


“No Check”
PRO DOUBLES RT PRO TRIPS OPEN

“Check Green Bay Left”


“No Check” “No Check”
SPREAD DBLS SPREAD TRIPS SPREAD TRIPS

“Check Green Bay Left” “Check Green Bay Right”


“No Check”
ACE EMPTY ACE TRIPS

“No Check” “Check Green Bay Right”


“No Check”
31
NOTE: No Green Bay Check to 3 X 2 Empty.
FRONT: STRONG COVER: PACKER FSL: NO CHECK

STALLION BRONCO

E N T W E N T W
#1 S C
#2 M Z #1 S #2 M Z
C #3
C
H C #3
FS H
FS
CHECK PACKER LEFT
CHECK PACKER LEFT

POSITION ALIGNMENT KEY RESPONSIBILITY

DROP 7 TECH Closed Side = TE Push to #1.


SAM / WILL Open # 2 = Walk Open Side = OG
Open # 1 = Hip
RUSH 7 TECH OT C Gap. Outside Cage vs. Pass.
SAM / WILL Open # 2 = Walk
Open # 1 = Hip
CALL SIDE 30 TECH Near back to Push to #2.
MIKE / ZIP Flow Triangle
AWAY SIDE 20 TECH Near back to Bronco = M/M on the Back if he shows Weak.
MIKE / ZIP Flow Triangle Vs. 4 Strong , Wall the first Crosser.
Stallion = Push to # 3
Vs. 4 Strong, Let First Crosser Go.
CALL SIDE Inside Shade of #1 COB Outside 1/3 Technique.
CORNER by 6 yards.

AWAY SIDE Inside Shade of #1 #1 Man on #1. Cut the Hard Under.
CORNER by 6 yards.
CALL SIDE 2 X 10 Outside TE. COB Middle 1/3Technique. Split #2 and #3 Vert.
SAFETY 2 Yards Outside
Hash vs. Open #2.
AWAY SIDE 2 X 10 Outside TE. COB Stallion = M/M on the Back if he shows Weak.
SAFETY 2 Yards Outside Vs. 4 Strong , Wall the first Crosser.
Hash vs. Open #2. Bronco= Push to # 3
Vs. 4 Strong, Let First Crosser Go.

Packer is a 4 Under, 3 Deep Zone / Man Combination Coverage with


Safety Rotation Away from TRIPS.
The 4 Underneath Defenders Push to the trips with Man Coverage to the Weak Side.

Packer will be Used as a TRIPS CHECK. If no Trips, Play Coverage Called.


No Packer Check vs.. 3 x 2 Empty.
32
FORMATION ADJUSTMENTS Cover: Packer

DOUBLES TRIPS FSL


OPEN SLOT TRIPS PRO

“Check Packer Left” BRONCO “No Check”


“No Check” STALLION
PRO DOUBLES RT ACE TRIPS TWINS

BRONCO “No Check”


“Check Packer Left”
“No Check” STALLION
PRO DOUBLES LT PRO TRIPS OPEN

BRONCO “No Check”


“Check Packer Left”
“No Check” STALLION
SPREAD DBLS SPREAD TRIPS SPREAD TRIPS

BRONCO
“Check Packer Left” BRONCO STALLION “Check Packer Right”
“No Check” STALLION
ACE EMPTY ACE TRIPS

BRONCO
“No Check” STALLION “Check Packer Right”
“No Check”

NOTE: No Packer Check to 3x2 Empty. 33


FRONT: OVER COVER: APACHE FSL CHECK: NO CHECK

STALLION BRONCO

M E N T M E N T
#1 S #2 Z C S #2 Z W
W #1

#3 #3 C
C C
H
FS H
FS
CHECK PACKER LEFT CHECK PACKER LEFT

POSITION ALIGNMENT KEY RESPONSIBILITY

CALL SIDE 60 TECH CLOSED: TE Push to #1.


SAM / WILL Open # 2 = Walk OPEN: OG

AWAY SIDE 60 TECH CLOSED: TE Bronco = M/M on the Back if he shows Weak.
SAM / WILL Open #2= Walk OPEN: OG to #2 Vs. 4 Strong , Wall the first Crosser.
Open #1 =30 TECH Stallion = Push to # 3
*Slide to Pass Vs. 4 Strong , Let First Crosser Go.
Strength
MIKE 7 TECH EMOL RUSH TECH C Gap To Chase. Outside Cage vs. Pass.
*BLOOD TE.
ZIP 10 TECH Near back to Push to #2.
*Slide to Pass Flow Triangle
Strength
CALL SIDE Inside Shade of #1 COB Outside 1/3 Technique.
CORNER by 6 yards. FSL = Play Man on #1.
AWAY SIDE Outside Shade of #1 #1 Man on #1. Cut the Hard Under.
CORNER by 6 yards. FSL = Outside 1/3 Technique.
CALL SIDE 2 X 10 Outside TE. COB Middle 1/3Technique. Split #2 and #3 Vert.
SAFETY 2 Yards Outside
Hash vs. Open #2.
AWAY SIDE 2 X 10 Outside TE. COB Stallion = M/M on the Back if he shows Weak.
SAFETY 2 Yards Outside Vs. 4 Strong , Wall the first Crosser.
Hash vs. Open #2. Bronco= Push to # 3
Vs. 4 Strong , Let First Crosser Go.

Apache is a 4 Under, 3 Deep Zone / Man Combination Coverage with


Safety Rotation Away from TRIPS.
The 4 Underneath Defenders Push to the trips with Man Coverage to the Weak Side.

Apache will be Used as a TRIPS CHECK. If no Trips, Play Coverage Called.


No Apache Check vs. 3 x 2 Empty.
34
FORMATION ADJUSTMENTS Cover: APACHE

DOUBLES TRIPS FSL


OPEN SLOT TRIPS PRO

“Check Apache Left” BRONCO “No Check”


“No Check” STALLION
PRO DOUBLES RT ACE TRIPS TWINS

BRONCO “No Check”


“Check Apache Left”
“No Check” STALLION
PRO DOUBLES LT PRO TRIPS OPEN

BRONCO “No Check”


“Check Apache Left”
“No Check” STALLION
SPREAD DBLS SPREAD TRIPS SPREAD TRIPS

BRONCO
“Check Apache Left” BRONCO STALLION “Check Apache Right”
“No Check” STALLION
ACE EMPTY ACE TRIPS

BRONCO
“No Check” STALLION “Check Apache Right”
“No Check”

NOTE: No Apache Check to 3x2 Empty. 35


FRONT: STACK COVER: INDIAN FSL CHECK: NO FSL

PRO TRIPS STALLION


SPREAD TRIPS BRONCO

M E N T M E N T
#1 NI C #1 Ni #2
#2
A Z A Z
C C C
#3
#3
H FS
H
FS

POSITION ALIGNMENT KEY RESPONSIBILITY

NICKEL MAN Ball Push to #1.


ALIGNMENT FSL = Push to #2.
RULES
ADJUSTER MAN CLOSED: TE Push to #2.
ALIGNMENT OPEN: OG to #2
RULES
EMPTY = Treat as FSL = Push to #1.
Trips (Align to #3
Strong).
MIKE 7 TECH EMOL RUSH TECH C Gap To Chase. Outside Cage vs. Pass.
*BLOOD TE.
ZIP MAN Near back to Bronco = M/M on the Back if he shows Weak.
ALIGNMENT Flow Triangle Vs. 4 Strong , Wall the first Crosser.
RULES Stallion = Push to # 3
EMPTY = Treat as Vs. 4 Strong , Let First Crosser Go.
Trips (Align to #2
Weak).
CALL SIDE Inside Shade of #1 COB Outside 1/3 Technique.
CORNER by 6 yards. FSL = Play Man on #1.
AWAY SIDE Outside Shade of #1 #1 Man on #1. Cut the Hard Under.
CORNER by 6 yards. FSL = Outside 1/3 Technique.
CALL SIDE 2 X 10 Outside TE. COB Middle 1/3Technique. Split #2 and #3 Vert.
SAFETY 2 Yards Outside
Hash vs. Open #2.
AWAY SIDE 2 X 10 Outside TE. COB Stallion = M/M on the Back if he shows Weak.
SAFETY 2 Yards Outside Vs. 4 Strong , Wall the first Crosser.
Hash vs. Open #2. Bronco= Push to # 3
Vs. 4 Strong , Let First Crosser Go.

Indian is a 4 Under, 3 Deep Zone / Man Combination Coverage with


Safety Rotation Away from TRIPS.
The 4 Underneath Defenders Push to the trips with Man Coverage to the Weak Side.
Indian will be Used as a TRIPS CHECK. If no Trips, Play Coverage Called. 36
No Indian Check vs. 3 x 2 Empty.
FORMATION ADJUSTMENTS Cover: INDIAN

DOUBLES TRIPS FSL


OPEN SLOT TRIPS PRO

“Check Indian Left” BRONCO “No Check”


“No Check” STALLION
PRO DOUBLES RT ACE TRIPS TWINS

BRONCO “No Check”


“Check Indian Left”
“No Check” STALLION
PRO DOUBLES LT PRO TRIPS OPEN

BRONCO “No Check”


“Check Indian Left”
“No Check” STALLION
SPREAD DBLS SPREAD TRIPS SPREAD TRIPS

BRONCO
“Check Indian Left” BRONCO STALLION “Check Indian Right”
“No Check” STALLION
ACE EMPTY ACE TRIPS

BRONCO
“No Check” STALLION “Check Indian Right”
“No Check”

NOTE: No Indian Check to 3x2 Empty. 37


NOTES:

38

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