You are on page 1of 47

“WHOEVER CONTROLS THE

MEDIA, CONTROLS THE


CULTURE”

-MIN KIM
MANIPULATIVE
INFORMATION AND
MEDIA
AN INTRODUCTION
DEFINITION
•Manipulatives
 physical tools
of teaching
 constructivist
MANIPULATIVE
INFORMATION AND MEDIA
• Manipulatives Media are tools that are used to aid in hands-on
learning. They can be physical objects or computer programs
which learners can manipulate in order to grasp an idea, and gain
understanding or mastery of given concepts. These tools assist
students to advance their knowledge through their visual and
kinesthetic senses.
BRIEF HISTORY
• JOHANN HEINRICH PESTALLOZI
(1746-1827)
 Students need to learn through their senses
and through physical activity
 Argued for "things before words, concrete
before abstract"
BRIEF HISTORY

• FRIEDRICH FROBEL (1782-1852)


 “Father of Kindergarten”.
 Influenced by Pestalozzi’s ideas, Froebel’s
kindergarten was filled with “toys” which were
categorized as specific set of “gifts”.
BRIEF HISTORY

• MARIA MONTESSORI (1870-1952)


  Extended Froebel's ideas by developing
materials for older children.
 Developed new materials and activities to
help children develop their sensory
capabilities.
BRIEF HISTORY

• JEAN PIAGET (1896-1980)


 Theorized that children must first construct
knowledge through "concrete
operations" before moving on to "formal
operations“.
MEDIA MANIPULATION

•Series of related techniques in which partisans


create an image or argument that favors
his/her interests.
•Manipulation is there to make you aware that
you are being manipulated.
WAYS ON MEDIA AND INFORMATION
MANIPULATION

•Shaping of the information


 How text and images are shaped in view
of how these affect users’ choices and
decisions.
 Subcategorized into Text or Images.
TYPES OR
MANIPULATIVE MEDIA
•TRADITONAL OR CONCRETE
MANIPULATIVES
•DIGITAL OR VIRTUAL
MANIPULATIVES
REAL OBJECT

GEARED
CLOCK
REAL OBJECT

ATTRIBU
TE
BLOCKS
MODELS
DIGITAL MANIPULATIVES
FIELD TRIPS
CHARACTERISTICS,
TYPES AND FORMS
ACTIVISM
•Practice that emphasizes direct vigorous
action.
•Support of opposite to one side of a
controversial issue.
ADVERTISING
•Activity of profession of producing
advertisements for commercial products.
•Marketing tactic involving paying for
space to promote a product.
HOAXING
•Something intended to deceive or
defraud
•To trick into believing or accepting as
genuine something false.
PROPAGANDIZING
•To create or spread a propaganda about
something or among a group.
•Spread biased information that supports a
particular political view point.
VALUES AND
ADVANTAGES
•Hands on Learning
•Plenty of resources
•Attention grabber
•Flexible and easy access
DISADVANTAGES
AND LIMITATIONS
•Not available to everyone
•Distraction
•Dependence on them
SELECTION
CRITERIA
APPROPRIATE FOR
RECOMMENDED LEVEL
•Media material should be accessible
to all people regardless of abilities and
meet their interest and needs.
ACCURATE IN TERMS OF
CONTACT
•Should present facts objectively
•Authority should be cited and
respected.
•Appropriate to the target audience.
REFLECTIVE OF THE PLURALISTIC
NATURE OF A GLOBAL SOCIETY

•Provides global perspective


•Promotes diversity
•Culturally inclusive of
contributors
ELEMENTS OR
MANIPULATIVE
INFORMATION AND
MEDIA
LIGHT
•Does the artwork includes the
use of light? (photography)
SOUND
•Does the artwork include
sound?
TIME
•Does the artwork reveal itself
over a period of time?
POINT OF VIEW
•What angle do we see the subject
at? ( high, low, etc. )
PERFORMANCE
•Is the act of creating part of
the artwork? (close-up,
medium, long short)
FRAMING
•How does the subject fit in
the frame?
NARRATIVE
•Has storytelling been
used?
EDITING
•Has the story been revised
or rearranged?
PRINCIPLES
•Interactive – can effect in some ways
•Heterogeneity- come together to convey
meaning
•Hybridization- two or more artwork come
together to create new.
•Medium- material use
•Temporarily- how a passage influence how a
work is perceive.
a. Name three actions that
demonstrate the interactivity
of online shopping.
b. Name four advantages and
4 disadvantages of online
gaming.
• RELATE YOUR EXPERIENCES
USING DIFFERENT KINDS OF
INTERACTIVE MEDIA BY
IDENTIFYING THE SOFTWARE OR
MEDIA USED AND HOW THEY
INTERACTED…
•EXAMPLE: FACEBOOK – LIKE,
•How can we validate the information’s that
we get form media?
•As an active user of different interactive
media, how are you going to control or refrain
yourself for being manipulated?
• What are different insights about this topic?

You might also like