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Engineering Design

Process
Robots to the Rescue

Team 17 Video panel →


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Team Introduction

Jathursha Karim Elafy Daniel Greeff


Ched Toriano Fox McDonald
Maheswaran Mohammed

Mechanical Mechanical Programming Electrical Programming

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Importance of Problem Statement

A medium between the team, Provides framework and


client. eliminate non-viable
alternatives.
Addresses: (Johnson 2016)
- errors from insufficient
technical knowledge
- misunderstanding of
needs & terms Maximises value through:
(Dym, Little & Orwin 2014) - Promoting efficiency
- Addressing client’s
needs
Kleinn & Knaack 2008
A catalyst for creativity.

It influences the quantity and


quality of ideas generated.
(Kapkin and Joines 2006) Video panel →
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Objectives (remove this slide later)

● 10 minutes long. 


●address the first two phases of the engineering design process;
● problem definition and concept generation. 
●Sections to do for now(presentation segments TBD):
○1. A concise introduction to your team and the project. Jathursha and Daniel 
○2. A brief discussion of the importance of the problem definition design phase. Ched
○3. A justification of the quality of your team’s problem statement.  Ched
○4. A brief discussion of the importance of the conceptual design phase. Karim
○5. A discussion of the concepts generated by your team, including the concept generation tools used and
annotated sketches. Karim & Fox

○6. A concise conclusion, including your team’s Jathursha and Daniel


■ next steps for the project

○Cut out unnecessary parts – 


■ limit 1 min 'ish per slide Video panel →
■ Cut assumed knowledge -  Bottom right
Problem Statement
Object - Chassis
detection
- control
and Upto 7.9 system
distance. magnitude
Emphasis - power-pack
Earthquakes
onare
module’s
possible Here
Command ease of
inputs: assembly
Constraints:
- Laptop 250mm
Robots are increasingly
- USB cable  1kg
integrated in disaster sites.
- Arduino Uno $120 
microcontroller. - 314,503 casualties in 2015
- affects millions annually
(WalkerSmall
2019).
modular
robot  Video panel →
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Importance of Concept Generation

.Fundamental stage of the


engineering design process

.Generating ideas, concepts


and designs

.Consumer needs and


requirements

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Innovation and Creativity

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Innovation and Creativity

Just one idea


can change the
world...

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Innovation and Creativity

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Just how many ideas do we need?

Design Test
Concept
generation
cycle

Develop Video panel →


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Just how many ideas do we need?

Approximately 1
in every 50
ideas make it
into the market

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Concept Generation 1:
Objective Tree

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Concept Generation 2:
PCC - Pairwise Comparison
Chart
Easily Simple Overall
Goals Fast Controllable Assembly Light Weight Cost Efficient Safe Durable Ranking

Fast 0 0 1 0 0 0 1

Easily
Controllable 1 1 1 1 1 1 6

Simple
Assembly 1 0 1 1 1 1 5

Light Weight 0 0 0 1 1 1 3

Cost Efficient 1 0 0 0 0 1 2

Safe 1 0 0 0 1 1 3

Durable 1 0 0 0 0 0 1

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Concept Generation 3:
Morph Chart

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Concept Generation 3:
Morph Chart

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Concept Generation 3:
Morph Chart

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Concept Generation 3:
Morph Chart

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Concept Generation 3:
Morph Chart

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Concept Generation 3:
Morph Chart

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Concept Generation 3:
Morph Chart

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Concept Generation 4:
Almost-gallery method

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Concept Generation 4:
Gallery Method

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Concept Generation 4:
Gallery Method

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Concept Generation 4:
Gallery Method

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Concept Generation 5:
Black Box & Glass Box Method

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• Concept generation Slide 2

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Conclusion

Next steps for the project

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Reference list

● Dym, C L, Little, P & Orwin, E J, 2014, Engineering Design: A Project-Based Introduction, 4th edn., John Wiley & Sons, Inc.,
Hoboken, New Jersey.

● Attanayake, J & Quigley, M 2021, Pursuit – University of Melbourne, accessed 27 September 2021,
<https://pursuit.unimelb.edu.au/articles/q-amp-a-4-things-you-need-to-know-about-victoria-s-earthquake>.

● Walker, J 2019, Emerj – Artificial Intelligence Research, accessed 27 September 2021, <https://emerj.com/ai-sector-
overviews/search-and-rescue-robots-current-applications/>.

● Kapkın, E and Joines, S, 2006, “The Design Brief as a Creativity Catalyst in Design Education: Priming through Problem
Statement”, International Journal of Art and Design Education, pp. 126-145, accessed 3 October 2021, from John Wiley & Sons,
Ltd, Issue 1, ISSN; 1476-8062.

● Nobel, M, 2013, Department of Electrical and Computer Engineering, Tufts University, accessed 7 October 2021,
<http://sites.tufts.edu/eeseniordesignhandbook/2013/product-concept-generation/>.

● Johnson, B. R. (2016). Design Computing: An Overview of an Emergent Field. United Kingdom: Taylor & Francis.

● Klein, T., Knaack, U. (2008). The Future Envelope 1: A Multidisciplinary Approach. Netherlands: IOS Press.

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