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A Set of Computer Game-Based Instructional Materials To Teach Vocabulary For Second Grade Students of SD Kanisius Sengkan
A Set of Computer Game-Based Instructional Materials To Teach Vocabulary For Second Grade Students of SD Kanisius Sengkan
Rosalia Vindyawati
111214128
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Research
Background
A Set of Computer Game-Based Instructional
Res. Setting &
Materials to Teach Vocabulary for Second Grade
Participant
Students of SD Kanisius Sengkan
Res. Problem
Related Lit.
Methodology
& Instruments
Res. Procedure
Research
Background
Res. Procedure
Students class A, B, and C in
academic year 2014/2015
Res. Result &
Discussion
Concl. & Re-
commendation
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Research
Background
Res. Setting &
Participant
What does the design of a set of a
computer game-based instructional
Related Lit.
materials to teach vocabulary for
Methodology
& Instruments second grade students of elementary
Res. Procedure school in SD Kanisius Sengkan look
Research Children
Background
• Children development
Res. Setting & Vocabulary
Seminar (1990)
Participant • Sumardi (1974)
• Ryan (1993)
Res. Problem • Suyanto
• Bukatko (2008)
(2007:48)
Media
• Soeparno (1988) Macromedia Flash
Methodology
& Instruments • APEID (1986) • Visual Basic
Tutorial
Res. Procedure
Research
Background
Res. Setting &
Participant
Research and Development by
Res. Problem
Kemp (2011)
Related Lit.
•Questionnaire
Research
Background
Res. Setting &
Participant
Methodology
game in “Magic English”
& Instruments
• Evaluating the process of the
game-making
Res. Result &
Discussion
Concl. & Re-
commendation
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Research
Background
Res. Setting & • The description of the
Participant
instructional goal
Res. Problem
• The description of the task
Related Lit.
components
Methodology
& Instruments • The description of the
Res. Procedure instructional materials
• The instructional strategies
Research
Background
Res. Setting & The Description of the Task Components
Participant
1. Standard competences
Res. Problem
• Listening
Related Lit.
• Speaking
Methodology
& Instruments 2. Learning topics of the materials
Res. Procedure 3. General purposes of the materials
Research
Background The learning topics of the materials
Res. Setting &
Participant
1 Alphabets 5 Food and Drink
Res. Problem
2 6 Days
Related Lit. Numbers
Methodology
& Instruments 7 Toys
3 Vegetables
Res. Procedure
8 Transportation
4 Animals
Concl. & Re-
commendation
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Related Lit.
The Instructional Strategies
Methodology
& Instruments
Each unit consists of 4 cycles:
Res. Procedure What is it?
Listen and
Repeat!
Let’s Practice!
Concl. & Re- Let’s Have
commendation Fun!
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Research CONCLUSION
Background
Res. Setting &
Participant
There were eight topics and four phases in
each unit of the designed game. The units
Res. Problem
were What is It?, Listen and Repeat!, Let’s
Practice!, and Let’s Have Fun!
Related Lit.
Methodology
& Instruments
RECOMMENDATIONS
Res. Procedure