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A Set of Computer Game-Based Instructional


Materials to Teach Vocabulary for Second Grade
Students of SD Kanisius Sengkan

Rosalia Vindyawati
111214128
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Research
Background
A Set of Computer Game-Based Instructional
Res. Setting &
Materials to Teach Vocabulary for Second Grade
Participant
Students of SD Kanisius Sengkan
Res. Problem

Related Lit.

Methodology
& Instruments

Res. Procedure

Res. Result &


Discussion
Concl. & Re-
commendation
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Res. Setting &


Participant • Vocabulary mastery is the foundation
Res. Problem for human being’s communication.
Related Lit. • Children nowadays live in gadget era.
Methodology • Children should master English
& Instruments
vocabulary.
Res. Procedure

Res. Result &


Discussion
Concl. & Re-
commendation
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Research
Background

• SD Kanisius Sengkan which is located


Res. Problem
in Sengkan, Condongcatur, Depok,
Related Lit. Sleman, Yogyakarta.
Methodology • 87 students of Second Grade
& Instruments

Res. Procedure
Students class A, B, and C in
academic year 2014/2015
Res. Result &
Discussion
Concl. & Re-
commendation
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Research
Background
Res. Setting &
Participant
What does the design of a set of a
computer game-based instructional
Related Lit.
materials to teach vocabulary for
Methodology
& Instruments second grade students of elementary
Res. Procedure school in SD Kanisius Sengkan look

Res. Result &


like?
Discussion
Concl. & Re-
commendation
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Research Children
Background
• Children development
Res. Setting & Vocabulary
Seminar (1990)
Participant • Sumardi (1974)
• Ryan (1993)
Res. Problem • Suyanto
• Bukatko (2008)
(2007:48)

Media
• Soeparno (1988) Macromedia Flash
Methodology
& Instruments • APEID (1986) • Visual Basic
Tutorial
Res. Procedure

Computer Game SD Kanisius


Res. Result &
• Prihantoro (2013) Sengkan
Discussion
• Kurikulum
Concl. & Re-
commendation Muatan Lokal
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Research
Background
Res. Setting &
Participant
Research and Development by
Res. Problem
Kemp (2011)
Related Lit.

•Questionnaire

Res. Procedure •Classroom Observation


•Interview
Res. Result &
Discussion
Concl. & Re-
commendation
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Research
Background
Res. Setting &
Participant

Res. Problem • Collecting data

Related Lit. • Developing the materials and

Methodology
game in “Magic English”
& Instruments
• Evaluating the process of the
game-making
Res. Result &
Discussion
Concl. & Re-
commendation
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Research
Background
Res. Setting & • The description of the
Participant
instructional goal
Res. Problem
• The description of the task
Related Lit.
components
Methodology
& Instruments • The description of the
Res. Procedure instructional materials
• The instructional strategies

Concl. & Re-


commendation
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Research
Background
Res. Setting & The Description of the Task Components
Participant
1. Standard competences
Res. Problem
• Listening
Related Lit.
• Speaking
Methodology
& Instruments 2. Learning topics of the materials
Res. Procedure 3. General purposes of the materials

Concl. & Re-


commendation
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Research
Background The learning topics of the materials
Res. Setting &
Participant
1 Alphabets 5 Food and Drink
Res. Problem

2 6 Days
Related Lit. Numbers
Methodology
& Instruments 7 Toys
3 Vegetables
Res. Procedure

8 Transportation
4 Animals
Concl. & Re-
commendation
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Research The Description of the Instructional


Background Materials
Res. Setting &
Participant 1. Learning indicators
Res. Problem 2. Subject content on each topic

Related Lit.
The Instructional Strategies
Methodology
& Instruments
Each unit consists of 4 cycles:
Res. Procedure What is it?
Listen and
Repeat!
Let’s Practice!
Concl. & Re- Let’s Have
commendation Fun!
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Research CONCLUSION
Background
Res. Setting &
Participant
There were eight topics and four phases in
each unit of the designed game. The units
Res. Problem
were What is It?, Listen and Repeat!, Let’s
Practice!, and Let’s Have Fun!
Related Lit.

Methodology
& Instruments
RECOMMENDATIONS
Res. Procedure

Res. Result &


1. English teacher of SD Kanisius
Discussion Sengkan
2. Future Researchers
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