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Simulation and Modelling

Chapter Two

Simulation Concepts

By: Hayelom M. (PhD Candidate at UESTC)


Discrete Event Simulation
• In discrete systems, the changes in the system state are
discontinuous and each change in the state of the system is called
an event.
• The model used in a discrete system simulation has a set of
numbers to represent the state of the system, called as a state
descriptor.

Fig 1: Graphical representation of the behavior of a discrete system


simulation
Continuous Simulation
• Continuous simulation is a type of simulation in which
state variables change continuously with respect to time.

Fig 2: Graphical representation of Continuous simulation


behavior.
Example: Queuing System Simulation
• A queuing system is described by its calling
population, the nature of the arrivals, the service
mechanism, the system capacity, and the queuing
discipline.
• A single-channel queuing system is portrayed in the
following figure.
Characteristics of Queuing Systems
• The key elements, of a queuing system are the customers and
servers.
• term "customer" can refer to people, machines, trucks,
mechanics, patients—anything that arrives at a facility and
requires service.
• The term "server" might refer to receptionists, repairpersons,
CPUs in a computer, or washing machines…any resource
(person, machine)etc. which provides the requested service.
The Elements of a Queuing System
i. The Calling Population: The population of potential customers,
referred to as the calling population, may be assumed to be finite or
infinite.

ii. System Capacity:-In many queuing systems there is a limit to the


number of customers that may be in the waiting line or system. An
arriving customer who finds the system full does not enter but returns
immediately to the calling population.

iii. The Arrival Process:-Arrival process for infinite-population


models is usually characterized in terms of inter-arrival times of
successive customers. Arrivals may occur at scheduled times or at
random times. When at random times, the inter-arrival times are
usually characterized by a probability distribution.
Queuing System
In the single-channel queue, the calling population is infinite; that
is, if a unit leaves the calling population and joins the waiting line
or enters service.
Arrivals for service occur one at a time in a random fashion; once
they join the waiting line, they are eventually served. Service
times are of some random length according to a probability
distribution
The system capacity; has no limit, meaning that any number of
units can wait in line.
The state of the system is the number of units in the system and
the status of the server, busy or idle.
An event is a set of circumstances that cause an instantaneous
change in the state of the system
In a single –channel queuing system there are only two possible
events that can affect the state of the system.
They are the entry of a unit into the system.
The completion of service on a unit.
The queuing system includes the server, the unit being serviced,
and units in the queue.
If a unit has just completed service, the simulation proceeds in
the manner shown in the flow diagram. Note that the server has
only two possible states: it is either busy or idle.
The unit may find the server either idle or busy; therefore,
either the unit begins service immediately, or it enters the
queue for the server. The unit follows the course of action
shown
If the server is busy, the unit enters the queue. If the server
is idle and the queue is empty, the unit begins service. It is
not possible for the server to be idle and the queue to be
nonempty
If the server is busy, the unit enters the queue. If the server is
idle and the queue is empty, the unit begins service. It is not
possible for the server to be idle and the queue to be nonempty.
After the completion of a service the service may become idle
or remain busy with the next unit.
• In a single-channel queuing system, interarrival times and
service times are generated from the distributions of these
random variables.
• Table 1 contains a set of five interarrival times are used to
compute the arrival times of six customers at the queuing
system

• Arrival time on clock is obtained by the incremental adding of


interarrival time.
• Time service begins= max(Arrival time on clock, Time service
ends)
• Time service ends= Time service begins + Service Time
• Table 2 was designed specifically for a single-channel queue
which serves customers on a first-in, first-out (FIFO) basis.

• Average time of customer=


Cont..
Example 2
• A small grocery store has only one checkout counter.
• Customers arrive at this checkout counter at random
from 1 to 8 minutes apart.
• Each possible value of interarrival time has the same
probability of occurrence.
• The service times vary from 1 to 6 minutes with the
probabilities shown in table next.
• The problem is to analyze the system by simulating the
arrival and service of 20 customers.
Table 5: Service Time Distribution
Exercise
• Generate a manual event list for customers
arriving at a single-queue, single-server
system. Calculate average waiting time,
probability of waiting time, probability of idle
time of server, average system time, average
time b/n arrivals, and others.
• Interarrival times in minutes for 10 arrivals: 2,
1, 3, 1, 3, 2, 4, 2, 1, 1
• Service times in minutes for 10 arrivals: 2, 3,
1, 3, 2, 2, 1, 3, 2, 2
Random-Number Generation
• Random numbers are a necessary basic
ingredient in the simulation of
almost all discrete systems.
• Most computer languages have a subroutine,
object, or function that will generate a random
number.
• Similarly simulation languages
generate random numbers that arc used to
generate event limes and other random
variables.
Techniques for Generating Random Numbers
There are different methods
1. Congruence methods
1.1 Linear congruence generation (LCG)
1.2 Additive congruence generation
1.3 Multiplicative congruence generation
1.4 Mixed congruence generation
2. Mixed Square Method
3. Inverse transformational Method
4. Rejection Method
1. Linear congruence generation
• It produces the sequence of integer x1, x2 - - - - - between
0 and m-1 may following by
recursive relationship
Xi+1= (axi+c) mod m ,i=0,1,2,.......... m-1.
And to convert each integer to relative random number we
will use
R1=X1/m, R2=X2/m, R3=X3/m .........
• The initial value x0 is called the seed. a is called as
multiplier, c is called increment and m is modulus.
– If c≠0 then the form is called mixed congruential generator.
– If c=0 , then the form is called multiplicative congruential
generator.
– If a=1 , then the form is called additive congruential generator.
Example
Cont..

• Example 2: Generate 5 random numbers using


additive congruential method with X0=5, c=7,
m=64.
• Example 3: Generate 5 random number using
multiplicative congruential method with
X0=63, a=19, m=100.
• Example 4: Use the mixed congruential
method to generate a sequence of three 2-digit
random number with X0=37, a=7, c=29
2. MID-SQUARE METHOD

• This method was proposed by Von Neumann


and metropolis.
• The technique starts with an initial no. or seed.
• This number is squared and the middle digit of
the square becomes the random number after
placement of the decimal.
• Again the middle digits are squared to
generate the second random number and so on
Example
• X0= 5497
(X0)2= (5497)2
=30217009
X1=2170
R1= X1/m= 2170/104= 0.2170
(X1)2= (2170)2 = 04708900
X2= 7089
R2= X2/m= 0.7089
..........
Q&A

I Thank You

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