Professional Documents
Culture Documents
BASE COVERAGES---------------------------------- 2
COVER 3----------------------------------------------- 3-5
TREY---------------------------------------------------- 6-7
COVER 3X- ------------------------------------------- 8-9
DROP 30------------------------------------------------ 10-11
ZONE PRESSURE COVERAGES----------------- 12
HOT------------------------ ----------------------------- 13-14
SHORT HOT------------------------------------------ 15-16
BURN---------------------------------------------------- 17-18
FLAME-------------------------------------------------- 19-20
HEAT---------------------------------------------------- 21-22
SHORT HEAT----------------------------------------- 23-24
TORCH (SUB)----------------------------------------- 25-26
SHORT TORCH (SUB)------------------------------ 27-28
PUSH COVERAGES--------------------------------- 29
GREEN BAY------------------------------------------- 30-31
PACKER------------------------------------------------ 32-33
APACHE------------------------------------------------ 34-35
INDIAN (SUB)----------------------------------------- 36-37
1
BASE COVERAGES
2
FRONT: COVER: 3 FSL CHECK: No Check
PRO TWINS
Sky Read
Sky Backer
S E N T W E N T W
C M Z C S M Z
C C
H FS H
“Lucky” FS
“Lucky”
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SKY (H) STAR (FS) = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside
Hash vs. Open #2.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1.
Hash vs. Open #2. Unit TE = READ CALL. V-Cut 1st Inside rec. to the Flat
Cover 3 is a 4 Under 3 Deep zone coverage with Safety Rotation to Pass Strength.
Used as a Double Digit Coverage.
BUNCH = CONE Call to the Bunch Side. 3
FORMATION ADJUSTMENTS Cover: 3
E N T W S E N T E N T W
C C W C S
S M Z M Z
M Z C C C
H
FS
FS
H H FS
“Lucky” “Lucky” “Backer” “Ringo” “Star”
“Sky” “Backer” “Sky” “Backer”
PRO DOUBLES LT SLOT TRIPS TWINS
“Ringo” “Lucky”
“Ringo”
“Read” “Read” “Star”
“Backer” “Star” “Sky”
PRO DOUBLES RT PRO TRIPS OPEN
“Lucky”
“Lucky”
“Ringo”
“Sky” “Backer” “Star”
“Backer” “Sky” “Backer”
SPREAD DBLS SPREAD TRIPS SPREAD TRIPS
“Lucky”
“Lucky”
“Read” “Star”
“Sky” “Backer” “Sky” “Backer” “Ringo”
NOTE: THREE DEEP ROTATION TO PASS STRENGTH 4
ROUTE ADJUSTMENTS COVER 3
SKY BACKER SKY T BACKER
F T
Z
Q S Q Z
Y X X Y
S W W
M
Z S
C C C M Z C
H FS H FS
Q Z S
S Q Z
X Y X Y
W
W
S M Z C S Z
C M C
C
H
FS FS
H
SKY
T
BACKER SKY F T BACKER
F
Z S
Q Q
Y X Z X
S W W
S
C M Z C M Z
C C
H H FS
FS
5
STUNT: ARROW (SHORT) COVER: TREY FSL CHECK: NO CHECK
BOW (SHORT)
PRO TWINS
Sky Read
Bolt Backer
S E N T W E N T W
C M Z C S M Z
ARROW C ARROW SHORT C
H FS H FS
“TREY LEFT”
“TREY LEFT”
RUSH 20 TECH ARROW = OC ARROW = PLUG A Gap. Inside Cage vs. Pass.
MIKE / ZIP BOW = OG BOW = PLUG B Gap. Inside Cage vs. Pass.
DROP 00 TECH Near back to HOOK / CURL off #2 Away from Trey.
MIKE / ZIP *MIDPOINT Flow Triangle
FIELD Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SKY (H) / STAR (FS) = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside BOLT (H) / BUZZ (FS) = HOOK/CURL off #3
Hash vs. Open #2.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1.
Hash vs. Open #2. Unit TE = READ CALL. V-Cut 1st Inside rec. to the Flat
TREY is a 4 Under 3 Deep Zone coverage with Safety Rotation to Pass Strength.
Safeties can Drop off #2 or Drop into the Hook area off #3. 6
BUNCH = CONE Call to the Bunch Side.
DOUBLES = Check QUADS.
FORMATION ADJUSTMENTS COVER:TREY
FSL PRO “TREY RIGHT” FSL SLOT “TREY RIGHT”
Star
Backer Buzz Read
S E N T W S E N T
M Z Z W
M
C C C C
#2 #2 #3
H FS
FS H
ARROW ARROW SHORT
S E N TW S E N T
M M Z
C C W
Z C C
#2
H H FS
FS
ARROW ARROW
E S E N T
S MN TW
Star
M Z W
C Z C
C #3 C
#2 #2
H FS H FS
ARROW SHORT
ARROW
E W
S MN T E N TW
Z S M Z
C C C C
#2
#3
FS H
H FS
ARROW SHORT
ARROW
S E N TW
E N TW C M
C S M Z #3
Z C
C H FS
H #3 FS
ARROW SHORT ARROW SHORT
NOTE: Play Trey vs.. Empty. There is no FSL check in arrow zone. 7
FRONT: COVER: 3X FSL CHECK: NO CHECK
PRO TWINS
“Backer” “Star” “Backer” “Star/ Cone”
S E N T W E N T W
C C S
M Z M Z
C
C
H “Lucky” FS H “Lucky”
FS
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SKY (H) STAR (FS) = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside
Hash vs. Open #2.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1.
Hash vs. Open #2. Unit TE = READ CALL. V-Cut 1st Inside rec. to the Flat
Cover 3X is a 4 Under 3 Deep zone coverage with Safety Rotation to the Weak
Side of the Formation (Away from Pass Strength).
Used as a Double Digit Coverage. 8
FORMATION ADJUSTMENTS Cover: 3X
E N T W E N T W E N T W
C S C C S
M S M Z
Z C M Z C C
H FS
H FS
FS H
“Backer” “Star” “Star / Cone” “Sky” “Backer”
“Backer”
PRO DOUBLES LT ACE TRIPS TWINS
FS
FS
H H FS H
“Sky” “Backer” “Sky/Cone” “Backer”
“Backer” “Star/Cone”
FS
H FS
H FS H
“Backer” “Star” “Backer” “Star” “Sky” “Backer”
FS
H FS H FS H
“Backer”
“Star” “Backer” “Star” “Sky” “Backer”
H FS FS
H FS H
“Backer” “Star” “Backer” “Star” “Sky/Cone” “Backer”
SKY
CONE
S E N T E N T W
C #1 W #1
M Z
M Z S #1
#2 C
#3 C #2 #3 #2 C
H #2 #1
FS H FS
30 LEFT 1/3 30 LEFT
FIELD Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SKY (H) / STAR (FS) = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside BOLT (H) / BUZZ (FS) = HOOK/CURL off #3.
Hash vs. Open #2. Give Direction Call.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1.
Hash vs. Open #2. Unit TE = READ CALL. V-Cut 1st Inside rec. to the Flat
DROP 30 is a 5 Under 3 Deep Zone coverage with Safety Rotation to Pass Strength.
Safeties can Drop off #1(SKY/STAR) or Play the Outside 1/3 (CONE).
The Call Side SAM / WILL plays Seam / Curl Technique off #2.
BUNCH = CONE Call to the Bunch Side.
DOUBLES = Possible Check 40. 10
FORMATION ADJUSTMENTS Cover: DROP 30
Sky/Cone/Bolt
“Star/Cone/Buzz”
“30 left” “Colt”
Possible 40 check 30 LEFT
““30 RIGHT”
ACE EMPTY ACE TRIPS
“Star/Cone/Buzz”
Game Plan Adjustment Read
“30 left”
Possible 40 check 30 LEFT 30 RIGHT
11
NOTE:
ZONE PRESSURE COVERAGES
12
BLITZ: COVER: HOT CHECK: ROCK-IT
PRO TWINS
S E N T W E N T W
C SCF M SCF
S M SCF
Z C Z
SCF C
#3 #3 C
H FS H FS
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play Middle 1/3 TECH.
FREE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.
HOT is a 3 Under 3 Deep Zone Pressure coverage with Safety Rotation to the Direction of the Blitz.
The Blitz will be an OLB (Sam) and an ILB (Mike) from the same side.
The Safeties will Rock the coverage vs. Trips away from the Blitz or a Unit TE to the Blitz.
BUNCH = CONE Call to the Bunch Side.
13
BLITZ ADJUSTMENTS Cover: HOT
FSL PRO FSL SLOT
S E N T W S E N T
SCF W SCF
C M Z M Z #3
SCF C C C
#3 SCF
“GUT” FS
FS
H H
“ROCK-IT”
S E N TW S E N T W
M SCF
M Z Z
C SCF C C #3 C
#3 SCF SCF
“GUT”
H FS
H FS
“ROCK-IT”
S E N T W S E N T
SCF C M W
M Z Z
C C SCF C
#3 SCF #3 SCF
H FS
FS H
E N TW S E N T W
SCF S M SCF
Z M Z
C C C C
#3 #3 SCF
SCF
H H FS
FS
S E N T E N TW
S
W M
SCF M Z SCF Z
C C C C
#3 SCF #3 SCF
FS H
H FS
14
BLITZ: COVER: SHORT HOT CHECK: ROCK-IT
PRO SLOT
S E N T W S E N T W
SCF
C SCF “GUT” #3 M
M Z C Z C
C SCF
#3 SCF
H FS H FS
“ROCK-IT”
SHORT HOT is a 3 Under 3 Deep Zone Pressure coverage with Safety Rotation
to the Direction of the Blitz.
The Blitz will be an OLB (Will) and an ILB (Zip) from the same side.
The Safeties will Rock the coverage vs. Trips away from the Blitz or a Unit TE to the Blitz.
BUNCH = CONE Call to the Bunch Side.
15
BLITZ ADJUSTMENTS Cover: SHORT HOT
FSL PRO FSL SLOT
S E N T W S E N T
Z W
M SCF M Z
C SCF C SCF C
SCF #3
H #3
C H
FS FS
I FAR PRO
FSL PRO TRIPS
S E N T S E N T W
W Z
M Z M
C SCF C C SCF C
SCF SCF #3
#3
H H
FS FS
S E N T S E N T
W
Z W
M C M Z
C #3 SCF C SCF C
SCF SCF
#3
H H
FS FS
E N T W S E N T W
SCF Z
S M M Z
C C C SCF SCF C
GUT #3 SCF #3
H FS H
FS
ROCK-IT
EMPTY SPREAD TRIPS
E N T E N T
S SCF W
Z
M Z WSCF S M
C C C C
#3 SCF
H #3 GUT
SCF H FS
FS
ROCK-IT
16
BLITZ: COVER: BURN FSL CHECK: NO CHECK
PRO TWINS
S E MN T E N T W
C Z W S M Z
SCF
C
#3 C SCF
GUT
#3 SCF
SCF
H FS FS C
H
POSITION ALIGNMENT KEY RESPONSIBILITY
SAM 7 TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG * GUT Call = Play FINAL #3 TECH.
Open # 1 = Hip
WILL 7 TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG * GUT Call = Play FINAL #3 TECH.
Open # 1 = Hip
MIKE 30 TECH Based On Blitz Run Blitz Called.
Called
ZIP 30 TECH Based On Blitz Run Blitz Called.
Called
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 FINAL #3 TECH. Give Direction Call.
SAFETY 2 Yards Outside GUT Call tells OLB to Play FINAL #3.
Hash vs. Open #2. (GUT = Safety Plays SCF).
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside
Hash vs. Open #2.
BURN is a 3 Under 3 Deep Zone Pressure coverage with Safety Rotation to Pass Strength.
The Down Safety will play FINAL #3 Technique.
The Blitz will be both Inside Linebackers (Mike / Zip).
The Outside Linebackers will play SCF Technique unless given a “Gut” Call by the Safety.
BUNCH = CONE Call to the Bunch Side.
17
BLITZ ADJUSTMENTS COVER: BURN
FSL PRO FSL SLOT
S E N T W S E N T
W
M Z SCF M Z SCF
C C C
SCF #3 C #3
GUT
H SCF H FS
FS “BURN RIGHT”
“BURN RIGHT”
I FAR & NR FSL PRO TRIPS
S E N TW S E N T W
M Z
SCF M Z SCF
C C C C
#3 SCF #3
SCF
H FS H FS
“BURN LEFT” “BURN RIGHT”
PRO DOUBLE SLOT TRIPS
S E N T S E N T
W M Z W
M Z SCF
C C SCF C
SCF #3 #3
C GUT
H FS SCF H FS
“BURN LEFT”
“BURN RIGHT”
PRO TRIPS ACE
E N TW S E N T W
Z
S M Z M
C #3 C C #3 C
SCF SCF SCF
H FS H
SCF FS
“BURN LEFT”
“BURN LEFT”
EMPTY SPREAD TRIPS
E N T E N TW
S S
M Z W M Z
C C C SCF C
#3 #3
SCF SCF
SCF GUT FS
H
H “BURN LEFT” FS
“BURN LEFT”
18
BLITZ: COVER: FLAME FSL CHECK: NO CHECK
PRO TWINS
M E N T M E N T
C Z Z #3 W
SCF S W SCF C S C
#3 C SCF
SCF
H FS FS
H
POSITION ALIGNMENT KEY RESPONSIBILITY
TACKLE Closed = 6I TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open Side = 5 TECH Open Side = OT * GUT Call = Play FINAL #3 TECH.
FLAME is a 3 Under 3 Deep Zone Pressure coverage with Safety Rotation to the Direction of the Blitz.
*No Rock-It Calls in FLAME.
The Blitz will be a 4 from a side pressure from a 4-3 (Over) Front.
BUNCH = CONE Call to the Bunch Side.
19
BLITZ ADJUSTMENTS COVER: FLAME
M E N T S M E N T
SCF Z
S Z
SCF #3 W SCF C #3 W C
C C SCF
H FS H FS
S M E N T S M E N T
SCF Z W Z
C SCF C SCF #3 C
#3 C W SCF
FS FS
H H
S M E N T S M E N T
Z #3 Z
C W C C
SCF SCF C SCF #3 W SCF
FS
H
H FS
S M E N T M E N T
S Z
SCF Z
C W SCF C C SCF #3 W C
#3 SCF
FS
FS H
H
S M E N T M E N T
S W
Z SCF Z
C SCF #3 C C #3 SCF C
W SCF
FS FS
H
H
20
BLITZ: COVER: HEAT FSL CHECK: NO CHECK
PRO TWINS
S E N T W E N T W
C M S M Z
SCF
Z C
SCF C SCF #3 SCF
#3 H C
H FS FS
FIELD Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. OC BLITZ A Gap. Mid Point QB vs. Pass.
2 Yards Outside SPILL ALL RUN BLOCKS.
Hash vs. Open #2.
FREE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.
HEAT is a 3 Under 3 Deep Zone Pressure coverage with Safety Rotation to the Direction of the Blitz.
The Blitz will be the HUSKY and MIKE from the same side.
The SAM and the Will play SCF Technique.
There are NO “GUT” Calls in HEAT Coverage.
21
BLITZ ADJUSTMENTS Cover: HEAT
FSL PRO FSL SLOT
S E N T W S E N T
SCF W
C M Z M Z SCF
C SCF C
SCF C #3
#3
FS
FS
H H
S E N TW S E N T W
M SCF
M Z Z
C SCF C C #3 C
#3 SCF SCF
H FS
H FS
S E N T W S E N T
C M W
M Z Z
C SCF C SCF C
#3 SCF #3 SCF
FS
FS
H H
E N TW S E N T W
S M Z M Z
C SCF C C SCF C
#3 #3 SCF
SCF
H FS
FS
H
S E N T E N TW
S
W M
SCF M Z Z
C C C SCF C
#3 SCF #3 SCF
FS H
H FS
22
BLITZ: COVER: SHORT HEAT FSL CHECK: NO CHECK
PRO TWINS
S E N T W E N T W
C M Z S M Z
SCF
C
SCF C SCF #3 SCF
#3 C
H FS H FS
23
BLITZ ADJUSTMENTS Cover: SHORT HEAT
FSL PRO FSL SLOT
S E N T W S E N T
Z W
M SCF M Z
C SCF C SCF C
SCF #3
H #3
C H
FS FS
I FAR PRO
FSL PRO TRIPS
S E N T S E N T W
W Z
M Z M
C C C SCF C
SCF SCF SCF #3
#3
H H
FS FS
S E N T S E N T
W
Z W
M C M Z
C #3 SCF C C
SCF SCF SCF
#3
H H
FS FS
E N T W S E N T W
S Z
SCF M M Z
C C C SCF SCF C
#3 SCF #3
H FS H
FS
E N T E N T
S S W
Z
M Z W M
C C C C
SCF #3 SCF
H #3 SCF
SCF H FS
FS
24
BLITZ: COVER: TORCH FSL CHECK: NO CHECK
M E N T M E N T
C Ni Ni Z
SCF
Z #3 A SCF C C
C SCF #3 A SCF
H
FS H FS
TORCH is a 3 Under 3 Deep Zone Pressure coverage with Safety Rotation to the Direction of the Blitz.
*No Rock-It Calls in TORCH.
The Blitz will be a 4 from a side pressure from a 4-3 (Stack) Front.
BUNCH = CONE Call to the Bunch Side.
25
BLITZ ADJUSTMENTS COVER: TORCH
M E N T Ni M E N T
SCF Z
Ni Z
SCF #3 A SCF C #3 A C
C C SCF
H FS H FS
Ni M E N T Ni M E N T
SCF Z A Z
C SCF C SCF #3 C
#3 C A SCF
FS FS
H H
Ni M E N T Ni M E N T
Z #3 Z
C A C C
SCF SCF C SCF #3 A SCF
FS
H
H FS
Ni M E N T M E N T
Ni Z
SCF Z
C A SCF C C SCF #3 A C
#3 SCF
FS
FS H
H
Ni M E N T M E N T
Ni A
Z SCF Z
C SCF #3 C C #3 SCF C
A SCF
FS FS
H
H
26
BLITZ: COVER: SHORT TORCH CALL SIDE: OPP HUSKY
M E N T A M E N T
C C Ni A
Ni Z Z C
#3 C SCF #3
SCF SCF
SCF
H FS H
FS
POSITION ALIGNMENT KEY RESPONSIBILITY
TACKLE Closed = 6I TECH Based On Blitz Run Blitz Called.
Open Side = 5 TECH Called
NICKEL Zone Alignment Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Rules Open Side = OG
ADJUSTER Zone Alignment Based On Blitz Run Blitz Called.
Rules Called
MIKE 7 TECH EMOL Play FINAL #3 TECH.
ZIP 30 TECH Based On Blitz Run Blitz Called.
Called
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
2 Yards Outside CP: Show Strong Side Rotation.
Hash vs. Open #2.
FREE 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside CP: Show Strong Side Rotation.
Hash vs. Open #2.
SHORT TORCH is a 3 Under 3 Deep Zone Pressure coverage with Safety Rotation to the Direction
of the Blitz. The Blitz will be a 4 from a side pressure from a 4-3 (Stack) Front.
*No Rock-It Calls in TORCH.
BUNCH = CONE Call to the Bunch Side.
27
BLITZ ADJUSTMENTS COVER: SHORT TORCH
M E N T A M E N T A
Ni Z C Ni #3 Z
#3 SCF C C
C SCF
SCF SCF
S H H
C FS
FS
F
I FAR PRO SPREAD DBL
M E N T M E N T
Ni Ni A
#3 A Z
C Z C C #3 C
SCF SCF
SCF SCF
H FS
H FS
M E N T M E N T
A A
Ni Z Z SCF
C C Ni C
#3 SCF C #3
SCF SCF
H FS
H FS
PRO TRIPS ACE
M E N T M E N T A
A Z
Ni Z Ni
C #3 SCF C C
C #3
SCF SCF SCF
H FS H FS
M E N T A M E N T
Ni A
Ni Z Z
C #3 C C C
SCF #3 SCF
SCF SCF
H
H FS FS
28
PUSH COVERAGES
29
FRONT: WEAK COVER: GREEN BAY FSL: NO CHECK
#1 S E N T W S E N T W
C #1 H #2 M Z
#2 M Z C
#3 C #3
H C
FS FS
AWAY SIDE Inside Shade of #1 #1 Man on #1. Cut the Hard Under.
CORNER by 6 yards.
CALL SIDE 2 X 10 Outside TE. COB Push to #1.
SAFETY 2 Yards Outside
Hash vs. Open #2.
AWAY SIDE 2 X 10 Outside TE. COB Middle 1/3 Technique. Split #2 and #3 Vertcal.
SAFETY 2 Yards Outside CP: Lean to Pass Strength.
Hash vs. Open #2.
Green Bay will be Used as a TRIPS CHECK. If no Trips, Play Coverage Called.
No Green Bay Check vs.. 3 x 2 Empty. 30
FORMATION ADJUSTMENTS Cover: Green Bay
STALLION BRONCO
E N T W E N T W
#1 S C
#2 M Z #1 S #2 M Z
C #3
C
H C #3
FS H
FS
CHECK PACKER LEFT
CHECK PACKER LEFT
AWAY SIDE Inside Shade of #1 #1 Man on #1. Cut the Hard Under.
CORNER by 6 yards.
CALL SIDE 2 X 10 Outside TE. COB Middle 1/3Technique. Split #2 and #3 Vert.
SAFETY 2 Yards Outside
Hash vs. Open #2.
AWAY SIDE 2 X 10 Outside TE. COB Stallion = M/M on the Back if he shows Weak.
SAFETY 2 Yards Outside Vs. 4 Strong , Wall the first Crosser.
Hash vs. Open #2. Bronco= Push to # 3
Vs. 4 Strong, Let First Crosser Go.
BRONCO
“Check Packer Left” BRONCO STALLION “Check Packer Right”
“No Check” STALLION
ACE EMPTY ACE TRIPS
BRONCO
“No Check” STALLION “Check Packer Right”
“No Check”
STALLION BRONCO
M E N T M E N T
#1 S #2 Z C S #2 Z W
W #1
#3 #3 C
C C
H
FS H
FS
CHECK PACKER LEFT CHECK PACKER LEFT
AWAY SIDE 60 TECH CLOSED: TE Bronco = M/M on the Back if he shows Weak.
SAM / WILL Open #2= Walk OPEN: OG to #2 Vs. 4 Strong , Wall the first Crosser.
Open #1 =30 TECH Stallion = Push to # 3
*Slide to Pass Vs. 4 Strong , Let First Crosser Go.
Strength
MIKE 7 TECH EMOL RUSH TECH C Gap To Chase. Outside Cage vs. Pass.
*BLOOD TE.
ZIP 10 TECH Near back to Push to #2.
*Slide to Pass Flow Triangle
Strength
CALL SIDE Inside Shade of #1 COB Outside 1/3 Technique.
CORNER by 6 yards. FSL = Play Man on #1.
AWAY SIDE Outside Shade of #1 #1 Man on #1. Cut the Hard Under.
CORNER by 6 yards. FSL = Outside 1/3 Technique.
CALL SIDE 2 X 10 Outside TE. COB Middle 1/3Technique. Split #2 and #3 Vert.
SAFETY 2 Yards Outside
Hash vs. Open #2.
AWAY SIDE 2 X 10 Outside TE. COB Stallion = M/M on the Back if he shows Weak.
SAFETY 2 Yards Outside Vs. 4 Strong , Wall the first Crosser.
Hash vs. Open #2. Bronco= Push to # 3
Vs. 4 Strong , Let First Crosser Go.
BRONCO
“Check Apache Left” BRONCO STALLION “Check Apache Right”
“No Check” STALLION
ACE EMPTY ACE TRIPS
BRONCO
“No Check” STALLION “Check Apache Right”
“No Check”
M E N T M E N T
#1 NI C #1 Ni #2
#2
A Z A Z
C C C
#3
#3
H FS
H
FS
BRONCO
“Check Indian Left” BRONCO STALLION “Check Indian Right”
“No Check” STALLION
ACE EMPTY ACE TRIPS
BRONCO
“No Check” STALLION “Check Indian Right”
“No Check”
38