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Relationship between video

games and students

Jeferson Alexander Chaves Gaviria


Felipe Albeiro Domingez Caicedo
Johan Andrés Mutis Tulcan
History
• In the 1940s when, after the
end of World War II, the
victorious powers built the
first programmable
supercomputers. It was then
that they began to develop
the first playful programs.
1952- Alexander S Douglas 1958- William
(Nought and Crosses) Higginbotham
(Tennis for two)
(1966-1972) -Ralph Baer (Magnavox odyssey)
(1970-1979)-Al Alcom (1980-1989)-Nintendo (Super
(Recreational machine pong) Mario Bros and Game boy)
3D GAMES

(1990-1999)- Sony (Play Station)


-MULTIPLAYER GAMES

2000-Sony (Play station 2)


SOCIAL IMPACT OF
VIDEOGAMES
● video games have become one
of the most common ways of
playing and interacting with
children and adolescents and,
like any other stimulus, they
have an impact on the way
reality is perceived.
Positive and negative effects
NEGATIVE EFFECTS
1-Addictions
2-aggressive behavior
3-difficulties to socialize

POSITIVE EFFECTS
1-Video games improve visual attention
2-Video games increase brain volume
3- Counteract the effects of aging
4-development of creativity
5-They favor our capacity for analysis and reflection.
6-Improve our speed of response and mental agility
ADDICTIONS
•Talking about addiction to video games is relatively
new. However, cases of adolescents and young people
with this disease have been reported. Some indicators
are: Schedule a time to play and continuously exceed,
play every day, school problems, have wanted to leave
this activity several times without success, reduction of
personal relationships
Game-Based Lernign
A video game can be a tool as fun as effective for learning In addition, it increases
the motivation of the students, which favors that they want to play on a regular
basis for example:

League of legends: allow you to explore the meaning of life through epic questions

The leyend of zelda: Exercises our capacity for analysis and thought by posing all
kinds of puzzles if we want to reach the end.
VIDEO GAMES
AND LANGUAGE
LEARNING
The subject of language learning is one of
the most important in the world of video
games.

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