Professional Documents
Culture Documents
LEARNING OBJECTIVES
• Understand Basic Economic Properties of Digital
Goods.
• Understand Strategies for Pricing Digital Goods:
• What personalized pricing is and how it is used.
• What group pricing is, and how it is used.
• Versioning as a differentiation strategy
• How digital piracy and DRM can affect versioning.
• Familiarize yourself with other commonly used pricing
strategies:
• Bundling
• Usage-based pricing
DIGITAL (“INFORMATION”)
GOODS: EXAMPLES
• Information Goods: Products that can be digitized
s ong5
Cost
Average Cost
Marginal Cost
Quantity
0
CONSUMER AND PRODUCER SURPLUS
Consumer surplus is the difference between the price paid and the
higher price that consumers would have been willing to pay for the
product.
1
3
Pe
4
2
Q1 Qe
CS = 1 PS = 2 DWL = 3+4
MARKET STRUCTURES FOR
DIGITAL GOODS
• Threat of sequential price cutting (example: CD telephone books)
• When many firms sell very similar digital goods, marginal cost
pricing is inevitable
• Digital goods have very low or zero marginal costs
• How does one become a cost leader when variable costs are zero?
• Supply chain, workflow analysis, low assembly costs do not help
“Play tough”
• Be willing to signal that you will cut prices if necessary
• Costly in the short term, but can be profitable in the long run
• Discourage future entry
• Imitation as a strategy
• Constant innovation (search engines)
vs.
PRICE
REVENUE REVENUE
DEMAND q q
p p
SEGMENT 1 SEGMENT 2
PRICE 1
PRICE
vs.
REVENUE PRICE 2
REVENUE
DEMAND q q
DEMAND
GROUP PRICING
Examples of group pricing
• Wall Street Journal, Microsoft Office, movie tickets,
magazines, software, airlines, trains
Single version
PRICE 1
Low-end version
PRICE
vs.
REVENUE
PRICE 2
REVENUE
DEMAND q q
DEMAND
40 type As (impatient): WTP $100 for fast, $40 for slow version
60 type Bs (patient): WTP $50 for fast, $30 for slow version
Offer only fast: best price is $50, revenues=$5000
Discount
PRICE 1 Low-end version
High-end surplus
for low-end version
PRICE 2
REVENUE
WTP: Willingness to pay
DEMAND q
COMMON VERSIONING
DIMENSIONS
Comprehensiveness (all vs. selected features)
Timeliness (current vs. delayed stock quotes)
Convenience (interface, search capabilities)
Resolution or sound quality (selling images and songs)
Annoyance (selling shareware software, fast vs slower version)
Support (24/7 on-site vs. toll-free calls vs. pay-per-call)
Access (online books vs. physical copies)
Others?
VERSIONING EXAMPLE:
BRITANNICA ONLINE
Possible versioning options
• In-depth vs. summary, real-time vs. once-a-year
updates, resolution of graphics, search and organizing
capability, ability to print or copy,..
• Other possibilities?
Bundling
• Different customers value different features
differently
• If you can’t figure out who values what, bundling
may be useful
• Bundling digital goods has special benefits
• However, may have piracy concerns
BUNDLING: A SIMPLE
EXAMPLE
Product 1 Product 2
Word Processor Spreadsheet
Optimal prices
• $40 for product 1
• $40 for product 2
• $100 for the bundle of product 1 and product 2
BUNDLING DIGITAL GOODS
Why does it make sense?
Because the valuations for the bundle converge around the mean.
[Law of Large Numbers]
PROFITS FROM
INDIVIDUAL GOODS