Professional Documents
Culture Documents
BASICS
http://brianlemay.com/Pages/animationschool/st
oryboarding/storyboarding%20basics.htmla
Storyboards
■ Camera Angles
– A "camera angle" usually refers to the placement of the
camera relative to the subject that it is photographing.
■ Character Shots
– These deal specifically with the number of characters
that are on screen at any point in time.
CAMERA ANGLES
1. Extreme long shot
■ The camera is positioned a good distance away from the
subject.
2. Long shot
■ This is closer to the character and shows the entire character
with some space both above their head and below their feet.
Sometimes called a "full body shot" as well.
3. Medium shot
■ This shot cuts the character off between their knees and
waist. Sometimes also called a "waist shot”. It simply means
that you are closer to the subject than you would be in the
long shot.
4. Close up
■ This shot is usually of a character from their shoulders up.
Again it's not limited to just the head as in the example below,
showing the character's hand.
This would be called a "close-up
head shot":
5. Extreme close up
■ The extreme close up moves in on the subject even tighter,
usually highlighting something specific, like in this case, the
character's eyes.
6. Up shot
■ This is where you tilt the camera so that it is looking up. It can
also be used in combination with any of the above shots.
■ This would be a "Medium up-shot".
7. Down shot
■ The exact opposite of the Up shot. The camera is tilted down
towards the subject.
8. Low angle
■ A low angle shot means that the camera is still pointed
towards the horizon line but is positioned lower in relation to
the subject. It's like an up shot but the camera is not tilted up.
9. High angle
■ The opposite of the Low angle shot.
CHARACTER
SHOTS
1. One shot
■ One character on screen. These can be used with any of the
above shot desriptions.
2. Two shot
3. Three shot
4. Crowd shot
■ Any shot that has more than three characters can be termed
as a crowd shot.
5. Over-the-shoulder
TYPE OF SCENES
1. Active
■ An active scene is where stuff is happening; characters are
moving from one point to another or they are doing something
that involves any type of physical movement.
2. Passive
■ The passive scene is the exact opposite, where there is no
movement on the screen and the characters are static within
the field of vision. The characters might be sitting at a dinner
table talking or the character is standing and delivering his
lines but not moving at all.
3. Dialogue
■ This is a shot where one or more characters are talking.
4. Montage
■ The word montage is from the French term "to assemble". A
montage is a sequence of related scenes that can have large
time gaps missing between each of the scenes. In this
example, the character is getting dressed in his costume and
transforming into the super hero, The Zit. A series of actions
that might take several minutes in real time, is condensed
down to just the highlight points in a matter of seconds and
does not use any dialogue.
Montage
6. Silhouettes
■ Are used to make something mysterious or scary.
Identify what camera angles,
type of character shots or
type of scene are present in
the following storyboard.
2D DESIGN BASICS
Objectives