Professional Documents
Culture Documents
WORK
AGENDA
• EXTRAVERSION VS INTRAVERSION:
– How we interact with the world and where we direct our energy
• SENSING VS INTUITION:
– The kind of information we naturally notice
• THINKING VS FEELING:
– How we make decisions
• JUDGING VS PERCEIVING:
– Whether we prefer to live in a more structured way (making
decisions) or in a more spontaneous way (taking in information)
EXTRAVERTS VS INTROVERTS (where you get your energy from)
EXTRAVERTS INTROVERTS
Are energised by being with other Are engergised by spending time alone
people
Like being the centre of attention Avoid being the center of attention
Act, then think Think, then act
Tend to think out loud Think things through insides their heads
Are easier to read and know; share Are more private; prefer to share
personal information freely personal information with a select few
Talk more than listen Listen more than talk
Communicate with enthusiasm Keep their enthusiasm to themselves
Respond quickly; enjoy a fast pace Respond after taking the time to think
things through; enjoy a slower pace
Prefer breadth to depth Prefer depth to breath
SENSING VS INTUITION (information that you notice)
SENSORS INTUITIVES
Trust what is certain and concrete Trust inspiration and inference
Like new ideas only if they have practical Like new ideas and concepts for their
applications own sake
Values realism and common sense Value imagination and innovation
Like to use and hone established skills Like to learn new skills; get bored easily
after mastering skills
Tend to be specific and literal; give Tend to be general and figurative; use
detailed descriptions metaphors and analogies
Present information in a step-by-step Present information through leaps, in a
manner roundabout manner
Are orientated to the present Are orientated to the future
THINKING VS FEELING (how you make decisions)
THINKERS FEELERS
Step back, apply impersonal analysis to Step forward, consider effect of actions
problems on others
Value logic, justice, and fairness, one Value empathy and harmony; see the
standard for all exception to the rule
Naturally see flaws and tend to be Naturally like to please others, show
critical appreciation easily
May be seen as heartless, insensitive May be seen as overemotional, illogical
and uncaring and weak
Consider it more important to be Consider it important to be tactful as
truthful than tactful well as truthful
Believe feelings are valued only if they Believe any feeling is valid, whether it
are logical makes sense on not
Are motivated by a desire for Are motivated by a desire to be
achievement and accomplishment appreciated
JUDGING VS PERCEIVING (structured vs more spontaneous)
JUDGERS PERCEIVERS
Are happiest after decisions have been Are happiest leaving their options open
made
Have a work ethic; work first, play later Have a play ethic: Enjoy now, finish the
(if there is time) job later (if there is time)
Set goals and work toward achieving Change goals as new information
them on time becomes available
Prefer knowing what they are getting Like adapting to new situations
into
Are product orientation (emphasis is on Are process orientation (emphasis is on
completing the task) how the task is completed)
Derive satisfaction from finishing Derive satisfaction from starting
projects projects
See time as a finite resource and take See time as a renewable resource and
deadlines seriously see deadlines as elastic
Group formation and process
• Scribe
• Time keeper
• Facilitator
• Integrator
• Participants
Six Thinking hats
The White Hat calls for information known or needed. "The
facts, just the facts."
The Blue Hat is used to manage the thinking process. It's the
control mechanism that ensures the Six Thinking Hats®
guidelines are observed.
Group values
• Achievement • Openness
• Challenge • Commitment
• Enjoyment • Power
• Expertise • Recognition
• Vision • Creativity
• Friendship • Service
• Independence • Participation
• Leadership • Punctuality
• Quality contribution
Problems in groups
• Attacker
– Challenge personal traits and not behaviour
• Judge
– Everything is good or bad, black or white, no shades of grey
• Rambler
– Long winded inputs
• Dumper
– Just criticise
Contract between group members
• Assignment