Professional Documents
Culture Documents
BY
BENJAMIN EBIMOBOWEI
PG/PSC1614980
ABSTRACT
E- Learning is a form of education system that delivers learning materials over
the internet in a totally different way from conventional learning. Mobile
Learning or M-Learning is a new concept in the learning process. It emphasizes
the ability to facilitate learning process via the use of various mobile devices
without being tied to a physical location.
The present E-learning facilities which were designed to offer flexibility and a
far reach, no longer meet the needs of the growing population that seeks
various forms of learning across the length and breadth of the nation due to
certain challenges.
This research work focused on the need for mobile learning as an alternative to
Mainstream E-learning and challenges faced by online education in Nigeria. A
model was proposed; the proposed model is a mobile-cloud based learning
model, which is a combination of two technologies: mobile computing and
cloud computing. The model offers improved functionalities to meeting the
educational needs of a highly populous nation like Nigeria by providing
accessibility, convenience and flexibility to learners.
1.1 BACKGROUND OF STUDY
Education is the process of facilitating learning and learning is the process of acquiring
new or modifying existing; knowledge, behaviours, skills, values or preferences
(Richard, 2012).
Learning which was initially traditional has now evolved into E-Learning form due to
the advent of the internet and technological devices which has resulted in removing
space and time barriers to information access and exchange which has led to timely
knowledge accumulation and application which has become major factors in economic
development and are increasingly at the core of a country’s competitive advantage in
the global economy.
But due to certain challenges the implementation of E-learning hasn’t gotten to its
In this same period, the country has experienced steady growth in mobile and
telecommunication infrastructures.
In order to counter the various challenges experienced in the current E-learning setup
in the country, it is vital that we exploit and create a new model which meets the
in Nigeria. In order to achieve this aim the following specific objectives are
outlined:
various challenges.
Nigeria.
Learning in Nigeria .
BRIEF
OVERVIEW OF
SOME
CONCEPTS
2.1 E-LEARNING
•Synchronous learning - means learning that take place at the same time. It involves
interaction of participants with an instructor via the Web in real time.
•Asynchronous learning - means learning that does not take place at the same time. It
allows the participants to complete the Web-Based Training (WBT) at their own pace,
without live interaction with the instructor.
2.1.2 MODES/FORMS OF E-LEARNING
i. Web-based learning
ii. Computer-based learning
iii. CD-ROM based learning
iv. Webinars
v. Virtual Classroom
vi. Video-based Learning
vii.Custom ELearning
viii.Off-the shelf ELearning
ix. Collaborative learning
x. Mobile Learning
2.2 MOBILE COMPUTING
devices are used for a variety applications involving data, software, gaming
I. Mobile Hardware
There are many options for deploying E-Learning on mobile devices. They
can be used independently, or in conjunction with each other.
They include:
I. Mobile web
II. Mobile apps
III. Multimedia
IV. Quiz
V. Reference
VI. SMS
2.3 Overview of Cloud Computing
platforms, servers, storage and software over the internet, often referred to as the
"cloud."
2.3.1 Cloud Computing Service Model
Cloud services/delivery may be offered in various forms from the bottom layer to top
layer in which each layer represent one service model. The three (3) key cloud service
models are:
i. Public clouds
3. Lack of electricity.
4. Lack of funds.
7. Institutional Governance.
3.2 Mobile Learning as an Alternative in Nigeria
The use of mobile devices such as mobile smartphones, PDA’s and tablets against
1. The Mobile Phone is relatively cheaper than the computer on the average.
Although there are some expensive phones which cost as much as desktops and
computer costs.
phones. In Nigeria for example, it is claimed that there are over 80 million mobile
phone users.
3. Cheaper Maintenance: in an environment of poor maintenance culture, mobile
Mobile phone is much better than the Computer in terms of average cost of
phones are much better than the computer; desktop or laptop. The mobile phone
requires a small fraction of the power requirement of computers and have power
storing batteries that tend to store power for a longer period, when compared to
laptops.
5. Mobility of mobile phones is a tremendous advantage in settings where there are traffic
hold-ups and commuting. The wasted times can be utilized to advantage with the use
of mobile phones.
6. The rate of data usage for mobile devices are also less when compared to regular
computers.
7. The burden of securing various E-learning centers and devices is transferred from the
learning institutions to various mobile users who own and secure their devices as deem
fit.
3.2.1 Drawbacks of Mobile Learning in Nigeria
1. Device and software compatibility: Nigeria is a market for various mobile devices
from different vendors. These various devices comes with different specifications
and designs and this requires tailoring mobile learning applications to suit these
devices. In some instances, the devices or applications can undergo various forms of
updates which in turn might not become compatible with underlying device or
application.
2. Cost and functionality: there is a direct proportionality between cost of mobile devices
and functionality. A mobile device with limited functionality capabilities may not be
suitable for m-learning. Hence, a student has no option but to get one with the required
level of functionality so as to access the online courses. This mobile device may be
relatively expensive. Due to prevailing poverty rates, the spread of these mobile devices
3. Limited storage: memory storage that is available in mobile devices may not be enough
active applications within the device. This could be a major problem for learning
5. Internet access and overall connectivity: limited bandwidth may make it difficult
cloud computing
(Proposed Model)
4.1 The Proposed Mobile-Cloud based Learning Model
Mobile cloud computing refers to an infrastructure where both the data storage
and data processing happen outside of the mobile device. Mobile cloud
applications move the computing power and data storage away from mobile
phones and into the cloud, bringing applications and mobile cloud to not just
smartphone users but a much broader range of mobile subscribers. It is a
combination of two technologies: mobile computing and cloud computing. The
mobile devices do not need a powerful configuration (e.g., processor speed and
memory capacity) because all the complicated computing modules can be
processed in the clouds. Many applications for mobile devices have taken
advantage of mobile cloud computing including mobile learning which is
designed based on E- learning and mobility
4.1.1 Description of
the Proposed Model
The proposed model consists
of 3 main components:
i. The cloud
The cloud will be subdivided into two (2) layers. The two layers are the infrastructure
layer and platform layer. The infrastructure layer will contain architecture supporting
infrastructure, such as: Cloud platform, virtual machine, virtual repositories and
physical infrastructure such as servers, network devices, storage, buildings and other
physical facilities. The infrastructure layer shares IT infrastructure resources and
connects the system huge system pool together to manage and allocate these
resources.
The platform layer is the layer running the operating system where E-learning
application will be running. Besides the operating system, the E-learning application
will be deployed on this layer which will be utilized for sharing learning resources
such as; course materials, videos and interaction among users that includes
synchronous or asynchronous discussion, video conferencing and chatting.
In this model, learning institutions should base their selection criteria of a cloud
service provider on the data security, data governance, business policies,
reliability and performance offered by the cloud service provider.
ACCESS NETWORK
The access network in our model provides access from the mobile devices to the
cloud. This component is in charge of managing access to cloud E-learning
services which is available in this model. This model will adopt the concept of
multi-channel access which enables a variety of available services that are
accessible through a variety of devices (such as mobile phones, smartphones,
computer etc.) and a variety of presentation models (such as mobile applications,
desktop applications, and others).
USER DEVICE
And finally the user devices consists of mobile smartphones, PDA’s and tablets.
CLOUD
MOBILE MOBILE
DEVICES E-LEARNING
APPLICATION
4.1.3 Architecture of the Proposed Model
4.1.4 UML Use-Case Diagram of the Proposed Model
4.2 MERITS OF THE PROPOSED MODEL
1. Real time interactive learning environment: The proposed
model will offer real time interactive learning environment for
students via the video conferencing capabilities.
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