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Students learn differently, some are visual

learners, while others are auditory and


tactile learners. No matter what kind of
learner you are, engage yourself in the
processes of learning : planning,
implementing, inspecting, and evaluating
your learning activities.
Identify your targets- determine your existing
knowledge about the subject matter, determine
the things you still want and need to know
about the subject matter. Determine the
requirements-materials, resources, time,
environment, learning conditions, etc. then you
also plan on how you will act on the planned
target. During the implementation stage, you
take action and engage your self in the
execution of your planned learning goal.
Take a look at how you are going
through with the implementation.
You reflect on the actions and
strategies taken and determine
whether they are working
effectively or not.
Reflect and determine whether you
have met your targets, then
determine if there is a need for you
to rework on the strategies for
better achievement of the learning
tasks.
Implement Monitor Evaluate
• What • Are my • Have I achieved
resources and resources and my targets?
tools do I need tools helping • In what stage did I
do wrong?
to meet my me to help to
• Do I need to revise
target? meet my my actions and
• What actions target? strategies on how
will I take to • Do my actions I implemented the
make my work well in plan?
targets making my • What actions and
happen? targets strategies will I
• What happen? take to make my
learning more
strategies will • Are my
efficient and
I use to meet strategies effective?
my targets? effective in
meeting my
targets?
Target Implement Monitor Evaluate
• Determine the • Determine the • Determine • Determine whether
hardware and processes and whether your the actions taken were
procedures you effective or not.
software you actions are taking • Determine if the
need to take to you closer in
want to learn hardware and software
accomplish your meeting your can be integrated in
which could be
target. targets. your teaching and
of help in • Determine how learning.
• Determine • Determine if there is
teaching and you will learn the whether the something more you
learning. hardware and need to learn which
instructional aids
• Determine how software- using (book, online or
you did not learn
during the
this hardware guide books, peer tutorial) are implementation stage.
and software online tutorials or clear and effective • Determine whether
can help you in peer tutoring. in achieving the you will take the
end results of same action or think
achieving your
of different moves
targets. your targets.
in learning new
hardware and
software
application?
In terms multimedia and digital
media are being used
interchangeably. To put each
term in its right perspective, let
us define each one including
other terms related to digital
media briefly.
Media the plural of medium. It has
developed to mean “facilitating or linking
communication” be it via a radio, phone,
Web, TV, or some other instruments. The
purpose of medium is to help in conveying
a message. When we transmit message
using more than one medium, we refer to it
as multimedia, whether it is computer-
based or not.
Multimedia is a combination of
two or more media. In computer, the
media in multimedia refer to graphics,
audio (sound effect, music , voice-over
and the like), text, video, animation.

Multimedia is a powerful
avenue in communicating information
and messages to other people.
Digital media is defined as those technologies
that enable users to make new forms of
communication, interaction, and entertainment in a
digital format.
Interactivity is an essential feature of digital
media applications in teaching and learning for it
enriches educational experience.
Digital media software refers to any
computer-based presentation or application software
that uses multimedia elements. But, not all digital
media software are considered interactive digital
media.
Interactive digital media
allows users to interact with the
program by means of input coming
from the users through a pointing
device (mouse, stylus), keyboard,
voice, finger taps, movements, then the
digital media performs an action in
response.
Edgar Dale in reference with the Cone
of Experience it indicates that students
generally remember 20% of what they hear,
30% of what they see, and 50% of what
they hear and see, 70% of what they say
and write, and 90% of what they do. When
students are given a chance to hear , see ,
and interact with a learning environment, they
can remember as much as 80% of the
information.
1. It appeals to variety of learning styles.
2. It ensures success for all students learning.
3. It assists teachers in meeting diverse learning styles.
4. It enhances learning process.
5. It engages and motivates learners.
6. It gives learners the chance to explore on the subject matter and
other topics related to it.
7. It provides learners the enjoyment to create their own interactive
digital media presentation.
8. It increases self-esteem and confidence among students.
9. It develops critical and creative thinking skills and technological
skills of the students that are required of them in the 21st century.

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