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DAMPAK PERKEMBANGAN TEKNOLOGI

TERHADAP ANAK
PERKEMBANGAN TEKNOLOGI

Perkembangan teknologi, internet merupakan kebutuhan bagi banyak


orang karena dengan internet bisa mengakses dan menemukan segala
informasi di seluruh dunia dengan cepat dan mudah
DEFINISI TEKNOLOGI

Barang-barang, benda-benda, atau alat-alat yang berhasil


dibuat manusia untuk memudahkan hidup di dunia
 Wujud karya cipta dan karya seni manusia
TEKNOLOGI INFORMASI

Menyusun data yang


telah diolah untuk
mengambil suatu
keputusan oleh penerima
informasi tersebut.
MACAM TEKNOLOGI

1. Internet
2. Gadget : laptop, handphone, tablet dst…
Perkembangan teknologi informasi internet telah memberikan dampak bagi
masyarakat Indonesia

 Teknologi juga membawa dampak positif

dan negatif

 Pada anak2 dan remaja


PERKEMBANGAN TEKNOLOGI

PENGGUNAAN INTERNET/GADGET
DLL

ANAK /REMAJA

DAMPAK NEGATIF:
DAMPAK POSITIF:
1. AKSES VIDIO PORNO
1. HIBURAN
2. MENIRU KEKERASAN DARI GAMES
2. BERKOMUNIKASI DG ORG LAIN
3. RADIASI BAHAYA KESEHATAN
3. KREATIFITAS
4. KECANDUAN GAMES
4. MENCARI INFORMASI
5. LUPA BERIBADAH, BELAJAR
5. KOGNITIF
6. MALAS DAN BOROS
Children who are addicted to gadgets can be assured that their eating time is irregular, children will
only eat foods that they like and sleep less. Meanwhile, according to the Ministry of Education and
Culture the negative effects of gadgets are as follows:
1. Children’s eye health. Excessive exposure to smartphone use can trigger children’s vision
problems.
2. Sleep problem. It will occur because of too long seeing the digital screen, and the impact of digital
media content.
3. Concentration difficulties. The use of digital media has the effect of being able to change
children’s attention so that it can increase overactive behavior and difficulties in concentration.
4. Decreasing learning achievement. Excessive digital use can reduce children’s learning
achievement.
5. Physical development. Digital use can limit physical activity that the body needs for children’s
growth and development.
6. Body weight imbalance. This is because children often resist hunger, thirst, and resist the urge to
defecate which results in disruption to the digestive system
According Maulida (2013) there are signs of early childhood addicted
to gadgets:
1. Loss of desire to move;
2. Talk about technology continuously;
3. Tend to frequently refute an order if it prevents them from accessing
the gadget;
4. Sensitive or easily offended, causing a mood that is easy to change;
5. Selfish, it’s hard to share time in using gadgets with other people;
6. Telling lie frequently, in other words children will do anything to
still be able to use the gadgets even though it interferes with their
sleep time
Recommendations
• Finding effective ways of reaching vulnerable children is important
• More initiatives should be developed to support parents, teachers, but also other carers (e.g. grandparents) to enhance
their digital literacy and skills.
• Initiatives directed at parents and teachers in the workplace can be worthwhile exploring
• Schools have a major responsibility in supporting digital literacy initiatives
• Education is crucial
• Teachers should be continuously trained in digital technologies use and trends
• Most of the parents interviewed have appropriated a “discourse” about the educational value of digital technologies
• Enhancing children’s digital skills is essential
• Young children and their parents would benefit from more knowledge about commercial, advertising and data
protection risks
The impact of medical illnesses in childhood
Internet Gaming Disorder: Psikopatologi
Budaya Modern

Fadjri Kirana Anggarani


TREATMENT Recommendation. The Treatment of Depressive Disorders Should Always Include an Acute
and Continuation Phase; Some Children May Also Require Maintenance Treatment [MS]
The following are the definitions of outcome (Birmaher et al., 2000 [ut]; Emslie et al., 1998; Frank et al.,
1991):
• Response: No symptoms or a significant reduction in depressive symptoms for at least 2 weeks
• Remission: A period of at least 2 weeks and < 2month with no or few depressive symptoms
• Recovery: Absence of significant symptoms of depression (e.g., no more than 1Y2 symptoms) for Q2 months
• Relapse: A DSM episode of depression during the period of remission
• Recurrence: The emergence of symptoms of depression during the period of recovery (a new episode)
TERIMA KASIH

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