BSEd 3-P Mr.Soliven INTRODUCTION Track and field events have a long and rich tradition, and are some of the oldest athletic contests in recorded human history. In 776 BC, at the first Olympic Games in Ancient Greece, there was only one sport – wrestling. Gradually, the Games expanded to include the javelin throw, the long jump and others. By 200 BC, these athletic contests were so popular, there were 4 separate festivals, with participants from neighbouring countries and cities, like Rome (The Panhellenic Games).
In this second part, we will examine field events, which
take place on a large field, as opposed to the running track. They can be classified as jumping and throwing categories. TRACK EVENTS Track and field is a sport which includes athletic contests established on the skills of running, jumping, and throwing. Track events can be divided into three main categories: events that require running on a track over a defined distance, running events with obstacles placed on the track, and relay events. While track events generally refer to events held within the stadium, other distance events that require running on roads have been included in the roster. Track events are generally not complicated - you run from point A to point B in the quickest time possible. However those not familiar with athletics may wonder what the difference is between the events, other than the distance involved. SPRINTS Sprints refer to explosive bursts of speed over short distances. As such, sprinters generally require more muscle mass than their long distance counterparts due to the anaerobic nature of the event. MIDDLE DISTANCE Middle distance events are frequently referred to as the hardest of the running events as it requires both endurance and strength. Middle distance runners look leaner than the sprinters, and slightly more muscular than the long distance runners. LONG DISTANCE These races are generally of an
aerobic nature. That is to say, it
requires the runner to process oxygen in low-intensity activity over a long period of time. Long distance runners have strong cardiovascular systems, enabling them to last through races ranging from 15min to 2 hours. HURDLES AND STEEPLECHASE The steeplechase is an obstacle race, which was derived from horse racing. Both men and women race over the most common distance - 3000m - though the steeplechase for women has lower barriers. Likewise, hurdles events consist of obstacles placed in regular intervals over the distance of the race. Failure to pass over or intentionally knocking over the hurdles will result in disqualification. RELAYS Four runners make up a relay team. Each runner must hand off the baton to the next runner within a certain zone, usually marked visibly on the track. Failure to pass the baton properly, or dropping the baton may result in disqualification. INDOORS VS OUTDOORS Click icon to add picture Indoor track competitions are generally more limited compared to outdoor track competitions due to space limitations; indoor tracks are 200m long, with four to eight lanes. FIELD EVENTS Track and field events have a long and rich tradition, and are some of the oldest athletic contests in recorded human history. In 776 BC, at the first Olympic Games in Ancient Greece, there was only one sport – wrestling. Gradually, the Games expanded to include the javelin throw, the long jump and others. By 200 BC, these athletic contests were so popular, there were 4 separate festivals, with participants from neighbouring countries and cities, like Rome (The Panhellenic Games). SHOT PUT In the shot put, you throw a heavy spherical object called the shot (it resembles a cannonball). First, rest the shot close to the neck, and keep it there throughout the motion. Next, release above the height of the shoulder, using only one hand, as far as possible. The shot has to land in the designated zone of the throwing area. The one that lands the furthest, wins. HAMMER THROW The hammer throw involves a heavy ball attached to a strong wire. The ball is swung twice in the same spot, legs stationary. Next, you make three or four rotations with your body in a circular motion, with your feet engaged in a heel-toe movement. Then, you release the ball into the designated zone. Whoever can throw the hammer the furthest, wins the event. DISCUS THROW The discus is a heavy disc (like a frisbee) and weighs about 2 kg. You start in a circle 2.5 m in diameter, then spin in a counter- clockwise motion around one and a half times to build momentum, before you release it. Whoever throws it the furthest, will win. There are no form rules about how the discus is to be thrown. JAVELIN THROW The javelin is a spear about 2.5 m in length. You need to run within a predetermined area to build speed, and throw it as far as possible. This contest is unique for two reasons. First, the technique is determined by the IAAF (the International Association of Athletics Federations). The javelin must be held by the grip and thrown overhand, over your shoulder or upper arm. Also, you cannot release the javelin and turn, so that your back faces the direction of throw. The runway must be a standard size, 4m wide and 30m long. It must end in a curved arc, from which the throw will be measured. Lastly, the javelin tip must strike the ground before any other part, in the designated zone. Only then is the throw considered valid. LONG JUMP In this event, you run down a strip (the same sort of rubberized surface as running tracks), and jump as far as possible from a wooden board 20 cm wide. The board is built flush with the runway, and you leap into a pit filled with finely ground gravel or sand. If you start the leap with any part of the foot past the foul line, the jump is disqualified. TRIPLE JUMP Similar to the long jump, you have to run down the track and perform a hop, a bound and then a jump into the sand pit. According to the IAAF rulebook, "the hop shall be made so that an athlete lands first on the same foot as that from which he has taken off; in the step he shall land on the other foot, from which, subsequently, the jump is performed." POLE VAULT In the pole vault, you sprint down a track, plant one end of the pole in the metal box, and catapult yourself over a 4.5m horizontal bar (without knocking it to the ground), release the pole, and fall onto the landing mattress. The pole can be of any length, diameter and made of any material, but the basic rules and technique state that you must not move your hands along the pole when it is upright; you must clear the bar feet first, and twist so that your stomach faces the bar, as you descend. HIGH JUMP To do the high jump, you do a short run up, leap from one foot over a horizontal bar, and fall onto a cushioned landing area. What is interesting was how jumping technique evolved in this event. Previously, different high jumpers used different methods, but at the 1968 Mexico City Olympic Games, an athlete called Dick Fosbury pioneered the backwards and head- first jump, and captured the gold. This technique is the standard for all high jumpers today, and dubbed the Fosbury Flop in his honor.