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INPUT DEVICES

NAME – APARNA
CLASS – BHMCT 1 sem.
st

ROLL NO. – 6801


SUBMTTED TO – DR. GOLDI
{COMPUTER DEPARTMENT}
Result of
Input data Input data CPU & Processed
OUTPUT processing
from INPUT coded into data in
external DEVICE internal memor internal DEVICES in human
y acceptable
world form for
form
*INPUT DEVICE
*Input devices are used to
enter data from outside world
into primary storage & output
devices supply the result of
processing from primary
storage to users.
*The most common input devices
are following.
1.Keyboard
2.Mouse
3.Scanner
4.Joystick
5.Trackball
*KEYBOARD
• The keyboard is the main input device for computers. For
instance, boot up a computer without a keyboard and it
stops, warning the user that no keyboard is attached.

• The keyboard is the only tool available at the command


prompt, so it is a necessity for a computer.

• It is also used in almost every application like spreadsheets,


email, word processing documents and coding.
* MOUSE and other Pointing devices

*Other than the keyboard, mice are the most common type
of input device.
*Nearly every computer has one, and they make navigating
the screen much easier than trying to use just a keyboard.
* Mice usually use a ball, light, or a laser to track movement.
*Similar peripherals, such as a touch screen or laptop's
touchpad, trackballs, graphics tablets, and even joysticks
are “pointing” input devices.
*Touch screens are becoming an increasingly popular
pointing device, and someday may replace mice altogether.
*scanner
*Scanners allow information such as a photo or text to be
input into a computer.
* Scanners are usually either A4 size (flatbed), as shown
below, or hand-held to scan a much smaller area.
*If text is to be scanned, you would use an Optical Character
Recognition (OCR) program to recognize the printed text and
then convert it to a digital text file that can be accessed using
a computer.
*TRACKBALL
*A trackball is a pointing device consisting of a ball
housed in a socket containing sensors to detect
rotation of the ball about two axes - like a mouse
lying on its back.
*The cursor is moved about the screen by a user
rolling the ball with their thumb, fingers, or the
palm of their hand.
*There are usually one to three buttons next to the
ball, which are in the same way as mouse buttons.
*The principal advantages of trackballs over mice is
that since it is stationary, it requires less space to use, and it
can be operated on any type of surface, including the user's
lap.
*These attributes make a trackball particularly suitable for use
with portable computers, and they were widely used on
laptop PCs before the advent of the touchpad.
*A further benefit is that because there is no need to
physically move the device around’
*Like traditional mice, trackballs can be communicate with a
PC through serial or USB connections, or in the case of
wireless mice, via infrared or radio frequency.
* Joystick
*A joystick is a PC peripheral or general control device
consisting of a handheld stick that pivots about one end and
transmits its angle in two or three dimensions to a
computer.
*Most joysticks are two-dimensional, having two axes of
movement (similar to a mouse), but three-dimensional
joysticks do exist.
* A joystick is generally configured so that moving the stick
left or right signals movement along the X axis, and moving
it forward (up) or back (down) signals movement along the
Y axis.
*In joysticks that are configured for three-dimensional
movement, twisting the stick left (counter-clockwise) or
right (clockwise) signals movement along the Z axis.
THANK
YOU

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