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Orienteering

 Orienteering is a sport that  The sport involves a


requires the participants to large mental element.
navigate with a map through The participants make
unknown terrain with the many decisions every
purpose of finding certain race.
checkpoints marked with an  Foot “O” is the most
orange and white flag. popular form of the
 Think of a mixture of a sport.
scavenger hunt, and a car  Orienteering is a
rally on foot through the tremendous aerobic
wilderness. activity.
Origins of “O”
 The sport was originally  Orienteering was fully
designed for military established in Canada
purposes in Sweden. during the early 70’s.
 The sport is very popular  The annual national
in the whole of Europe, championships attract
especially in the
between 300-500
Scandinavian countries of
Sweden, Denmark, participants.
Norway, and Finland.  Every province has a
 Mass events in these provincially funded
countries attract more the governing body except for
10,000 participants. P.E.I., and Saskatchewan.
Imagine that!!!
Equipment: What is needed…
 Clothing: you need to wear  Compasses: there is a
something that will keep you wide variety to choose
feeling comfortable throughout
from. Orienteers use either
the activity. A lightweight,
stretchy suit that allows for a thumb, or base-plate
maximum movement even compass.
when wet is ideal.  Control card: to prove you
 Shoes: light strong shoes with have been to each point,
a non-slip gripping are ideal. you will use the punch on
Cross-training type.
the flag
 Map: a detailed topographical
map is needed so you know to leave an
where to go!! These are Impression.
provided for you at the events
Orienteering Controls/Flags
 The orange/white controls  On the
are located in the middle of flag you will
the circles on your map. notice a punch
 Each control has a number that you will
or letter code that
distinguishes them from one use to show
another. This will tell you you have
whether or not you have been to the correct location.
found the right one!!  Smaller versions for
 They are usually hanging school events can be made
between 2-5 feet off the very easily using
ground from a tree or on a construction paper.
pole.
School Applications
 Orienteering is an excellent  Senior: at this age the
lifetime sport/activity that all students are quite capable
students should have the of finishing lengthy
opportunity to try. courses (5-10KM.) in
 Competitive orienteering is forest terrain. They can
all individual, but when also organize their own
starting with young children courses.
it is a good idea to use
partners.  Orienteering has obvious
P.E./H.E. connections, but
 Grades 4-8: great age to
begin to introduce the is also closely tied to
sport/activity. Students at Math, Geography,
this age learn very quickly Science.
how to start.
How does this all work?
 One of the drawbacks of 2. Find an accurate Map of
organizing this type of an the area you would like to
activity in your schools is use.
the time/leg-work the 3. Do some field work to
teacher needs to put in. ensure the map is to scale,
 Before you start an and is accurate.
introductory course you 4. Set out the
need to do the following: controls/markers in the
1. Find a suitable area to area, and mark them on
Orienteer (inside of your master map.
school, school grounds, 5. Draw/Copy the appropriate
city park, mapped areas) number of maps for your
students.
6. Once you have everything
in place you need to make
sure that all of the controls
are still in the correct
places.
7. Start!!! The student
should go in partners the  At the end of the event
first time, and should be you need to retrieve all the
staggered about 2-3 min. controls, and ensure that
between each group. the area you are using is
8. Make sure you time your looking the same as when
students so they can you got there.
compare results with each
other.
Strategy/Technique
 The object of the  Map contact is key. You
orienteering is to find each should always have a rough
control in the correct order idea of where you are on
in the shortest possible the map.
time.  Look out for key features.
 To do this you need to Keep your eye out for
make smart route choices. certain landmarks such as
 The route you should take fences, trails, large hills,
is not marked on your map. boulders that will assist you
You need to decide where in finding the control.
to go!!  Don’t give up….frustration
 Remember “the shortest is inevitable!!
route is not always the
fastest.”

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