Professional Documents
Culture Documents
Lecture Series - 1
Intended Learning Objectives
• Defining E-Business & E-Commerce
• A Brief Timeline of E-Commerce
• Unique Features of E-Commerce
• Types and Classifications
• E-Commerce Framework
• Drivers and Barriers
• Social Commerce
Defining E-Business & E-Commerce
• E-Commerce (EC) refers to using the Internet and other networks
(e.g., intranets) to purchase, sell, transport, or trade data, goods, or
services.
• E-Business refers to a broader definition of EC, not just the buying
and selling of goods and services but conducting all kinds of business
online such as servicing customers, collaborating with business
partners, delivering e-learning, and conducting electronic transactions
within organizations
• Within and beyond the organization
A Brief Timeline of E-Commerce
• Electronic Fund Transfer (EFT)
• Financial Transactions
• Electronic Data Interchange (EDI)
• Routine Documents
• World Wide Web
• Creation of Websites for Online Presence
• Electronic Commerce
• Mobile Commerce
• Social Commerce
Unique Features of E-Commerce
• Ubiquity
• Available anytime anywhere
• Space Shifting and Time Shifting
• Global Reach
• Cross national
• Universal Standards
• Lower market entry cost
• Improved price discovery cost
• Social Technology
• User generated content
Unique Features of E-Commerce contd.
• Personalization/Customization
• At the mass level
• Information Density
• Big data
• Price and Cost transparency
• Interactivity
• Two way communication
• Richness
• Complexity and content of a message
E-Commerce Infrastructure
• Hardware
• Software
• Application Software
• Operating Software
• Mobile Applications
• Network
• Internet
• Intranet
• Extranet
• World Wide Web
• Wireless Communication
Types of E-Commerce
• Traditional Business
• Brick and Mortar
• Pure
• Virtual Pure Play
• Partial
• Click and Mortar
• Buy Side
• Sell Side
Classifying E-Commerce
Based on Transactions
Classifying E-Commerce contd.
E-Commerce Framework
Drivers of E-Commerce
• From Business Perspective • From User Perspective
• Cost • Convenience
• Efficiency • Cost
• Competitiveness • Choice
• Government Support • Customization
• Technological Advancements • Content
• Wider Adoption • Community
Need for universal standards for quality, security, and reliability Security and privacy concerns deter customers from buying
The telecommunications bandwidth may be insufficient, especially Lack of trust in sellers, in computers, and paperless faceless
for m-commerce, videos, and graphics transactions hinders buying
Internet accessibility is still expensive and/or inconvenient for many It is difficult to measure some of the costs and benefits of EC