Professional Documents
Culture Documents
Marketing Programme
Implementation
Process starts with an analysis of the
Brand’s external & internal environment
Market analysis
Competitor analysis
Marketing Programme
Advertising Plan
Implementation
The Role of Advertising emerges from the
Marketing Programme
Implementation
The Advertising Plan Includes…
Situation Analysis
Marketing Programme
Setting Objectives -
(Segmentation-positioning)
Implementation and
Coordination (synergy
Implementation
with other IMC tools)
Framework of Advertising & Decision Making
Situation Analysis
Marketing Programme
Point
Point of
of Public
Public
Publicity
Publicity Packaging
Packaging
Purchase
Purchase Relations
Relations
Internet/
Internet/ Direct
Direct
Interactive
Interactive
Media
Media Response
Response
Marketing
Marketing
Communication
Communication Sales
Direct Sales
Direct Mail
Mail Promotion
Promotion
Broadcast
Broadcast
Print
Print Media
Media Outdoor
Outdoor Events
Events
Media
Media
Earlier Approach to Marketing Communications
Sales
Publicity Promotion
Point of
Purchase
Media Packaging
Special Adver-
Events tising Direct
Response
Public
Relations
Interactive
Direct Marketing
Marketing
Integrated Approach to Marketing Communications
Sales Direct
Packaging
Promotion Response
Media
Point of
Purchase Adver-
Public
tising Relations
Publicity
Interactive
Marketing Direct
Special
Marketing
Events
MARKETING COMMUNICATIONS PLANNING
Marketing
Marketing Plan
Plan Review
Review
Situation
Situation Analysis
Analysis
Communications
Communications Process
Process
Analysis
Analysis
Budget
Budget Development
Development
METHODS
Program
Program Development
Development
Integration
Integration &
& Implementation
Implementation
Monitoring,
Monitoring, Evaluating,
Evaluating,
Controlling
Controlling
Integrated Marketing Communications Planning Model
Budget Determination
Advertising is
‘persuasive communication’
The Advertisement Communication Process
Perception Process
Message Message
Media Word
Of
Mouth
The Persuasion
Process of Awareness/
Advertising familiarity
(The Advertising Brand
Exposure Model) Benefit /
Information
Through Creating
Image / Brand Purchase
various
advertising Personality Attitude Behavior
effects Associating Feelings
with Brand
Post –
Purchase
Evaluation
RELEVANT PSYCHOLOGICAL PROCESS
Motivation Perception Attitude Integration
Formation Process
Learning
Process
Cognitive Stage
Cognition = Knowledge
• Knowing
• Perceiving
• Conceiving ideas about the product.
• basic information a consumer needs to know
LEARN
Affective Stage
Affections/Emotions
• likes or dislike
• preference – liking / dislike
• Attitude towards the product - for / against
FEEL
Behavior Stage
DO
Consumer Response Models
• Exposure and Familiarity Model (Repeated
Exposure Model
• AIDA Model
• Hierarchy of Effects
CONSUMER RESPONSE MODELS
AIDA MODEL
• Design & Development of Advertising - AIDA
formula
• Effectiveness of advertising = message received +
message accepted
• An effective advertisement has to -
• (i) Attract Attention
• (ii) Secure Interest
• (iii) Build Desire for the product
• (iv) Obtain Action.
Hierarchy Of Effects Model
• 6 steps towards purchase
• Awareness & Knowledge – Cognition
• Liking & Preference - Affection
• Conviction & Purchase- Behavioral
Awareness Teaser campaigns, Pioneering ads,
Jingles/ slogans
Internet banners
Knowledge Announcements
Informative ads
Point of purchase
Conative Purchase Retail store ads, Deals
Realm of motives. “Last-chance” offers
Price appeals, Testimonials
Ads stimulate or direct
desires. Conviction
Competitive ads
Affective Preference Argumentative copy
Realm of emotions.
Ads change attitudes and “Image” copy
Status, glamour appeals
feelings Liking
Announcements
Descriptive copy
Cognitive Knowledge Classified ads
Slogans, jingles, skywriting
Realm of thoughts.
Ads provide information Teaser campaigns
and facts.
Awareness
Information Processing Model
• Cognitive Stage
– Presentation
– Attention
– Comprehension
• Affective Stage
– Yielding
– Retention
• Behavior Stage - Behavior
The Concept of Involvement
Possible Results
Involvement Variables of Involvement
Consumer Evoking Counter-
Factors Involvement with
Arguments
Ads
Product Induce Purchase
/Message Product Relative
Factors /Service Importance of
Situational Purchase Class
Factors Decisions Perceived
Difference in
Product Attributes
Particular Brand
Price Amount of Preference
Information
Time
Search
Spent
Type of Decision
Standard Learning Hierarchy
Low Involvement Learning
Three Orders Model of
Information Processing
• Degree of Involvement
• Differentiation of Product
Three Orders Model of
Information Processing
Level of Involvement
HIGH LOW
• Involvement
• Thinking- Feeling
FCB Model
THINKING FEELING
H INFORMATIVE (thinker)
I
G Car, House, Furnishing, New Products
Involvement H Model:- Learn - Feel – Do (Rational)
Test :- Recall Diagnostics
Media:- Long Copy Format, Reflective
Vehicles
Creative:- Specific Information, Demonstration
L
O
W
FCB Model
THINKING FEELING
AFFECTIVE (feeler)
H
I Jewellery, Cosmetics, Designer Clothing
G Model:- Feel – Learn – Do (Emotional)
Involvement H Test :- Attitude Change, Emotional
Arousal
Media:- Large Space, Image Specials
Creative:- Executional Impact
L
O
W
FCB Model
THINKING FEELING
H
I
G
Involvement H
H
I
G
Involvement H
SELF-SATISFACTION (reactor)
L
O Cigarettes, Liquor, Candy
W Model:- Do – Feel – Learn (Social)
Test :- Sales
Media:- Billboards, Newspapers, POP
Creative:- Attention
Elaboration Likelihood Model –
Routes to attitude change
Central Route Peripheral Route
• Consciously & diligently • Attitudes are changed
consider the information without active thinking
• Careful consideration • Associate the brand with
• Thinking about pros and positive or negative aspects
cons or executional cues from the
ad
• Accept shortcuts to
conclude brand is superior
Elaboration Likelihood Model
Advertisement
Peripheral
No cue present?
Motivated to
Process Yes
Information ?
Yes No
Ability to
Process
Information ?
Yes Peripheral Route of
Processing
Central Route of Processing
ELM – Implications
• Ad Medium – broadcast media – P
• Involvement or Motivation – less – P
• Knowledge level – less – P
• Comprehension
• Distraction
• Emotion
• Need for cognition
Take-away
• In low involvement situations, it may be
more appropriate to create ads that raise
awareness and change brand attitudes
through executional liking and credibility
• In high involvement situations it may be
better for ads to provide strong “reasons
why” brand is superior
Cognitive Response Approach
• Cognitive Thoughts
– Counter Arguments vs. Support Arguments
• Managing CA and SA
– Repetition
– Difference from previously held belief
– Strength of argument
– Nature of emotion being felt
Recall & Persuasion
• Recall leads to persuasion in a low
involvement situation
• Recall - necessary but not sufficient
condition for persuasion
• Recall -Awareness – message content -
persuasion
MARKETING COMMUNICATIONS PLANNING
Marketing
Marketing Plan
Plan Review
Review
Situation
Situation Analysis
Analysis
Communications
Communications Process
Process
Analysis
Analysis
Budget
Budget Development
Development
METHODS
Program
Program Development
Development
Integration
Integration &
& Implementation
Implementation
Monitoring,
Monitoring, Evaluating,
Evaluating,
Controlling
Controlling
Integrated Marketing Communications Planning Model
Budget Determination
Competitor analysis
Marketing Programme
Advertising Plan
Implementation
The Role of Advertising emerges from the
Marketing Programme
Implementation
The Advertising Plan Includes…
Situation Analysis
Marketing Programme
Setting Objectives -
(Segmentation-positioning)
Implementation and
Coordination (synergy
Implementation
with other IMC tools)
Framework of Advertising & Decision Making
Situation Analysis
Marketing Programme
Marketing
Marketing Communications
Communications
Objectives
Objectives Objectives
Objectives
•• Stated
Stated in
in the
the firm’s
firm’s •• Derived
Derived from
from the
the
marketing
marketing plan
plan overall
overall marketing
marketing plan
plan
•• Through
Through thethe overall
overall •• More
More narrow
narrow than
than
marketing
marketing plan
plan marketing
marketing objectives
objectives
•• Quantifiable
Quantifiable -- sales,
sales, Vs. •• Based
Based onon particular
particular
market
market share,
share, ROI
ROI communications
communications taskstasks
•• Accomplished
Accomplished in in aa •• Designed
Designed toto deliver
deliver
given
given period
period ofof time
time appropriate
appropriate messages
messages
•• Realistic
Realistic && attainable
attainable •• Focused
Focused onon aa specific
specific
target
target audience
audience
Many Different Factors Affect Sales
S ALES
SALE S
Advertising
Advertisin
Advertising
Advertisin Competitio
Competitio Product
Product
g
g&and
&
and Competition
Competition
n
n quality
quality
promotion
promotion
promotion
Distributio
Distributio The
The
Distribution
Distribution Technology
Technology Price
Price
n
n economy
economy
‘Sales’- A Meaningful Advertising
Objective??
Immediate
Advertising Future Sales
Sales
Change Attitude /
Improve Image
The Basis for Advertising
Objectives
Sales growth comes from
– New customers buying
– Old customers staying loyal
– Old customers consuming more
Behavior Dynamics
N O
Not buying product E Buying
Other brands
Existing
customers
Secondary Demand-
New customers using Trial
other brands Purchase
Behavioral
Responses
Existing customers
Loyalty Loyalty that drive
Purchase
Brand Benefit
Information
Creating image /
personality
Persuasion Brand Purchase
Process of Associating feelings Attitude Behavior
with Brand
Advertising
Linkage of Brand with
peers/experts/group norms
Creating image
Loyalty
-personality /
Persuasion users
Process of Associating feelings
Loyalty
with Brand use
Advertising Purchase
Linkage with peers /
Loyalty
experts/group norms
Attainable
Attainable
Realistic
Realistic Measurable
Measurable
Objectives
Objectives
Not
Not Mutually
Mutually Specific
Specific
Exclusive
Exclusive
MARKETING COMMUNICATIONS
OBJECTIVES
• Establish a Product Image • Increase Market Penetration
• Stimulate Interest • Stimulate Demand
• Differentiate the Product • Stimulate Impulse Buying
• Establish Customer • Encourage Product Trial
Relationships • Develop Repeat Purchase
• Establish, Modify, or Behavior
Reinforce Attitudes • Increase Rate of
• Establish Understanding Consumption
• Build Support & • Influence Sales Volume
Acceptance • Develop Sales Leads
‘Hierarchy of Effects’ Model - DAGMAR
Unaware
Aware
Cognitive
Comprehension & image
Affective
Attitude
Behavioral
Action
90% Awareness
Co
gn
70% Knowledge
i
tiv
e
40% Liking
Af
fe
25% Preference
ct
iv
e
20% Trial
Co
5% Use
na
tiv
e
Setting Objectives Using the
Communications Effects Pyramid
• Product: BKC Shampoo - Period: 6 months
• Obj 1: create Awareness in 90% target audience
(TA)
• Obj 2: create Interest in 70% of TA
• Obj 3: Positive feelings in 40% TA and
preference in 25%
• Obj 4: trial use from 20%
• Obj 5: 5% main regular use
Examples of Advertising
Objectives
• Consumer Product
• target market: 100,000 prospects in the
northern sales region
• marketing objective: achieve high level of
product understanding in the target market
• advertising objective: persuade 15% of
targeted prospects to request a free sample
Examples of Advertising
Objectives
• Business Product
• target market: 2,000 manufacturers who use
electrostatic coating processes
• marketing objective: increase market share
to 20%
• advertising objective: persuade 40% of
prospects to request product fact file
Common Promotional Objectives
• Create & Maintain Brand Image
• Increase consumer awareness, curiosity
• Change consumer beliefs & attitudes
• Influence purchase decision
• Stimulate trial purchase
• Convert one-time product users to repeat
purchasers
Common Promotional Objectives
• Switch consumers from competing brands
• Encourage brand loyalty
• Stimulate more frequent use
• Increase sales
Communication Objectives: Are stated in three parts:
• Target Audience
– Customers – brand loyal, favourable brand switchers
– Non-customers – new category users, other brand switchers, other
brand loyals
• Behavioural Objectives – what is the behaviour that you want this
communication to cause in your target audience
– Trial
– Repeat purchase
– Purchase related behaviour
– Repeat consumption
– Application
• Communications – the effect that you want your communication to have
on the target audience
– Create category need
– Brand awareness
– Brand attitude
– Brand purchase intention
– Purchase facilitation
DAGMAR Difficulties
Legitimate Problems Questionable Objections
Positioning Concept
The desired perception or
association management wants
target customers to have for a
firm and/or its products
Wholesaler
Wholesaler Wholesaler
Wholesaler
Retailer
Retailer Retailer
Retailer
Consumer
Consumer Consumer
Consumer
Information Flow
"Push" Techniques
Point of sale displays, racks, stands
Trade deals, special displays
Dealer premiums, prizes, gifts
Cooperative advertising deals
Advertising materials, mats, inserts
Push money or "spiffs"
Collaterals, catalogs, manuals
Trade shows, conventions, meetings
"Pull" Techniques
Sampling, free trial
Coupons
Premiums or gifts
Contests, sweepstakes
Price-off deals
Refunds/rebates
Frequency/loyalty programs
Point-of-purchase advertising
Marketing and Promotions Process Model
Marketing Target
Strategy and Marketing Planning Target Market
Marketing Program Development
Analysis Process
Promotion to
final buyer
Identifying Product Promotional
markets decisions decisions
•advertising
•direct
Ultimate
Competitive Pricing marketing
Market customer
analysis decisions •internet/
segmentation •Consumers
interactive
Promotion •Businesses
marketing
•sales to trade
Selecting Channel of
Target a target distribution promotion
•publicity Resellers
marketing market decisions
and public
Positioning relations
through •personal
Purchase
marketing selling
strategies