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Product and

Service Design

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Learning objective no. 1

What does Product and Service Design Do?


The various activities and responsibilities of product and service design include the following:
(Functional interactions are shown in parentheses).

1. Translate customer wants and needs into product and service requirements. (marketing,
operations)
2. Refine existing products and services. (marketing)
3. Develop new products and/or services . (marketing, operations)
4. Formulate quality goals.(marketing, operations)
5. Formulate cost targets (accounting, finance, operations)
6. Construct and test prototypes (operating, marketing, engineering)
7. Document specifications.

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Learning objective no. 2

Each of these factors can create a need for product or service design changes in
several different ways. The factors that give rise to market opportunities and threats can be one
or more changes.

1. Economic – e.g. low demand, excessive warranty claims, the need to


reduce costs.
2. Social and demographic – e.g. aging baby boomers, population shifts.
3. Political, liability, or legal – e.g. government changes, safety issues, new
regulations.
4. Competitive – e.g. new or changed products or services , new
advertising/promotions.
5. Cost or availability – e.g. of raw materials, components, labor.
6. Technological – e.g. in product components, processes.

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Learning objective no. 3

.
The main focus of product and Secondary focus in product and service
service design: design relate to:
◉ is customer satisfaction. ◉ function
◉ It is essential for designers to
◉ cost and potential profit
understand what the customer wants
and design with that in mind. ◉ Quality
◉ These include development time and ◉ Appearance
cost, the product or service cost, and ◉ forecasted volume
the resulting product or service ◉ ease of production
quality.
◉ For many electronic products, “high ◉ ease of assembly, and
tech” appearance is a design factor. ◉ ease of maintenance or service.
◉ Designing for operations is taking into
account the capabilities of the organization in
designing goods and services.

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Learning objective no. 4

Standardization refers to the extent to which there is absence of variety in a product,


service, or process. Standardized products are made in large quantities of identical items.
Standardized service implies that every customer or item processed receives essentially the
same service.

ADVANTAGES:. DISADVANTAGES:.
1. Fewer parts to deal with in inventory and in 1. Designs may be frozen with too many
manufacturing. imperfections remaining.
2. Reduced training costs and time. 2. High cost of design changes increases
3. More routine purchasing, handling, and resistance to improvements.
inspection procedures. 3. Decreased variety results in less
4. Orders fillable from inventory. consumer appeal.
5. Opportunities for long production runs and
automation.
6. Need for fewer parts justifies increased
expenditures on perfecting designs and
improving quality control procedures
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Learning objective no. 5

Legal Ethical Environmental


 Product liability can be a  The designers are in more  Moreover, if there is a
strong incentive for design pressure to decrease the potential to harm the
improvements. It is the production process cost environment, then those
responsibility of a and efficiency increment. issues also become
manufacturer for any This could harm the important.
injuries or damages reputation of the company
caused by a faulty product as well as damages will
 Most organizations have
numerous government
because of poor occur further.
agencies that regulate
workmanship or design.  Hence, the service them.
 Many business firms have provider has to try to
 Thus, it is extremely
faced law-suits related to predict the requirements of
important to design
their product. Increasing consumers in the
products that are
customer awareness of community to make the
reasonably free of hazards.
product safety can product process and
adversely affect product output socially and
image and subsequent ethically adequate. 6
demand for a product
Learning objective no. 5

Organizations generally want designers to adhere to guidelines such as the


following:

 Produce designs that are consistent with the goals of the organization.
 Give customers the value they expect.
 Make health and safety a primary concern.
 Consider potential to harm the environment

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Learning objective no. 6

1
Will be discussed in
IDEA GENERATION detail following this
section

2 It entails market
analysis, economic
FLEXIBILITY ANALYSIS analysis, and technical
analysis. it is necessary
to answer the question,
Does it fit with the
mission?

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Learning objective no. 6

3 This involves detailed


PRODUCT descriptions of what is
SPECIFICATIONS needed to meet or
exceed customer wants

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The alternatives must be
PROCESS
weighed in terms of
SPECIFICATIONS
cost, availability of
resources, profit
potential, and quality.

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Learning objective no. 6

With product and process


5 specifications complete,
one or a few units are
PROTOTYPE
made to see if there are
DEVELOPMENT
any problems with the
product or process
specifications
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Make any necessary
DESIGN REVIEW
changes, or abandon.

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Learning objective no. 6

Is used to determine the


7 extent of consumer
MARKET TEST acceptance. If unsuccessful
return to the design review
phase.
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PRODUCT
INTRODUCTION Promote the product.

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PRODUCT Determine if changes are
INTRODUCTION needed, and refine
forecasts.

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Learning objective no. 7

Idea Generation
Ideas can come from a variety of sources. They can be

1. Supply-chain based
Customer, suppliers, distributors, employees and maintenance and repair
personnel can provide valuable insights. Inputs from them might be obtained from
surveys, unsolicited or direct or indirect suggestions, interviews, and complaints.
2. Competitor based
By studying a competitor’s product or services and how the competitor operates,
an organization can glean many ideas. Some companies purchase a competitor’s product
and then carefully inspect it, searching for ways to improve their product (Reverse
Engineering)

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Learning objective no. 7

Idea Generation
Ideas can come from a variety of sources. They can be

3. Research based
Research and development (R&D) refers to organized efforts that are directed
toward increasing scientific knowledge and product or process innovation.
R&D efforts may involve:
◉ Basic research has the objective of advancing the state of knowledge about a subject,
without any near-term expectation of commercial applications.
◉ Applied research has the objective of achieving commercial applications.
◉ Development converts the results of applied research into useful commercial
applications.

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Learning objective no. 8

This topic includes:


 Concurrent Engineering
Simultaneous development or concurrent engineering means bringing design
and manufacturing personnel together early in the design phase.
ADVANTAGES: DISADVANTAGES:
1. Manufacturing personnel are able to identify 1. Long-standing existing boundaries
production capabilities and capacities. between design and manufacturing can
2. This can result in major shortening of the be difficult to overcome.
product development process. 2. There must be extra communication and
3. Early consideration of the technical feasibility flexibility if the process is to work.
of a particular design or a portion of design,
4. Emphasis on problem resolution instead of
conflict resolution.

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Learning objective no. 8

This topic includes:


 Computer-Aided Design (CAD)
👉CAD uses computer graphics for product design.
👉A major benefit of CAD is the increased productivity of designers. A rough
estimate is that CAD increases the productivity of designers from 3 to 10 times.
👉A second major benefit is the creation of a database for manufacturing that
can supply needed information of product geometry and dimensions, tolerances,
material specifications, and so on.

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Learning objective no. 8

This topic includes:


 Production Requirements
👉Designers must take into account production capabilities.
👉Forecasts of future demand can be very useful, supplying information
on the timing, and volume of demand, and information on demand for new products and
services.
👉Design for manufacturing (DFM) is the designing of products that are
compatible with an organization’s capabilities.
👉Design for assembly (DFA) focuses on reducing the number of parts in a
product and on assembly methods and sequence.
👉Manufacturability is the ease of fabrication and/or assembly.

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Learning objective no. 8

This topic includes:


 Recycling
👉Recycling means recovering materials for future use.
👉Companies recycle for variety of reasons:
1. Cost savings
2. Environment concerns
3. Environmental regulations
👉The pressure to recycle has given rise to the term design for recycling
(DFR), referring to product design that takes into account the ability to disassemble a
used product to recover the recyclable parts.

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Learning objective no. 8

This topic includes:


 Remanufacturing
👉refers to refurbishing used products by replacing worn-out or defective
components.
👉There are number of important reasons for doing this. One, is that a
remanufactured product can be sold for about 50% of the cost of a new product.
Another is that the process requires mostly unskilled and semiskilled workers.
👉The following reading gives example of what some companies are doing:
Value analysis refers to an examination of the function of parts and materials in an effort
to reduce the cost and/or improve the performance of a product; Component
commonality where companies can realize significant benefits when a part can be used
in multiple products.

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Quality Function Deployment

Quality function deployment (QFD) is an approach that


integrates the “voice of the customer” into both product
and service development process.

The purpose is to ensure that the customer requirements


are factored into every aspect of the process.

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An example of the house of quality:
the main QFD matrix

The structure of QFD is based on


set of matrices. The main matrix relates
customer requirements (what) and their
corresponding technical requirements
(how).

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The house of quality:

The data relate to a commercial printer


(customer) and the company that
Supplies the paper.

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The Kano Model

The Kano model can be an interesting way to conceptualize


design characteristics in terms of customer satisfaction,
such as those revealed by quality function deployment or
other means.

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The house of quality:
“Must have” characteristics
(basic level of satisfaction)
“Expected” characteristics
(steady increase in customer
satisfaction)
“Excitement” characteristics
(evoking a “wow” from
customers)
Customer
Satisfaction

Extent of customer wants


in product

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