Professional Documents
Culture Documents
TABLE OF CONTENTS
PAGE PAGE
HOT BLITZ--------------------- 2 HEAT BLITZ------------------- 29
BOMB--------------------------- 3 STING--------------------------- 30-31
SHOOT------------------------- 4 STING SHORT---------------- 32-33
DART---------------------------- 5 STING TIGHT----------------- 34
X TIGHT------------------------ 23
X SPLIT------------------------- 24
BAM TIGHT------------------- 25
OVER ZAP--------------------- 26
TUFF CROSS------------------ 27
BURN COVERAGE---------- 28
1
HOT BLITZ
2
BLITZ : BOMB COVERAGE: HOT CALL SIDE: HUSKY
PRO TWINS
S E N T W E N T W
C SCF M S M
Z C SCF
Z SCF
#3 C
SCF #3 C
H FS FS
H
POSITION ALIGNMENT KEY RESPONSIBILITY
END Based on Front OG LONG STICK A Gap. Mid Point vs. Pass
Called CP: CROSS ALL FAN BLOCKS BY THE GUIARD.
NOSE Based on Front OC A Gap away from Husky Call. Inside Cage vs. Pass.
Called NAIL TECH = Flat Step across OC to OPP A Gap.
TACKLE Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
Called STEP TECH = CROSS ALL DOWN BLOCKS by OT.
SAM 7 TECH EMOL CRASH D Gap. Outside Cage vs. Pass.
CP: NO SPILL / INSIDE MOVES
WILL 7 TECH Closed Side= TE Play SCF TECH.
Open Side = OG * GUT Call = Play FINAL #3 TECH.
MIKE 30 TECH OG Blitz B Gap. Downhill Path. SPILL All Run Blocks.
2nd Blitzer can Read Out vs. Run away.
ZIP 30 TECH Near back to FINAL #3 TECH.
Flow Triangle * ROCK-IT Call = Play SCF TECH to the Blitz.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play Middle 1/3 TECH.
FREE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.
NOTES : SAM and MIKE Blitz from the same side. 3 Under, 3 Deep Rotation to the Blitz.
3
BLITZ : SHOOT COVERAGE: HOT CALL SIDE: HUSKY
PRO SLOT
S E N T W E N T W
C M C S
Z M Z SCF
SCF SCF C SCF C
#3 #3
FS
H FS
H
POSITION ALIGNMENT KEY RESPONSIBILITY
END 5 TECH OT JET TECH D Gap. Outside Cage vs. Pass.
CP: NO SPILL / INSIDE MOVES
NOSE Based on Front OC A Gap away from Husky Call. Inside Cage vs. Pass.
Called NAIL TECH = Flat Step across OC to OPP A Gap.
TACKLE Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
Called STEP TECH = CROSS ALL DOWN BLOCKS by OT.
SAM 7 TECH OG LONG STICK A Gap. Mid Point vs. Pass
CP: CROSS ALL FAN BLOCKS BY THE GUIARD.
2nd Blitzer can Read Out vs. Outside run to you.
WILL 7 TECH Closed Side= TE Play SCF TECH.
Open Side = OG * GUT Call = Play FINAL #3 TECH.
MIKE 30 TECH OG Blitz B Gap. Downhill Path. SPILL All RUN BLOCKS.
1st Blitzer.
PRO TWINS
S E N T W S E N T W
C C M
M Z Z SCF
SCF SCF C SCF C
#3 #3
FS
H FS
H
POSITION ALIGNMENT KEY RESPONSIBILITY
END 5 TECH OT KEY BLITZ. OT FAN = Delay charge to A Gap.
OT DOWN = C Gap charge. (Spill RB Blocks)
CP: Sell Up field Charge to get OT to Kick.
NOSE Based on Front OC A Gap away from Husky Call. Inside Cage vs. Pass.
Called NAIL TECH = Flat Step across OC to OPP A Gap.
TACKLE Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
Called STEP TECH = CROSS ALL DOWN BLOCKS by OT.
SAM 7 TECH EMOL CRASH D Gap. Outside Cage vs. Pass.
CP: NO SPILL / INSIDE MOVES
WILL 7 TECH Closed Side= TE Play SCF TECH.
Open Side = OG * GUT Call = Play FINAL #3 TECH.
MIKE 30 TECH OG Blitz B Gap. Downhill Path. SPILL All Run Blocks.
1st Blitzer.
PRO TWINS
S E N T W E N T W
C M S M
Z C Z C
C
H FS H FS
MIKE 30 TECH OG Blitz B Gap. Downhill Path. SPILL All Run Blocks.
2nd Blitzer can Read Out vs. Run away.
ZIP 30 TECH Near back to FINAL #3 TECH.
Flow Triangle * ROCK-IT Call = Play SCF TECH to the Blitz.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play Middle 1/3 TECH.
FREE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.
6
BLITZ ADJUSTMENTS Cover: HOT
FSL PRO FSL SLOT
S E N T W S E N T
SCF W SCF
C M Z M Z #3
SCF C C C
#3 SCF
“GUT” FS
FS
H H
“ROCK-IT”
S E N TW S E N T W
M SCF
M Z Z
C SCF C C #3 C
#3 SCF SCF
“GUT”
H FS
H FS
“ROCK-IT”
S E N T W S E N T
SCF C M W
M Z Z
C C SCF C
#3 SCF #3 SCF
H FS
FS H
E N TW S E N T W
SCF S M SCF
Z M Z
C C C C
#3 #3 SCF
SCF
H H FS
FS
S E N T E N TW
S
W M
SCF M Z SCF Z
C C C C
#3 SCF #3 SCF
FS H
H FS
7
BLITZ : BOMB SHORT COVERAGE: HOT CALL SIDE: OPP HUSKY
PRO TWINS
S E N T W E N T W
SCF
C M Z C S M Z
SCF C
SCF #3 “GUT” SCF C
#3
H
H FS FS
“ROCK IT”
NOTES : WILL and ZIP Blitz from the same side. 3 Under, 3 Deep Rotation to the Blitz.
8
BLITZ : SHOOT SHORT COVERAGE: HOT CALL SIDE: OPP HUSKY
S E N T E N T W
C W C S
M Z SCF M Z
SCF C
#3 SCF C
SCF
H #3 FS H FS
“ROCK IT”
POSITION ALIGNMENT KEY RESPONSIBILITY
NOTES : WILL and ZIP Blitz from the same side. 3 Under, 3 Deep Rotation to the Blitz. 9
BLITZ : DART SHORT COVERAGE: HOT CALL SIDE: OPP HUSKY
S E N W W
C Z T C S
E N Z T
M SCF M
SCF C
#3 #3
SCF C
SCF
H FS H “ROCK IT” FS
10
BLITZ : FOX SHORT COVERAGE: HOT CALL SIDE: OPP HUSKY
S E N T W E N T W
C M Z C S M Z
SCF SCF
SCF C C
#3 SCF
H #3 FS H FS
“ROCK IT”
11
BLITZ ADJUSTMENTS Cover: SHORT HOT
FSL PRO FSL SLOT
S E N T W S E N T
Z W
M SCF M Z
C SCF C SCF C
SCF #3
H #3
C H
FS FS
I FAR PRO
FSL PRO TRIPS
S E N T S E N T W
W Z
M Z M
C SCF C C SCF C
SCF SCF #3
#3
H H
FS FS
S E N T S E N T
W
Z W
M C M Z
C #3 SCF C SCF C
SCF SCF
#3
H H
FS FS
E N T W S E N T W
SCF Z
S M M Z
C C C SCF SCF C
GUT #3 SCF #3
H FS H
FS
ROCK-IT
EMPTY SPREAD TRIPS
E N T E N T
S SCF W
Z
M Z WSCF S M
C C C C
#3 SCF
H #3 GUT
SCF H FS
FS
ROCK-IT
12
BLITZ : BOMB TIGHT COVERAGE: HOT CALL SIDE: CLOSED
GUT E N T W
S E N T W
C S
SCF
M Z C M Z
C SCF SCF C
#3 SCF #3
H ROCK-IT FS
FS H
POSITION ALIGNMENT KEY RESPONSIBILITY
CALL SIDE Based on Front OG LONG STICK A Gap. Mid Point vs. Pass
END / TACKLE Called CP: CROSS ALL FAN BLOCKS BY THE GUIARD.
NOSE Based on Front OC A Gap away from Call. Inside Cage vs. Pass.
Called NAIL TECH = Flat Step across OC to OPP A Gap.
AWAY SIDE Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
END / TACKLE Called STEP TECH = CROSS ALL DOWN BLOCKS by OT.
CALL SIDE 7 TECH EMOL CRASH D Gap. Outside Cage vs. Pass.
SAM / WILL CP: NO SPILL / INSIDE MOVES
AWAY SIDE 7 TECH Closed Side= TE Play SCF TECH.
SAM / WILL Open Side = OG * GUT Call = Play FINAL #3 TECH.
CALL SIDE 30 TECH OG Blitz B Gap. Downhill Path. SPILL All Run Blocks.
MIKE / ZIP 2nd Blitzer can Read Out vs. Run away.
AWAY SIDE 30 TECH Near back to FINAL #3 TECH.
MIKE / ZIP Flow Triangle * ROCK-IT Call = Play SCF TECH to the Blitz.
FIELD Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
SAFETY TE. *ROCK-IT Call vs. Trips away from the blitz or Unit TE
2 Yards Outside to the blitz.
Hash vs. Open #2. ROCK-IT = Play Middle 1/3 TECH.
AWAY SIDE 2 X 10 Outside COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY TE. *ROCK-IT Call vs. Trips away from the blitz or Unit TE
2 Yards Outside to the blitz.
Hash vs. Open #2. ROCK-IT = Play SCF TECH. Make “GUT” Call.
PRO SLOT
S E N T W S E N T W
C M C Z
Z M DAGGER SHORT
SCF #3 SCF
SCF C #3 SCF C
DAGGER GUT
FS FS
H H
ROCK-IT
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit
Hash vs. Open #2. TE to the blitz.
ROCK-IT = Play Middle 1/3 TECH.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit
Hash vs. Open #2. TE to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.
14
BLITZ ADJUSTMENTS Cover: TIGHT HOT
I, I NR, & SPLIT I, I NR, & SPLIT
S E N T W S E N T
W SCF
C SCF M Z M Z
SCF C C C
“Gut”
#3 SCF #3
FS
H FS H
“Rock It”
I FAR & NR I FAR & NR
S E N TW S E N T
W SCF
M Z M Z
C SCF C C “Gut” C
#3 SCF SCF
#3
FS
H
H FS “Rock It”
S E N T S E N T
SCF W SCF
M Z M Z W
C C C C
GUT
SCF
H SCF #3
#3 FS H FS
“Rock It”
E N TW S E N T W
SCF
S M Z SCF M Z
C C C C
#3 SCF SCF
H H #3
FS FS
SCF S E N T E N TW
W SCF S
M Z M Z
C C C C
SCF #3 SCF
#3 H
H FS FS
15
NOTES:
16
BURN BLITZ
17
BLITZ : BLAST COVERAGE: BURN CALL SIDE: HUSKY
PRO SLOT
S E N T W S E N T W
C SCF
SCF
SCF
M Z C #3 M ZND
#3 1STND 2 SCF C GUT
ST
1 2
FS C
H H FS
BURN LEFT
BURN LEFT
POSITION ALIGNMENT KEY RESPONSIBILITY
18
BLITZ : BLAST SHORT COVERAGE: BURN CALL SIDE: OPP HUSKY
PRO SLOT
S E N T W S E N T W
C SCF
M ZST C #3 M ZST SCF
SCF
#3
2ND 1 SCF C 2ND 1
FS GUT C
H H FS
BURN LEFT BURN LEFT
MIKE 20 TECH Near back to Blitz A Gap or OPP B Gap Based on Flow.
Flow Triangle 2nd Blitzer can Read Out. Mid Point QB vs. Pass.
ZIP 20 TECH OG Blitz OPP B Gap. Inside Cage vs. Pass.
1ST Blitzer. SPILL All Run Blocks.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play Middle 1/3 TECH.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.
19
BLITZ : BLAST SPLIT COVERAGE: BURN CALL SIDE: OPEN SIDE
S E N T W S E N T W
C SCF
SCF
M ZST C GUT #3 M ZND
SCF 2ND 1 SCF C ST
1 2
#3 C
H H FS
FS BURN LEFT
BURN RIGHT
POSITION ALIGNMENT KEY RESPONSIBILITY
END Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
Called STEP TECH = CROSS ALL DOWN BLOCKS by OT.
NOSE Based on Front OC A Gap TO Call Side. Inside Cage vs. Pass.
Called NAIL TECH = Flat Step across OC to OPP A Gap.
TACKLE Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
Called STEP TECH = CROSS ALL DOWN BLOCKS by OT.
SAM 7 TECH Closed Side= TE Play SCF TECH.
Open Side = OG * GUT Call = Play FINAL #3 TECH.
CALL SIDE 20 TECH OG Blitz OPP B Gap. Inside Cage vs. Pass.
MIKE / ZIP 1ST Blitzer. SPILL All Run Blocks.
AWAY SIDE 20 TECH Near back to Blitz A Gap or OPP B Gap Based on Flow.
MIKE / ZIP Flow Triangle 2nd Blitzer can Read Out. Mid Point QB vs. Pass.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play Middle 1/3 TECH.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.
20
BLITZ : X COVERAGE: BURN CALL SIDE: HUSKY
PRO TWINS
S E N T W E N T W
C M Z S M
SCF 1st C SCF 1st Z
#3
2nd SCF C #3 2nd SCF
FS GUT
H H FS C
BURN LEFT BURN LEFT
POSITION ALIGNMENT KEY RESPONSIBILITY
21
BLITZ : X SHORT COVERAGE: BURN CALL SIDE: OPP HUSKY
PRO TWINS
S E N T W E N T W
C Z SCF
S M
SCF M 1st C 2nd Z
#3
2nd SCF C #3 1st SCF
FS GUT
H H FS C
BURN LEFT BURN LEFT
POSITION ALIGNMENT KEY RESPONSIBILITY
END Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
Called STEP TECH = CROSS ALL DOWN BLOCKS by OT.
NOSE Based on Front OC B Gap Away from Husky Call. Inside Cage vs. Pass.
TACKLE Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
Called STEP TECH = CROSS ALL DOWN BLOCKS by OT.
SAM 7 TECH Closed Side= TE Play SCF TECH.
Open Side = OG * GUT Call = Play FINAL #3 TECH.
22
BLITZ : X TIGHT COVERAGE: BURN CALL SIDE: CLOSED
S E N T W E N T W
C M Z S M Z
SCF 1st C SCF 2nd 1st
#3
2nd SCF C #3 SCF
FS GUT
H H FS C
BURN LEFT BURN LEFT
CALL SIDE 20 TECH OC Blitz OPP A Gap. Inside Cage vs. Pass.
MIKE / ZIP 1ST Blitzer. SPILL All Run Blocks.
AWAY SIDE 20 TECH OC Blitz OPP A Gap. Mid Point QB vs. Pass.
MIKE / ZIP 2nd Blitzer can Read Out vs. Run away.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play Middle 1/3 TECH.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.
23
BLITZ: ANCHOR X-SPLIT COVERAGE: BURN CALL SIDE: OPEN SIDE
S M E N T E N T ZW
C Z W S M 2nd
2nd
1st C SCF 1st
SCF #3
#3 C GUT SCF
SCF
H FS H FS C
BURN RIGHT BURN LEFT
CALL SIDE 20 TECH OC Blitz OPP A Gap. Inside Cage vs. Pass.
MIKE / ZIP 1ST Blitzer. SPILL All Run Blocks.
AWAY SIDE 20 TECH OC Blitz OPP A Gap. Mid Point QB vs. Pass.
MIKE / ZIP 2nd Blitzer can Read Out.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play Middle 1/3 TECH.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.
24
BLITZ : CLOSED BAM TIGHT COVERAGE: BURN CALL SIDE: CLOSED
PRO SLOT
S E MN T E N T W
C Z W S M Z
SCF
C SCF C
#3 C SCF
GUT #3
SCF
H FS FS
H
BURN RIGHT BURN LEFT
POSITION ALIGNMENT KEY RESPONSIBILITY
CALL SIDE 5 TECH OT C Gap to Chase. Outside Cage vs. Pass.
END / TACKLE
NOSE 1 TECH OC A Gap TO CLOSED Call. Mid Point QB vs. Pass.
To Closed Call
AWAY SIDE 3 TECH OT C Gap to Chase. Outside Cage vs. Pass.
END / TACKLE STEP TECH = CROSS ALL DOWN BLOCKS by OT.
SAM 7 TECH Closed Side= TE Play SCF TECH.
Open Side = OG * GUT Call = Play FINAL #3 TECH.
25
BLITZ : ZAP COVERAGE: BURN CALL SIDE: Called Direction
PRO TWINS
M E N T M E N T
C Z S W
S W C Z
#3 C SCF #3
SCF
SCF SCF GUT
H FS FS C
BURN LEFT H BURN LEFT
MIKE 7 TECH EMOL JET TECH C / D Gap to Chase. Outside Cage vs. Pass.
*NO SPILL / NO INSIDE MOVES.
ZIP 20 TECH OC Blitz A Gap to Call. Mid Point QB vs. Pass.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play Middle 1/3 TECH.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
ROCK-IT = Play SCF TECH. Make “GUT” Call.
26
BLITZ: TUFF CROSS COVERAGE: BURN CALL SIDE: OPP HUSKY
PRO SLOT
Backer
S E N W S EM TN W
C M T C
SCF Z SCF SCF Z SCF
#3 C GUT
#3 C
FS
H FS H
BURN LEFT BURN LEFT
27
BLITZ ADJUSTMENTS COVER: BURN
FSL PRO FSL SLOT
S E N T W S E N T
W
M Z SCF M Z SCF
C C C
SCF #3 C #3
GUT
H SCF H FS
FS “BURN RIGHT”
“BURN RIGHT”
I FAR & NR FSL PRO TRIPS
S E N TW S E N T W
M Z
SCF M Z SCF
C C C C
#3 SCF #3
SCF
H FS H FS
“BURN LEFT” “BURN RIGHT”
PRO DOUBLE SLOT TRIPS
S E N T S E N T
W M Z W
M Z SCF
C C SCF C
SCF #3 #3
C GUT
H FS SCF H FS
“BURN LEFT”
“BURN RIGHT”
PRO TRIPS ACE
E N TW S E N T W
Z
S M Z M
C #3 C C #3 C
SCF SCF SCF
H FS H
SCF FS
“BURN LEFT”
“BURN LEFT”
EMPTY SPREAD TRIPS
E N T E N TW
S S
M Z W M Z
C C C SCF C
#3 #3
SCF SCF
SCF GUT FS
H
H “BURN LEFT” FS
“BURN LEFT”
28
HEAT BLITZ
29
BLITZ: STING COVER: HEAT CALL SIDE: HUSKY
PRO TWINS
S E N T W E N T W
C M S M Z
SCF
Z C
SCF C SCF #3 SCF
#3 H C
H FS FS
NOSE Based on Front OC A Gap away from Call. Inside Cage vs. Pass.
Called NAIL TECH = Flat Step across OC to OPP A Gap.
TACKLE Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
Called STEP TECH = CROSS ALL DOWN BLOCKS by OT.
SAM 7 TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG * GUT Call = Play FINAL #3 TECH.
Open # 1 = Hip
WILL 7 TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG * GUT Call = Play FINAL #3 TECH.
Open # 1 = Hip
MIKE 30 TECH OG Blitz B Gap. Downhill Path. SPILL All Run Blocks.
1ST Blitzer can Read Out vs. Run away.
ZIP 20 TECH Near back to FINAL #3 TECH.
Flow Triangle
FIELD Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. OC BLITZ A Gap. Mid Point QB vs. Pass.
2 Yards Outside SPILL ALL RUN BLOCKS.
Hash vs. Open #2.
FREE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
30
BLITZ ADJUSTMENTS Cover: HEAT
FSL PRO FSL SLOT
S E N T W S E N T
SCF W
C M Z M Z SCF
C SCF C
SCF C #3
#3
FS
FS
H H
S E N TW S E N T W
M SCF
M Z Z
C SCF C C #3 C
#3 SCF SCF
H FS
H FS
S E N T W S E N T
C M W
M Z Z
C SCF C SCF C
#3 SCF #3 SCF
FS
FS
H H
E N TW S E N T W
S M Z M Z
C SCF C C SCF C
#3 #3 SCF
SCF
H FS
FS
H
S E N T E N TW
S
W M
SCF M Z Z
C C C SCF C
#3 SCF #3 SCF
FS H
H FS
31
BLITZ: STING SHORT COVER: HEAT CALL SIDE: OPP HUSKY
PRO TWINS
S E N T W E N T W
C M Z S M Z
SCF
C
SCF C SCF #3 SCF
#3 C
H FS H FS
32
BLITZ ADJUSTMENTS Cover: SHORT HEAT
FSL PRO FSL SLOT
S E N T W S E N T
Z W
M SCF M Z
C SCF C SCF C
SCF #3
H #3
C H
FS FS
I FAR PRO
FSL PRO TRIPS
S E N T S E N T W
W Z
M Z M
C C C SCF C
SCF SCF SCF #3
#3
H H
FS FS
S E N T S E N T
W
Z W
M C M Z
C #3 SCF C C
SCF SCF SCF
#3
H H
FS FS
E N T W S E N T W
S Z
SCF M M Z
C C C SCF SCF C
#3 SCF #3
H FS H
FS
E N T E N T
S S W
Z
M Z W M
C C C C
SCF #3 SCF
H #3 SCF
SCF H FS
FS
33
BLITZ: STING TIGHT COVER: HEAT CALL SIDE: CLOSED
PRO TWINS
S E N T W E N T W
C M S Z
SCF
Z C M
SCF C SCF SCF
#3 #3
C
H FS H FS
“STING” “STING SHORT”
NOSE Based on Front OC A Gap away from Call. Inside Cage vs. Pass.
Called NAIL TECH = Flat Step across OC to OPP A Gap.
AWAY SIDE Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
END / TACKLE Called STEP TECH = CROSS ALL DOWN BLOCKS by OT.
SAM 7 TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG * GUT Call = Play FINAL #3 TECH.
Open # 1 = Hip
WILL 7 TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open # 2 = Walk Open Side = OG * GUT Call = Play FINAL #3 TECH.
Open # 1 = Hip
CALL SIDE 30 TECH OG Blitz B Gap. Downhill Path. SPILL All Run Blocks.
MIKE / ZIP 2nd Blitzer can Read Out vs. Run away.
AWAY SIDE 20 TECH Near back to FINAL #3 TECH.
MIKE / ZIP Flow Triangle
FIELD Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER by 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
CALL SIDE 2 X 10 Outside TE. OC BLITZ A Gap. Mid Point QB vs. Pass.
SAFETY 2 Yards Outside SPILL ALL RUN BLOCKS.
Hash vs. Open #2.
AWAY SIDE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside *ROCK-IT Call vs. Trips away from the blitz or Unit TE
Hash vs. Open #2. to the blitz.
34
BLITZ: TUFF FREEDOM COVERAGE: HEAT CALL SIDE: OPP HUSKY
PRO SLOT
Backer
S E N W S EM TN W
C M T C
SCF SCF SCF Z SCF
#3 Z C #3 C
H FS
FS H
FREE 2 X 10 Outside TE. OC Blitz A Gap OPP OC. Mid Point QB vs. Pass.
SAFETY 2 Yards Outside
Hash vs. Open #2.
35
FLAME BLITZ
36
BLITZ : MISSILE COVERAGE: FLAME CALL SIDE: HUSKY
PRO TWINS
S M E N T M E N T
C Z S Z #3 W
SCF W SCF C
#3 C SCF SCF
H FS FS C
H
POSITION ALIGNMENT KEY RESPONSIBILITY
END Based on Front OG LONG STICK OPP A Gap. OPP Inside Cage vs. Pass
CP: CROSS ALL FAN BLOCKS BY THE CENTER.
NOSE Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
STEP TECH = CROSS ALL DOWN BLOCKS by OT.
TACKLE Closed = 6I TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open Side = 5 TECH Open Side = OT * GUT Call = Play FINAL #3 TECH.
PRO TWINS
S ME N T S M E N T
C Z Z W
SCF W SCF C #3 C
#3 C SCF SCF
H FS FS
H
END Based on Front OG B Gap RIP TECH. Inside Cage vs. Pass.
NOSE Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
STEP TECH = CROSS ALL DOWN BLOCKS by OT.
TACKLE Closed = 6I TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open Side = 5 TECH Open Side = OT * GUT Call = Play FINAL #3 TECH.
M E N T M E N T
C Ni Z A
SCF S Z #3
C C
W C SCF #3
SCF
SCF
H
FS H FS
END Based on Front OC LONG STICK OPP A Gap. OPP Inside Cage vs. Pass
CP: CROSS ALL FAN BLOCKS BY THE CENTER.
NOSE Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
STEP TECH = CROSS ALL DOWN BLOCKS by OT.
TACKLE Closed = 6I TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open Side = 5 TECH Open Side = OT * GUT Call = Play FINAL #3 TECH.
39
BLITZ ADJUSTMENTS COVER: FLAME
M E N T S M E N T
SCF Z
S Z
SCF #3 W SCF C #3 W C
C C SCF
H FS H FS
S M E N T S M E N T
SCF Z W Z
C SCF C SCF #3 C
#3 C W SCF
FS FS
H H
S M E N T S M E N T
Z #3 Z
C W C C
SCF SCF C SCF #3 W SCF
FS
H
H FS
S M E N T M E N T
S Z
SCF Z
C W SCF C C SCF #3 W C
#3 SCF
FS
FS H
H
S M E N T M E N T
S W
Z SCF Z
C SCF #3 C C #3 SCF C
W SCF
FS FS
H
H
40
TORCH BLITZ (SUB)
41
BLITZ : MISSILE COVERAGE: TORCH CALL SIDE: HUSKY
M E N T M E N T
C Ni Ni Z A
SCF
Z #3 A C C
SCF C SCF #3
SCF
H
FS H FS
END Based on Front OC LONG STICK OPP A Gap. OPP Inside Cage vs. Pass
CP: CROSS ALL FAN BLOCKS BY THE CENTER.
NOSE Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
STEP TECH = CROSS ALL DOWN BLOCKS by OT.
TACKLE Closed = 6I TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open Side = 5 TECH Open Side = OT * GUT Call = Play FINAL #3 TECH.
NICKEL Zone Alignment EMOL CRASH D Gap. Outside Cage vs. Pass.
Rules CP: NO SPILL / NO INSIDE MOVES
ADJUSTER Zone Alignment Closed Side= TE Play FINAL #3 TECH.
Rules Open Side = OG Possible “GUT” to Tackle by Game Plan.
MIKE Closed = 6I TECH OG LONG STICK A Gap. Mid Point vs. Pass
Open Side = 5 TECH CP: CROSS ALL FAN BLOCKS BY THE GUIARD.
ZIP 30 TECH OC Blitz B Gap To Husky Call. Downhill Path.
2ND Blitzer. SPILL All Run Blocks.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.
FREE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.
Ni ME N T Ni M E N T
C Z Z A
SCF
A C SCF C
C SCF #3
#3
SCF
H FS
FS H
END Based on Front OG B Gap RIP TECH. Inside Cage vs. Pass.
NOSE Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
STEP TECH = CROSS ALL DOWN BLOCKS by OT.
TACKLE Closed = 6I TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open Side = 5 TECH Open Side = OT * GUT Call = Play FINAL #3 TECH.
NICKEL Zone Alignment EMOL CRASH D Gap. Outside Cage vs. Pass.
Rules CP: NO SPILL / INSIDE MOVES
ADJUSTER Zone Alignment Closed Side= TE Play FINAL #3 TECH.
Rules Open Side = OG Possible “GUT” to Tackle by Game Plan.
MIKE Closed = 6I TECH OT KEY BLITZ. OT FAN = Delay charge to OPP A Gap.
Open Side = 5 TECH OT DOWN = C Gap charge. (Spill RB Blocks)
CP: Sell Up field Charge to get OT to Kick.
ZIP 30 TECH OC Blitz A Gap To Husky Call. Downhill Path.
1st Blitzer. SPILL All Run Blocks.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.
FREE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.
M E N T M E N T
C Ni Z A
SCF Ni Z #3
C C
A C SCF #3
SCF
SCF
H
FS H FS
END Based on Front OC LONG STICK OPP A Gap. OPP Inside Cage vs. Pass
CP: CROSS ALL FAN BLOCKS BY THE CENTER.
NOSE Based on Front OT C Gap to Chase. Outside Cage vs. Pass.
STEP TECH = CROSS ALL DOWN BLOCKS by OT.
TACKLE Closed = 6I TECH Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Open Side = 5 TECH Open Side = OT * GUT Call = Play FINAL #3 TECH.
NICKEL Zone Alignment EMOL BLITZ B Gap. Inside Cage vs. Pass.
Rules 2ND Blitzer. Can Read Out vs. Outside run.
ADJUSTER Zone Alignment Closed Side= TE Play FINAL #3 TECH.
Rules Open Side = OG Possible “GUT” to Tackle by Game Plan.
MIKE Closed = 6I TECH OG JET TECH C Gap to Chase. Outside Cage vs. Pass.
Open Side = 5 TECH *NO SPILL / INSIDE MOVES.
ZIP 30 TECH OC Blitz B Gap To Husky Call. Downhill Path.
1st Blitzer. SPILL All Run Blocks.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.
FREE 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
SAFETY 2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.
M E N T Ni M E N T
SCF Z
Ni Z
SCF #3 A SCF C #3 A C
C C SCF
H FS H FS
Ni M E N T Ni M E N T
SCF Z A Z
C SCF C SCF #3 C
#3 C A SCF
FS FS
H H
Ni M E N T Ni M E N T
Z #3 Z
C A C C
SCF SCF C SCF #3 A SCF
FS
H
H FS
Ni M E N T M E N T
Ni Z
SCF Z
C A SCF C C SCF #3 A C
#3 SCF
FS
FS H
H
Ni M E N T M E N T
Ni A
Z SCF Z
C SCF #3 C C #3 SCF C
A SCF
FS FS
H
H
45
BLITZ : MISSILE SHORT COVERAGE: TORCH CALL SIDE: OPP HUSKY
M E N T A M E N T
C C Ni A
Ni Z Z C
#3 C SCF #3
SCF SCF
SCF
H FS H FS
TACKLE Closed = 6I TECH OG LONG STICK A Gap. Mid Point vs. Pass
Open Side = 5 TECH CP: CROSS ALL FAN BLOCKS BY THE GUIARD.
NICKEL Zone Alignment Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Rules Open Side = OG * GUT Call = Play FINAL #3 TECH.
ADJUSTER Zone Alignment EMOL CRASH D Gap. Outside Cage vs. Pass.
Rules CP: NO SPILL / INSIDE MOVES
MIKE Closed = 6I TECH OT Play FINAL #3 TECH.
Open Side = 5 TECH Possible “GUT” to Tackle by Game Plan.
ZIP 30 TECH OC Blitz B Gap Away from Husky Call. Downhill Path.
2ND Blitzer. SPILL All Run Blocks.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.
FREE 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.
M E N T A Ni M E N T A
C C
Ni Z Z C
#3
SCF C SCF #3
SCF
SCF
H FS H FS
TACKLE Closed = 6I TECH OG KEY BLITZ. OT FAN = Delay charge to OPP A Gap.
Open Side = 5 TECH OT DOWN = C Gap charge. (Spill RB Blocks)
CP: Sell Up field Charge to get OT to Kick.
NICKEL Zone Alignment Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Rules Open Side = OG * GUT Call = Play FINAL #3 TECH.
ADJUSTER Zone Alignment EMOL CRASH D Gap. Outside Cage vs. Pass.
Rules CP: NO SPILL / NO INSIDE MOVES
MIKE Closed = 6I TECH OT Play FINAL #3 TECH.
Open Side = 5 TECH Possible “GUT” to Tackle by Game Plan.
ZIP 30 TECH OC Blitz A Gap Away from Husky Call. Downhill Path.
1ST Blitzer. SPILL All Run Blocks.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.
FREE 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.
M E N T M E N T
C C Ni
Ni Z A Z A C
#3 C SCF #3
SCF SCF
SCF
H FS H
FS
TACKLE Closed = 6I TECH OG JET TECH C Gap to Chase. Outside Cage vs. Pass.
Open Side = 5 TECH *NO SPILL / INSIDE MOVES.
NICKEL Zone Alignment Closed Side= TE Play SCF TECH. SEAM/CURL/FLAT #2 to #1.
Rules Open Side = OG * GUT Call = Play FINAL #3 TECH.
ADJUSTER Zone Alignment OG BLITZ B Gap. Inside Cage vs. Pass.
Rules 2ND Blitzer. Can Read Out vs. Outside run.
MIKE Closed = 6I TECH OT Play FINAL #3 TECH.
Open Side = 5 TECH Possible “GUT” to Tackle by Game Plan.
ZIP 30 TECH OC Blitz B Gap Away from Husky Call. Downhill Path.
1st Blitzer. SPILL All Run Blocks.
FIELD Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
BOUNDARY Inside Shade of #1 by #1 to #2 OUTSIDE 1/3 TECH. All vertical routes of #1.
CORNER 6 yards. CP: Mid Point of Zone is Top of the Numbers.
*Hitch/Out/Under by #1 – See #2 (Wrong Guy Deep).
Unit TE = READ TECH.
HUSKY 2 X 10 Outside TE. COB MIDDLE 1/3 TECH. Land Mark is the Goal Post.
2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.
FREE 2 X 10 Outside TE. COB THRU #2 SCF TECH = SEAM/CURL/FLAT #2 to #1.
SAFETY 2 Yards Outside CP: Show Weak Side Rotation.
Hash vs. Open #2.
M E N T A M E N T A
Ni Z C Ni #3 Z
#3 SCF C C
C SCF
SCF SCF
S H H
C FS
FS
F
I FAR PRO SPREAD DBL
M E N T M E N T
Ni Ni A
#3 A Z
C Z C C #3 C
SCF SCF
SCF SCF
H FS
H FS
M E N T M E N T
A A
Ni Z Z SCF
C C Ni C
#3 SCF C #3
SCF SCF
H FS
H FS
PRO TRIPS ACE
M E N T M E N T A
A Z
Ni Z Ni
C #3 SCF C C
C #3
SCF SCF SCF
H FS H FS
M E N T A M E N T
Ni A
Ni Z Z
C #3 C C C
SCF #3 SCF
SCF SCF
H
H FS FS
49
NOTES:
50