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Sketchup and

3D Printing
Objectives
- Know and understand the cartesian
drawing plane(from hand drawn
ideas to eventual CAD model).

- Learn how to use isometric graph


paper (for quick 3d sketches).

Drawing * Emphasis will be made on quick


sketches.

*At the end of the workshop students are


expected to be able to move between hand
drawings (ideation) and CAD models
(prototype).
- Learn about the different 3D
printing technology.

- Learn about quick prototyping, it’s


workflow and methodology.

- Introduction to basic Sketchup

Sketchup and 3D commands.

- Activity 1 (Sketchup)
Printing
- Activity 2 (Sketchup and prototype
#1)

- Activity 3 (Sketchup and prototype


#2)
Introduction
- Used to locate points on a specific
plane using a pair of numbers.

- Several connected points create an


image.

Cartesian - Plan drawings are made on a


cartesian plane in which the object’s
Coordinate specifications are plotted in
measurement units (in, mm, cm,
System etc).

(x,y) - Elevations, Section and Plan views


are usually drawn in an
Orthographic projection where the
view is parallel to the object.
Cartesian
Coordinate
System
(x,y)
- When drawing in 3D space, we can
describe a point using an ordered
triplet (x,y,z).

- (x,y,z) = (length, width, height)

- 3D drawings are usually


Cartesian represented using an isometric
projection.
Coordinate - Isometric means “equal measure”.

System In an isometric projection all angle


between x,y and z equal 120
(x,y,z) degrees.

- In Isometric views the object drawn


is distorted, but since this occurs
uniformly we can extract
measurements from the drawing.
Cartesian
Coordinate
System
(x,y,z)
Cartesian
Coordinate
System
(x,y,z)
- CAD = Computer Aided Design.

- Some examples of CAD software


are: SketchUp, AutoCad, Fusion
360, Blender, Z-Brush, and Revit
among other.
CAD Models - Each has a specific user in mind but
they all work on the same principle.
That is to say a sphere is a sphere in
every program that you use.
- Used for quick prototyping.

- 3D Printing is an additive
manufacturing process that creates
a physical object from a digital
design. This design file is sliced into
thin layers which is then sent to the
3D Printing 3D printer.

- Depending on the printer a variety


of materials exist: metal, glass,
wood, plastic
Who uses 3D
Printing?
Architects
CarProp and Designers
Dentists
Makers
Manufacturers
Doctors

Before
Today,
With the
Prototyping
Custom the
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affordable and laborious
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everybody.
and time-consuming
custom braces unique to process
the endthat was
user.
vital for architects to communicate their
design intent.
Types of 3D
Printing
Technology
Fused Deposition
Manufacturing
(FDM)
Stereolithography
and Digital Light
Processing (SLA
& DLP)
Selective Laser
Sintering (SLS)
Material Jetting
(PolyJet and
MultiJet
Modeling)
Binder Jetting
Metal Printing
(Selective Laser
Melting and
Electron Beam
Melting)
Activity 1 (Sketchup
Basics)
We will learn:
- How to make the basic shapes (cube,
cylinder, pyramid, cone and sphere)

- The differences between groups and


components.

- How to begin drawing(bottom-up


workflow vs top-down workflow).

- How to make a classic Lego.


The Sketchup window
Keyboard and mouse shortcuts
Object Zoom, Orbit Object
selection and option
Panning

* Tools with additional functionality will show an “+” on the lower right hand side of the icon when changing
modes.
** For panning press and hold “SHIFT” while clicking the middle button on the mouse to switch between
Orbit and Pan modes.
Drawing basic geometry(Cube)

Draw a 2” by
2” square
parallel to the
X and Y axis. Use the
“Push/Pull”tool on
marked surface to You can change your drawing axis
make an extrusion. by cycling through them using the
arrow keys. If you want to draw any
geometry parallel to another
surface, just hover the mouse
pointer over the surface then press
and hold the “SHIFT” key to lock the
reference.
Drawing basic geometry(Cylinder)

Draw a circle
with a radius of
1” parallel to Use the
the X and Y “Push/Pull”tool on
axis. marked surface to
make an extrusion.
Drawing basic geometry(Pyramid)

Use the “Line”tool


Draw a 2” by and connect each
2” square vertex to top guide
parallel to the point point.
X and Y axis.
Sketchup can find the midpoint of a
segment. If you move the mouse
pointer along the edge the pointer
will change to a cyan colored dot “ ”
to indicate that it has found the
midpoint.
Find the center of the square
using the “Tape” tool by
making two guide lines that
connect opposing vertices.
From the center point draw a
2” guideline that is parallel to
the Z axis.
Drawing basic geometry(Cone)
Use the “Line”tool
and draw a right
Draw a circle triangle with a height
with a 1” of 2”. The base
radius parallel should start from the
center point of the The “Follow Me” tool is
to the X and Y great for making
axis. circle and end at it’s
edge. spheres and objects
that follow a specific
path, things like:
gutters, frames, vases,
Select the circle’s edge then cups etc..
click on the “Follow Me” tool,
finally click the surface of the
triangle.
Drawing basic geometry(Sphere)
Draw another circle
that is parallel to the
Z axis and has the
Draw a circle
same dimensions as
with a 1”
the previous circle,
radius parallel
both circles should
to the X and Y
have the same center
axis.
point.

Select one edge of a circle


then click on the “Follow Me”
tool. Finally click the surface
of the circle that is
perpendicular to the chosen
edge.
Activity 2 (Classic
Lego)
Classic Lego
Making Lego parts in Sketchup is a great way to learn
some basic modeling techniques. For instance the Lego block
is composed of: (1) A hollowed out rectangle, (2) a series of
studs on its top surface and (3) a series of tubes on its
underside.
When creating any model in an CAD software we usually
have to decide how to begin; from a general complete model
that we then add detail (top-bottom workflow), to a series of
smaller components that eventually form a more complex 3D
model (bottom-up workflow). For the Lego blocks and
similar models, where we know its components we will use
the bottom-up workflow.
After we are done making a Classic Lego block we will be
able to make custom blocks that could be 3D printed and
used on custom Lego models..
Setup

For this exercise


we are going to be
working with the
metric system of
measurement.

Go to
Windows>Model
Info>Units and We also do not
make sure the want to have any
format is on distortions from
“Decimal” and the perspective views
units in “mm”. while we are
modeling.
Lego_Brick
Draw another circle
that is parallel to the
Draw a 16mm Z axis and has the
x 32mm same dimensions as
rectangle. the previous circle,
Click the newly
both circles should
created rectangle
have the same center
once and delete it.
point.

Use the “Offset” tool and


make an 1.6mm inward
offset of the perimeter of the
rectangle.
Lego_Brick

This shape will be our


first component.
Double click the
geometry and click on
“Make Component”.

Name the component


“Lego_Brick” and click
Access the new
on create.
component by double
clicking it and use the
“Push/Pull” to make a
9.6mm upward
extrusion.
Lego_Brick
To close our brick,
draw another line on
top of one of the inner-
Deletetop
online
onlyofthe
geometry.
inner perimeter lines
* This will one create a
surface.

To duplicate the same


extrusion on another face,
just double click on the
Since we want to stack faces that you want to
extrusion use the
extrude right after making
“Push/Pull” tool and
press “CTRL” to the first extrusion.
access it’s stacking
mode; make a 1.6mm
downward extrusion.
Lego_Brick
You can have as many
section planes as you want,
but only one can be active at
any given instance. If you left
click the section plane you
Our brick should now can: reverse its slice, align
look like this. camera view to the plane, and
make a group of the sliced
parts of the object

This is called an “Section


Plane”, to create them go to:
Tools>Section Plane and place
it on the surface that you want
your section plane to be parallel
with. After placing it you can
move it to where you want it.
Lego_Studs
Draw a circle that has its
center at the intersection of
the 4mm guidelines and
has its edge at the
intersection of the 1.6mm
guide lines

Draw four guideline on


adjacent edges of Make a 1.6mm upward
1.6mm and 4mm from extrusion of the circle.
each edge.
Lego_Studs

Name the
component
Group and components are ways of
“Lego_Stud”
organizing our models. You can have a
Group of Groups, a group
Triple click on top of
components and so
surface of on.
the Groups
cylinderand
components are isolatedselect
to completely from other
it
elements in your model.
and make a A neat thing
about components
component is that they
out of it. are
referenced, that means that any
alterations made get passed onto every
Exit the component by copy. You now have one
clicking anywhere outside of group made up of two
the component. Select the component. The
Lego_Stud and the remaining pieces of
Lego_Brick component, left our lego brick will be
click them and click Make created inside of this
group. group.
Lego_Studs

Using the “Copy”mode of


the “Move” tool, make a
copy along the X axis at a
distance of 8mm.

You can enter presice


demensions using the
your Num_Keys.
Lego_Studs

Select the both Lego_Studs


and make a copy at an
8mm distance along the Y
axis.

Right after making the copy


write “3*” and press enter,
this will make 3 copies with
the same distance.
Lego_Cylinder
Make two
guidelines starting
adjacent edges, Make a circle that has a
each should have center at the intersection of
an 8mm distance. the 8mm guidelines, its
edge should touch the edge
of the Lego_Studs.

Make an inner offset of the


perimeter of the circle with a
distance of 0.9457mm. Delete the
surface of the
inner circle.
Lego_Studs
Make the geometry a
component and name it
“Lego_Cylinder”.

Move the component


along the Z axis
downward, with a
distance of 1.6mm.
Lego_Studs
You can also hover over the
bottom surface of the brick
and the extrusion will snap to
the same distance.

Access the component


and make a “Push/Pull”
on the geometry to a
distance of 8mm.
Lego_Studs

Your main group

Select all Lego_Cylinder


components and make them
a group.

Make two copies along


the Y axis, at a distance
of 8mm of each other.
Adding color/materials

Make three copies of the Lego then left


click one of them and select “Make
Unique” This will make the last brick a
unique object; the other two will still have
a reference.
Adding color/materials
Select the “Paint
Bucket” tool and select
any color or material
Access the Lego_Stud that you want the Lego Explore the
and triple click on it. You to have. material drop
will see all the down menu to
referenced Lego_Stud see all the
component selected. materials
available.

Repeat the process with


Lego_Brick and
Lego_Cylinder. Use the unique Lego
Block to experiment with
the material.
Adding color/materials
Activity 3 (Prototype 1)
We will learn:
- What are prototypes.

- Proper clearance space for parts.

- Restriction based design.

- How to make a simple joinery.


What are prototypes?

- A prototype is the first example of an idea. It is used to test functionality, explore materials,
and to help expand the original concept.

- Every prototype can be improved by iterating over it; final products can also be refined.

- 3D printers can help us lower the cost of constant prototyping as well as speed up the design
process.
Prototype #1
NASA wants to create a Moon Base in the near future. This
will be used as a launch pad into other planets. They have
asked us to design a modular building block that is able to be
3D printed on an Ultimaker 2.

Each block has to be printed completely in one machine and it


should not require any type of tools to be able to assemble it.

- What type of restrictions does our prototype have?

- Does these restriction tell us anything about the possible


size and design of our prototype?

- Why do you think the only tool that NASA wants to use
is only a 3D printer?
Prototype #1
Start from a
parallel
projection top
Draw a 3” by 8”
view.
rectangle.
Prototype #1
Paso 1: Cambiamos la cámara para que este paralela a los
eje de X y Y y marcamos la opción de “Parallel Projection”
para eliminar la perspectiva.
Use the
“Push/Pull tool
and make an 4”
upward
extrusion.
Prototype #1

A Top-Bottom workflow
allows us to establish a
general look to our model,
Use the Remember guidelines help
we will be adding groups
“Tape” tool us draw accurate models.
and components as the
and make the The “Protractor” tool allows
needs arise.
following us to make angled
guidelines. guidelines.

Make the object


a group.
Prototype #1
Use the guidelines
that you drew before
and divide the block
as follows using the
“Line” tool.
Prototype #1

Access each
group and make
Exit the group a “Push” to the
and make a opposite end of
copy, including object ( make the Sometimes moving an object
the horizontal “Push” on the to the position that we want
guidelines, using area that NOT can become troublesome.
the “Move” tool, marked), after Moving o along the X, Y and Z
along the Z axis. make each axis or from vertex to vertex
“Push” you will make the process simpler.
should have two
groups
Prototype #1
Enter each group
and draw the
following lines, use
the guidelines to
help you locate the The exploding and successive
end and start Finally
grouping of the components left click each group
might
positions of the and explode them (this will
seem redundant but remember,
lines. effectively ungroup them)
we are working in a Top-Bottom
and that
workflow, and it was obvious make each one a
we had finally made two separate component. After
components of the some making
object. each of them a
component group them
together and use the “Paint
Make the Bucket tool to add some
Make the following “Push/Pull”
following materiality.
on each object, each extrusion
guidelines.
or depression should be made
to the most immediate opposite
end.
Prototype #1

Make a square
with the
Enter the group “Rectangle” tool
and move each on the empty
component space.
together as
shown.

Use the
“Push/Pull” tool
and make an
extrusion to the
opposite end of
the object.
Finally make the
small rectangle a
component.
Prototype #1 v2
Prototype #1
Prototype #1 (Fix #1)

To fix our model


and make it
comply with the
NASA requisites
we are going to
make a few Our first fix will
changes. consist of making
the block easily
changeable.
Prototype #1 (Fix #1)

Enter the main


Select
group alland
the make
Make a copy of a “Push/Pull”
components thatto
each component were
thecopied,
midpoint leftof
and move that click them, select
each component.
copy so as to “Flip
If aAlong”
part ofand
the
remake the finally select gets
component
whole block. along “Green
erased just
Axis”.
redraw any line
until the surface
reappears.
Prototype #1 (Fix #2)

These parts
need to be held
together.
Since our Block
group consist of
separate
components any
changes that we
make to one half
will get reflected.
Prototype #1 (Fix #2)
First make the
following Enter one of each
blue and orange
guidelines.
components and
draw the following
rectangles. Use the
guidelines to help ½”
you locate your start
points. Opposite end

½”

On each one make


the following
“Push/Pulls”.
Prototype #1 (Fix #2)
The pieces
should end up
like this. Our next step is to make
the locking mechanism
for our blocks.
Prototype #1 (Fix #2)
Go to Camera
and change your
view to “Left”.

While inside the main


group make the following
shapes using the “Line”
and “Rectangle” tools.

Make each shape is a


separate component.
Prototype #1 (Fix #2)

Make a copy of the “U”


shaped lock piece and
flip it along the Z axis.

Make a ½” Move all the pieces


extrusion of each together and group
shape. them.
Prototype #1 (Fix #2)

Place the group


inside the hole Make a copy and
we created move it to the
earlier. other hole.
Prototype #1 (Fix #3)
Make the
following
Draw the
guidelines.
following lines
using the
guidelines.

Make a
downward
“Push/Pull”.

Enter the other


component and
draw the same
shape.
Make a
downward
“Push/Pull”.
Prototype #1 (Fix #3)
Make the
following
guidelines.
Prototype #1 (Fix #3)
Extrude the
profile to the Repeat the
midpoint of the same steps on
block. the other
component

Draw the
following shape
using the
guidelines.

Repeat the previous


steps on the lower part of
the component
Prototype #1 (Fix #3)
Extrude the
profile to the Repeat the
midpoint of the same steps on
block. the other
component

Draw the
following shape
using the
guidelines.

Repeat the previous


steps on the lower part of
the component
Activity 4 (TechnoBot)
We will learn:
- How to create a small android. Using the tools from
the previous lessons.

- In this exercise you can build the same android as


the lesson or you can design your own.

- If you decide to design your own android it has to


include:

- a pair of legs

- arms

- torso

- head
TechnoBot(Torso)
Draw a 2” x
2” square Use the
with the “Arc” tool
following and draw
guidelines. four quarter
circle on
each
corner.

Finally make
the cube a
component.

Make a 2”
extrusion.
TechnoBot(Torso)

Draw Usethe the


“Line” and
following
“Arc” tool to
guidelines,
theseMake
will bethe
draw a ¼”
used extrusion.
to draw
following
the ribs of our
shape
Make 3along
copies
robot.the the
Makeofthethe pair of
guidelines.
ribs
shape a ⅛” apart. Make a copy of
component. the rib and
Make the cube place it on the
flush with the opposite side
bottom ribs. of the cube.
TechnoBot(Torso)

Draw the
Make the
following
rectangle
Extrude a
Draw a theand
guidelines
component
Make
rectangle soand
4 copies
make
Draw along
another
the
make
1/16”
they and the
apart.
touch
the guidelines
rectangle
following the
extrusion
cube. so that
and
will make
be the itchest
guidelines. a
it touches the
component.
plate of our
cube.
robot.
TechnoBot(Legs)

Move the camera to


Make a 1” extrusion.
the bottom view.

Draw
Draw a line
aMake ½”
thefrom
rectangle on the
following
the
bottom of the previous
bottomguidelines
side of theand
rectangle
draw a
rectangle.
and make Make a
1 ½” extrusion.
square.
3/16” outward
extrusion.
TechnoBot(Legs)

Make the
following
guidelines

Make
Use thethe leg a
guidelines
tocomponent.
Make the square
draw a
a square,
component.
make a ⅛”
extrusion on this
square.
TechnoBot(Legs)

Using the “Fillet” tool


make a 1/16” fillet on
all corners.
Delete the edges This tool
willrectangle,
of the make tangent
youarcs
shouldon be
intersecting
left
lines.
Draw a rectangle
with the triangle.
andthe
Make using the “Line”
triangle a
Make
tool the
make an
component.
following
inscribed triangle.
guidelines.
TechnoBot(Legs)

Make a copy
Makeof a the
copylegofand
the
place
foot and it the
place it on
same distance
the opposite side of
from edge
the square base.of
Make
the abody
⅛” extrusion
as
the other leg.
TechnoBot(Arms)

From the center draw a


circle with a ¼” radius.
Make a ¼” extrusion
Draw the and also duplicate the
On the
following face ofand
cylinder theposition
rectangle
it
draw guidelines to locate
guidelineson the opposite side.
the center point.
and make
the resulting
rectangle.

Make the rectangle a


component and do an ¼”
extrusion on it.
TechnoBot(Arms)

Select the Torso group and


the Arm group. Press “S” on
Since our torso ended the keyboard and a yellow
upLine
Create being
the uptoothebig we
scaled bounding box with several
willgroups
following scale with
it width wise
(use a point will appear. Select the
to make it
midpoint)
guidelines thinner.
and with the legs. center point and move inward
draw an “L”. for a 50% scaling.

Make the shape a


component and do
an extrusion that
reaches the other
cylinder.
TechnoBot(Arms)

Switch the camera to


the Left view and
draw a ¼” x ¼” Align the
square. shoulder’s inner
edge with the
Make a 1” outward inner edge of the
extrusion. rectangle.
From the center
Make
point the the
of the
rectangle
cylinder a the
rotate
component.
shoulder 30
degrees.
TechnoBot(Arms)

Line up the rectangle From the inner edge of


with a midpoint of the the rectangle make a
shoulder. 60 degree rotation.
Line up the
rectangle to
complete the arm,
Make a copy and do a
use the outer edge
135 degree rotation on
point for the
the copy.
alignment.
TechnoBot(Arms)

Finally make a
copy and flip it
along the “red
axis” and align
Make an extrusionthe copy to
To make the hand that touches the match the other
draw a circle with opposite end of arm.
an ½” radius and the arm and make
an ¼” inward the hand a
offset. Our final component.
shape should look
like a “C”.
TechnoBot(Head)

Make the
The last part of Make a 1” extrusion.
following
our robot is it’s
guidelines to
Draw a ⅜” x ⅜”
head.
locate the torso’s
square.
midpoint.
TechnoBot(Head)

To make the head of


our robot,
Draw thelocate the The vertices of
point on the
Create
following torso
four arcs the rectangle
where it’s arc
Position
on each
guidelines, and
the head
vertex.
these should touch
straightsoedge
will help that it is ½”
meet.
us locate these points
from the upper Copy and make an
the eyes.
part of the torso. ¼” extrusion.
Draw a rectangle
for the eye and Create guidelines
Erase the outer make it into a ⅛” from each
edges and make component. edge.
a ¾” extrusion.
TechnoBot

Congratulations YOU have created


the Techno Inventors Robot!
Activity 5 (Otto)
We will learn:
- How to create a small robot that will house an
Arduino, four servos, one battery and an ultra sonic
senor

- This exercise is meant to show you about proper


shape sizes when making functional prototypes.

- You can customize the robot only if hou complete


the base model.
Otto (Head)

Draw a square with the


following dimensions and
make an interior offset of 1/8”.
Otto (Head)

Make a Push/Pull with the


height shown.
Otto (Head)

Draw three guidelines and then


make two 3/8” where they
intersect.
Otto (Head)

Make a Push/Pull on the circle


to make a hole.
Otto (Head)

On the top side of the head


make a small square on each
corner the make a diagonal
line across each square.
Otto (Head)

Do a Push/Pull on each corner


then make an 1/8” interior
offset.
Otto (Head)

Make a 1/8” upward Push/Pull.


Otto (Body)

Trace out Ottos body and


make an outward offset od
1/8”.
Otto (Body)

`Make a 1” Push/Pull.
Otto (Head)

On the inside makean


1/8”offset then make a ¾”
Push/Pull.
Otto (Body)

Make the following guidelines


then make a rectangle where
they intersect.
Otto (Body)

Do a Push/Pull on the
rectancles to make a hole.
Otto (Legs)
Otto (Legs)
Otto (Legs)
Otto (Legs)
Otto (Legs)
Otto (Legs)
Otto (Legs)
Otto (Legs)
Otto (Legs)
Otto (Legs)
Otto (Legs)
Otto (Legs)
Otto

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