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Gesture Controlled

Gaming
Mohammed Ayaan Baig(1760428)
Gaven John DSA(1760447)
Anuj Chhabra (1760444)
ABSTRACT

In this undertaking we are going to make a basic hand signal control gadget
utilizing Arduino Leonardo and some IR sensors.
We can execute any control of our PC or cell phone utilizing only the deployed
motion of just our hands. This technique is called Leap motion which allows us to
control positive functions on our PC /Laptop through waving our hand in front of
it.
For the main concept of this project, we are using Arduino keyboard library to
convert the inputs from AD-032 OBSTACLE AVOIDANCE SENSOR  to key strokes
for controlling the module in a predefined game.  
So, on this mission allow us to strive constructing our personal Gesture
manipulated Computer Gaming through the Power of Arduino Leonardo.
INDEX

 Introduction
 Motivation
 Objective
 Components Used
 Methodology
 Simulation Analysis
 IOT Architecture
 4 Pillars of IOT
 Outcome
INTRODUCTION

Nowadays virtual environment is considered as a means of efficient human


interaction. This is defined by the diversified field of application.
The range of applications include phobia therapy, military simulation, medical
training etc., The progressive advancements in the field of electronics have led
to a still more widening of the spectrum of human computer interaction.
The user interface approach of using keyboard, mouse, pen are not catching up
to the race. The use of hand gestures as a input method providing human
computer interaction.
This will be useful in controlling gaming applications using hand gestures.
MOTIVATION

 Most VR devices available these days are heavily dependent on very few
compatible console platforms and thus lead to the entire setup being pricy
and tedious to setup.
 Our solution was to build a cheap and reliable replacement without
compromising on the thrilling experience.
OBJECTIVE

 To build a cheap and reliable replacement without compromising on the


thrilling experience.
 It should be at least in such a way that people can have fun that they can get
using high priced VR devices.
COMPONENTS USED

 ARDUINO LEONARDO BOARD


 JUMPER WIRES
 BREADBOARD
 USB CABLE
 AD-032 OBSTACLE AVOIDANCE SENSOR
METHODOLOGY
We are using Arduino keyboard library to convert the inputs from IR obstacle sensor to
key strokes for controlling the car in NFS game,
1. When the top right and top left sensors are trigged then it will simulate up arrow key.
2. When the down right and down left sensors are trigged then it will simulate down
arrow key.
3. When the top right and down right sensors are trigged then it will simulate right arrow
key.
4. When the down left and top left sensors are trigged then it will simulate left arrow
key.
Simulation Analysis
IOT ARCHITECTURE

 Sensors/Actuators – Here, AD-032 OBSTACLE AVOIDANCE sensors are used


along with actuators in its absentia.
 Data Acquisition – There is no data accumulation here as it is a live simulation
of a game.
 Analytics- There is no data analytics as there is no data acquisition.
 Analytics Management – As there is no data acquisition here so we don’t need
cloud or any storage to store.
PILLARS OF IOT

 Physical- This model can be used for handicapped persons who need wheel
chair and have to be dependent on someone else. With the help of gestures
they can move from one place to other.
 Social- This model can be used in objects such as shopping carts and can be
controlled using gesture.
 Economic- Instead of using VR devices people can use this model for a similar
experience of VR in a reasonable price.
OUTCOME

 The software ( game ) is compatible with the implemented Arduino Code and
hardware.
 The game runs with minimalistic bugs or glitches.

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