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Cinematography
• cinematography: "writing in movement”
• Digital Cinematography and Computer-Generated Imagery have
brought changes in Cinematography, which was traditionally
based on chemical/photographic images and effects.
• However: many terms and concepts in digital/computer-aided
cinematography are based on, and often replicate, those of
film-based cinematography.
• Learning about film-based cinematography is very helpful to
understanding digital/video cinematography.
• Commonly, Cinematography = Everything that has to do with
cameras and lenses, with film/film stock (and its digital
equivalents), exposure and processing of film/digital images.
Cinematography vs. Mise-en-Scene
• Thus, cinematography can be contrasted to “mise-en-scene”
(staging), which refers to “what is filmed”; while
cinematography refers to “how it is filmed.” (see Bordwell &
Thompson)
• Question areas?
– Visual Special Effects? Often done in post-production (esp. digital
effects). So, is that Cinematography?
– Lighting? Effects exposure, lens setting, focus, etc., Usually under
control of Cinematographer (Director of Photography). But Lighting,
since it is part of “what is filmed,” could also be seen as part of a film’s
“mise-en-scene.”
• For simplicity’s sake, follow Bordwell & Thompson’s distinction
between what is filmed (mise-en-scene) and how it is filmed
(cinematography). I.e.: special effects: part of
cinematography; lighting: part of mise-en-scene.
Elements of Cinematography
• (1) Composition or Framing and Mobile Framing
• Frame shape (aspect ratios), camera distance
(types of shots: e.g., CU, Medium Shot), angle,
level, height, & mobile framing (camera
movements and zooms), perspective, pov.
• (2) Camera, Lens, & Exposure Choices & Techniques
(what used to be called “photographic elements”)
• Camera Choices (speed of motion, shutter speed),
Lens Types (e.g., telephoto, wide angle), Lens
Settings (focus, aperture, depth of field, etc.),
Exposure issues.
Framing: Aspect Ratios
ratio of width to height
Rules of the Game, Jean Renoir, 1939 Aliens, James Cameron, 1986
1.33:1 (4 to 3) actually 1.37:1 1.85:1
• Canted framing
– Camera not level / not
horizontal
– Often suggests
tension, trouble,
distress, etc.
• Tilt up
– Movement up or down -
vertical scan
• Pan right
• Crane Shot
– Note: Difference from
a tracking shot
– Movement through 3-
dimensional space
Goodfellas,
Martin
Scorsese,
1990
Perspective: Tracking vs. Zooming
• Fig. 4.3
– Left:
• move the camera (track in)
• short focal length lens
• Note: Relation of back/foreground,
changed angles
• distortion at edges
– Right:
• Camera stationary
• Change of focal length (i.e., zoom in)
• Relation of back/foreground closer
(telephoto effect of flattening)
• No distortion at edges
fig. 4.3 (A&P, 144)
subjective shot
(or point-of-view shot)
• Subjective Shot/Camera: from the position/point of
view of a character--as if seeing through character eyes.
Also called POV shot. Cinema equivalent of “First
Person” in writing.
• Some people make distinction between subjective
shots & POV shots: use “POV shots” to include “over-
the-shoulder” shots--which give a sense of POV without
actually being from the position of the character.
• But easier & better: treat POV and Subjective as the
same; over-the-shoulder as different.
subjective shot
(or point-of-view shot)
• Subjectivity/POV is crucial to Classical Hollywood
style: shot/reverse shots & eyeline matching are
based on the idea of seeing from character’s
POV.
• But, shot/reverse shot shows both "subjective"
and "objective" views: Hwd (most cinema)
mixes both together.
• What happens if subjectivity is taken to
extreme? If we see only subjective shots?
Ex: 1947 Detective film The Lady in the Lake
shot entirely from main character's point of view
Ex: 1947 Detective film The Lady in the Lake
shot entirely from main character's point of view
Note that moving camera often suggests someone's
subjectivity or POV.
Consider use of slow track in scene from Antonioni's
L'avventura: