Professional Documents
Culture Documents
Thesis Statement: Technology in the classroom has been shown to improve classroom behavior, promote
learning in the classroom, and improve memory and executive functioning skills for students with ADHD.
Thesis Statement: Technology is becoming a more prominent tool in the classroom for students and teachers, some
parents wonder if technology is hindering students who have ADHD. Technology in the classroom has been shown
to improve classroom behavior, promote learning in the classroom, and improve memory and executive
functioning skills for students with ADHD.
Thesis Statement: Technology is becoming a more prominent tool in the classroom for students and teachers, some
parents wonder if technology is hindering students who have ADHD. Technology in the classroom has been shown
to improve classroom behavior, promote learning in the classroom, and improve memory and executive
functioning skills for students with ADHD.
Support 3 Support 3
Self-regulation & Self-
motivation Mobile augmented reality also
known as MAR is an assistive
2 studies that used an app technology for students to help
increase learning in the classroom.
called Score It were able to
monitor students with
This study used a MAR called
ADHD and see if the app Aurasma, a free app that can be
allowed for students to downloaded from the Apple store
become more self-regulated or Google Play store (Lin 2016).
and self-motivated in the
classroom. In this study, students held a cell
phone over a picture, using the
Students who have ADHD Aurasma app, and it created a
can fall short in their video for students to help them
academics and behaviors understand the words they are to
learn in the classroom
because they are lacking
self-regulation and/or self-
For students with ADHD, this
motivation in their lives MAR application helped increase
(Vogelgesang 2014). learning by allowing interactive
media to play a role in their
The Score It app improved learning (2016).
student engagement,
improving their behaviors There was an increase of learning
and academics using a MAR technology in the
(Vogelgesang 2014). classroom for students with
ADHD. The augmented reality
gave students who have ADHD
Students are able to
visual and auditory quest to help
evaluate their own
them understand the words being
behaviors using the app, presented to them which allowed
making themselves self- them to retain words and their
aware of the unwanted meanings (2016).
behaviors in the classroom.
Students are able to rate
their behaviors with a goal
of trying to improve
behaviors.